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  1. there used to be a trainer for resident evil 6 with voice lines like, when you die as leon and hear helena scream leeeeeeeeeeeeeeeeeeeeeeeeon nooooooooooooooooooo etc.and other of the npc commands.it would be greatly appretiated if someone could bring that back.and thanks
  2. as most of you know there are some pretty funny speechchecks, if u have a low intelligence in the game, but most of us dont like playing a low intelligence charakter. so what i am requesting is a perk or trait, which enables all those speechchecks without the need of being a stupid idiot. that way we could have a new way of playing the game. call it "idiot disguise" or whatever you think it fits i know this seems like alot of work for such a minor tweak, but it would be a really fun addition to the game i apologize for the bad english, cause its not my native languade your tawatabak
  3. A mod that would replace Travis' lines with Three Dogs. (Or maybe just add some of Three Dogs.) It doesn't have to replace Travis as an NPC. I just think it'd be a nice taste of nostalgia for alot of people. If this is successful, maybe you could make a Mr. New Vegas version.
  4. Hey! I just had an an idea. Seems so logical now that i thought of it and not at all original but i need it non the less! xD Standard Dueling! Tired of arguing with Nazem? He's a "gentleman" aint he? and you, a thane? You should be able to challenge him to a duel! Actually, you should be able to challenge anyone! Maybe sparring duels with your companions and friends. And duels to the death with your enemies! Duels where the local guard wont interfere! Maybe even set a time and place? who knows! Even something as simple as a dialog option with all npc's (maybe intimidate/speech check) That allows you to duel a non hostile npc!. (somewhat like the brawls in taverns) Pitch in if you like :P
  5. Hello, I'm not sure if this is considered spoilers, but you know after the quest Season Unending some of the jarls and housecarls and such leave their previous hold and move into the Blue Palace or Palace of the Kings. And they throw insults at you freely when they see you even though you are the mighty Dragonborn who's just returned from saving the world from Alduin -_- I was wondering is there a mod to shut them up? I kinda remember something like that but I couldn't find it in Nexus. Please tell if you know a mod like that, I'd be grateful, thank you.
  6. I'm making a mod where, among other things, Eorlund Graymane has some new lines of dialogue. I want to just reuse some of the vanilla recordings to voice his new lines, but I can't figure out how to do that. It seems to me it ought to be simple, but I just can't figure it out. I've been looking at and fiddling with these two screens in the creation kit for a while: I've been playing around with the second window in particular, since it has an actual sound file name and pathway on the bottom half, but I'm unable to edit them to have them point at the file I want. I've also tried opening these windows for the topic line that already uses the sound file I want, editing them to use the new line I want, and saving them as the new dialogue topic, but that hasn't worked either because I'm not allowed to edit anything in those windows. Googling for the answer hasn't helped either, because no "how to mod a character" sites out there seem to care about reusing old dialogue, only recording new stuff. This isn't the first time the creation kit seemed determined to frustrate me with this mod I'm trying to make, and I'm getting to the end of my rope here. Does anyone have any advice on how to do this?
  7. I was recently thinking, how about a mod that gives you the ability to tell people to kill themselves. The ability could require equipping a particular artifact, and a speech check, and it could even help to level speech(always nice to have a way to do so beyond bartering with merchants or choosing whatever dialogue option has Persuade, Bribe or Intimidate next to it when conversing with people). There, of course, could be different suggestions for how the person kills him or herself, that could be enhanced by added gore mods: Take that knife you have there, and slash your throat/slash your wrists/drive it into your chest/disembowel yourself. Here, drink this poison. Attack that/those guard(s). Jump off that cliff or Climb up on that roof and jump off. Go find a bear/sabercat and attack it. And so on. If combined with a mod like Animated Prostitution, you could also turn someone into your sex slave, at least temporarily.
  8. All I would like is to be able to reply to greetings, just one word would do "Greetings! or Hello" with the option not to use it. As anyone created a reliable mod that adds this ability?
  9. After trying to restart a new game and following steps online to reset Skyrim to Vanilla In the opening scene on the cart Ralof doesn't say anything. His mouth doesn't even move and no other NPC talks. Even when loading an older save no NPC talks. They all just stand with their mouths closed. I'm pretty sure no mods are running and unsubbed from all workshop mods
  10. Everything was going fine, when suddenly NPCs, followers, Heimskr (in particular) stopped moving their lips to speech. If I activate and speak to anyone, everything is fine. Additional 'closing' comments, and Heimskr's boring speech have no mouth movement. I know this is an age-old Skyrim issue, but it was all working fine until recently. Tech details: yes, loads-a-mods. No I don't have SkyTest, yes I DO have Skybirds but popping it out of the load order makes no difference. I have "Female Facial Animation", FNIS, FNIS Spells, FNIS PCEA2. Looted, Bashed, Hand-adjusted, lullabies sung to it, firstborn sacrificed, you name it. Built with love. Higher end system with GTX 980ti, loads of memory, unadulterated INI files (apart from a tiny increase to 1.3MS in the fUpdateBudget to accommodate some scripts for when I get a busy moment), ENB. The game is well within its limits. I would appreciate guidance on things that might cause this! Thank you!
