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  1. I want a script that would allow the player to walk through other actors, similar to tcl/toggle no clip/ SetDisableGlobalCollision. I still want the player to collide with the environment, be affected by gravity, and be able to jump or run around as normal. The only difference would be the ability to phase through other creatures. Unfortunately it seems this is likely impossible... I also have considered altering the player's bounding box, so that it is very small at their feet, so that I could at least create the illusion that you can phase through other creatures. Perhaps someone could explain how to use GetBoundingBox?
  2. I am trying to find/make a mod for Fallout New Vegas that toggles on and off FreezeTime from the JIP LN NVSE Plugin. I found a similar mod for Fallout 3 that uses AP to do so. (https://www.nexusmods.com/fallout3/mods/24380) If anyone knows how to make a toggle script that sets the toggle-hotkey to X for the JIP console command, FreezeTime, I would greatly appreciate it! Thankies in advance! :D
  3. Could someone make this a mod maybe? I like the bright headlamp mod for the power armor helmet, but only for being outside. Inside, it's too bright and harsh, even with an actual mod for the pipboy/power armor light, it's still too bright. Could someone make it so that you can "toggle" it? Not to turn it off, but to toggle between the normal brightness level and a brighter one? Or maybe have different intensities? I personally would find this mod very useful. Thanks!
  4. 60 seconds is garbage it makes you recast things over and over and over i have to fight the menues and faved spells literally each 20 seconds as my spells timers run out i cast more magic than looting boxes... can we make a mod that changes the rules to effectively make 60 second spells TOGGLED, AUTO RECAST ? candle light stoneskin random buffs ect
  5. I use the targeting mod on my helm, and I prefer to only wear it in the field/in combat. I like to take it off when I'm in cities and settlements, and when I'm talking to people, so they aren't all glowy, and so I'm not so creepy and scary. I can open inventory, sort, scroll, and remove it, then rinse and repeat when I'm about to head out into the world, but a hotkey toggle to put my helmet on and take it off would be fantastic, and save me a lot of inventory fussing. I'm not a codey-type, myself, but it seems like something that wouldn't be terribly difficult to achieve. Does such a mod exist, or could it?
  6. I need something like this badly :( I know there is fHUD but it has a lot of other functions that I don't need and they create merge problems with my other so it's not an option for me there is another a mod that does exactly what I'm looking for but it's long outdated and sadly no longer works could anyone help me out ?
  7. This game gets very high praise, however for me what really holds it back is the clunky movement. I honestly believe it's some of the worst I've ever experienced in a AAA game. I'd really appreciate a change of some sort to default movement from the wonky jog to a walk, while keeping the sprint as hold A. A secondary request would be just to allow for Toggle Run/Walk to be bound to controller, because the keyboard already has that function with CTRL, but using the controller after that cancels it out. Thank you for any help.
  8. I am looking for a way to map toggling specific HUD options to a key on the keyboard. Basically me and many others complain about post-endgame there being no way to "un-track" a quest so there isn't any of those stupid waypoints or pathways, so people started just tracking the "Collect 'Em All" quest and then turning off the "Active Quest" HUD in the options, so it's as if there's no quest being tracked. My idea is to have either one of these options being implemented: The first option would be to just create a macro to toggle that "Active Quest" HUD, so people can just track the "Collect 'Em All" quest when they're not on a quest, and just press the button when they are on a quest so they can track it properly. The second option would be to add into the game a quest that is completely blank and is never completed, so when you're not tracking a quest you can just click to track that quest and it's as if there's no quest being tracked.
  9. Hi! Fallout 4 is the best but it will be better if someone made a mod that toggles the helmets OFF ONLY DURING CONVERSATIONS/DIALOGUES. I mean, during exploration/combat, you can see the helmet ON but you won't be able to see the helmet whenever you talk/interact with another person or an event. The reason behind this request is that I love to explore in full battle gear but I also want to see my character's facial animations (ie speak) during dialogue/conversations. Hoping for a request granted any time soon. Thanks, vault dwellers!
