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  1. Could a hero make a mod that allows the storage/inventory of chests in each base be shared? I can't stand having to teleport and grapple 50 times to transfer ore and coal. I'm sure many others would agree it's just a pain and this would make building your bases more expansive and give more options than just a main and one or two ore/coal bases.
  2. nothing to crazy i want an item that will take you to a backrooms esque dungeon with plenty of water and lazy rivers no enemies just respawning supplies so you can just relax and the water is drinkable with no rads if you want a good idea how it's visual look look at the video Anemoiapolis in alpha beta gamer's channel no enemies just water and respawning random supplies weapons and armor each time you come!!!!!!!!!!.
  3. Does anyone know if this is even possible? Especially with the game performing "despawning" of vehicles after main-story missions get completed? I keep finding Modding guides, but they are all about textures, not game-world/gameplay modification. If anyone would be able to give me a push in the right direction?.. I'd love to make this happen :-)
  4. I don't know if it is hardcoded due to the merlin trials but is there a way to make your inventory infinite? or at least so high you don't have to worry? I am a hoarder at heart and seeing that I have to either sell or destroy just so I can pick up more is just sad to me. I want a bag of holding like Hermione I mean c'mon it cant be that hard to get?
  5. The writable storage box is my favourite, and I know I can embed them in a wall or floor to save space, but I really like the 1/2 block idea for mounting on walls. Any code savvy creators (I am not) out there willing to do this, if they haven't already? Or perhaps send me a location where I can get it? Thanks, forever appreciated.
  6. After building some medium solid storage containers in an outpost, I noticed they could only hold a pathetic 150 kg worth of material, even though they're about the size of a real-life 20ft shipping container. According to https://en.wikipedia.org/wiki/Intermodal_container#Specifications , these allow a net load of 28280 kg. Something is seriously wrong here. I can find a collapsible plastic crate on Amazon, 21.26in (540mm) L x 14.17in (360mm) W x 11.81 (300mm) H, that holds 90 kg, so if I somehow had 150kg of iron ingots IRL, I could just buy a couple of those to store them in, instead of a full-size shipping container.
  7. Hey, I was hoping for mod devs to look into this one. Storage and Sorting: The outpost system is very bad. What im looking for is a storage system, where you can set what resource only the storage should take. When you have a link system, it throws what ever into the the containers. I want single resources sorted in my base. This container has Iron, and only iron, so the link system put only that resource in that container when arriving. If we had this easy tag, it should sort it self when arriving, either you put it with a container cross link output. Fabricator that can pull from the base and ship, like the workstations. Now, you need to swap manualy from each time you should make something in the output link. Just stupid. If someone manage to fix this in a mod, 99% of the base and crafting will be fixed. Maby have a better link system. What you want here is, is when ever you plot down a resource farm on planet, to be sent yo your main base right? Then you have a container for that resource only. and not 30 containers with 10 different resources in. Im just tierd of trying to find the resources i need, and how much i have. In other, there is also some resources that is more easy to get in volum. Those usaly flood the containers again, so there is no space for the rest. See my problem? This should also help the automation process to now if made, due fabricator cant pull from all resources. By sorting containers, it will not flood containers of the most easy resource. Im not sure how to fix the link system. You need HE-3 to power em between the link platforms. Then you can have X amount of links. Its a spagetti problem, to get the stuff you want in you base. It should be a hub, to send ALL resources in the galaxy. So you can just craft, and not travel around fill a bit here, go to next planet do get that, then you craft it, you need to go out again, due you miss something for another module. The fabricator needs rewiring. This system needs to get more easy. All to base, craft all. Thats it. This might be a challange! But are you the mod dev for it? It`s not any mod`s out there, who can do this yet. I can also detect what people are looking for atm. You can see that base storage, link system and sorting is highly viewed topic in the forums, due people are getting into the endgame now, and might be the most popular mod if made. Thanks!
