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  1. So, today I started work on a few little caves my thief character can retreat to. I've built lots of interior cells for LE, so this is far from my first delving into the creation kit. So I built the cave, added some lights, and sent my character in to check it out. Well... there are these giant walls all over the place that block the passages. They appear to be using the texture for the mountains, but they're not mountain pieces. These walls appear to intersect each other at various points. Even stranger, they can't be targeted in the console and disabled. I did not add these things to my cell. What I did was open my plugin in the CK, duplicated and renamed the aaaMarkers interior cell, removed all objects except the NavMesh, and went to work. What went wrong to add these mysterious pieces? Edit: They also appear to be one-way pieces. If I toggle collision and walk through they and turn around, they are not visible from the other side. They can also be walked through from behind, but not from the front side :\
  2. -- WIP - due to cloudflare.... IGNORE! Without beeing able to show added images, I wont continue. Probably once I figured how to actualy show images that were added to the post. Until then, I'm just annoyed / upset. --------------------------------------------------- Hello everyone This is just a quick guide on how to set up the Vortex mod manager by NexusMods. Please note that this guide is based on my hardware setup and according to my preferences which I recomend for the use with Collections. First notes: Vortex works best if it is located on the same disk as your games are - for me, that is drive E: So, with Vortex beeing installed on E: (any drive that is NOT C:\), I do recomend to download the Vortex (custom install location), however if you do have a hughe drive C:, where all your games are installed, going for the default application (Vortex) in which case you can keep all default values, and jump directly to the Set Up section, while ignoring the path changes. The Custom Install Location installation, keeps Vortex working even when you have to reinstall Windows (though there is one step required, taking care of that later), while Vortex updates itself (restart) whenever required. Download it here: Link Preparation: So, lets prepare/create some folders: E:\VortexE:\Vortex\-ManagerE:\Vortex\-Tools Installation: Now install Vortex into the directory: E:\Vortex\-Manager Set Up: Before we add any games to Vortex, we should set up some basic things. First we need to decide wether we use Per-User or Shared, as this completly resets Vortex. If you are the only person using this computer, it does not matter at all, but if you share this computer, it is highly recomend to select "Per User". If you changed the mode, you will need to restart Vortex now. We need to enable Profiles: Set the mod staging dir to: "E:\Vortex\Games\{game}\Stage", this will collect all game-data under the directory, "Games". We can keep the download directory quite simple: E:\Vortex\Downloads You can now customize the appearance to your liking in the "Theme" tab.
  3. I need to know the Install path, the Install Path Registry Key, and the Local Data Path for how it is on loot to SkyrimSE so I can correct it. If you tell me how it is on the Windows path, I can find it easier on Linux please.
  4. BodySlide +----------------------------------------------------------------------------------------+ Supported BodySlide V1-0-1(*1) Add presets for new race. (1) Exec skyrim/data/CalienteTools/BodySlide/BodySlide.exe (2) Select Outfit/Body: FutanariumCBBE: Nude FutanariumBBP : Nude BBP (*2) (3) Select Preset or Customize slider. (4) Click -Create Bodies- button, Probably it's applied in game. *1 NMM install Calientes BodySlide v1-0-1 in CBBEv3 page. (OPTIONAL FILES section) *2 Require Breast and Butt Physics mod. Please replace following file. /Data/meshes/actors/character/character assets futanarium/cbbe/skeleton_female.nif +----------------------------------------------------------------------------------------+ Added files +----------------------------------------------------------------------------------------+ Meshes for Futa race /data/meshes/actor/charctor asset futanarium Textures for Futa race /data/textures/actor/character/futanarium Body data is used those files. Face and hair data is used vanilla files. If you want to equip BBP outfit. Please replace following file to CHSBHC's those. /data/meshes/actor/charctor asset futanarium/cbbe/skeleton_female.nif /data/meshes/actor/charctor asset futanarium/unp/skeleton_female.nif /data/meshes/actor/charctor asset futanarium/khajiit/skeletonbeast_female.nif where it says to replace the files what am i supposed to replace them with and where do i find the files thanks.
  5. Ok I posted this in technical support but I am just going to make it simple: I have prepped for mods using both these instructions: http://wiki.nexusmods.com/index.php/Fallout_4_Mod_Installation and these instructions http://www.ign.com/wikis/fallout-4/How_to_Install_PC_Mods any mod that I install causes any loaded game to crash on startup and any new game to crash on startup. What am I doing wrong? My computer: Processer: Intel® Core i3-2130 cpu@ 3.40GHz 3.40 GHz Installed Memory Ram: 8.00GB System type: 64bit operating system
  6. Okay so I installed mod & it scanned for games added Oblivion, Next thing I know it isnt like file paths that were there when it opened, when trying to fix it it still gives me red !, stuck on setup. If anyone could help me that would be super... Very new to Nexus. Also I dont install any game info or games on main drive, they are always on 2nd drive & running Win 10. Thought I should add this Oblivion install is directly from Original Game of the year 2007 disc's not steam or anywhere else. I would be thankful for any help fixing this.
