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  1. Does anyone know if there is a mod so that when you shoot an arrow or fire a staff spell the camera automatically switches from 3rd person view to 1st person view?
  2. I beg you very much, please add this armor/clothing to the game. At least a few types from this selection.
  3. Is no secret that some weapon mods out there work better on 3rd/1st person, or have some cool animations that you can only see in 1st person stuff like that, i was wondering if you can force the view for a specific weapon through scripts or something on weapon equip. thanks for any replies!
  4. An odd request but, could someone please make a mod that allows you to zoom the camera by hitting z or something? as in you're running along, and you see something in the distance but you can't quite see it clearly (to far away) you can quickly hit/hold z and the camera would zoom in a little bit so you can see whats up over there. hm, has anyone here ever played Mount and Blade? if you have you should know what i'm talking about. I played that game to death and back a while ago and Zooming in became a habit, and i keep catching myself trying to zoom into a far away enemy or building while on the road in Skyrim and then realizing that..i can't :( and its driving me up the wall!. it should be relatively easy, just take that eagle eye ability from the marksman tree and make it a player feature like jumping or opening doors erm... you know?
  5. Recently I have had trouble with the graphics at short to long distances. Example: If I am standing at the gate of Whiterun, the trees and ground by the farms are extremely low in quality. I would like help solving this problem. Here is my mod list: Here are my computer specs: I5 6500 GTX 970 4GB 240 GB SSD 2 TB 7200 RPM HD 16 GB Memory Here is a link to an image of the problem: http://www.nexusmods.com/skyrim/Images/632301/?
  6. If anyone can help with this, I am using TES5Edit, but I clicked something in some menu accidentally and now I cannot see any fields in the right pane no matter what I do.
  7. If u look at the picture ive included, this is suppose to 90 fov but looks like 65, as u can see the shoulder armour is really big and blurry, I tried messing with the fov in console commands and in the files but doesn't help. This is stopping me from playing the game.
  8. Hey, I came here seeking great fortune and women. Actually, I was hoping someone could give me some advice on creating the idle dialogue followers have when they enter a cell that has a unique/interesting/impressive view, prompting a "Oh wowwwie Scoobs, this place is GROOOVEY!" kinda deal... in other words, I believe I know HOW to organize this dialogue, but at this rate I will have to examine like, ALL the cells to figure out what specific conditions need to be allocated.... (i.e. "GetInCell SkyHavenTemple = 1.00" ect...). Isn't there some kind of LIST or perhaps a dialogue QUEST that I haven't seen that makes it easier for me to get this dialogue rolling. I'd greatly appreciate any assistance. Thank you for your time.
  9. Having the weapons of Fallout 4 centered on the screen would just simply be amazing. (references) http://cdn.mos.cms.futurecdn.net/WMpjqgqXawxPWLjq5ETCpF.png http://image.dosgamesarchive.com/screenshots/doom05.png
  10. MH:W has a very limited FOV option (camera distance), but this only increases the value very slightly. Can somebody make a mod to increase the field of view further, ala the Dark Souls FOV fix? I think this would help decrease motion sickness for people affected by it, and make fighting large monsters like Nerg less aggravating. Thanks!
  11. I find that the indoor maps you get are borderline unreadable. like, why does it need to show this pile of rubble hear that isn't blocking anything or that rug there and this rock pile hear? so could someone make a mod that just shows a crystal clear image of the indoor maps layout? Like, just black screen with lines showing the walls and doorways, and maybe squares and rectangles of various sizes indicating there is a table or a desk or something hear or a shelf or partition and NOTHING else is shown because why would that kind of information like piles of rubble in the corner be relevant when i just want to find my way around this bloody collapsed building. Or even leave the maps the way they are just remove all the irreverent details. so it can actually be read and you know exactly where you are in relation to everything else in the building. because as it is now it just looks like a white noise blob of s#*! on my pip boy screen where i have to zoom in and squint in order to see where i am and find my way on the map. This suggestion could also be relevant in all the fallout games in fact from 3 to 5.
  12. Hi. I'm probably alone in this but It's been quite a while since I'm dreaming of an isometric view mod for the 3D era Fallout's. I saw some pictures of FO4 some years ago in that perspective, and I loved the results. The isometric view in that engine can be gorgeous and very detailed. I'm aware that it will only works in outside areas. But I think it worth a try. Maybe just configure a hotkey to switch between camera views when necessary or something like that. What do you think ?
  13. So I fought a dremora lord from the mod Helgan Reborn. I beat the boss and it went away. Another one spawned for a second hit me giving me this affect and dissapeared. http://prntscr.com/ajltfb WHAT DO I DO!!!!!!!!!!!!!
  14. I just saw the Teasing vault suit and Open Vault Suit mods on nexus and liked both mods but wanted one that mixes both together in a way I haven't seen on nexus yet I'm not very good with making outfits/meshes/etc. for anything so I don't know how difficult or possible for someone to do but I'd apreciate it if someone did this for me. Basically I like teasing's versions of the open top mesh as well as the shorts and stockings look of open vaultsuit if open vaultsuit's mesh could be modified to be a more closed top look like teasing's. Open VaultSuit- http://www.nexusmods.com/fallout4/mods/11418/? Teasing Vaultsuit- http://www.nexusmods.com/fallout4/mods/14699/?
