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Found 23 results

  1. If you're like me and have already played Nuka World through at least once, you don't want to go searching for the Star Cores again. I'm requesting a mod to bypass all that and that instantly give us all of the Star Cores that we need for the quest, in order to get the Power Armor... without using console commands. I'm aware you could probably use the "TCL" command to grab the Power Armor (untested by me, plus you wouldn't complete the quest) or you could use the "player.placeatme 0601F0E5" command for all that you need. But I'd rather just have a mod do all the work for me. I'm lazy like that, and I'm sure other people are, too. Something that works along the lines of this mod: http://www.nexusmods.com/fallout4/mods/12490/? would be fantastic. He deleted all of the bobbleheads and magazines out of the world and placed them in Vault 111. While you still have to take the magazines out of the container, drop them, and pick them back up again to get the perks to work correctly (supposedly, because I've never tested it otherwise and just do as I'm told), that's fine by me!! Placing a container or table or whatever you fancy to hold the Star Cores for us to loot next to the Power Armor would be great. It would be amazing if the Star Cores already laying around Nuka World could also be deleted, like I mentioned. Please respond to this post if you'll work on this, if you created this, know of a new mod like this, or if you think it's a great idea!
  2. Hello, my name is Jacob. I am currently well underway of the creation of a fallout 4 mod that will take place in the star wars universe and cover the story of what should have been the game Star Wars: Knights of the Old Republic III. It will feature new environments and custom content, as well as a couple hours of story quests, blasters and lightsabers, and force powers. (Lightsabers and force powers courtesy of other fallout 4 modders). For more information, as well as screenshots please visit the ModDB site for this mod where I will post new screenshots and information, and coordinate efforts. You can view the ModDB page here. I wanted to make a post here to reach as many people who may be able to help me as possible. I have the environments (including interiors) about 30% complete for this, and I have confidence I can complete everything I need for the mod environment wise. I also feel like I can manage the questing features. I do however, need help creating Armors for the game (like Jedi Robes and sith trooper armors, etc), as well as Creature models (Like tarantateks and tuk'ata's) and I will need help writing a complex and interesting story free of typos and such, and with more drama than i can come up with. I have a general Idea of where the story is going, but i need people to help think up names and such for npc's as well as dialogue and all that. If you are a 3d modeller and can help me create the armors or creature models but know nothing about fallout 4 modding, I can take completely static meshes with textures and probably get them in the game (havent done this yet but feel confident in my abilities), I just suck at modelling and texturng clothes and creatures. So yeah, if anyone wants to help just post here and lemme know or send me an email at [email protected] :)
  3. Hello people of the commonwealth! Remember back in the good ol' days when we could throw all sorts of throwing weapons around? YEAH? Why is this not a feature in fallout 4?! I mean we have an awesome throwing mechanic complete with all the features needed! http://s16.postimg.org/x4nu3ufkx/Throwing_knife_icon.png I am not the most skilled modder and i definitely have no experience working outside the GECK but i have seen standalone weapons added to the game already. I Hypothesis that if you made new explosives, increased their range and decreased their AOE damage to 0 and added a new model like the Combat Knife, table knife, PLAYING CARDS, Bowler hat (Odd job style), Tin can, bottle or even a rock! You could make an awesome weapon. I suggest trying to implement it thought the "Crafting Workbenches" mod. (also, and i'm not sure if its possible but IF just if it was possible to give things like the knife the pinning attribute og the railway-rifle that could be so awesome! Imagine pinning a mans hand to the wall!) (I am aware someone will probably do this when the GECK comes out, if not then i will myself. But i really miss it right now :tongue: please help!) Thanks in advance! Best regards, Agnon
  4. Hey everybody! So while playing the main story quest in FO4, i got this neat idea.. Storyline spoiler coming up: So what i propose is, a mod, where synth armor looks like stormtrooper armor. And if possible, all armor parts for itself, so you have a stormtrooper helmet, chest piece,... And what would even make it better, the institue rifle beam should be red instead of blue.. maybe even look like a blaster or something. I dunno, it's just a suggestion, i hope someone will agree :D Thanks for listening children! This is galaxy new radio and we're here, for you!