  8. Hey! What I´d really love to see is a mod that saves the cargo for each ship seperatly and stops the automatic cargo transfer when you swap ships. I want to have a huge freighter for ressources, smuggling, trading etc. and I want to use a small "fighter" for personal missions etc. But everytime I swap ships out, the cargo is transferred to the new "home ship", so my smaller ship is overloaded and I cant use the storage at all. Maybe someone knows if something like this is possible and can do it. <3
  9. So a few things, >>>Storage towers for outpost resources. (auto sort by name) I currently have like 15-20 both solid resource and warehouse boxes. once every few days I have to empty them all out and then re fill them to keep them organized otherwise I can't find what I'm looking for. with so many different resources I'm shocked Starfield's resource management is so awful. <{Or even simpler just make an outpost control terminal that shows all current resources at an outpost with the ability to withdraw them or transfer to ship}> >>>Packed outpost buildings. (or even just a pack of the resources required) Say I want to go and start a new outpost to farm iron or whatever. in order to be able to go and start this outpost I have to go to my main outpost and I have to look each buildings req resources, try to remember them off hand then go to all my boxes, and transfer each one to my ship. This becomes very overwhelming. that and i have no way to check what the iron extractor requires in order to build. This can be fixed by adding the ability at the outpost control terminal to make packed buildings. or even just resource packs that would bundle the resources for each buildable structure and load them on your ship. >>>the ability to track and untrack individual resources.. resource tracking is broken. you know it. I know it. everybody knows it. (Probably already a mod for this id be shocked if there isn't already.) >>>the ability to program extractors to only extract a settable number of resources. I cant be the only one that has returned to my yard only to find 2750 packs of extra chlorine I didn't need after taking a nap on the wrong planet with 1 hour days lmao.. I'm sure there are many other functions that can be added but these are the ones id consider the most important. >>>bonus>>> space flavored dirt bike or ATV for cruzing around on planets making exploring faster. Soooo.... much.... walking.... (I know this one probably isn't super easy and most likely wont happen, but man it would be nice) Anyone else turn around after exploring only to see your ship icon is 2000 units away and your over encumbered? ****I've actually thought about this more and I think a more plausible solution would be a boosted speed skip pack/jetpack. Low height, long distance, fast speed jumps.****
  10. Could someone please create a mod that allows for the use of materials in Storage Containers when crafting at workbenches or doing Research in Outposts.
  11. Some armories have like 6 pack stands, but only two helmet displays and nowhere to hang a spacesuit or aparrel, and the one storage is too small to fit a 20lb spacesuit. So first of all, need more Helmet stands and displays, more mannequins and more (larger) general storage. More Heavy Weapon crates would also be good. But another big issue is can't display any melee weapons, a pistol case should also be able to show off a knife, a rifle case a cutlass, but its the wall mounted displays that really should be able to show everything. Also there aren't enough wall displays, there might be 3 or 4 blank walls in some armories.
  12. It would be really useful to be able to sell things from all containers aboard your ship while at a vendor.
  13. Hi all, I will try explain in english ... :) I suggest a mod to be able to sort the resources in an outpost storages, because they are all mixed when they come out of the platform, like a toolbox when a storage is selected, with check box for allow each resources. Thank for the community Good exploration
  14. I think the title sums it up. It's always bothered me that when I use NeoValen's Skyrim Coin Replacer Redux, the chests contain tens of thousands of nothing but coins in my player house, but the chests themselves never hint at the wealth within. Basically, something that looks like this: http://www.onmilwaukee.com/images/articles/re/realpiratesopens/realpiratesopens_fullsize_story2.jpg And instead of needing the lid-opening animation, do away with that entirely, and alter the sound so it sounds like you're sticking your hand in a pile of coins when you activate it--no animation required. You could probably even use vanilla assets, if there's a way to render the lid completely open and make it stay that way. I use Riverside Lodge, and I love to cram the room right under the stairs with as much coin and loot as possible, and something like this, with maybe place-able, rug-sized mats of coin piles for the floor, would be awesome. I want to walk down there and see piles of coin like a dragon hoard, especially with as much grave-rob--uh, draugr-slaying--as I'm doing. I think this should be possible, but I don't know how to do it myself. If someone wants to teach me and walk me through it, I'll give you half-credit for the mod. But it's high time as high king that my coffers be overflowing, dammit! :tongue:
  15. I know, another Breezehome mod... how original! I'm hoping this one is so simple that it already exists, in which case you can just point me in the right direction and I would love you forever. Or be particularly appreciative. Something like that. Okay, so I love Breezehome, and there are many interesting mods to spruce it up a bit, but I'm sure it's been said that lore-wise, they tend to be way over-the-top. What I've been looking for is a simple mod to add an empty basement space that matches the footprint of the main floor, maybe without the extension under the alchemy lab/kids room. It wouldn't even need a light source, though a brazier or two wouldn't go astray. I've already installed a mod that allows me to craft chests, wardrobes, crates, etc. This would just give me a place to put them, without turning Breezehome into something grander than it was intended to be. I'd also add, while I have no idea how these mods are built, if it could be compatible with this one, it would be even better!