  7. I just installed a new SSD, and want to copy my mod setup from my old HDD to my new SSD, as closely to the current setup as I can, without having to go through and re-download and reinstall each mod as they were originally installed. I saw some really old posts about this (2014 and before) and I wanted to know if there was any updated or easier way to do this, or if there's a specific way to accomplish this task in a matter of a couple hours tops. Any ideas?
  8. Hello everyone, first of all: I spent a lot of time searching for answers, patches, mod-updates, workarounds, etc. and could not find a solution for all of my problems, so I figuered out I ask you guys. Maybe I'm just missing obvious things or I'm too stupid to figure out on my own, what to do to get what I want(?)... The issue: So, I really enjoy creating efficient and realistic settlements with a lot of detail to them and wanted to expand my objects to choose from. I started with a few minor mods and made extensive use of Homemaker, which is a really great mod, because it already gives plenty of new items to build. Everthing worked fine. When I got the Far Harbor DLC (I also have Wasteland Workshop and Automatron) and wanted to add OCDecorator, Place Everywhere, B.Y.O.P. (Build Your Own Pool) and a few other mods, things started to get messed up. I reached the max cap of objects pretty soon and now I'm not sure how to get my vanilla items back. I used some mod-patches and somehow with adding Snap and Build, and a compatibility patch, I got most(!) of my Vanilla Objects back, which were missing before, without Snap and Build. Though essential items, like the Bar, Benches, TVs and Jukebox, Gathering Bell, etc. are still missing. Now, I don't really need SnB, because it bloats-up the Structres -> Wood- Menu way too much and browsing and building with them isn't any fun at all anymore. But if I delete that mod, including the patch, most of the Vanilla items (and some categories) go missing. The Hindsight: I'm afraid that I might have to resign from some mods and delete them, because FO4 can't handle everything I want ^^ Here's a list of mods I use and the according load-order: The Question: Does anyone find an obvious mistake I made, or did I miss any well-known incompatibilites within my setup? If I break down a list of "must-have's"/"nice-to-have's" mod list, could you tell me, if a stable setup with all of them is possible? I would like to use/get following mods to run, without missing (vanilla) menus/items: If not, could you recommend any stable Mod-Setups with as many item variation as possible/as near as many mods that are on my "Must-have-List", without screwing up the menus? I know that I have a very specific request and that I might can't get help. After all, everyone using mods in FO4 has different preferences on what to use, so... BTW: I checked the "Ten rules to get a mod setup with a lot of workshop & crafting mods to work", and if you guys can't find a solution I'll have to try that setup. TL;DR: I love to use mods. I added a lot of them. Menus/Items gone missing. I have some requirements to my setup, which I really want to work with: Can you figure out, what I'm doing wrong or can you recommend any alternative to trouble-causing mods in my current setup? Thanks in advance, any help or feedback appreciated, best regards, Phil EDIT: I used LOOT to check the load-order. After having CTD's through adding Far Harbor, in combination with AWKC/Armorsmith-Mods and Enhanced DIalogue I did a complete run on errors via steam and let it fix missing files. The last thing I did was adding Snap and Build with a patch and that gave me enough items back to play around a few hours. Until I noticed the missing vanilla-items, mentioned earlier. Last but not least: I DO read the mod pages and follow the instrctions. But I've seen people on YouTube building settlements with much more mods (including Homemaker and others that require Settlement Keywords and they have a very different menu-structure without missing Vanilla Items. I want that. I just don't know, what I'm missing... If any further information is required, I'm glad to provide. Again: Thanks in advance.
