Search the Community
Showing results for tags 'time'.
-
I have been looking for quite some time for a mod that would allow to track the evolution of settlements over time. In other words, the capability of seeing how the number of settlers, happiness and other parameters of each settlement change from day to day on the pip-boy. I can imagine that this is not an easy task in view how buggy these stats can be (the known mismatch remidiated by some mods between the pip-boy figures and the actual ones retrieved once in the settlement). If such a capability already exists in a mod, I would appreciate being pointed to it.
- 2 replies
-
- settlement
- stats
-
(and 3 more)
Tagged with:
-
Im playing around with anything applied to time and anything which can bridge time (space) ingame. I heard about problems with TimeScale outside of range 1-20 and problems with quests, etc. Now im curious which parameter can be used to avoid any game instability triggered by time parameters. Example, i would like to set gamehour to X when activator Y is used. Questions is, is setting gamehour tied to timescale? Research: https://gamefaqs.gamespot.com/boards/164594-fallout-4/72927806 https://taleoftwowastelands.com/viewtopic.php?t=9411 https://simsettlements.com/site/index.php?threads/can-i-change-the-timescale-without-consequences.6190/ Setting timescale to anything outside range 1-20 is a no go it seems: So i would like to avoid touching TimeScale, what can be used other than that? I had a nice convo lately about the problematic and it was said the only way to accurately brdige time is using the "Wait" or "Sleep" menu. Now my scripting experience is limited but i think its possible to fire up, hack, the sleep menu and apply it on an activator, right? If yes,, thats the way to go i suppose.
-
I have been trying to find a way to push the game time forward while in dialogue with an NPC. The idea is that the player and NPC are reading something together, so after the time is pushed forward by a reasonable amount, the conversation would continue as normal. My search results often seem promising, but keep leading to dead ends. Can anyone please point me in the right direction?
-
Is there anyone out here who is able to drop a plant growth timer reduction mod since all the others are out of date with no LUA file? Kinda surprised that one does not exist yet and disappointed in the last mod creators for not leaving a LUA file, seriously...shame on them.
-
Idea for an alternative to dying: How about, instead of actually dying, you travel back in time, to a few seconds before death, and watch the combat. I envision this to be a spell, or power, that you cast during, or before, combat and when you are on low life (1-5 HP) the spell is activated. You are then teleported through space and time to a location just off to the side, and about 10 seconds before, so you can watch as your previous self is killed. It sounds over powered, but a limiting factor could be an increasing, and permanent cost, to health, stamina, magicka, and carry capacity, so that it can only be used a limited number of times before you become too frail to enter combat, or even wear anything more than clothing and carry a loaf of bread and an apple. I think the name of the spell/power should probably be something like Phoenix Power, or Power of the Phoenix, or some other such name.
-
I would like to be able to pause time in crafting menus - but still scroll lists, filter, and craft. Just like in the merchant menu, basically. As far as I know this doesn't exist. If you want we could collaborate, but I have no experience with modding. Cheers
-
DO yall think it'll be possible for someone to create a mod that just keeps the day/night/ cycle to daytime only. Even if it just freezes it at noon or something. Just a visual thing, you could still have the mechanics of day/night running invisibly in the background, for nocturnal traits etc, but I just find the night so very ugly. Game looks so much better during daytime.
-
Description: This mod is for tracking progress in time trials and endurance runs for large waves or looping waves. This mod is to be commissioned for a nominal fee. I am looking for a talented Modder to create the following Requirements: Priority 0 - Left Wrist when looking at it, tracks/displays total enemy death count in current wave Priority 0 - Left Wrist when looking at it, displays current time in minutes:Seconds:Miliseconds (00:00:00) since wave began. Counter stops when wave ends but is still visible on wrist until next wave starts. Priority 0 -Compatible with Medieval mega pack and standard wave mods Priority 0 -Compatible with blood mods Priority 1 - Compatible with Sectory mod Priority 2 - Stores history log of current play session in separate page of book of map name, wave name, total enemy deaths, total time per row Please PM/DM if interested. - Korso
-
perhaps such a mod already exists, but it is not so easy to find it by name, so I will be glad to get a link from old-timers of the nexus to a similar one. the essence of the conceived mod is to achieve a gameplay that is close to more skill-dependent and deep (after all, the player is cut off from his "shelter" for a while and has to really survive on his own with a well-thought-out amount of supplies in these sorties on quests or exploring the world of the game) by the type of raids in Tarkov. namely: limit the player's access to settlements in which the player has cheat stocks of collected items for crafting and weapons, as well as limit fast travel for an hour or two hours (this is especially true in modes when they are available only from horizons settlements, caravan mechanics or "fast travel only from settlements" mod). I am not familiar with editing scripts and files outside of foedit, so I will be glad for advice or help in implementing such a small but fun in-game limitation.