  5. Hello. As the tittle says, I'd like to get a matching flag to the paint jobs that can be found on tanks, APCs and one of the power armor paintjobs. I've been searching for a while for a mod that would have said flag, but can't seem to find it.
  6. Can someone make a mod that allows you to wear/equip Azura's Star/The Black Star?
  7. We already have lightsabers so why not the blasters like the E-11(stormtrooper) or DL-44(Han Solo)
  8. Seems there's no legendary clothing, might be a cool addition :)
  9. A while ago I watched Fallout: Red Star, it was a Fallout fan made movie showing a Desert Ranger look for a girl before season 2 of Nuka Break, the orgin story of James, I figured a mod like the movie would be a great quest mod introducing a new companion and maybe a new land and if one exsists on Nexus could someone direct me there
  10. So I've had this idea for quite some time. It started out as nothing more than a lore-ignorant premise just for the sake of fun, but it has grown considerably since then. Here's the pitch. Centuries ago, the mortal plane of Mundus was designed and built by Magnus, the god of magic, together with the et'Ada. However, when it became evident that such a venture would require many of them to sacrifice their power, Magnus fled to Aetherius, tearing a hole in the sky which became the sun. Some et'Ada stayed behind and gave rise to the mortal races, but most followed Magnus, tearing smaller holes which became the stars. At least, that's what we have always been taught.... THE ELDER SCROLLS: COSMOS Using a starter pack consisting of an ESM (containing all available planets) and several ESPs, you choose one ESP as a starting planet and, by extension, which races you are permitted to play as. Each planet is themed after a different genre or franchise (or the real world, if you choose Earth) and comes with appropriate playable races. All types of Earth human would prove the greatest challenge to play as, having no innate magical talent and below-average physical attributes. You go through a short quest on your starting planet to unlock space travel. The full-size ship appears in the worldspace and can be explored in its entirety. On the bridge, the captain's chair functions as a door, ejecting you into an underwater environment designed to look like deep space. At this point, you are equipped with a costume made to disguise you as the spaceship, and spaceflight uses the same controls as swimming. The ship costume is equipped with: A life support system (a piece of equipment with a Water Breathing enchantment—if broken, it will unequip itself and the ship's atmosphere will vent/you will suffocate)An energy cannon (an invisible bladed weapon with scripted visual effects) ideal for combating rival spaceships (specially-designed aquatic creatures)A shield generator (an invisible shield)Engines (a piece of equipment with a speed fortification enchantment—if broken, it will unequip itself and the ship will become much slower)In deep space, several doors made to resemble wormholes allow access to the different systems, placing you back in the ship's interior. Separately-downloaded add-on ESPs make the other planets visitable—this lets you pick and choose which genres/franchises you're interested in visiting. Each planet has a quest to obtain some sort of token that upgrades your ship, giving you better life support, engines, shields and weapons (i.e. the number of tokens obtained changes which ship parts are scripted to equip on you in space). After collecting five of these tokens, your ship is fully upgraded and a quest is unlocked which takes you beyond the boundaries of the mortal plane and into Aetherius itself.... Visitable Planets Obviously, Nirn remains visitable and largely unaltered, though perhaps with a main quest delayer in place. The idea would be to keep it compatible with most other mods, the only additions from this one being two new questlines (one if not chosen as the starting planet). Like all the other planets, access to Nirn is optional. I really want modern-day Earth to be accessible—it lends itself to a space exploration game and could appeal to fans of multiple genres. Personally, I'd love to have other planets themed around various movies, shows and other video games, but should that prove beyond the realm of possibility, simply basing them around other popular genres would do nicely. Why haven't I done this yet? Because I lack the time, skill and patience necessary to use a 3D modeling program. I can do plot-writing and voice acting, and could maybe learn to do scripting, but meshes and textures are out of my reach, at least for now. Whether the future will bring with it a change to this harsh reality remains to be seen. So why should you consider helping? Face it, if you made it this far, the idea has you interested. Don't try to deny it. :tongue: In all seriousness, if you have an interest in helping to make this mod a reality, please don't hesitate to say something. I will be truly grateful for any and all contributions, constructive criticism included.