  9. Alright, so I'm very new to modding, and I decided to give Skyrim a complete graphic overhaul. It was all working fine (and looking great) through the whole introduction, until I got outside. Then my FPS suddenly dropped to 20, and it just became unplayable. I've ried everything I could think of, but I couldn't seem to bring the FPS up by more than a single point. Here's a screenshot of exactly what I'm looking at when the FPS drops, and here's a list of the mods I'm using: Optimized Vanilla Textures (+ DLC Patches) - http://www.nexusmods.com/skyrim/mods/... Optimized High Res - http://www.nexusmods.com/skyrim/mods/... Ruins Clutter Improved - http://www.nexusmods.com/skyrim/mods/... Cinematic Fire FX 2 HD - http://www.nexusmods.com/skyrim/mods/... HD Enhanced Terrain Pro Blended - http://www.nexusmods.com/skyrim/mods/... The Skyrim distance Overhaul LOD Improvement - http://www.nexusmods.com/skyrim/mods/... Static Mesh Improvement Mod - http://www.nexusmods.com/skyrim/mods/... Skyrim HD 2K Textures - http://www.nexusmods.com/skyrim/mods/... Vivid Landscapes Dungeons and Ruins (+ SMIM Patch) - http://www.nexusmods.com/skyrim/mods/... Vivid Landscapes Volcanic Area - http://www.nexusmods.com/skyrim/mods/... aMidianBorn Caves and Mines - http://www.nexusmods.com/skyrim/mods/... Immersive Roads - http://www.nexusmods.com/skyrim/mods/... TreesHD Skyrim Variation - http://www.nexusmods.com/skyrim/mods/... Immersive Fallen Trees Mod - http://www.nexusmods.com/skyrim/mods/... Fences of Skyrim - http://www.nexusmods.com/skyrim/mods/... Verdant - A Skyrim Grass Plugin - http://www.nexusmods.com/skyrim/mods/... Verdant - Dark Grass - http://www.nexusmods.com/skyrim/mods/... Natural Grass Texture Floor - http://skyrim.nexusmods.com/mods/30164 RealVision Flora Patch - http://www.nexusmods.com/skyrim/mods/... High Definition Ivy 4K - http://www.nexusmods.com/skyrim/mods/... Replacement Ivy - http://www.nexusmods.com/skyrim/mods/... Detailed Rugs - http://www.nexusmods.com/skyrim/mods/... Detailed Pelts - http://www.nexusmods.com/skyrim/mods/... Realistic Water Two - http://www.nexusmods.com/skyrim/mods/... Realistic water Two for ENB - http://www.nexusmods.com/skyrim/mods/... Watercolor for Realistic Water Two - http://www.nexusmods.com/skyrim/mods/... PureWaters optional landscape textures - http://www.nexusmods.com/skyrim/mods/... AOF Detailed Mountains - http://www.nexusmods.com/skyrim/mods/... AOF Detailed Mountains Brightness Patch - http://www.nexusmods.com/skyrim/mods/... Vivid Landscapes Cliffs and Creeks - http://www.nexusmods.com/skyrim/mods/... Vivid Landscapes Tundra Moss Revised (+ SMIM Patch) - http://www.nexusmods.com/skyrim/mods/... Dust Effects - http://www.nexusmods.com/skyrim/mods/... Realistic Smoke and Embers - http://www.nexusmods.com/skyrim/mods/... Superior Rock Textures- http://www.nexusmods.com/skyrim/mods/... SKSE - http://skse.silverlock.org/ Skyrim Particle Patch - http://enbseries.enbdev.com/forum/vie... Subsurface Scattering Patch - http://enbseries.enbdev.com/forum/vie... Windsong Skyrim Character Overhaul - http://www.nexusmods.com/skyrim/mods/... XCE Warpaint and Dirt - http://www.nexusmods.com/skyrim/mods/... High Quality Eyes - http://www.nexusmods.com/skyrim/mods/... Beards - http://www.nexusmods.com/skyrim/mods/... Project Reality Climates of Tamriel (+ DLC Patches) - http://skyrim.nexusmods.com/mods/17802 Climates of Tamriel Weather Patch - http://www.nexusmods.com/skyrim/mods/... Enhamced Lights and FX - http://www.nexusmods.com/skyrim/mods/27043/? I am using an i5 4460, an r9 290 and 8gb of RAM. I'd like to bring my FPS safely above 30, but if I can do better with minimal loss of graphic quality then I'm all ears.
  10. i just wanted to setup the grafics settings for using enb (hdr, no AA or AF etc) but the launcher crashs every time i try to start it (launcher.exe in the fallout folder the same as in steam). translated error message: "theres a promlem with fallout new vegas launcher it hast to be closed". normally i use the 4gb exe so i dont know how long it doesnt work anymore. do you know how to fix that? do you know the problem? do you know how to alter the antialiasing or anisotropic filtering without using the launcher? maybe in the .ini's? thank you very much for your attention! enbless-mike
  11. i just wanted to setup the grafics settings for using enb (hdr, no AA or AF etc) but the launcher crashs every time i try to start it (launcher.exe in the fallout folder the same as in steam). normally i use the 4gb exe so i dont know how long it doesnt work anymore. do you know how to fix that? do you know the problem? do you know how to alter the antialiasing or anisotropic filtering without using the launcher? maybe in the .ini's? thank you very much for your attention! enbless-mike
  12. Hello everyone, So, it's been some years since last having played Oblivion and I felt like playing it again. The thing is, when running the setup on the disc, the installer doesn't give me any options whatsoever. The setup launches, disappears and automatically installs the game on the C drive (default install location). All my other games are installed on an HDD because my C drive is located on a 64gb SSD with most of the space being occupied by the OS. Tried running it as administrator, same result. The last time I had it installed was on a computer running XP and as far as I can remember the setup worked fine so I guess it could be a compatibility issue. It's one of the earliest retail copies, without any of the dlc/expansions. Current OS is Win7. EDIT: It's not just Oblivion, but any setup that's on a disc/disc image it seems. Pretty strange.. EDIT2: Checked if the only other game I have a physical copy of (Borderlands) has the same problem, but that installer runs fine. Could it be an issue with Installshield Wizard?
