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Showing results for tags 'swing'.
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Has anyone managed to increase/decrease the speed of their weapons or punches? I have tried modifying SwingSpeed(X) but I don't see any changes in game when I change X into a smaller value (0.1, 0.3, etc) or bigger value (10, 100, etc). There's "FistsAttackSpeedMul" and "MeeleAttackSpeedMul" in default_levels.xml but I'm not sure the range of acceptable values for this. I'm not sure what other attributes to try.
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- speed
- weapon speed
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I loved the swing mechanics of spiderman 2, you could swing as high as you wanted, you'd swing back when momentum was lost, you can swing with each arm for each trigger instead of just one web at a time, you could shoot 2 webs at 2 buildings and hang from there, or when on the ground, walk backwards and slingshot yourself forward. That's the swing mechanics i want to request for this game. Possibly port it? Or make a new one? and have say a controller/keyboard "hotkey" to toggle between that old swing mechanics and the new. https://youtu.be/3aRrqH4dFNo?t=78 Like at this time where he grabs 2 buildings. Just goofing around. Possibly compatability with this mod which adds speed to be similar to the old ways. https://www.nexusmods.com/marvelsspidermanremastered/mods/1289?tab=posts
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As the title says, I would like to see some support for 2 handed power armor melee weapons. It looks a little silly seeing as you can use a sledgehammer the same way as a combat knife. Could open up potential for new mods that add melee. Maybe one weapon could be a hunk of rebar & concrete similar to the ones nightkin use in New Vegas.
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- power armor
- animation
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I've searched but haven't been able to find a mod that does this. Is there a mod out there that will allow players to "snap" an object to the desired area (primarily walls) and then rotate that object along the snapped axis? For instance, I place down my wall, I prepare another wall by snapping it to the first, however before "final placement" it allows me to then rotate that wall to say... a 45 degree angle from the first wall (barring any illegal placement issues) while staying "snapped" to the first wall. Upon pressing the confirmation button again I would then have a nice angled turn. it would allow me to create more "rounded" areas. I know there are several convoluted ways of currently achieving this but they are ridiculously time consuming and frustratingly maddening sometimes. Is there a mod out there that does this? or will I have to wait for the GECK?
- 6 replies
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- snapping
- settlement
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I know it's easy to be insensitive to people with OCD but can someone please fix the doors? Whenever you place a wood or metal doorway, the door can only be installed one way and it swings outward instead of in. It annoys the hell out of me because the metal doorways can only sensibly be placed one way due to the way they're modeled and textured. Another great thing would be to edit the doors or possibly make new ones that can be installed in the doorways of pre-existing structures, preferably swinging inward. :)
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I am wondering if it's possible to make new animations for melee weapon attacks. In the vanilla game,characters over-swing, instead of stop the blade when it hits the opponent. Also, is there a mod that let's you do a killmove when the enemy is staggered or after a sucessful block? It would be great if someone made these mods. Thanks!
- 2 replies
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- animation
- mod request
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Hi, I installed Skyrim a few days ago and I am having the problem that when I swing my weapon or pull back and shoot my bow there is no sound. The strange thing is I am playing as a khajiit so I was using my claws and when I swung my arms there was sound, so I quickly swapped back to my weapon and started swinging it and there was the swinging sound for about 30 seconds then it stopped making any sound. I have tried uninstalling and re-installing numerous times, I even tried adding mods that replace those sounds and still even with the mods there is no sound. Oh and I also have Windows 8 if that makes a difference. Any help would be more than greatly appreciated Thanks Bradley
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So long story short, I play Guild Wars 2 every so often, and think adding scepters to Skyrim would be fun. Unfortunately I can't seem to get a script down for doing it. All I would need is for a spell to cast once the player swings their weapon, but I don't know if I need to attach the script to the weapon itself, create an enchantment on the weapon, or create an Alias linked to the weapon. If anyone can help I'd appreciate it. Here's what I've go so far:
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Hey guys, I'm new to the mod scene so please bare with me. I have an issue where I don't hear any sound at all in these instances: -sheathing or unsheathing my weapons -when I have a single hand weapon equipped and try to swing in the air -when I draw my bow and fire an arrow -no archery sounds whatsoever Audio FX mods I previously installed are: -Better Weapon Swing Sounds - BWS v1_1 -Clanking Armor -Crisp Archery Sound Effects -Smooth blade draw and Sheathe - Smooth draw and Sheathe sfx **I UNINSTALLED ALL MY MODS AND THE AUDIO IS STILL MESSED UP** *EDIT: I ALSO REMOVED BOTH .INI FILES AND USED THE LAUNCHER TO REGENERATE THEM The only change I got was that when I'd swing in the air I'd hear a sound like I was hitting a wall! I tried to manully find the data from my backup of a fresh install of TES but there isn't even a "sound" folder in the Data folder Is there a way to restore the default audio FX without uninstalling/reinstalling everything?? Please, any help would be highly appreciated. I already looked in the standard "start here" and FAQ threads beforehand, and I ran multiple searches for issues like this but didn't come across much.
