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Found 17 results

  1. Ok so, here's my idea. You kill a lot of people in Skyrim, I mean, A LOT. Especially respawning generic NPCs like bandits, wolves, bears etc. So, imagine a pool, somewhere on the east side of the map, a natural pool, like a pond, or a small lake. AND IT'D BE FILLED WITH THE BLOOD OF YOUR ENEMIES!! In the beginning (when starting a new game), the pool thing would be empty because your kill count would be 0. As you progress through the game, and you kill people and creatures, the pool slowly fills with blood. The more you kill, the more blood there will be. And skulls and bones floating in it. Human skulls, troll skulls, dragon skulls and bones, mammoth tusks, giant's toes etc. In the end, when you've killed a certain amount of people (A LOT), you can swim in the blood of your enemies, quite literally. Kind of a stupid idea, but I just had to get it out of my head.
  2. There is a nice trophy and armory room in the new Breezehome mod by Elianora for Whiterun. But I cannot enter the armory because there is an invisible book case in the doorway. Trying to enter and stash weapons and trophies cannot work because the invisible book case won't let you pass. I can 'tcl' through the book case but the book case still stands in the door way and blocks entrance. Werid.
  3. I like to display anything and everything that I can. Unfortunately there are very few house mods that give you the ability to show off your trophies. So I had the idea to look for a mod that would let me add trophy stands to my house but I couldn't find any. If there is anyone with the skill to make this type of mod that would be willing, I would be very much so grateful.
  4. So I got the idea of a trophy wich is basicly Alduins head and it's wall mounted and i tought it would make a cool decoration if used with a positioner mod...
  5. Hey! I was hoping to find a mod in which I could collect the heads of my enemies. I always loved the Dark Brotherhood questline, and I wanted to roleplay a character that takes his enemies' heads and displays them in his home. Would it be possible for someone to make this into a mod? Or is there something like this already out? I couldn't find one.
  6. So If someone know of or is willing to attempt to create a player house with tons of weapon display cases I'm sure there would be a lot of super happy Collectors out there. As a collector myself I like to find all the unique and rare items in the game and put them on display in my player house of choise, Currently the Sink from OWB. But the houses I find have only one flaw, Not enough display room. I love all these houses that have storage and massive floor plans, but I'm not just gonna toss my guns and armors on the massive floor. I want them to look nice, I wanna hang the weapons on the walls or in weapon racks like "the Collector's house" on the Skyrim Steam workshop. http://Steamcommunity.com/sharedfiles/filedetails/?id=13870 check that page out and you'll know what I mean. Walls covered in Weapons plaque and weapon racks, Floor populated by Display cases and pedestals... I love that house, If there were a NV version of that house I'd download it, favorite it, endorse it, and recommend it to everyone. I know that there's some sort of coding that keep things from being permanently fixed to the walls. the Game's Devs hung stuff like Hunting rifles and BB-guns from the walls but as soon as you touch them everything around them just falls to the ground. I'm really hoping someone has already figured out how to do it or is willing to give it a try. Even if it's just a house with a huge trophy room filled with basic shelves I'd be happy as long as I can put them on display without fear of knocking them off of a table or something every time I walk by. If I had the time to create it my self before FO4 came out I'd do it but I'm horrible at coding. I love the NMM system for simplifying the Modding for simpletons like me who seem to wreck everything they try to do themselves.
  7. The idea for this mod would be to make soldiers be able to wear alien heads/viscera on their belts/waist as trophies, similar to Geralt in the Witcher Series. If possible, it could function as when you gain an alien corpse you also gain the respective alien customization option, to make it more lore-friendly. The props could be classified as legs to make it logistically easier to add or if possible could just be added to a completely different category.
  8. I love the trophy base's that were added to the trophy room in Hearthfire my only beef with them is that you get too few especially large ones and I was wondering if the is or if anyone is working on a player house that has more of them preferably 20-30 or so fewer would be ok. I been searching but all I can find is weapon, mannequin, dragon mask and dragon claw homes none with Large Trophy Bases. Sorry if this issue has been covered a lot already and know that the Trophy Bases are hard to work with because their non-scripted but I thought somebody would have done it with all the hearthfire mods dealing with adopting kids out there. I do it myself but it would take me 2-3 days just to set up my pc for testing since its not set up for that yet and I don't have the patience to do more than add items to an existing mod. YOU GUYS ARE AWESOME!
