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I was trying to run a Lootification SkyProc Patch when I get an error complaining that PerkusMaximus.esp has an invalid keyword reference for ClothesThalmorBoots It calls the .esp 3125B0PerkusMaximus_Master.esp and gives the message: java.lang.Exception: ClothesThalmorBoots has an invalid keyword reference: 3125B0PerkusMaximus_Master.esp The patch will fail. Clean it in tes5editand rerun the patcher. I even blocked PerkusMaximus_Master.esp in the BlockList but it still does this regardless if I include the prefix it gave the .esp or not. Any help?
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- lootification
- perma
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After I got my new Load order of mods sorted today i ran the SUM patcher that combines DSR, AV and Reproccer, and i get this error; "there was an exception thrown during program execution java.lang.NullPointerException" I Googled it and understood i needed to add an esp to the blocklist of the skyproc patcher, and i checked the Asynchronus log.txt to figure out which esp i needed to deactivate, But i have no idea to figure out which one to write on the blocklist based of this log text. "[EXCEPTION] java.lang.NullPointerException at skyRePatcher.SkyRe_AmmunitionPatcher.patchStats(SkyRe_AmmunitionPatcher.java:126) at skyRePatcher.SkyRe_AmmunitionPatcher.patchAmmunition(SkyRe_AmmunitionPatcher.java:69) at skyprocstarter.SkyProcStarter.runChangesToPatch(SkyProcStarter.java:230) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:949) at java.lang.Thread.run(Unknown Source)" HELP PLEASE!
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- java.lang.nullpointerexceptio
- sum
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So after more than a year not playing Skyrim, I decided to come back, made a fresh install came to nexus to grab some mods and BAM! everything is different in the mod scene now. I grabbed the essentials (I did have experience using Mod Organizer when it was in the early stages of the project), followed the core setup from S.T.E.P. and decided what mods I wanted to personalize my game how I want it to be. Still, I think my questions are fairly general and could help others too. I'm no noob to modding Skyrim, but some times even the best need help from others. :laugh: Here are my main doubts regarding patches mainly, I did researched through the forums and the web but I can't find a solid answer, even less for my specific situation and would be deeply thank full I some one can help me to grasp a better understanding of what is the best way to sort these problems. Many thanks in advance: 1.- What kind of mods I shouldn't patch with ASIS? ("Automatic Spells, Increased Spawns") 2.- What kind of mods I shouldn't patch with ReProccer? ("Generates an automatic patch for the Skyrim Redone overhaul.") 3.- What kind of mods I shouldn't patch with Dual Sheath Redux? ("Left handed sheathes and more") 4.- What kind of mods I shouldn't patch with Lootification? ("Automatically enchants and distributes mod-added items.") (maybe is the the same answer for 1, 2, 3 and 4?) 5.- Should I use SUM ("A SkyProc mod that automatically generates multiple SkyProc patches. Before you would have to run each patcher one by one while following the tedious Multiple SkyProc Patcher Protocol.") to patch the game with the mentioned above or are there some drawbacks related? 6.- I'm using T3ndr0s Skyrim Redone (a.k.a Skyre) and there are many mods that have compatibility patches for Skyre. Should I include them when patching with ReProccer? 7.-Should I also use the Bashed Patch or there are conflicts when making one if you are already using SkyProc patchers? 8.- At what point in this process of setting up the mods and patching them should I run FNIS? 9.- The patchers show me an error that there are maters missing even though they are installed and active (Side note: this happens a lot with compatibility patches) and read that there are some problems with the USKP and where solve by using the latest version of each patcher and MO 1.3.8, I still have the problem, but I have all the mods up to date and MO 1.3.11: 9.1.- I there a special way in which I have to setup SUM and the other patchers so I can run them through MO? 9.2.- Do I have to disable certain mods or is there something else I'm failing to do before in the setup process? 10.- If and only if is not a bother, could you refer me to a guide or something? But probably I've already been there earlier but it didn't help. Well that would be all, I consider my self not a pro but a veteran when it comes to mod games, but I felt overwhelmed when I returned to Skyrim, sorry for long post and excuse my English, is not my first language. Thank you again. Here's a cute kitty for all the hassle <3