  11. I just want to buy your stuff, I don't care how dirty your fingernails are! And I definitely don't need to learn about how great swatters are anymore. Is there any way to make vendors/traders just shut up and start trading? It takes way too long to get to the buy/sell screen. Sometimes I can interrupt them halfway through whatever they're yammering about, but even then it's just frustrating after the 500th time. Some traders just ignore interrupting them at certain points altogether. Thank you for considering making a mod to solve this and perhaps saving what little sanity I have left!
  12. It be interesting to see a mod combine Super Mutant sayings from Fallout 3 and New Vegas into the general random sayings of Fallout 4. Both the general speech (during detection and non) and the battlecrys especially. I miss hearing them yell I'll eat your brain and drink your blood!!! and of course Now try and hide from THIS!
  13. Either I'm oblivious and there already exists a mod that turns the Speech skill into a true jack-of-all-trades skill and lets players pay people to collect ingredients and offer services, or nobody's done it yet. To many players in vanilla Skyrim, Speech simply levels up on its own as you routinely sell junk to afford training and tiny amounts of ingredients, and the skill itself mainly influences barter. It also helps with a limited amount of speech challenges that prevent fights and therefore experience and loot. Alas, there's no quest-giving to NPCs for 20 pieces of canis roots and hanging moss, no alchemist who will fill an order of 20 Fortify Barter potions, no going to a blacksmith and paying through the nose to improve your equipment to Legendary quality... not even going to Sergius Turrianus of the College of Winterhold as an enchantments customer. He just offers training and tells you to do it yourself if you're more experienced than him. I want a reason to put perks into Speech for more than just convenience. I want to Shout more often, Shout better, Shout silently (Illusion does this, but that's a high-level magic perk and the Requiem mod disables it) and be able to afford new services that would otherwise cost 50,000 gold if without perks. I want my tongue to be my weapon... both literally and figuratively. I want Speech and perks to provide some powerful assistance to my smithing, alchemy and enchanting needs. I'll follow a quest-line if I have to, just to get in touch with a group of Necromancers for a steady supply of Black Soul Gems. I'll cozy up with the Jarls if that means the alchemists of Skyrim will be at my service. I want the craftsmanship of the Nords and the Orcs for the truly finest weapons and armor, and not some dumb game of luck to buy an unimproved Ebony sword. I want Sergius Turrianus to actually enchant my stuff, maybe seek out a legendary enchantress to put down two enchantments. I want to have the penmanship, the mass-purchased parchment and the arcane knowledge to write scrolls. I want my character to have the wits to make a deal with the Jarls, suppose I could enchant the guards' dull old blades that could hardly cut butter. And finally, Speech perks to make my followers truly competent, train them to fight as fast as lightning, be as invisible as the wind, and simply refuse to lose to Deadly Dragons because of the gear I pulled strings to obtain. The pen is mightier than the sword. And I feel that only an overhaul of the Speech skill is going to make that a reality in Skyrim.
  14. I may have found a possible work-around for the lip syncing issue. Set your monitor's refresh rate to 60 or lower. Most modern monitors are defaulting to a refresh of 100 or 120. While playing around with Fallout 3, I managed to fix the movement speed and super-fast mouse cursor issues by lowering the refresh rate. Then I loaded up Skyrim, and poof! I still get the bug, but it seems to be happening much less regularly now. Perhaps there's something funky in the Skyrim engine that was carried over from the old Gamebryo engine in Fallout 3. I haven't been playing long enough to be sure (only about an hour), but when I jacked the refresh back up to 120, I was getting lip sync errors left and right again. Hopefully it's not just a coincidence. Let me know if this works for people!
  15. You know the one thing i've been wondering about is this: avatars and online voices that speak your sentences (like in google translate) have been around for quite some time, could they (lawfouly) be used in production of voice over for new NPC's in mods? I know they are far from perfect, but some voice is better than no voice (when i play a voiced dialogue game like oblivion, those mute people really stand out) but still if you can create any sentence you want and record it all in a matter of seconds, if that is not forbidden, why not just do it? here's a voice bot i've came across recentley, It has several voice templates, as well as accents (well actualy it has different languages, but for example if you choose italian and type an english sentance you get an exotic accent) http://www.oddcast.com/home/demos/tts/tts_example.php for example: text > you'll regret approaching me , language > english, voice > daniel (UK), effect > speed , level > slow is like O.o so thoughts on this?