  11. Just wondering if anyone who's familiar with modding can create some Emperor's robes from Star Wars Episode VI, or just some plain sith robes. Kinda doing a Star Wars 'Role-playing' if you could put it like that. Thanks, Castus
  12. New mod request for a Manda'lor the Ultimate Mask. It covers face. Original has a coif attached (black). Always thought this mask was cool. I am making my own. Going to start on mark II with added help from my new mini forge. Dagger forging also. Completed one. (sorry getting off topic...) - Variants of mask other than original gold such as sleek black metal, maroon, crimson,...etc Added mask, not a retex replacement for existing item. Thank you very much for taking the time to view this topic. PS. The ending of "Wolf's Rain" sucked! Signed -Fell
  13. Hello! I have done a pretty extensive search of google, but have found nothing related to a Star Wars mod for XCOM. I did not, however, search through the 50+ pages of posts on this forum. But I can't believe no one has brought up this idea???? So, in all honestly, how much potential does a Star Wars mod have? I personally would probably make that my #2 game, right after SWTOR. Would something like this be very complex? I realize it would be complex, especially because of the need for entirely new cosmetics on the soldiers, Star Wars-looking battle maps, and weapons. Lastly, is there any interest in a project like this?
  14. Basically, a mod that gives you boba fett as a follower. details: would need to look and sound like boba fett, obviously (possibly use sound clips from the movies, jango and clone voices would also work as technically they have the same voice) a blaster rifle for his weapon the jetpack would be nice but not necessary other misc. weapons if possible, the slave I as a method of transport (like fast travel) anyone who can do this let me know, i lack the coding skills to pull off something like this on my own.
  15. Problem: Stars not twinkling smoothly, sky moving in small fast jerky steps which is causing the stars to also move in small quick jerks, thereby making their shining/twinkling seem like it's stuttering. Basically the sky is not moving smoothly but in small jerks. UPDATE - On one side of the sky the stars are twinkling perfectly, fading in and out beautifully, but in the opposite side of the sky they are just blinking on and off very jarringly and noticably. Background info: Just did a clean install of skyrim, it ran really smoothly, over 60fps. Installed a lot of texture mods, no lighting mods except Climates of Tamriel with level 8 dark nights. No other gameplay mods other than UI mods like skyui and immersive hud etc. After all this game is still running at 25+fps with minimal stutter only after loading and turning fast. I use SKSE and FXAA injector without any problems and have already tried switching the FXAA injector on/off to no avail. I have not added any sky or stars, galaxy enhancing mods and even after disabling COT, waiting 31 days, the problem persists. All other animations, everything else is fine. Just the stars look jarring. Even with the Enhanced Night mod the problem persists. I have also added some changes to my ini settings as follows skyrim.ini skyrimprefs.ini System Specs: 6GB DDR3 ram intel core i5 3330 @ 3.00 GHZ Nvidia GTS 450 (1GB DDR5) 500 GB HDD Please someone help, I just spent 3 days modding skyrim following STEP and other things, I can't afford to do it again! Thanks in advance! HERE'S A VIDEO OF THE PROBLEM >> http://www.youtube.com/watch?v=cC5JDtSGjR0&feature=youtu.be Watch in 720p full screen, sorry for vid quality best i could do in a short time. The problem is most apparent near the end of the video. As you can see fps is good and smoke and clouds are smooth, only stars are stuttering. NEW VIDEO, PROBLEM CLEARER >> http://www.youtube.com/watch?v=_4GMIPKOOKk&feature=youtu.be HERE'S THE ORIGINAL HIGHER QUALITY VIDEO FILE, PLEASE WATCH >> http://www59.zippyshare.com/v/37796420/file.html
  16. I have been wandering a bit of Skyrim at night and noticed that nothing really cool happens other than the Aurora Borealis and the Tyranny of the Sun if you have Dawnguard, but nothing else happens. I was thinking of having someone do an overhaul of astronomical events like supernovas in distant space making the night hours really bright, or eclipses that make Masser and Secunda block out the sun (Or turn different colors if it's a lunar eclipse), and maybe have some other strange and cool thing that has to do with space and night. If someone has already done part of this, link it to me please. If someone could do an overhaul like this it would be awesome!
  17. Everyone of the fans of the Phantasy Star series. Don't you think the Clothes from Nagisa something you want in skyrim? http://img2.wikia.nocookie.net/__cb20140525050206/phantasystar/images/b/ba/Nagisa.jpg http://phantasystar.sega.jp/psp2i/character/nagisa/image/ss_02_l.jpg http://img2.wikia.nocookie.net/__cb20140525050427/phantasystar/images/d/d4/Nagisa_Replica.jpg http://livedoor.blogimg.jp/oblivion_susume/imgs/6/0/60dfc963.jpghttp://livedoor.blogimg.jp/oblivion_susume/imgs/e/d/ed06b08a.jpg http://livedoor.blogimg.jp/oblivion_susume/imgs/6/c/6c49bfe4-s.jpg http://livedoor.blogimg.jp/oblivion_susume/imgs/b/4/b41975af-s.jpg http://livedoor.blogimg.jp/oblivion_susume/imgs/0/b/0b8104b2.jpg http://livedoor.blogimg.jp/oblivion_susume/imgs/7/e/7e9521ff.jpg At "deviantART" for more information http://www.deviantart.com/newest/?section=&global=1&q=phantasy+star+nagisa Reference URL http://phantasystar.wikia.com/wiki/Nagisa https://www.youtube.com/results?search_query=phantasy+star+nagisa
  18. Why there is such a small amount of mods out for Star Wars Jedi Fallen Order? I mean even for Jedi Academy comes more mods per day then for this new game. And that´s a game from 2003 :D Is it harder to mod this game then it was past day´s? I mean I don´t know im out from the deep modding scene since 2005. Is it get really that harder to modify games these days? Or is the modding Community gone that small? Just a Question. I don´t want to offend anyone. Maybe there are really big mods for this game on there way idk. ^^
  19. Would be nice if this is possible. Like this we could play the game like the good old Jedi Knight times. Maybe someone can activate dismemberment by saber on any Troop too. Not only by the Nightsister-Zombie´s :D Hope someone will push out a mod for the Cam to make it like Jedi Academy. Would be great. Good evening and may the force be with you. Always.
  20. Ok so I know that the guy who made the outer rim mod has said his part on updating his star wars mod. Im not saying he needs to update, im saying surely theres someone out there that can make a lightsaber mod? even if its just the light sabers and no force powers, you can get force powers with other mods like 'Better magic U8.1' or whatever the mods called. In conclusion, is there anyone reading tbis that has the ability to make lightsabers in B&S please comment on this, i can also help.
  21. Please more Star Wars Mods
  22. They weren't terrible, nowhere near as bad as the bandwagon hopping people like to make it out to be. I prefer them over the original trilogy, that's for sure. It's been a few years since I watched them, but whenever I wanted to watch the movies I would have to watch them in chronological order, like with LOTR. The battles were great, the landscapes were gorgeous, they were all just great movies. The only interesting parts of the originals were R2 and C3PO. Everybody else was boring. If you want to talk about bad __quels to a great movie, look at the Matrix franchise.
  23. So the Obligatory make a Mass Effect overhaul thread (But, with that typically comes other space titles, such as star wars, trek, firefly, etc. All would be welcome, but where do "you" fit in? Which universe would you like to see modded first off.) I started reading on how to mod the game. Seems the files convert to .dds for images, so getting advertising up here and there seems easy for background ambiance, but what can / should be done to fulfill a proper immersion in that universe? Should there be entire redesigns of races to fit the ME races on stations? Ultimately I am trying to just start a discussion on the complexities and requirements of a overhaul so that people will take up task and either do piecemeal bits, or a team get together and make something amazing. First thing though is caveats and brainstorming So, brainstorming then. How difficult would it be to change meshes for races, turn the lizard men into say, the krogan (to include voice overs discussing the "krogans" instead of lizards), changing attributes, maybe change resource names to the elements found in ME, etc Play background music from the games (not sure of the legalities in uploading assets of other games, so best to simply do a tutorial on how to take your own personal installed files and drop em elsewhere if possible and mod only some sort of converter or plugin?) Changing the posters say, in the club from vanilla naked butt woman to asari butt woman is of course essential :) Ship design changes, pirate name changes, sector changes, maybe even down the line a mega station Citadel? I think the stations themselves require the most work initially. Such potential there, and it is arguably the biggest visual fail of the game (considering it was a highly anticipated feature) Anyhow, I look forward to your thoughts, and of course for clever modders to chime in and take up tasks. Also, Thanks Nexus for making this. The game can rock with your help.
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