  13. So I am thinking about starting a new character as a mage. I need as many (mostly visual) mods as I can get to make the experience better. So far I have: -colorful magic -midas magic -smart cast -balanced magic -Magic Duel Reborn -Some mod that makes lighting effects (like a torch, but different colors) whenever a spell is in your hand. I need some more if possible or suggestions on good mods that make magic more fun and aesthetically better. Thanks
  14. So I've been following this setup, and while I've got all the language definitions/autocomplete functions setup, I can't manage to get the compiler macro to work. I follow the instructions: So, I open Notepad++, hit F5, and paste the following (my directory is correct, my Steam is installed under Games, not ProgramFiles(x86): "C:\Games\Steam\steamapps\common\skyrim\Papyrus Compiler\ScriptCompile.bat" "$(FILE_NAME)" "$(CURRENT_DIRECTORY)" I hit save, call it Script Compile, and set it to Ctrl + S. Then, I fix the ScriptCompile.bat so it looks like this: "C:\Games\Steam\SteamApps\common\Skyrim\Papyrus Compiler\PapyrusCompiler.exe" %1 -f="TESV_Papyrus_Flags.flg" -i="C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts\Source" -o="C:\Games\Steam\SteamApps\common\Skyrim\Data\Scripts" But when I try to use it on a .psc, the command window pops up and vanishes almost immediately. Here's the picture I managed to get of it: http://i1295.photobucket.com/albums/b630/Matthiaswagg/Screenshot2_zps12cf2536.png If anybody knows how to help me with this, I'd be grateful. On a separate note, does anyone know if there is a Papyrus version of the console command "animcam"?
  15. Hello all Recently I bought a new PC and I decided to return to Skyrim. I'm planning of doing a fully modded playthrough this time. My specs: -Win7 64-bit -GeForce GTX 770 4GB -Intel Core i5 4670 3.40 GHz (4 cores) -16 GB RAM -250 GB SSD (Skyrim installed) (Not planning on doing any overclocking!!!) My load order: All esps are cleaned, checked for errors and updated to version 1.7. I also used most of STEP to install Skyrim and making it ready for modding. The esps beginning with ZMY are my own made edits and/or compatibility patches. Non esp mods: -Skyrim HD LITE (dungeons, landscape, towns, misc, riften) -aMidianborn Book of Silence (armor, weapons, unique items, immersive armors) -Unique uniques -Unique Dragon Priest Masks -Get up animation replacer -Fus Ro Doh -Belt Fastened Quivers -A Quality Map With Roads -Better Dialogue and Messagebox Controls -Skyrim Community Uncapper -Bowlegged Jump Fix -Ancient Nord Armor Fix Utilities I use: -Mod Organizer -Wyre Bash -BOSS -CK -TES5Edit -Optimize Textures (Ordenador) I have not yet done any optimizing of my texture mods. On my old PC I used the setting "reduce textures > 512" in Ordenador. But I have no idea which one I should use now. Any clues on what to use? Any general advice about my load order/tips to improve my stability (regarding compibilities between mods, etc) are greatly appreciated. I want to start my new game with these mods as stable as possible! Thanks in advance ~Andre~
  16. It's become abundantly clear to me that I have no idea what I'm doing. I downloaded Atom to get started with Papyrus scripting and so I would have a resource if I wanted to get into other things as well. Being the dingbat I am, though, I can't figure out where the .build-papyrus.yml file recommended on the wiki goes (yes, I know, "root directory," but root directory of what? The entire drive? The game? Atom?) I'm positive I have the build-papyrus compiler path for SSE correct, but it seems to still be looking in the default for reasons I cannot begin to fathom. Also, in the default game dropdown, it only has Fallout 4. Is this because Skyrim is on another drive? Is this hard for everyone or am I an idiot? Someone please help me.
  17. It's become abundantly clear to me that I have no idea what I'm doing. I downloaded Atom to get started with Papyrus scripting and so I would have a resource if I wanted to get into other things as well. Being the dingbat I am, though, I can't figure out where the .build-papyrus.yml file recommended on the wiki goes (yes, I know, "root directory," but root directory of what? The entire drive? The game? Atom?) I'm positive I have the build-papyrus compiler path for SSE correct, but it seems to still be looking in the default for reasons I cannot begin to fathom. Also, in the default game dropdown, it only has Fallout 4. Is this because Skyrim is on another drive? Is this hard for everyone or am I an idiot? Someone please help me.
  18. I have installed over 160 mods in my skyrim over last 3 months. Due to technical issue I need to reinstall Windows. In this process Nexus Vortex will be uninstalled. But I can't lose a single mod installed in my game. Because there is a mod related Companion, upon disabling the mod the game can't open the save file.. and shows a message written, "Save file is corrupted". So is there any way to reinstall windows without losing a single mod?
  19. No Man's Sky - General Performance Tips This guide is based on my experience running the game on laptops, and information from the No Man's Sky official site Help Centre articles. For a point of reference, my laptop runs No Man's Sky smoothly averaging way above 60fps ( since the Vulkan / Beyond updates ), I have the odd dip below 60 but mostly fps is above the game settings fps cap .. If you have a desktop then more than likely you will be able to have higher settings than any in my screenshots ( depending on your spec' ). Laptop Dell G3 : CPU Core I7 8750H 4.1ghz, RAM 16gb DDR4 2666mhz,GPU NVidia Geforce 1050 Ti, VRAM 4gb GDDR5,M.2 NVME + WD Blue SSDs (both Internal) You can watch a ( slightly blurry ) video of me throwing a fighter around here in the spoiler .. I used MSI Afterburner to show the GPU / CPU use and FPS, and Win 10 Game Bar to record it at 60fps.( I'm not too good at videos, recording quality a bit blurry, not as smooth as actual gameplay, After YouTube has processed it the video degrades a little, but it serves the purpose. If you click the YouTube logo you can watch it there and switch to Cinema mode for a bigger screen. It shows me flying around using the Graphics settings mentioned below, and MSI Afterburner readings. ) --------------------------------- Hard Drives Ideally installing games to a different Internal hard drive than the Hard Drive you have Windows installed on is better for performance loading the games resources. If you have a machine with just one SSD then you obviously have to use that, and share read / write access to the same drive with whatever Windows is doing in the background while you play. Having a second Internal SSD drive which is purely dedicated to games installations is a good idea, and because games mostly only ever read from the drive, an SSD that is not written to as much as the system drive, will last a lot longer ( SSD lifespan degrades the more it is written to ). Note : Do not use any kind of external USB Hard drive for games installations, due to how they transfer data between the drive and the machine, the USB connection will become a performance bottleneck, severely degrading however fast the Hard drive is. --------------------------------- Graphics Processing Unit (GPU) & Graphics Card drivers First ensure you have the most recent Graphics card drivers installed. I would also recommend you do a Clean Install if you have never done one - NVidia drivers installer for example has a Clean install which is selectable as part of the custom options to follow in the installation. Clean Install removes all drivers previous legacy files and settings ( including individual game Profiles ) Computers which have both an Intel Integrated GPU ( iGPU ), aswell as a Graphics Card Discrete GPU ( dGPU ) - Whats known as an Optimus system - ensure you also update the Intel Graphics Drivers Nvidia cards drivers - http://www.nvidia.co.uk/Download/index.aspx?lang=en-uk Radeon / AMD drivers http://support.amd.com/en-us/download Intel Integrated graphics drivers http://www.intel.com/content/www/us/en/support.html Optimus setup machines when using the dGPU for rendering the game, still output to the screen via the iGPU. So even though for example you may set No Man's Sky to use the "High Performance" dGPU specifically, keeping the drivers up to date for the iGPU is still important. https://en.wikipedia.org/wiki/Nvidia_Optimus When checking a games specifications, a laptop mobile dGPU grafix card ( with an M suffix after the model number ), these cards do not equal the desktop equivalent in performance. Compare for example a desktop NVidia GTX 970 with a GTX 970M ( M=Mobile laptop card ) - GTX 970 ( Desktop card ) has a 126 MHz higher core clock speed, 24 more Texture Mapping Units and 8 more Render Output Units than the GTX 970M. A GeForce GTX 970M is approximately equal in performance to a desktop GeForce GTX 670 Minimum requirement for No Man's Sky is a desktop Geforce GTX 480. So a 970M is suitable, but a GTX 480M would be below minimum spec'. Further reading - https://www.windowscentral.com/what-difference-between-laptop-and-desktop-gpus https://www.notebookcheck.net/GeForce-GTX-970M-vs-GeForce-GTX-970_5965_6279.247598.0.html --------------------------------- Unnecessary Background Processes Try to stop resource heavy programs running in the background. Having your browser open / playing videos / playing music, or Social media apps, can affect the game performance. Some machines also have cloud storage / backup system software running in the System Tray. Windows 10 users - If you do not use OneDrive for cloud storage of your documents etc, and use for example a USB Hard drive to backup your documents to instead, you can turn off OneDrive too https://www.howtogeek.com/225973/how-to-disable-onedrive-and-remove-it-from-file-explorer-on-windows-10/ If you’re running Windows 10, it may be worth looking into the Windows 10 Creators Update. This brings with it a new “Game Mode” that focuses on improving performance for game applications.You can find more information on “Game Mode” here:https://www.howtogeek.com/302717/what-is-game-mode-in-the-windows-10-creators-update/ Windows 10 also recently introduced Focus Assist, dont turn this off because it does also contribute to helping game performance when a game is running, by reducing background processes. Disclaimer : It is your responsibility to understand what programs you are closing / disabling and what they do. Some System Tray apps especially for laptops may be necessary for special function setups. --------------------------------- Apps Overlays and third party software In game Overlays from Apps such as NVidia Geforce Experience, and Discord overlay, have been known to affect NMS game performance. MSI Afterburner and EVGA PrecisionX can also affect it, if you use tools like these dont run them all the time, MSI Afterburner may be giving you a ball park idea of how the game performs, but it can also contribute to interrupting and slowing down the game engine. If you're experiencing frame rate issues with Nvidia cards, disabling the Nvidia Geforce Experience Overlay has been known to help improve frame rate. To disable the overlay, follow these steps: 1) Open up Geforce Experience2) Click on the Settings Icon in the Top Right3) Go into the General Tab4) Select disable In game Overlay Allowing Geforce Experience game setting tweaks can be a problem, these settings may not be suitable for your unique machine setup ( Source for those settings is I believe an internet crowd best guess ). Or - Don't let GeForce Experience install when you update your Graphics drivers, GE is just another unnecessary background process you dont really need. --------------------------------- Game settings that have the most impact on performance Listed below are some recommendations from HelloGames Help Centre, with a few additional details. Generally its now good to let the game set itself up, and then only tweak down any settings. Tweaking up settings will put more load on your machine causing poorer performance - No Man's Sky ( since the Vulkan / Beyond updates in my experience anyway, your mileage may vary ) is now much better at assessing your system and the games appropriate settings. After an update to the game / drivers, I delete the old settings files in .. No Man's Sky\Binaries\Settings\ .. And let the game regenerate them. You may have to tweak a few settings for your own preferences in game afterwards, but the game will re-assess your machine better and create new settings files which are probably better suited to any New Graphics drivers, and also more suited to the Vulkan API implementation that is now in the Beyond update, and future updates to No Man's Sky. Video Options Screen Resolutions If you are running No Man’s Sky at 4k ( 3840 x 2160 ) try reducing your resolution to 2k ( 2560x1440 ) If you are running No Man’s Sky at 2k ( 2560x1440 ) try reducing your resolution to 1080p ( 1920x1080 ) If you are running No Man’s Sky at 1080p ( 1920x1080 ) try reducing your resolution to 900p (1600x900) or alternatively 720p ( 1280x720 ) On my machine ( See spoiler at the top of this post ), I set 1360 x 768 for my Laptop GPU to run this game nicely - I have tried 1920 x 1080 a few times, but even though it looks a lot better, it makes a mobile GPU run a bit hotter than I am comfortable with, and would rather have my machine last a few years longer than melt the solder on my dGPU. I could run quite comfortably at 1600 x 900, but that resolution doesn't fit well with my laptop LED screen size which is a bit unusual. V-sync. To prevent “screen tearing” V-sync forces a constant frame rate. If you are expecting a consistent 60fps frame rate, but you frequently drop just below 60fps, V-sync is likely to force your frame rate to remain at 30fps. If you alter your V-sync settings check that your V-sync settings are also the same in your PC’s Nvidia / Radeon dashboard. Tripple buffered VSync is better for performance, or Adaptive VSync which limits the GPU render rate similar to VSync On, however if render rate drops below refresh rate this setting then allows screen tearing which is a compromise between latency and visual clarity. Try Tripple Buffered first, Adaptive if you need more of a compromise, and VSync off if you are desperate. Motion Blur Amount If you are experiencing a bit of lag in Planetary flight, try reducing this setting drastically to 30 ( or even 0 first to see what a difference this can make from the default setting ). Combined with some of the Graphics settings below ( for example Post Processing Effects ), reducing this heavily can make quite a difference to smoothing your flight experience. Graphics settings For my laptop, the game will set up all Graphics Settings to Enhanced.I wanted NPC Animations to start occuring further away on High, that setting affects CPU usage, and my I7 8750H CPU handles this game with horsepower to spare consistently so no need to compensate for this setting being higher than recommended with anything else in my case.I down tweak Shadows because Standard is good enough and saves a bit on GPU performance. I down tweaked Post Processing ( Motion Blur and Light Shafts ) to Standard ( along with reducing Motion Blur amount in the Video settings ) which makes low level fast planetary flight smooth. I also wanted a bit more Anti-Aliasing than TAA ( Low ), set it to TAA and then balanced that by down tweaking Terrain Tessellation which also affects GPU performance.I also wanted Planetary LOD to increase a little to High, which some of the down tweaks above also helped compensate for. If you haven't already, check out the video at the top of this post using these settings Textures HelloGames has increased game texture resolutions since