  16. Is it possible for me to change what an NPC says? I'm currently making a silly mod for a friend where Sheogorath is sitting in a room. All I want him to say is "Do you mind? I'm doing the fishstick..." The reason I want him to say this is because he's supposed to be 'meditating,' or whatever you wish to call it. I can find it in his dialogue box if I double click on the actor in the render window, under Misc., however, it won't let me move or edit these. Is it possible to make one specific line of dialogue active while the rest are never said? Thank you for the help!
  17. It is hard for me to differ fresh and old dialog option. They look so similar, just a grayscale. fresh(i don't choose this option yet) old(i`ve already chosen this option) Is there anymode that add colors into dialogs(and crafting)?
  18. So I was planning on making a bandit character, and what would be really cool as a bandit would be the ability to demand people to hand over their money and items, similar to the way that the thieves and bandits on the roads do. It would come up as a dialogue option when talking to any NPC and how successful you are in being able to take their stuff and whether you get a bounty for it or not will depend on your speech level. Also, the way in which you demand money could vary, such as the "dress-up as Imperial soldiers demanding road tax" method, or perhaps, "dress-up as a town guard and demand visitor tax" method. The various ways that you could be able to demand money and items would also be marked in the dialogue options as either a persuasion or an intimidation too. Anyone is welcome to critique this idea or add to it and if there is a mod out there that does something similar then let me know, also, if you are working on something like this, then also let me know.
  19. After the problems the other day going to NMM .47 then .47-1. another strange thing happened. I had just started a new character (I know,bad timing on my part) but now none of the npc's in the game talk. They will turn to look at you and then don't talk. And the speech options are there but no sound. All background sounds are there. The game worked fine the other day. Now in even old saves they don't work. Anybody else run into this? And any ideas on a fix? Thanks.
  20. There recently came a mod that made your character occationly speak and there is also a mod that adds naration to reading book out there. An idea popped into my head. Unlike the previous games, you can see exactly what your character speaks in conversations in Skyrim. I was thinking of recording lines for one race only, but the problem is that I haven't completed my first game and it would spoil future runs. Besides, I bet there are many who wouldn't like listening to an amateur "voiceactor". I got a better idea. There is a lot of speech in the game, so you could just cut and paste words. While the lines may not be of best quality, I think it would be an interesting experience, and people could contribute by adding new lines or make better versions of existing lines made. I can see the mod working like this: When you highligh a line in conversation, the corresponding audio file is played and you can click it when your character is done talking. Or whenever you want. What do you guys think?
  21. You go walking along the road and a guy/gal is in trouble with a spider. Naturally you go help and kill the beastie. What does the npc do but look at you as though you were rotting meat and walk away. Frankly I don't care if they then attack me - thats gratitude for you - but when they just walk away it really p's me off. Could someone do a little something so that when an NPC is helped there is better and more realistic action. cheers
  22. So I was browsing the UESP as I usually do when I don't actually have the game installed, but would love to read some new info. I came across something I've never discovered before. Apparently, there are *TWO* conversations that Uriel will have with you before he is attacked. However, in order to unlock the second option: The longer version is not normally used, however, it can be heard by saving immediately before the Emperor initiates his final conversation with you and then reloading from that save. The timing can be difficult--you may need to save several times while the Emperor is walking towards you. It has also been known to randomly occur. It says: My guards are strong and true, but even the might of the Blades cannot stand against the Power that rises to destroy us. The Prince of Destruction awakes, born anew in blood and fire. These cutthroats are but his mortal pawns. Take my Amulet. Give it to Jauffre. I have a secret son, and Jauffre alone knows where to find him. Find the last of my blood, and close shut the marble jaws of Oblivion. Topic Uriel's Response "Your Amulet? Then this is 'Goodbye'?" "This is where my journey ends. For you though, the road is long and dangerous. Now, give me your hand." "What Amulet?" "The Amulet of Kings. It is the Empire's sacred emblem of rulership. It must pass to the last of the Dragon's Blood. Keep it safe from the pawns of the Destroyer." If you choose "What Amulet?", the following dialogue will occur. Topic Uriel's Response "So, this is it?" "For me, it ends here. You are our only hope to stem the blood tide. Give me your hand." Regardless of your previous selection in dialogue, the following three options will end the conversation. Topic Uriel's Response "With all my heart... farewell..." "Stand true, my friend. May your heart be your guide and the gods grant you strength." "I won't forget you..." "Remember me, and remember my words. This burden is now yours alone. You hold our future in your hands." "I'll take it from here..." "Then go. Take with you my blessings and the hope of the empire." So my question is: Is there a mod that will unlock this speech by default?