  10. I want to keybind a command through console. It is bother to input tfc many times. anyone please make it. thx.
  11. Skyrim had big mods that allowed vampiric sight/night vision with a hotkey. Is this possible for FO4 without the CK? I'd like to activate/deactivate night vision with a single key instead of switching helmets or eyewear or weapons. I can assume my field synth helmet has this function
  12. There are two mods for toggle aim on this website and I tried both of them but to no avail. They basically utilize the autohotkey script. I run the program and it gives me a dialogue box indicating that the script is running. But when actually in game I am still forced to hold down the right mouse button to aim. Does anyone know any fixes for this?
  13. Hello! Can anyone can make a mod that allows Geralt to toggle cat potion effect by pressing a key? In books Geralt have nightvision without drinking anything so that would be more immersive.
  14. So, i searched but i didn't find anywhere a mod that simply toggles the enchantment of the weapon. Like, you have a power to control wether the enchantment is on or off. Press power, unleash the power of the weapon, press again contain it. How many times did you switched weapons, just not to use the charges of your weapon when you were killing a skeever or a frostbite spider? This not meantioning how cool would it to be igniting your sword with a shout or a power.
  15. Does anyone know how to toggle the pipboy light on and off with a script? I'm trying to fix a bug in one of my mods. http://www.nexusmods.com/fallout4/mods/12363/? It's a mod that adds tacticle flashlight mods to the game to be added to your weapon. It mostly works, but there are some bugs. The main one is putting away your weapon causes the light to point away from center strangely, though that makes some sense since you put put your flashlight in your pocket essentially. The second is that there are multipile colors that the flashlights can be, and switching to differant weapons with differant color flashlights causes them to keep the color of the gun light from the previues gun, until you turn it off and on again. This video does a great job showing what I'm talking about, a spotlight video that pointed out the bug. https://youtu.be/hEQ6Z2BNJZ8?t=11m3s These are likely all engine related quirks with basicly applying a headlamp to a gun. In fact, looking the files there are gunlamp models Bethesda never used (and they're ugly stretched out power armor lamps, must not have gotten far in development). Anyway, the only solution to this problem that I can think of is a script applied to the gun (when you add the weapon mod) that turns off the flashlight when you holster your weapon or swap weapons. I'm not sure how to do that, I think the best way to check for those conditions is to check for playing animations, but besides that I don't know if you even can toggle your flashlight (pipboy or otherwise) with a script, anyone know a trick for this?
  16. hello. I was wandering if there is a way to make dragon aspect power toggleable i know there is a mod but it uses a spell to release a power but i want to release/deactivate the power with the shout button like: i press 'z' button, the power is activated, then i press 'z' again and the power is deactivated/reelased. any ideas how to make it?
  17. Okay, i'll get to the point directly. Most people that plays Fallout 4 using ranged weapons won't be disturbed by this, but i am (and i believe there are others like me). Aiming & shooting with 3rd person view is IMPAIRING for me. It's true that we can use L-ALT (default) to change view but for some games they have mechanics to make this easy for the players: 3rd person view as default view for walking/running >> hold right-mouse to enter 1st person view (aiming/scope mode) >> release the right-mouse to return to 3rd person view. And here in this thread, i ask to you all good modders to help me with this 'issue'. Pleeeeaassee make a mod to achieve that. So many thanks beforehand. I know you guys can do it. Cheers :D
  18. I've noticed all manner of toggle-able spells on the Nexus but, oddly enough, bound weapons aren't among them! Anyone think they could whip this up? For the record, I do not want someone to link me to Permanent Bound Weapons because this is A) Not what I am asking for and B) it consists of only a txt file that shows you how to do console commands to add the bound weapon to your inventory and then forcibly equip it via console commands (which I am perfectly capable of doing.) Thanks in advance! Edit: For the record, it would be REALLY cool if you could toss in the bound weapon spells added by Bound Weapon Redux because I use that mod and it would be a wee bit silly for swords and battleaxes to be toggle-able but not war axes, daggers, warhammers, etc.