  16. I'm trying to find a mod that simply links all world workbenches (even non settlement ones) so that they use the same container. So when I'm out and about I can dump my accumulated materials in there and at any other workbench I can access that inventory. Does anyone know of a mod like this? NOT looking for Local Leader perk functions.
  17. PLEASEE Can anyone tell me how I can make the Auto Loot work in the storage chest ??? I made the mistake of adding multiple items and now I have 20-second deley to remove each item
  18. I'm fairly new to using mods for Fallout 4, and I haven't invested much time into the game at the moment. Just shy of 100 hours, and I still don't think I've came close to getting passed half of the game. But I was wondering if there is some sort of storage mod that utilizes dressers and crates. So when there full I have to build another. Instead of just dumping all of my s#*&#33; into some workbench and having be accessible anywhere. If there is something close to what I'm trying to describe. Post a link or DM me or something... Thanks in advance.
  19. I have always found it strange how an object's storage space (e.g. a chest, wardrobe, drawers etc) is unlimited, potentially allowing the player to just endlessly fill it with stuff which could not realistically fit inside the space it contains. I was wondering if it could be possible to give an object a certain amount of inventory space (a weight limit), like how the player character / followers / other NPCs have? If an item's weight goes over the object inventory's weight limit, the option to give that item is greyed out (like in the follower trade dialogue, when they have no more space in their inventory to be given an item). This would force the player to think more carefully about their storage space in homes - drawers would be for lighter objects, cupboards for medium objects, chests for heavy objects. Running out of storage space would encourage players to buy / craft more storage space through chests, which they can then place in the environment themselves, or just obtaining more property.
  20. I don't know if this is a good place to ask for this but I have been searching for player home in skyrim that has what I want. And I realized I want very specific things. If anyone know of a mod that has this specifically or have the ability to make one I will be immensely grateful. I would make my own but I do not have the time to learn how to and then creat a mod myself. Basically I want this: * One bedroom for me - only for show but It feel good to have one, don't need to be much in there. * Kids bedroom - with minimum of 4 beds, preferrably 6 or more. * Display room - with ALL special item displays and I mean ALL. even necklaces and yes, weapons you get from jarls etc. etc. Really ALLLLLL! * Mannequin room - this is not that necessary but a small number of mannquins, like 15 would be fine, no need for plaques and lots of chests. * Crafting room - alchemy, enchanting and every other crafting station there is. again no need for lots of storage. one chest is enough, takes forever to pick out what you want so I just grab everything and then put it back. thx * The house/home to be compact and not a frickin castle with endless halls and doors, please just everything crammed together in all rooms mentioned to be only for one thing and thath thing only in that room. i.e. I don not want dispolays in my bedroom or mannequins in the display room * Easy access would be nice and if there is teleports to cities I do not mind but it is not necessary, as long as the fast travel point to the home is not 100 meters from the front door it's fine * Obviously must be compatible with the children mod where you can have more than 2 children * decoration can be whatever, dwemer, wooden, whatever, maybe not boring old stone walls from castles but hey, I take what I can get! If anyone feel like they can help me please answer this post. I hope there are some good modders out there or that you have found on for SE that fits my needs (that I have missed). Thanks in advance! With regards, Charlie
  21. Hello =] I just downloaded keep your favorite quiver by Carah and love the addition to my game, a small amount of realism but every little bit helps to engage my imagination. Immediately though, I desire more than just every arrow is contained in 'my' quiver. If anyone wants to help me or give me advice (I haven't done a single thing in the CS except locate a chest one mod created in anvil) or you just want to talk/comment this is what I'm wondering How would I go about adding an item (quivers) giving an item (arrows) a dependencie on quivers overriding the vanilla image being rendered with that of Carah's wonderful works? And eventually appearing in stores near and far - on every archer - randomly generating all throughout cyrodiil! Quivers! Equipable - enchantable, im thinkin stuff like sharpening arrowheads as they leave the quiver, arrows return to quiver...a second or two after impact-in case that type of scripting would interrupt/break enchanted and modded arrows, and the like (quite a goal to create a widespread albeit a small change that is 100% compatible) ps is it possible to 'collapse' the quiver with the arrows to make only one inventory item (If youve selected a quiver And arrows) then have your empty quiver again when its, you know, empty? like the canteen connected to a plethora of mesh and texture paths, i guess? pps and any ideas on the simplest way to empty all? im thinkin switching arrows is easy.. maybe clicking a loaded quiver once empties it, twice un-equips? Thank you for reading all of that and thank you twice who takes the time to share with us your thoughts, theUser Edit- what do you think of being able to hold 1 or 2 arrows without a quiver as long as your bow is equipped
  22. One of the cool little additions to this game was the little arcade games you could play on your Pip-Boy. Unfortunately, if ever you want to play one of these games, you would have to scroll through the hundreds of holotapes you've collected to find the game you want. I wonder if it would be difficult to make a mod where you can put holotapes of your choice into a personal terminal at your settlement and leave them stored in the terminal. This could be a pretty nice little RP touch, allowing players to craft a little arcade for their settlers, or maybe after a day of building you might decide you want to sit down and have a quick go at Pipfall.