-
hey i know its a lot to ask but I've been trying for hours and hours to merge mods and I have had no luck i know its a lot of time for someone but if someone can help me and merge the mods for me and explain to me how to install the merged mod it would be really handy and I would appreciate it im quite new to PC so my mind is just getting blown away https://www.nexusmods.com/eldenring/mods/146?tab=files&file_id=24296 https://www.nexusmods.com/eldenring/mods/5192?tab=files&file_id=25839 https://www.nexusmods.com/eldenring/mods/5692?tab=files https://www.nexusmods.com/eldenring/mods/336?tab=files https://www.nexusmods.com/eldenring/mods/472?tab=files https://www.nexusmods.com/eldenring/mods/4597?tab=files
-
- merging mods
- help?
-
(and 2 more)
Tagged with:
-
I installed a mod that lets you choose how fast the IG time passes. I slowed it so that 10 IG minutes takes 80 seconds (2.5 slower than vanilla) (mod is Longer Days) Problem is it messes up anything working with a timer. Bounty Hunters didn't attack me a single time over the last 5 hours of gameplay. Is there a way or a mod to increase their spawns ? I was able to circumvent other mod's spawn timers (AMJM, Contracts, Bounties Enhanced, ...) but bounty hunters seems to not spawn anymore any thoughts ?
-
One of the things that burns my cheese most about AE ruining my Skyrim for me is the inability to use Time Flies, an activities pack to make doing things take up time which synergizes wonderfully with things like iNeed... or Advanced Needs 76. Crafting, eating, sleeping, reading, and farming or whatnot become more impactful once time management comes into play. If an equivalent to Time Flies exists here, feel free to message me or just reply with where to find it.
-
- activities
- time
-
(and 2 more)
Tagged with:
-
The minimum wait time is 1 hour LOCAL time which can be 60 hours (or more?) universal time depending on the planet. I'd really like to be able to wait in universal time and have the local time of day just applied fractionally from that. An example of the problem is that lovely moon Bessel IIIb. 60 hour conversion time. You sleep 1 hour (local) time and all the bins are full. Great, except that they were full in much less than 60 hours universal time. So, I'd like to wait long enough for the bins to be full instead of having the character "sleep" for 60 hours. Unless I'm mistaken, the local time isn't so much a function of gravity or time dilation, or whatever, but is just the local day/night cycle. So, waiting until sunrise might take 720 hours universal on Bessel IIIb. That really stinks if you happen to arrive at night. Your whole base building adventure will be spent in the dark mostly with freezing rain. :sad: So, instead of waiting a minimum of 60 hours universal, I'd rather just wait using universal time and have the local time of day just move fractionally.
-
I swear I found and used a mod that allowed the user to change the open and close times and days for all the shops and peoples active hours, or was I dreaming? I tried in vain to find / use the mod or settings thing I thought I had used but could not find it? Just a dream brought on by 100's of hours of game play frustrations or was it real? The closest thing to it I find now is the Time and Weather option in the TOOLS tab of MSCeditor but I cant manipulate the times and dates in the table.
