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Found 2 results

  1. On my first playthrough I wasn't paying too much attention to finding temples, by NG3 I had all but two of the powers (22 of 24) at least once (11 only once), so I found a list of all the planets that temples spawn on and visited every one of them, I didn't find a single extra temple, so from my NG3 save I only have 12 out of 24 temples and no others spawned when I visited every galaxy they're supposed to be in. To experiment I started a brand new game, followed the storyline until I got my first power, then I revisited every galaxy from the list of planets that temples spawn on (as I realised you get a quest marker as soon as you arrive in the galaxy) and found temples on Skink, Frost, Altair I and Power from Beyond sending me to Altair III, that's 4 plus the one I had so 5 out of 24, I know that a couple are quest locked but still, I don't know why I'm not finding the temples. I read somewhere that you have to have the artifacts first, so I used console commands to get all artifacts, then dumped them in the captains locker and took them out again in case theres something about acquiring them, and revisited every galaxy again, still nothing. I've searched online and all I can find is vague references to not all temples spawning on first playthrough, or it still says you need two more when you actually have them all. I was hoping I could start a new game, confirm that all the temples will spawn, then go back and play through organically, (or figure out how to get the missing temples in my original playthough). I am playing with a lot of mods, I don't know if they can interfere with temple spawning (I might try and look through xedit and see if theres any clues). Aside from blaming mods, is there anyone with a clear insight into the temple spawning mechanism that can spot something I've done wrong? or any insight? List of systems I've checked, that are supposed to have planets that temples can spawn in:
  2. An..ambitious.. adventure mod idea, that adds a few dozen New Dungeons to the world of Skyrim. A Hidden Forest temple with Plant/swamp themed monsters? O_o , a Water Temple out in the sea of Ghosts that rises out of the water (bring lots of water breathing potions), a Dark temple (Death/dead/grave theme) in the Whiterun well er whatever. >_> (or Hjalmarch area) A Fire temple deep under ground right on top of an active fault line in some mountain somewhere, magma flows, crazed fire wizards, fire Atronach's of various sizes, flaming skeletons? :[ you know and other fiery monsters. A Sky/Wind temple in the Sky of course hidden by clouds. and whatever else you could come up with. These temples would naturally have puzzles that put the game's to shame, a unique item that gets you though the dungeon and a cool boss fight at the end of each and a cool, powerful weapon or a spell as reward for each. naturally a tough fire dragon is going to be the boss of the fire temple i mean, like duh right? but you know whatever. this would be so cool to have.
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