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Found 11 results

  1. Hear me out people, I know there's a lot of mods out there but absolutely ALL of them have their strong and weaks points and mixing some of these mods is a pain and patch nightmare. So, I chose to compare the main well known mods changing trees and come here to seek your possible ideas and maybe other mods I might have missed that are maybe not even on NexusMods. For the Full High Definition comparison screenshots, please refer to my imgur post here. Here's the list if screenshots to start off with: Vanilla Upscaled Nature of the Wild Lands Traverse the Ulvenwald Fabled Forests Forests of Dibella Skyrim Flora Overhaul So, on first note, I wanted a vanilla replacer, turns out that the new mods have completely went over that and replace the vanilla entries by their own. Most notably, Nature of the Wild Lands. Another thing that is very much appreciated is the addition of new trees to make the forests feel denser and more alive BUT, the addition of more debirs make some of these things look redundant and out of place, Nature of the Wild Lands - The fluorescent moss log that appears in 3 places just in Riverwood. Fables Forests just plain lifts every tree up or at least, the 2 notable tree objects to be found in RIverwood, the big tree near the mill and the Stump have their roots lift above the ground. Then, Nature of the Wild Lands chose to change the log near the chopping block making the mushrooms on the log invisible. There's also this weaird trend of having all of the leaves and needles stripped off from the lower parts of the trees which makes the forest look bland. Just 2 mods of the 5 offer decent bushed trees, Forests of Dibella with the excellent pine needles and Skyrim Flora Overhault which has a pretty good feel to the idea and very acceptable. Traverse of Ulvenwald has a mere almost acceptable approach by not completely stripping it off and leaving just a few branches so it's kind of good-ish. So I am torn between all of those. And of course, the 3D trees mods and Happy Little Trees, they don't offer as much as what these coimplete mods offer but have a tendency to be appreciated by most of the community but I am a picky person. Let's talk about textures, Forests of Dibella and Skyrim Flora Overfaul just show their age for the tree barks, or so I think, the problem is mostly the tree barks and not the logs or stumps, just the actual trees and their barks. The others have excellent bark textures but the leaves and needles are barely even noticible so that's a shame there AND to top it off, you cannot simply change the textures because Nature of the Wild Lands and Fabled Forests have their own paths. I am in a big trial and error process into what to use and how to mix them because even with some of the patches I found that claim to fix some of the issues I mentionned don't work or don't cover some of the visual problems these mods have. Oh, if you want a small laugh, mix Fabled Forests and Overwrite with Forests of Dibella, not playable, but worth the small moment of laughter on how HUMONGOUS and INSANE the trees and forests become LOL!!! What are your thoughts and maybe suggestions, please, share!
  2. Is this something to deal with LOD or do you think this is some kind of texture issue? Is this a common problem or something I can tweak in my .inis? It only seems to happen at a distance. I don't have floating trees or anything up close. When I draw close to these trees, the textures switch to the type of tree it is and load in properly.
  3. hey, when i walk through the world of skyrim, i constantly see trees popping in from nowhere. all the trees pop in at around 50 metres away and is quite annoying. I have SFO, Aspen trees, Bigger trees and some tree textures along with their LOD's. I also have DynDOLOD. Would you have any idea what could be causing this? My rig: i7 7700k gtx 1080Ti 32gb RAM Windows 10 Z270x gaming 7 motherboard My skyrim.ini My skyrimprefs.ini
  4. Hey everyone, I am looking for suggestions regarding a excellent grass mod to use with SFO ( the version that comes with vanilla grass), and I am excited to get started! I tried Grass Field by tamu75 and while it looked nice, my improved hi def map mod stopped showing roads, so I uninstalled Grass Fields, made a new bashed patch, and here I am. What grass did y'all like best? Also, I would like a grass mod that does not interfere with the aforementioned map replacer. The exact mod is A Quality World Map and Solstheim Map - With Roads by IcePenguin. I look forward to responses. Also no ENB and never will.
  5. is it??
