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Showing results for tags 'sword'.
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Can someone make a super in-depth class mod with long vampire fangs, Tiefling claws, and custom clothes/armor/weapons/spells/abilities that can turn others into vampires and thralls, as well as shapeshift into various things like rats, bats, mist, a wolf, and a dragon? I really want to fully RP as this OP badass vampire lord.
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- monster mod
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- invisable
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- hair CC
- beard mod
- eye mod
- character creation
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- health regeneration
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- slave owner
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Was just wondering if anyone would be able to make a mod for Stellar Blade that turns the Blood Edge into the Ragnarok sword from FFXV, I feel like with the way it looks, it's shape, and the cool lights on the blade it'd look pretty badass!
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thought this sword from Girls Frontline 2 would look really good in this game, especially with a lot of Eve's outfits
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So, the freezing shishkebab is very funny but a shishkebrr that emits the whispy cryo effect from the jets would be very cool.
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It has frustrated me for ages that the perfect fencing style sword thrust animation has been in the game from day one but it only works in the left hand with a standing power attack. Would anyone with experience with animation possibly be able to mess with the game files at all to get the right hand sword standing power attack to use a mirrored version of the left hand sword standing power attack? Even better would be if it works with DAR to only affect the player but beggars can't be choosers so if it affects everyone I wouldn't turn my nose up at that at all! Thank you in advance to anyone who can do this, please PM me if you manage. I'd download and endorse!
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First of all, good morning/good afternoon/good evening. It's the first time I install mods on Elden Ring, and I wanted to add two specific mods: Berserk amor with dragon slayer and Unlocked Unique Skills. The Berserk mod I love for being simpler, I managed to install it smoothly, it worked ingame, but when I tried to install the UUS, it replaces the other mod's files. I tried using Yapped RuneBear to merge the mods, but I didn't quite understand how it works, In fact, USS didn't even work in my game, even though I only had it installed. I ask for help to be able to install these mods together (if possible). Thank you in advance. Mods links: https://www.nexusmods.com/eldenring/mods/1410 https://www.nexusmods.com/eldenring/mods/729 Attached just a print of when berserk love worked...
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I understand why Katanas exist in Night City, but I find it hard to believe that no other swords exist. I would love to see some European style swords and specifically my 15th Century Hand and a Half Sword which is available in Skyrim. I'm unable to mod anymore, at least for the foreseeable future, due to chronic nonsense nobody needs to read about, so I would very much appreciate if someone can help me out with this. Ideally, I think it would be cool to have two styles; one traditional in appearance and maybe a cyberpunked version, either as a texture or slightly altered model with glowy laser blade edges or something. Anyone else think this is a cool idea?
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Hello. Since the release of RE4HD Mod, i was wondering if someone could use those textures (with approval of the RE4HD Modders) to make models for Skyrim. I would love to have it :smile: Attached pictures for reference. Thanks for the futures answers !
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Would anyone be interested in porting the SellSword armour and weapons set by Magnalenian to Skyrim SE? for those who like to play the role of a Swashbuckling Rouge https://www.nexusmods.com/skyrim/mods/62093 Magnalenian has given permission for their mod to be ported into Skyrim SE, as they no longer making mods for Skyrim. Dose this project appeal to anyone?
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Hi again everyone! While looking around for cool Nordic Sword mods, I actually came across this really old thread here. https://forums.nexusmods.com/index.php?/topic/1232333-req-new-nordic-sword-variant/ This sword is pretty much exactly the look I've been hunting for except for the arrow shape at the end and seems like it would fit in game perfectly and wouldn't be too hard to mod into SSE. The only catch is I can't find a link to port it and both the OP of the thread and the mod author haven't been active since 2016. Would anyone be willing to make this from scratch and give it a nice update? Cheers!
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Mod could include: -Ronin armor set -Ronin Sword -Hawk Eye Bow & arrow I'm not a modder, so i'm just leaving this out there incase a modder may see this and get inspired.
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can we have Excalibur aka the sword in the stone plz do this it will be easy i think but please i want this so bad like this https://www.pinterest.com/pin/546413367262055147/
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Hey there! Is there anyone that can (re)create Xan's Moonblade, from BG1? The stats: - Longsword - it should be the length of a scimitar/rapier, because in BG1, in AD&D rules, the BG3 longsword was a bastard sword - there is a mod that changes the scale of BG3 Longswords to something like an old-school longsword that's called "longsword Blade resize" by wolfe00, and it's still versatile - Versatile, Finesse and Light Weapon (in BG1 it was wielded as a dagger) - +3 enchantment (so it's legendary) - +1 to AC - Fire Resistance 50% - Flaming sword (blue) - I'm guessing it can be done with VFX Library by Shivero (Part 1) - maybe a lightsource or fire damage? - Other enchantments (it's suposed to be a mage's weapon): 1) Add the spellcaster modifier to damage (stacks with str/dex) or maybe create an attack that does weapon damage + 1d6/spellcaster modifier fire (or maybe the 2 versions, and we can choose wich one to download and use); 2) Cantrips can be cast as Bonus Actions For the appearance, i'm posting pictures of it (I don't own the pictures, any copyright is reverved to it's owners). I'm not sure that those "horns" that sprout from the guard to the hand are "battle-handy", because let's be honest, one of them could be a hand guard (like some rapiers/scimitars have) but the other is directly over the hand/forearm of the wielder (see one of the pictures I post). So I would suggest removing one of them (the one directly above the hand/forearm) or greatly reducing their size so they are only in the guard (like a moustache) or, maybe, instead of going downward they go upward. And the blade should be all full and straight, that reduction at the start of the blade near the guard could would weaken the blade and make it easier to snap/break from that point. So what do you guys think? Is it doable? Any suggestion? Thank you for your time!