  15. Hi Although I have been using the creation kit a very long time and I know I read something about this at one time, can someone tell me how to make the creation kit when sirst started open to recent viewed cells ? Any other neat startup options would also be greatly appreciated. :huh: Many Thanks In Advance !!! :geek:
  16. Hello everyone, I have created a lounge in a hanger like building with a nice view of the sky. I was thinking how cool it would be to have an planet/moon like object that is within the game that can be placed. Thank you.
  17. As you all know we hate the floating camera. Although the animations are great, I feel like I am not fully emerged into the game. When Enhanced First Person View came out for Skyrim that kicked things to a whole new perspective.
  18. Hi All, I don't know if this idea has crossed anyones mind yet or has been pitched before, but I was wondering now with consumer grade 360 VR around the corner, has anyone or is anyone planning to make a mod for Skyrim where you can change the output fov of the camera to display a spheremap or equirectangular output? Examples: :cool: Just to give you an idea of how this would look like. Here I am in Minecraft, :laugh: https://www.youtube.com/watch?v=gJrDsMQdZPQ (Watch this in Chrome, pause and move mouse over the image to look around) and I made a 7 second (press pause) video using a mod called Replay and applied the youtube 360 metadata to it. If you would view this in any other browser or outside of youtube the image would look something like this: https://c1.staticflickr.com/7/6061/6053313212_1030f2bbc9_b.jpg What such a mod would be able to do for you and Skyrim is enable you to record 360 degree videos which you can then edit afterwards and upload to your favourite site that supports 360 VR. Wideangle And Panoramic: :geek: Right now I remember you can set your fov to a max of 170 via the console, but it is far from perfect and I do believe it's just wide angle 170. What the output needs to be is a full 360 view of your surroundings from 1 or a plethora of cameras a la Google Maps. Example of equirectangular grid: http://a.fsdn.com/con/app/proj/ncmerge/screenshots/tiles_regrid.png The best thing is not having to stitch the damn thing afterwards. Skyrim 360 Panoramic Timelapse: :ohmy: Here is an example of someone who has gone through great lengths and time to capture stills and stitch them all together 1 by one in an image sequence just to be able to do what I am getting at: https://www.youtube.com/watch?v=HCj1HYSHO_g Minecraft has a mod that lets you render out a recorded replay of your surroundings, maybe that is the way to go I am not sure, but the best thing would be if somehow via the enb or mod you could force a cameraview via the console which looks like the example above which you can then record with bandicam or fraps, no stitching required etc, you just edit your capture to scale it to the right aspect ratio to upload and BAM! Awesome videos! Anyway, please let me know your thoughts. :blush: Thanks Much! DrStef :ninja:
  19. Hi everybody. For a long time i've been looking for a mod that does exactly what i wrote in topic. For example:I'll compare a khajiit female with Ralof...... in 3rd person my char is smaller than Nord (Eyes are in height of his neck i think) but when i change to 1st person...our eyes are in exactly same height. I tried some mods but they didn't work. Appreciate any response.
  20. Am I missing a way to read scripts? Trying to track down where the paint mixer creates green paint from blue and yellow. I found the script name in a FO4Edit field but can't read the actual process. FFDiamondCity01PaintMixer01 "Paint Mixer" [ACTI:0001D958] FFDiamondCity01MixerScript FFDiamondCity01 "Painting the Town" [QUST:0001D727] My goal is to see the syntax for creating and deleting inventory items. Not being able to read the full code is a huge wall I'm encountering often.
  21. Hy guys. I dont know if it even exists but I'm looking for a mod that changes the view in first person if you're wearing a helmet in way that it looks like you're actually looking trough the helmet. Any help regarding this is apreciated. :)
  22. I have not yet scanned through all of the forums to see if this topic has been brought up. This is a mod I use in every Bethesda game. Looking down and having no body is immersion breaking for me. I still do not understand why Bethesda does not make this a toggle or just use this by default.
  23. Okay, i'll get to the point directly. Most people that plays Fallout 4 using ranged weapons won't be disturbed by this, but i am (and i believe there are others like me). Aiming & shooting with 3rd person view is IMPAIRING for me. It's true that we can use L-ALT (default) to change view but for some games they have mechanics to make this easy for the players: 3rd person view as default view for walking/running >> hold right-mouse to enter 1st person view (aiming/scope mode) >> release the right-mouse to return to 3rd person view. And here in this thread, i ask to you all good modders to help me with this 'issue'. Pleeeeaassee make a mod to achieve that. So many thanks beforehand. I know you guys can do it. Cheers :D
  24. Wander in 3rd person fight in 1st person!
  25. Hi guys I've recently added "immersive first person view" to my MUSTHAVE library. It changes the gameplay dramatically. But I think it needs lots of complementary animation mods. There are lots of animation mods already but they don't involve the character. The animations which forced you to 3rd person (they involved the character) were a pain in the ass & killed the immersion. But now, they look epic with the immersive fpv. Can anyone make an animation bundle which includes pulling levers, openening chests & sacks, collecting ingredients & loot all in the vanilla third person(immersive first person view)?
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