  6. The color of the plants is too saturated. Is that what it should be or a bug?
  7. If anyone can spare a few minutes and provide me with some tips I would greatly appreciate it! I'm currently running SFO 2.0F and the corresponding SFO LoD-related optional file. As you can see here - http://i.imgur.com/WyUR4vS.jpg - one of the specific types of trees is displaying at HQ, while the others are poor quality and don't have shadows. I'm using Mod Organizer, routinely sorting my plugins and have no files overwriting the SFO tree -- aside from the SFO LoD and high res optional files... Feel free to browse my mods, ini's, etc. here - http://modwat.ch/dynamiKsf#/modlist Again, I'd really appreciate some help. Really would like to at least figure out why Tree A is HQ in distance while B is low...
  8. Ok, well here goes; I've got a heavily modded copy of Skyrim, and for some reason, the grass textures look wretched even though I have Vurt's Skyrim Flora Overhaul installed. I also have the High Res texture pack, and 2k HD skyrim by Nebula installed, and have my settings on either Ultra or High, and... well here's what it comes out as; http://imgur.com/ox7qLfZ,Zn5jBAC#1 Yeah... it's not great. Any reason for why it could be doing this? I've edited the .ini for Skyrim (here's what I have) [Grass]bAllowLoadGrass=0bAllowCreateGrass=1bDrawShaderGrass=1iMaxGrassTypesPerTexure=6 I've re-downloaded it a couple times, and that hasn't helped, I'm still clueless. My computer, I am quite sure should be able to handle it, having 8 gigs of ram, being a Pavillion dv7 HP, 64-bit Windows 7, customized machine with a high end graphics card (yes, I know, it's gotten a bit out of date, but it still runs fine, and it ran great with Skyrim when it first came out.) and thanks to a texture compression mod (Ordinator, for those who want to check it out) it runs pretty good and pretty fast. I had some trouble earlier with low res textures, for a while I couldn't get HD Skyrim to work (I'm still not entirely sure I did) so is it possible this could be a continuation of that? If my mod list is needed, I can provide it on request.
  9. Hi everyone, Iâve been experimenting with different tree mods, namely Skyrim Flora Overhaul -No Grass & Enhanced vanilla trees(with realistic aspen trees). I attempted to combine both SFO and EVT, but eventually decided to uninstall SFO and keep EVT only. I ran into these weird transparent Trees( https://imgur.com/a/joCCvQB ) around whiterun after doing uninstalling SFO with NMM. I manually deleted all the files inside the Data folder that were related to SFO but the transparent trees were still there. I then tried to uninstall EVT, but that didnât help, so I tried manually, which also didnât work. The other possible tree mods that I mixed with was HD AOF Tree Lods, indistinguishable vanilla tree Billboards, Billboard generator for EVT, Dark trees of Skyrim, HD Bark Textures, 2k-4K Tree bark Parralex. Any idea what could be the culprit that is hiding in my Data files?
  10. Hey guys! So I'm getting these weird, really ugly and high-contrasted trees in my otherwise nice-looking mod setup. I can't for the life of my figure out what mod or which two mods conflicting might be causing this! It's extra weird because some of them look perfectly fine (SFO trees) but something is adding these other, brown/green trees. The only way I can think of accurately discerning which mod might be doing this is by going through and disabling each one and constantly launching the game until I find my culprit but I've already done this with every mod I think could be doing it so perhaps it's a conflict of multiple mods? An LOD issue (or is that only for far away renders?) maybe? I had a suspicion that SBT (Skyrim Bigger Trees) could conflict with other flora mods but disabling it still produces these trees, just less of them. Trees in question: https://imgur.com/a/m5YrUhd I wasn't able to use Modwatch because the uploading seems to be bugged at the moment in that uploading my files doesn't generate a webpage for my chosen username, so I'll have to paste my mod list here: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmDawnguard - Textures.esmHearthFires - Textures.esmDragonborn - Textures.esmUnofficial Skyrim Legendary Edition Patch.espSkyrim Project Optimization - Full Version.esmFalskaar.esmWyrmstooth.espmoonpath.esmUnique Flowers & Plants.esmApachiiHairFemales.esmApachiiHairMales.esmhdtHighHeel.esmRSkyrimChildren.esmClimatesOfTamriel.esmRealistic Lighting Overhaul - Major City Interiors.espJKs Skyrim LR.espDATGRASS.espRealistic Lighting Overhaul - Dawnguard Interiors.espBlacksmithforge water fix DG.espSkyrim Particle Patch for ENB - Flame Atronach Fix.espABT - Faster Arrows Improved +50%.espABT - Faster Bolts Improved +75%.espABT - Increased Bolts Damage (Vanilla) +50%.espSkyFalls + SkyMills + DG + DB + FS + WT.espSkyFalls DB + FS Small Waterfalls.espRealisticWaterTwo - Waves - Falskaar.espTytanis.espABT - Increased Progressive Damage (Vanilla) +50%.espABT - Loot Arrows +25%.espABT - Merchants Arrows +100%.espABT - Recover +10% Arrows and Bolts.espFCO - Follower Commentary Overhaul.espAmazingFollowerTweaks.espAFT_NoFriendlySpellDamage.espAFT_NoDances.espBetter Eagle Eye Redux.espDeadlySpellImpacts.espSkyUI.espImmersiveSpells.espMoonpath_TP.espMoss Rocks.espRSChildren.espRealistic Lighting Overhaul - Major City Exteriors.espSoS - The Wilds.espSoS - Civilization.espSDO Full-LOD - The Morthal Swamp Light.espSoS - The Dungeons.espPlayable Children PLUS.espRSChildren Playable.espShootingStars.espSplashofRain.espChesko_WearableLantern.espwhiterun spruce by revan1199.espBirdsHFclean.espSDO Full-LOD - Waterfall Effects.espRealisticWaterTwo.espRealisticWaterTwo - Wyrmstooth.espRealisticWaterTwo - Falskaar.espWatercolor_for_ENB_RWT.espskyBirds - Airborne Perching Birds.espRealisticWaterTwo - Legendary.espSoS - Civilization-PatchRLOMajorCityInteriors.espCloaks.espUnique Grasses.espfallentreebridges.espSMIM-Merged-All.espmoonpath_questdata.espLeafRest OnePiece.espSDO Full-LOD - Whiterun Trundra Creeks.espUnique Grasses_clippingfixer.espRealisticWaterTwo - Waves - Wyrmstooth.espPerfect Whiterun_outside district by ReVan1199.espBlacksmithforge water fix DB.espBlacksmithforge water fix Vanilla.espsummersetisles.espSDO Full-LOD - Giant Campfires.espdD - Enhanced Blood Main.espFNIS.espP1FlyingRing.espAnimated Dragon Wings.espDSerArcheryGameplayOverhaul.espImproved Combat Sounds v2.2.espBrawl Bugs CE.espBFSEffects.espdD-No Spinning Death Animation Merged.espdD-No Spinning Death Animation DG.espdD-No Twitching Dragon Death Animation.espIceBreaker's Improved Reverb v0.025.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espRealistic Lighting Overhaul - Brighter Dungeons.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espCoT-WeatherPatch.espTrueStorms.espTrueStorms-CoT-WeatherPatch.espSupreme Storms - Cot Version.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_Snow-40.espCoT-WeatherPatch_SupStorms.espSoS - Civilization-PatchRLOMinorCities.espSoS - The Dungeons-PatchRLOMajorCityInteriors.espSoS - The Dungeons-PatchRLODungeons.espTrueStorms-SupremeStorms-CoT.espMainMenu.espFastLoot.espSRG Enhanced Trees Activator.espCityForestV2_6.espCity Forest and Landscape V2 trees whiterun light fix.espSFO - Dragonborn.espSkyrim Flora Overhaul.espSkyrim Bigger Trees Full.espGloriousEnviroments.espVivid Landscapes.esp I'd be so grateful for any opinions and I'm responsive and more than happy to provide extra info! Kind regards,
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