  23. Currently total inventory space is locked behind an arbitrary base storage limit, as it is the future and there are no land limits, I declare that I should be able to store as much as I want, perhaps even a planets worth of resources if I so desired... There are numerous ways to extend and revamp the current stationary storage system. Here are a few possibilities: 1. Extend the max storage blocks/modules past 9. 2. Extend the total size of storage in said base buildings, past 5. 3. Link up connected storage blocks (only one acces point) (veiw all connected storage 1-9). 4. New storage unit that isnt numbered nor connected across bases (no construction limit). 5. Allow for storage to be accessed from within the freighter (quick move), aslong as said storage is installed on the freighter (currently freighter storage modules require manual access, unless you're in proximity to base storage, however storage unit "0" remains unchanged). 6 Alternatively one could combine 3 and 4, to replace 2: instead of bulking the current storage, allow unnumbered storage cells to be built onto numbered cells - further extending the total inventory size of main numbered storage. 7. Make regular base storage blocks place-able on freighter, like decorative items(not magnetizing to freighter structure) & freighter specific storage modules made accessible by starships with "teleport receiver" installed! (making them both viable in differing ways "one compact", "one long range" without having to change their construction prices). There's quite a few options here I know, but it'd be great if all the options were added up into one great mod, or some sort of amalgamation either way, anything in-between would be greatly appreciated. I'm sure these features would greatly improve the storage experience.
  24. I faced with problem. I understand how to create stoage for not quest NPC. For example I can create storage for dryad Morenn: I find her .utc file and open it with Djinni, then I attach "storage" file in Store string, finally I open dialoge file .dlg which indicated in "Conversation" string and make a storage button in this dialog. But for other NPC, for example Zoltan and Shani, the .dlg file is not indicated, "Conversation" string is empty. How can I find dialogs for this NPCs? And one more thing. For example, Zoltan. In utc folder there are 2 zoltan`s .utc files: zoltan_q1_1.utc and zoltan_q1_2.utc. But zoltan_q1_1.utc already has attached file in Store string, so I cant attach storage file here. zoltan_q1_2.utc has not any file attached in store string and I want attach here storage file. But conversation string is empty in both zoltans files. In dlg folder there are a lot of zoltans dialogs(17 .dlg files), so how can I identify which .dlg files belong to zoltan_q1_1.utc and to zoltan_q1_2.utc? Sorry for my English.
  25. I faced with problem. I understand how to create stoage for not quest NPC. For example I can create storage for dryad Morenn: I find her .utc file and open it with Djinni, then I attach "storage" file in Store string, finally I open dialoge file .dlg which indicated in "Conversation" string and make a storage button in this dialog. But for other NPC, for example Zoltan and Shani, the .dlg file is not indicated, "Conversation" string is empty. How can I find dialogs for this NPCs? And one more thing. For example, Zoltan. In utc folder there are 2 zoltan`s .utc files: zoltan_q1_1.utc and zoltan_q1_2.utc. But zoltan_q1_1.utc already has attached file in Store string, so I cant attach storage file here. zoltan_q1_2.utc has not any file attached in store string and I want attach here storage file. But conversation string is empty in both zoltans files. In dlg folder there are a lot of zoltans dialogs(17 .dlg files), so how can I identify which .dlg files belong to zoltan_q1_1.utc and to zoltan_q1_2.utc? Sorry for my English.
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