  19. Okay, so the thread title kind of sums it up. I'm looking for a Candlelight spell that has what amounts to an infinite duration, has a per-second cost to maintain (like, 5 magicka/sec) and functions on a toggle. So, equip and cast to turn on, repeat to turn off. I've tried recast mods, extended duration Candlelight mods (yes, even this one), and a few other quirky bits in between. But I have never found what I've described here. I have tried making the mod on my own, but with no luck. If anyone can spare some time to help out with this, I would be extremely grateful.
  20. I believe that in the ideal fantasy, werewolf's will pounce from the shadows. In the case of this game, you can't sneak up onto a target. This would be great for immersion and I believe I speak for few. I also think another idea for this would have more variety to werewolf's like more skinny hungered werewolf's. Well anyone to take up this offer. Your a Champion.
  21. My Khajiit Speak mod changes almost every line of dialogue in the game, but it only makes sense for it to be active when you're playing as a Khajiit. So a popular request is to make it race aware (very difficult, AFAIK) or, more recently, to provide an on/off toggle in MCM. I have no experience with MCM (other than as a user, obviously), and would be really grateful if someone could tell me whether that's even possible, and perhaps how I could do that. The problem is complicated by the fact that my mod has plug-ins for over a dozen other mods. Currently my installer detects whether the player has those mods active and then installs the appropriate plug-ins. But it means than an MCM toggle would need to affect all the esps associated with my mod. Any help very much appreciated! Matt
  22. I know this has been requested before, but I've never seen any responses to the threads that have come up in my search. The basic idea is pretty simple: the ability to toggle between your vampire eyes and normal eyes, or the ability to toggle between your werebeast eyes and humanoid eyes (like in the movies). I've been wanting this for probably a little over a year, but I've never seen it done. Does this mean it is impossible to do? If no one is willing to do this, could someone please at least point me in the (general) direction of how to do it myself? I know the basics of the creation kit and my Google-fu is pretty darn good; all I need is knowledge of where to start. I figure it could be an equippable item that would have to be fine-tuned to my characters or a spell or something. I really hope someone at least acknowledges this if not create it, because I know there are at least a handful of people here who want this! :) Thanks!
  23. Hello I am trying to make a spell that locks containers and doors. I need to create a script to achieve this but alas I am not good with scripting. Can someone please help me? I want to create a spell that when cast, it gives the player a few seconds, lets say about 5 seconds, to activate a container or a door. Once you activate it a menu should pop up asking what level lock you wish to use from novice to master. The player can then select the lock level they desire and thats it. Another way that honestly I would prefer is that instead of the 5 second countdown to activate something; the spell could be a toggle spell. So once cast any containers or doors you activate will ask you, what level you wish to lock them. Then once recast the effect will toggle off. Thank you for your time and hopefully your help. :) Sincerely, Foofy
  24. hey, so ive been wanting to make it rain on que for some time now, and when i found the sw and fw commands, i was elly happy untill i found out that the rain dissapears really quick after typing that in, i would like some way in game to Toggle the rain on or off, instead of typing in a command that shuts itself off mabye a spell that you cast when you want it to rain, and another if you want it to stop raining edit: what i mean and why i dont like the sw and fw commands is because of them not keeping the rain going, they shut it off and i have to keep putting the command in over and over again and thats no fun
  25. Hi everyone, i am doing a playthrough as a vampire and i recently became a vampire lord. i love skyrim but it breaks immersion for me when i have to open menu's. i would love it if someone could make a mod that enables you to go into vampire lord when pressed, and then reverts when pressed again, or even 2 seperate keys. I dont know why this has not been done because it is a fairly simple idea and has been done for werewolves. Thanks everyone
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