-
I'm not from English-speaker world. please understand my broken english :) I've made a script that intend to restore health when player's HP falls below 50%, 30%. (Less Hp, More Heal) the script is as follow ---------------------------------------------------------------------------------------------------------------------------------------------- Scn WolfHeartRestore Float CurrentHealth Float BaseHealthLv01 Float BaseHealthLV02 Short Source Short Target Begin Gamemode set CurrentHealth to Player.GetAv Health set BaseHealthLV01 to GetBaseAv Health * 0.5 set BaseHealthLV02 to GetBaseAv Health * 0.3 if Player.GetItemCount (Item) >= 1 && BaseHealthLv01 >= CurrentHealth Source.moveto PlayerRef Source.Cast (Heal Spell Lv01) PlayerRef return endif if Player.GetitemCount (item) >= 1 && BaseHealthLv02 > CurrentHealth Source.Moveto PlayerRef Source.Caset (Heal Spell Lv02) PlayerRef Return endif end ----------------------------------------------------------------------------------------------------------------------------------------------- There are two problem. first, If Hp falls below 50%, Ref 'Source' Cast Heal spell repeatly without any Interval time. So Player never die :( Second, when Hp falls below 30%, Ref Cast both Heal Spell 01 and 02. It's not intended :( I would like to asking if i can make interval time of casting and if i can make only 1 spell working. thx :)
-
Hi there, I'm not sure if anyone has requested this or anything but I've been trying to find a mod that will let me know what time it will be if I fast travel to a location. I'm the kind of player that takes everything from the enemies I kill so I always have lots to sell but it's a real pain not knowing which cities I can arrive at during business hours. I know that you can always just Wait but it gets so frustrating when you have to do that all the time, especially if you JUST missed closing time. So since I haven't been able to find anything online that can help me, I am posting this request to the great and mighty gods of Nexus. Please! I'm sure I'm not the only one with this problem. Just like a little note in the text box that says "Fast Travel to [location]" and maybe underneath it can say "It will be [time]" or "It will take __ hours". Thank you for reading this, BlackTigr
- 1 reply
-
- fast travel
- time
-
(and 5 more)
Tagged with:
-
I am currently playing a heavily modded skyrim with nearly hundred mods. My framerate is pretty good (~25-35 fps,depending on the zone and situation) considering my mods and my rig. But my load times are huge (nearly 5 to 10 minutes when I fast travel or load my previous saves.) I used savecleaner and I can assure that there are no orphaned and unused scripts in my save.Also my save game size is huge. In my previous playthrough with more mods than now I have my save size of atmost 20MB but now it is going as high as 35 mb. Please help me on how to effectively decrease my load times and if possible about effective decrease in save size. Thank you.
-
I'm finding my time is resetting constantly to 4 am. I'm not sure when it started because i hadn't worried about it until recently, when i found all the shopkeepers were asleep. I expect some script is running when it shouldn't be. Possibly from a mod that didn't uninstall correctly? I've tried "set gamehour to x " but whatever time i select is only there for a moment then it's back to 4 am.
-
I would like to request a mod that delays the reload of previous saves on death. If possible a mod that will allow me to adjust the delay time but if that is not possible I would settle for a mod that delays reload by five minutes (300 seconds).
-
It would be useful to be able to know how many turns it would take to get to the objective, like hacking or rescue, in a timed mission, so that you can plan your move accordingly and avoid wasting time with enemies.Currently players(me) would just rush to the objective when there is little time left in the mission while enemies still around .This function also might help in other scenarios
-
So I've been working on a horror mod and it was intended to start at dusk and end at dawn. My question is how can I change the time via a script? Is it possible? If not then what do you recomend me to do to make the experience more "spooky"?
-
The only mod I've found that attempts to give us all of the Eddie Winter holotapes to quickly complete the quest Long Time Coming from Nick Valentine does not work... http://www.nexusmods.com/fallout4/mods/16493/? I'm hoping someone would be willing to create a (hopefully quick and easy-ish) mod to allow us to grab up those holotape quest items real quick and be finished with Nick's quest. It'd be even better if they actually deleted them from the game world as well so we don't end up with multiples. Thanks for checking out my request. :happy:
-
I'd like to request a mod that shows in-game time similar to "A Matter of Time - A HUD clock widget" if possible. link: http://www.nexusmods.com/skyrim/mods/44091/?
-
Title. I am using Friendly HUD and Meditation UI Change mod along with about 14 other mods that have no conflicts with each other. I could never get Friendly Meditation working (I'll try tomorrow, but for now I'll consider my only meditation mod option to be Meditation UI Change). Link to said mod: http://www.nexusmods.com/witcher3/mods/1038/? It works as intended, but I am interested in slowing the rate of time passing while meditating. Is this possible, and if so, how might I go about doing so while still using these mods? I am not a programmer or involved in coding in any way except a basic understanding of Script Merger. I'm happy to modify code, but I'll need the kind informant to explain it to me as if I'm 5. Thank you! -Dark
- 2 replies
-
- meditation
- slow time
-
(and 3 more)
Tagged with:
