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Found 12 results

  1. So the Burya has had sight misalignment since launch. The shot lands in line with the iron sights instead of the holo sights, a good bit lower than it should. Otherwise, the Burya is my favorite gun, and it would be awesome if someone could fix this. Potentially just lowering where the weapon model is held? I would even be happy to donate a few bucks to whoever modded this. Thanks!
  2. I really dislike the laser sight visible beams in Starfield. I know they serve a purpose and some people really like them. I don't. I'd be very grateful if someone could make a mod like this so we can use laser attachments without having to see that eye cancer <3
  3. Hello, i've seen in some youtube videos about this game that some of em had a mod that allowed them to see a green line of flight for the grenades they throw. makes it easier to accurately toss grenades, something like that. would anyone know of such a mod? And what its called er whatever. i tried looking myself but allz i got was well, a bunch of grenade mods but none of em were about the trajectory line that i'm look'in for. could someone help me out? does a mod like that exist for FNV? .. or was that FO3? ...hm :/ ??
  4. Fallout 4 inspired the idea and I put it on that forum first though in retrospect I think Witcher would be much more suited for it. A 'reality-esque infra-vision-ish' filter moving and adjusting at each motion of the head everywhere but in the line of sight of the player character. Can't know something is there without sensing it first. Everything we can't see is unknown or presumption. ... Ninjas train their presumptions to be accurate... I digress... Just a mod I'd like to see.
  5. I always thought it rather weird that being a mortal with the soul and blood of a dragon only gave you the power to shout and absorb dragon souls. I've always thought that the dragonborn should be able to have some sweet vision ability, one that only awakens after they first absorb a soul. The vision would allow them to see in the dark and detect life of both living and dead. I'm not sure how easy or hard it would be to make a mod, but if this could be done and have it put into the powers menu, that would be awesome and you'd be awesome! :D
  6. I have an issue with a reflex sight I'm trying to make, the actual dot itself won't glow unlike other scopes, and is barely readable ingame. In order; mine, 10mm pistol reflex, laser rifle reflex (the one I'm sampling) One thing I've noticed is that the laser rifle sight has a different symbol to mine even though I'm directly repurposing LaserReflexSight_1.nif, may or may not be related. I suspect this is a material problem, no emissive channel enabled or something, but I don't know where to look. Any help?
  7. so, the other day I was playing with my sniper rifle, and tried the "TWF" console command, which turns everything into wire-frame, which inadvertently lets you see through walls, and with a targeting hud that I had on my character, turns hostiles into red, very visible wire-frames. this gave me two ideas. 1. could a mod be set up to activate wire-frame mode upon looking through a scope and undo it when not aiming? because that would be fantastic, allowing me to track targets through walls. 2. is it possible to turn individual items into wire-frames of themselves leaving everything else normal? I ask this because There's a bit of an issue in vanilla using sights and a stealth-boy, and a wire-frame character would still give the illusion of being invisible, without destroying the ability to sight, though figuring out a way to turn off the character wire-frame when using the pip-boy would be a good idea, since pipboy and stealth boy compatibility also seems to be an issue. (I've seen two mods that address this problem, so the stealth-boy thing is more of a side note, I'm just not a fan of the way either fix the problem,) http://www.nexusmods.com/fallout4/Images/21703/? to show what I mean.
  8. Hi I have the mod RH ironsights and need help, the mod works perfectly, but I can't get it to work on a few guns. Namely my chinese rifle, I know Gopher got it to work some how but can't find out how. Do any of you know? Please help my.
  9. Okay so all I'm trying to do is change the reticule from that mil-dot one used on the Anti-Material Rifle to my own specialised one. This is how I see it plausible. Make a copy of the Mildot reticule DDS texture file and open itOpen DXT BMP and export the "Alpha" to Paint, black out the whites and draw a white dot at the crosshair intersection to simulate a red dot, save it.Reopen DXT BMP and "import alpha" which will replace the scopes mask with a red dot.Open up a new NIF copy of the Mildot scope mesh and replace the Mildot.dds with RedDot.dds where necassary.Open GECKFind the gun I want and tick the scope box, set the reticule to RedDot.ddsSaveI thought that would've done the trick, it seemed logical but when I go in game and zoom half of the scope is vertically blacked out and the reticule is gone, it's a blank, semi blocked view. Any help would be great because it's the main feature of my next mod.
  10. <p>Hello, modding community.</p> <p> </p> <p>I recently downloaded the Realistic Lighting Overhaul and found that, even though the world is really dark at night, and you cant see very far, NPCs can still see you from a significant distance away. When I was playing the defense of Whiterun quest, I kept getting killed by stormcloaks who were shooting at me from what may as well have been a mile away because I couldn't see them and didn't know what direction they were in, so I couldn't use cover effectively. So, I was wondering if there was a way to alter NPC veiw distance to be more similar to the player's at night and in dungeons? I really like RLO, and I don't want to stop using it, but this is really frustrating.</p>
  11. The vanilla gunner sight looks very crude. I think that it would look much better with the gatling laser reflex sight. Is anyone interested in making this? I am aware that there is a mod that includes this change on the nexus (minigun overhaul), but it changes too many things and is rather buggy.
  12. When I changed the fov I realized that the laser sight did not point in the middle of the screen, but lower left, I already tried to solve it with commands like refreshini, saveini and other solutions like modifying fallout4.ini but the problem still there, and its really annoying, sorry for my english :D Cuando cambie el fov vi que la mira láser ya no apuntaba al medio, esta torcida hacia abajo a la izquierda, y como juego sin punto de mira esto me molesta bastante, ya trate de solucionarlo usando los comandos refreshini y saveini pero no sirvió, ni tampoco modificar el fov desde fallout4.ini
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