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The request is a simple tweak, with nexus support: Black Unicorn would have 4 mod slots and be considered at least Legendary (orange) rarity.
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I've been experiencing this weird bug over the past week where after using a bow and arrow for a little bit, one of the arrows in the quiver will gradually float further and further away from its quiver in a fixed position... This can be alleviated by reequipping the arrows, but it's annoying to do. I've also noticed that on occasion, swords will also float outside of their scabbards each time they're sheathed/unsheathed, but this occurs more frequently with my followers than my player character. The weird thing is that this only occurs with only one type of weapon at a time. If it's my arrows that are being weird, my other weapons will behave normally and vice versa. I'm guessing this is a skeleton issue, but that's about the extent of my understanding. Does anyone have any insight into my little problem? Link to photos: https://imgur.com/a/vN9bRIE
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Would make it more cooler if the aura was not blue imo. A Dark bloody red or dark orange or black would be cool. Maybe even dark purple.
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- lighting
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Hi! Since i learned of this sword ( check this if you don't know what i'm talking about), i wanted to bring it to life, (i know there is a version, but its old, i am not diggin' the sword but anyway) I want to make a quest out of it, and make it feel like it was ingame all along, aesthetically and gameplay wise, so that the sword would be a relevant and balanced choice through an entire playthrough. I already have the sword, the shape of my quest, but where i need suggestion is on the enchanting part. I'm torn between "the sword reacts to the shouts used (good for actually using different shouts)" , "a blessing/curse system depending on your allegiance (good for rp)" and "how the f*#@ do i incorporate the 'rage of the ancients' shout in all this?" Please share your thoughts, ideas. PS: For now i won't share any precise information about meshes, textures or quest details as i really don't want the players to know what is gonna happen, like when we all played skyrim for the first time. If you have an idea concerning the quest, please send it via private message, #LeastPossibleAmountOfSpoil x)
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- mod development
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Just an ask around to see if anyone is willing to take some time and make this mod. For reference, it's these guys https://dishonored.fandom.com/wiki/Whalers from Dishonored. I can provide files for them (and their sword); I'm not sure if they'll work because I have 0 experience with this sort of thing.
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Sooo....After revisiting two certain videos 1 2 it occurred to me, why not ask the talented community to try and create it? I mean i can't be the only one interested in a giant ass flaming sword, right? RIGHT?! Bonus points if its added to the levelled lists for at least the Supermutants...and maybe Legendary Raiders/Scavvers?
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In patch 1.3, Warhorse seems to have gone slightly against the wish of the Goddess of Immersion. For some odd reason, they have decided to cut the animation that plays when you put your sword back into your sheathe. This to me, and many others I'm sure is quite immersion-breaking and would be great if some intrepid soul restores it. Here's an example of the above issue in action.
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Hello everyone, after a while of search I couldn't find a fix for my problem. In some mixes of weapons and animations a sword or sheath/scabbard may appear like just floating around the body. In my case it is Insanitys Celtic Katana and Pretty Combat Animations (although I'm not sure if the problem appears in vanila animation). I'll be very obliged for a link to a mod that may help with my issue or a good helpful sould that could provide a fix to this. Cheers, GurU
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Looking for The dwarf sword of Thorin Oakenshield named "Deathless" from the Hobbit trilogy.
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Could somebody please port over insanity sorrows umbra sword to skyim se XB1 or create a higher texture version of the one found in Oblivion for xbox?
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Hi, could somebody please create a high quality, hopefully 2k texture, custom sword mod based on this sword. I will be very grateful. Thank you. :) :D https://az616578.vo.msecnd.net/files/responsive/cover/main/desktop/2016/10/06/636113681201139281-1657767829_the-sword-in-the-stone.jpg http://rosieclaverton.com/wp-content/uploads/2011/02/excalibur.jpg http://vignette2.wikia.nocookie.net/merlin1/images/d/d3/Merlin979.jpg/revision/latest/scale-to-width-down/2000?cb=20120409030724