  9. Hey All! So here's the scoop, a fellow modder and myself have been trying to implement Tueffel's General Display modder resource into our mod. So far, we have a lot of the displays working, from daedric artifacts, to dawnguard artifacts, black books from dragon born, dragon claws and dragon priest masks... you get the idea. However, there are a couple displays giving us the biggest headache I've ever had and after exhausting a lot of my options in game, I've turned to help here. Let me explain the exact problem and what I've done to troubleshoot thus far: Quick Explanation for those who have never used the resource: All the displays are pre-fabricated by Tueffel and are simply drag-n-drop. All the displays are linked to a single "Treasure Chest" that will hold all displayed items and allow players to access/place items via the treasure chest. Tueffel also created several trigger-box SORT activators that allow a user to activate and will promptly take all items for the designated display and set them up in their respective locations. Problem: Paragon Display and Amethyst Dragon Claw (Left and Right half) not showing/displaying at all. -Using the SORT trigger boxes will take the paragons and amethyst dragon claw halves and place them in the chest, it will not display them. What I've Done: Ensured that the scripts properties all point to the proper items/item codes/form lists Tried several different activators/mesh nodes provided by Tueffel to see if it was just the one in particular (both the LAZY and individual variants) Booted up Tueffel's Collector's Box sample mod, used his paragon display, that worked, tried again on the mod I'm working on, no dice. Compared both from every standpoint and could find nothing different. I suppose in all this, is there something that may be affecting their display? Obviously there is a multitude of factors at work, but if someone has encountered a similar problem, I'm all ears. If you are unsure, but could impart some knowledge on how exactly to make my own custom trophies or point me to a tutorial on how to make a custom trophy, I would be very appreciative. Any knowledge in the matter will give me a better understanding of what to check and how to fix my current predicament. EDIT: So we figured it out. In the Quest that handles it, there were a couple properties in the script with it that did not point to the specific items (in this case the paragons and amethyst claw). After setting those up, everything worked fine.
  10. Hey! Just a question: Is there a good and easy to use Trophies Mod? Like the one that the PS3 have. E.g: http://www.playstationtrophies.org/game/the-elder-scrolls-v-skyrim/trophies/ So you get a blinking trophy on the corner of the Screen that says "trophy unlocked" or something like that. And in the Mod Settings you can view all you have or what you have to do to unlock the next. Anyone could do this or point me out to something? :)
  11. Ok so here is what I am trying to do: I have dovakiin sanctuary mod as my home no issues there, but I have Predators lost tribes, aliens, and terminator mods. I got the items to show up by adding the bsp files to archives so I can place things in a level, but in game they do not show and if I reload creation kit they are no longer where I placed them. All I want to do is place skulls as trophies on my wall not steal any ones hard work, just spruce up my home a little. so any idea why they are not showing up when I place them? they work in game I have a pile of them but I want neatly placed on my wall! That or does anyone know a way I can make or know of a mod that would let me place items in a nice organized way? trying to place them by hand just never works for crap. oh and anything originally in the game I can place just fine, thought I should mention that. Thanks folks! We really need a trophy system with this predator mod and more skulls!!! Oh almost forgot is there a way to place an NPC static? so it just stands there like oh say a stuffed body would on display? maybe even in a frozen pose? aside from the load screen models I used those up.
  12. There should be a mod that adds totally unique inventory items to unique NPCs or creatures. These unique items could then be mounted to weapon displays. To take it a step further (I'm supposing the vanilla stage), NPCs could be programmed to engage in conversation or utter passing remarks about the trophy. The player could then tell the story of acquiring the treasure and boast about previous battles, and the NPCs could react to the conversation dynamically, based on the relationship and disposition to the player. This could combine really well with my other idea about hosting parties.
  13. Why are there so few trophy mods out there? I think such a thing would be highly appreciated by the community. Aesir armour mod has lot's of additions you can add to your armours that stay on regardless of what you're wearing, but limited as well. Mod request: more trophies to put on your character!
  14. After a decapitation killmove (forced or not), I want the ability to put the head on a spike. Ideally, we can place the spike anywhere we choose. It would be nice if I could display Thalmor heads on my front gate as a warning and statement. A suggested mechanism would be to force a popup when activating the head: "Move or Take/Wield". Then an activation of the spike would auto place the head that was last activated. Kind of like a weapon/shield display mechanism, all you would have to do is design a relocatable spike and make the severed head a takeable object. Please? ;D
  15. I am playing an evil character, and I noticed a bug with Schlongs of Skyrim recently, where the pants were removed but there were no genitals. Would it be possible to enable a player to "remove" a corpses genitals (leito's mesh is my used), and mount it in their home? Additionally, heads, and so on. There's not nearly enough trophy-taking in skyrim. (Also, mods please remove my other post, I didn't see this area of the forum before.)
  16. I am playing an evil character, and I noticed a bug with Schlongs of Skyrim recently, where the pants were removed but there were no genitals. Would it be possible to enable a player to "remove" a corpses genitals (leito's mesh is my used), and mount it in their home? Additionally, heads, and so on. There's not nearly enough trophy-taking in skyrim.
  17. If you've ever played The Witcher 2 (and probably the first one too, but I've never played that) you'll be familiar with the wearable trophies that enemies drop. Anyway, I was wondering if something like those wearable, stat increasing trophies could be, or has been done in fallout nv, such as with deathclaw hands, mantis legs, scorpion poison glands and things of that nature. It seems fairly easy to do, as all of these things already have 3d models from the start. You would just have to find a way to make it craftable into an apparel item. Of course, i don't know the first thing about making mods, so maybe it isn't as easy as it seems. Much thanks to anyone who can direct me to a mod like this! :laugh:
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