it was first released, so if you have a graphics card like my old machine before I upgraded, which had only 3gb VRAM, coming down one setting may help if you have kept the textures setting the same since No Man's Sky v1. My new machines dGPU can run Textures set at Enhanced nicely ( 4gb VRAM ), which is what the game now sets by default for my machine (since the Beyond update), it used to set them at Ultra in older versions of the game, but now the base textures are 4k, Ultra would be too high. Note : The game self setup setting the textures correctly for my machine is new as from the Vulkan / Beyond update. Prior to that if I deleted the games settings files so that on next load the game re-assessed my machine it would always get it a bit wrong ( resulting in my Graphics card running a little too warm for my liking ). Which is why I think the games settings assessment is maturing at last for more machine specifications ( See the last paragraph in "Clearing up some Legacy No Man's Sky game files" below ). Texture setting Affects GPU performance and VRAM usage. Animation Quality This setting controls the fidelity of Animations and the distance at which animations startAffects how many 1k iterations are done for player models and NPCs Affects CPU only Change Shadow Detail Shadow detail can also have a noticeable performance impact, if you are running shadow detail at Ultra, or even High depending on your hardware, try lowering this setting ( they are still pretty sharp even at Standard setting ). Affects GPU only Reduce Post Processing Effects Reducing Post Processing Effects ( which includes Motion Blur and light shafts ) will provide a marginal improvement in frame rate in No Man's Sky. But combined with reducing the Motion Blur Amount ( in Video settings above ) can result in a bigger improvement for those experiencing any lag in game especially in low level planetary flight. Affects GPU performance Volumetric Effects This setting controls the Quality of Clouds and Planet Environmental Particles Heavily affects GPU performance Terrain Tessalation Dynamically adds geometric detail to Planet Terrain and controlsfidelity of the geometric detailStandard setting disables Terrain Tessalation Affects GPU Performance and VRAM usage Planet Quality Controls the LOD and draw distance for Planet Terrain, Flora and Minerals Heavily affects CPU and GPU performance Base Complexity Controls how many Base Parts are visible at the same timeDecreasing this setting will help performance when near large player bases Affects CPU and GPU performance Anisotropic Filtering Anisotropic Filtering can also have an impact on performance. Try lowering your setting from 16x to 8x or 4x can have a noticeable increase in performance.Depends also on screen resolution ( see Screen Resolutions above ), the higher the resolution the more impact this setting has. Affects GPU performance Anti-Aliasing If Anti-Aliasing is set to Ultra setting or TAAxFXAA, try lowering your Anti-Aliasing by 1 or 2 settings, to see if this positively affects your frame rate.In particular, SSAA ( Ultra ) is very resource intensive and will affect your frame rate.Settings in order of lowest to highest performance hit are as follows :Off - FXAA - TAA ( Low ) - TAA - TAAxFXAA - SSAADepends also on screen resolution ( see Screen Resolutions above ), the higher the resolution the more impact this setting has. Affects GPU performance Lower or Disable GTAO GTAO ( Ground Truth based Ambient Occlusion ) Creates realistic shadowing around objects. Unlike traditional shadowing, GTAO can account for the occlusion of light, creating non-uniform shadows that add depth to the scene. It can have a negative impact on performance, and may be worth lowering or disabling this to see if it improves things. Though GTAO is better in performance than the old HBAO which NMS used to use. Read more about Ambient Occlusion here. Affects GPU performance --------------------------------- Clearing up some Legacy No Man's Sky game files Some of the following is not necessary, but as far as I have seen you do not need the old Cache files lying around your hard drive anymore since the Vulkan / Beyond updates. After the Vulkan / Beyond update, you can delete the old files in .. No Man's Sky\GAMEDATA\SHADERCACHE\ .. all of the files within that folder, the game no longer saves them to the hard drive ( if you used to delete them typically after a major update, the game would regenerate them again on the next load ). The shadercache folder will still get regenerated ( if you deleted the whole folder ), but nothing more gets saved in there on subsequent loads of the game. Also in .. C:\Users\Username\AppData\Roaming\Hellogames\NMS\Defaultuser\Cache\ .. There used to be a heap of old .dds files, you can delete all of those too, they do not get regenerated anymore. There are two other files among all these .dds files, INTRO_FEED_CACHE.JSON and INTRO_FEED_CACHE.MFT, but don't worry about accidentally deleting them, if you do the game regenerates them again at next load. I also delete the old settings files in .. No Man's Sky\Binaries\Settings\ .. And let the game regenerate them. You may have to tweak a few settings for your own preferences ( see above guide ) in game afterwards, but the game will re-assess your machine better and create new settings files which are probably better suited to any New Graphics drivers and Vulkan API implementation that is now in the Beyond update, and future updates to No Man's Sky. --------------------------------- Note on "Core Threads settings" Around the forums you may see various results both positive and negative where people try tweaking the core settings in TKGRAPHICSSETTINGS.MXML. I have not seen HelloGames recommend this practice anywhere. My new CPU has 6 physical cores, 12 logical cores. No mans Sky sets itself up to use 3 logical cores for High threads, and 6 logical cores for Low threads .. Leaving 3 logical cores free for windows background processes. My old CPU had 4 physical cores, 8 logical cores. No Man's Sky set itself up to use 2 logical cores for High threads, and 4 logical cores for Low threads .. Leaving 2 logical cores for windows The ratio of spreading core use then would seem to be quarters. 