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Hi guys, I have a rather funny problem. I am using MO, Bashed patch, SKYRE, reproccers with it: http://www.nexusmods.com/skyrim/mods/48629 http://www.nexusmods.com/skyrim/mods/28467/ ASIS, Dual Sheath redux, SUM. I have Immersive creatures, Monster mod, Monster wars, High level enemies, high level enemies hardcore mods and bellyaches dragons also Ultimate combat. What I did: Made a bashed patch-----> unthicked pre post reproccers, reproccer.esp. Asis stayed on. On leveled lists (when I rebuild the patch in Wyre bash) I unthicked Skyre level scaling.esp, as they advised on forum as high level enemies will do the scaling anyway. turned on the bashed patch, thicked on pre preproccer.esp, reproccer.esp (so everything apart from post reproccer) Started SUM-----> wich did dual sheath redux, asis, skyre. Then I thicked on Post reproccer.esp Then I ran FNIS for animations. Now my problem: Ingame monsters are too powerful, I had to set difficulty settings to apprentice to have some chances against them. I recruited Inigo to help me, but he killed all the monsters with one hit (lol) while I am still need like 5-6 hits. They can kill me in 3 hits easily. I changed Inigo level to 1. (setlevel command console) I took his weapon and gave him a plain dagger. My char is level 8, Inigo still a mutant terminator, he is got 50 hp, level1, and still massacres enemies with a plain dagger, basically stealing all of my kills and skill experience. If I leaving him behind then enemies rip me apart. Then... I ecountered with a dragon and accidently clicked on it. It was level 20.I ran away, went into a draugr ruins, I hoped it will be easy. The third enemy was a draugr overlord. level 65!!!!! I was level 9. So I don`t know what going on. I checked high level enemies, and the description says it starts giving higher level enemies at level 10. I am 9 so this mod cannot be the culprit. Also it says dragons are not included amongst the added high level enemies. So something clearly made the creatures leveled, and I don`t mind if they some level higher than me but 65??? So obviously either the mod combination is wrong, or I did something wrong when I ran the patch and the reproccers. What I would like to achieve that would be a balance like this: I would need a 4 members party to occupy a fort wich is full with bandits, and the fight should be hard( a lot of thinking and good tactics otherwise we would be massacred) but it would be possible to win. I would not be able to one hit- kill bandits (generally, just the weak ones) they should be 3-4 hits at least bosses at least 15-20 hits and I would be 3-4 hits to kill. Some of them could be weaker (lower level, so one-hit kill) some of them could be more tough 6-7 hits just to keep the variety so combat wouldn`t be boring, and of course the boss should be really tough (not lvl 65 :smile:) and my followers should be weaker than me, so that means way weaker then the enemies. This is my dream. Somebody can explain to me what is the right way to do the patch, proccers if I am doing something wrong, please? Also there is a way to weaken the followers so they won`t act like a killing machine? Thank you for any help what you can offer:)
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(Forgive my writing mistakes, my english may not be so good) I've been trying to install Dual Sheath Redux to use Harkon's Blade and Bolar's Oathblade (with Unique Weapons Redone mod yet installed), but in the step of patching I found myself stuck with the issue that SUM gets stuck when importing my other mods, so the whole process can't go further than 50%, I've tried closing it and running the game, and DSR works fine with Shields, but it does nothing with blades, btw, my intention is to use both blades on the back, but I can see only one blade on my back, and I retried with the patch thing but the result is always the same, it can stay like that for hours without a single change, if anyone knows how to fix this I would be really grateful, thanks :)
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- dual sheath redux
- patch
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I've made a skyproc app that does some magic to all armor and weapons in a load order. I have some menu items that when clicked allow the adjusting of values for armor and weapons etc. The program throws a nullPointer exception when run, unless each options menu is opened in the GUI. I've been stepping through the source of automatic variants, but I'm not seeing how data gets passed from the GUI to the patch when it is created. My questions: is it possible to access the value stored in an LNumericSetting before it is drawn to screen? should I be reading the values in from the save file itself? does another option exist to get the data i need that I haven't considered? Any help would be greatly appreciated. The code I have now is as follows: public void runChangesToPatch() throws Exception { ... int nTwoHSwordDamageDelta = WeaponSettingsC.nTwoHSwordDamage.getValue(); ... public class WeaponSettingsC extends SPSettingPanel { ... public static LNumericSetting nTwoHSwordDamage; ... @Override protected void initialize() { super.initialize(); ... nTwoHSwordDamage = new LNumericSetting("2H Sword Damage", SkyProcStarter.settingsFont, SkyProcStarter.settingsColor, 1, maxInt, 1); nTwoHSwordDamage.tie(YourSaveFile.Settings.TWOHSWORD_DAMAGE, SkyProcStarter.save, SUMGUI.helpPanel, true); setPlacement(nTwoHSwordDamage); AddSetting(nTwoHSwordDamage); ...