  23. I need help, I've been searching the internet but cannot find the solution to my problem. I'm making a quest mod using Geck- and have already created an interior cell, and npc's. I've given a specific NPC a greeting Dialogue where he sends you on a mission to prove your strength to the group before you can join. I have one tiny problem though, none of the dialogues disappear after they have been used. From what I know of dialogue, and questing- the npc talk's through the topic's menu in the quest form. I've been able to get him to talk and use multiple topics, but when I select one of the topics- "[Lie] Of course I'm the recruit you asked for." the dialogue still appears as an optional dialogue choice, the same applies if you were to pass a speech check. I don't know what I'm doing wrong, but I keep searching and can't find any answers, can someone please help me? Here is an image at what I'm looking at, I want the dialogue to no longer be an option after it has been selected. Can someone tell me what I'm doing wrong, or how i can make certain dialogues no longer appear after it has been selected? Any help is appreciated, if you need more information, or I'm not making myself fully clear, just ask me and I'll try to be direct with my problem, but I don't really know how I can be more clear.
  24. Hey, guys. I must ask. Do you remember ever passing intimidation checks more times than you can count on one hand? I daresay that you don't. If you ever tried to play an intimidating character, you'll realize that you're not passing many of them. For instance, I started running out of patience with this nonsense and decided test how functional this core game mechanic really is. I popped in some console gibberish that raised my speech skill to 100, forced on the "Intimidation" perk, and I added an "Amulet of Dibella" and "Dibella's Blessing" for good measure on a level 30 character. This is representative of a player that is pretty far in the game, and yet - and yet - you cannot even spook off the dirty guards on front of Riften. This isn't right at all. Why should your evil vampire orc warlock have to be polite and sociable? I looked in vain for a mod on the Nexus and then Steam, which brings me here. I, and I wager many others, would appreciate it if a person skilled at this sort of thing would create a mod that changes whatever formulas that are behind the intimidation mechanic to something that is actually playable. Thanks in advance, Nexus!
  25. Hi and welcome, I've had for long time and idea on mind for a simple althought very immersive speech mod, the idea of the mod might be simple but it seems creating it might be very complex, The idea of the mod: Every time the player interact with a NPC that have dialogue and dialogue options the player get a small ammount of speech xp increased. (It doesn't matter what dialogue option was chosen) The reason behind this idea is for a very immersive merchant-speech roleplaying. So thinking about skills as same as a mage practice spells from different schools, a warrior practice different combat skills, an archer practice archery, an alchemist study alchemy ingredients and creates potions and poisons to increase his skill, a blacksmith creates weapons and armors for level up his skill, etc., and so on all the skills and perks the game offers. For speech (or speechcraft) there are only persuade, bribe and intimidate but those options only happens in some separate cases interacting with certain NPCs and at certain contexts, there isn't a "generic" way to increase speech skill. As an example: Imagine your character runs a business or have a faction and wants to do some free advertising talking to potential customers or potential recruits or just wants to spread the voice about his business or faction, or want to increase his reputation among the people of Skyrim or just is a very talkative person who enjoys constantly being involved in all kinds of conversations and parties. Considering that, don't you think would have sense while talking and talking to people (generic dialogue from NPCs; any kind of dialogue option), through time the player would get better to express him/her self and in some indirect way improve his speech abilities? I know there is a mod very close to it name's Immersive Speechcraft, but instead of picking a specific dialogue option for increase speech, my idea is every time the player interact with the NPC for dialogue (it doesn't matter what kind of dialogue option choose), the player gets a small amout of speech xp. There are so many well made mods that adds different kinds of NPCs to interact with, some really immersive with very deep stories behind and personallities, there is a whole world to explore talking to NPCs... and talking is actually an action and have its own skill tree... I'm not sure my speech mod idea could be fully possible due game mechanics, but a modder always find a way, I know it could be possible in some way, I think it could be done by many different ways dealing with SKSE, papyrus, or any other scripting, or in the worst case even something so absurd as editing every single vanilla NPC in game... xP the important here is to make it work, it doesn't matter what is the chosen path to achieve it. I would be so thankful for your comments, some hints, tips, suggestions, modding knowledge, modding script "tag" words to find the proper scripts to deal with, etc.
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