1 quarter for High, 2 for low, 1 for windows I have experimented with various recomendations made by people with similar machines to mine in the last 3 years, and can not agree that the settings they recommend were positive in any way, but in a few experiments were definitely worse. From personal experience with two different laptops running this game, I would recommend keeping them as the game sets them, HelloGames knows what the game needs ( this may not have been 100% true in the past - your system dependant - But since the Vulkan / Beyond update at least, the game is maturing now in this department ). ------------------------- Some of the above information is taken from the official Help support topics .. https://hellogames.zendesk.com/hc/en-us .. If you have any genuine bugs with the game ( and not due to having mods installed which have not been updated for the version of the game you have installed ), then use the "Submit a Request" at the top right of the official help support site, giving as much relevant detail as possible. To help them solve the issue, you can attach : DXDiag reports ( zipped up ) Screenshots Save files and ( after the Vulkan / Beyond Update ) Vulkan Info .. Open CMD prompt, and type ..vulkaninfo > "%UserProfile%\Desktop\vulkaninfo.txt".. Then press return. A .txt file will be saved to your desktop which you can also submit. --------------------------------- Mods For any update to the game, Any mods you use may need to be updated to be compatible before you start playing the new game version. Or at least check with the mod author who will no doubt be taking the games scripts apart and looking for differences with the ones the mod will replace and see if the mod you have installed is okay to continue a save with. Playing a new update to the game, with old mods installed which have not been updated ( or at least checked for compatibility by the author ), may well be reverting fixes done by HelloGames and / or causing problems you would not have with just the vanilla game - Making Bug Reports to HelloGames based on a game with old mods installed is just wasting developers time. With a vanilla game, no mods, all game settings regenerated, all old cache files deleted, and only tweaking the settings above, the game performs really well in my experience. Your Mileage May Vary ofc. --------------------------------
  20. Hey guys , I need help for setup of NMM when i start the program he wants i chose two folders .. One for Directory and another for Install info but when i choose the two folders and i click on finish he say " unable to acces " for every folders i choose so pls help !!
  21. Note: Issues listed here don't concern the mod 'Ruins Clutter Improved' exclusively, but various other mods that may present these issues during installation. 2nd Note: Title may be a bit misleading, as I am referring to the 'setup menu' that is presented during an installation of a mod, not the Mod Configuration Menu (MCM) within the game. I am attempting to install Ruins Clutter Improved through Mod Organizer and have two issues that I ran into. Both of the issues concern the message that pops up when installing mods through Mod Organizer manually, which is "No game data on top level setup". First issue I have when attempting to install Ruins Clutter Improved is that it doesn't have a dedicated 'Data' folder that I could set as the data directory, as shown below, and would like to know what I must do in order to properly set the directory for this particular mod. http://i1378.photobucket.com/albums/ah82/lehyunsu/Ruins%20Clutter%20Improved%20Manual%20Install%20MO_zps697v9ibi.png Second, what would I do if I wanted to install a mod through Mod Organizer using the mod setup feature (example below) which is included in select mods while also addressing the data directory issue which, as far as I know, can only be configured manually? Btw, I already know how to setup a few mods manually using the folder structure, but I'd also like to be able to configure some of my mods through the setup menu. http://i1378.photobucket.com/albums/ah82/lehyunsu/Ruins%20Clutter%20Improved%20Setup%20Menu_zpskdjcxkon.png
  22. I'll try to keep this short: I have a s*** computer. Got a new computer, want all my old mods on the new machine. Problem is I've got a few hundred mods + script extenders across many large games. It would take too long to redownload and set back up, even with tools. I'm asking how to move ALL nexus files and steam game files from one PC to another so that it was as if they were never even moved - the new PC has all the save files for all the moved games (Oblivion, Skyrim, Morrowind, etc.), and also NMM for each game still functions without having to redownload all the mods. I'd like to avoid having to redownload the games, NMM, or the mods themselves. If there's just a bunch of specific folders I can ferry across on flashdrives or over MEGA or something, that'd be ideal. Thanks!
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