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Something that has always kind of irritated me about Skyrim is the lack of variety in good un-leveler mods. They're also all usually plagued with incompatibility to new-content mods and require lots of painful manual edits. Lastly, most of them are basically the same, they just set levels based on zone. I liked how Requiem does it where enemies are level 'by type'; so you'll never see a dragon less than 50, or a bandit over 20, or a drauger less than 15 etc (pulled numbers out of my ass). So my question authors, how difficult would it be to create a plugin that you can basically easily define and change the different level'd settings for NPCs via the INI? My thought would be able to modify them by race and encounter zone, probably allow faction and region restrictions as well. And then obviously have specific NPC overrides. Guess I ask because I'm not sure what exactly SUM/ASIS is capable of and how extensible it is.
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I have two questions regarding ASIS, help with either or both would be brilliant. 1. When I load my mods in tesvedit I get the following errors: And when I check sum.esp for errors I get this: With 3dpcs and all patches for it disabled before running sum I get none of those errors but when I check sum.esp for errors I get these: 2. Does anyone know if I have my ini files set up correctly for ASIS? Blocked mods seem to still get added as masters and I'm not sure if I have the right things blocked etc. I have copied each additional bit from the SkyRe ASIS ini files found here and the Sands of time ones from here. I've also added some mods to the blocked list and to the spell inclusions. I disable sands of time and its patches before reproccing so I haven't added any of the sands of time ini edits because some of them make asis not patch correctly and it still gets added as a master. I was also thinking these might help but I'm not sure. - Edit Tried not merging them with Sum to see which specific things are throwing the errors and I got this: Sorry, I was positive that it was ASIS but I should have not merged the patches for troubleshooting and posted this in the beginning.
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PLEASE HELP ME People , i'm in dire need of assistance i'm so close to completing the installation but ive hit a wall with Creating the Skyproc Patch, i have allot of mods and got the load order perfect and that isn't a problem but what is , is the creating the patch , i don't have enough memory for the admin-execute.bat way , ive tried adding memory with -Xmx1024m at the last line because i use NMM but i think ive been doing it wrong if someone can show me their file as a example , i could learn from that , ive also tryied using SUM but thats not working for me either it keeps saying "you requested symbolic links, but the patcher has no admin rights, please the installation guide carefully and re-install requiem" ive spent all night reading the same troubleshooting solutions and i did them all and it still fails , also i change the settings in the patcher for requiem through SUM for hard links and it reverts back symbolic say that i chose it when in been click the s*** out hard link, please someone help , i want to play some damn skyrim :(
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Somewhat recently, this notification stated appearing when I load a savefile. Not sure where it comes from. Anyone happen to recognize it?
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So. I;ve been trying for ages to get the SkyProc patcher to finish patching Perkus Maximus; it takes near an hour and all I ever get is the Null Point Exception error. I have run all of the patches I can, double checked all of my masters, used BOSS, LOOT, used SUM, and a fine toothed comb But I am at a loss. There is something in this load order that will not go. If someone can help me find the definite problem you will be my new idol/hero/insert title. Load order is below, I am admin on the pc, I have java, everything is in the right folders, etc. please let me know if I'm missing any info that could help.
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- perma
- perkus maximus
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