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  1. Hi, whether i try with mods or not after about 2 hours of gameplay my game crashes to desktop when i wait or sleep. Any ideas how to fix this? As i said ive tried with and without mods, im currently using mods and will attach my mod and load order and system specs. Thank you for any help you can provide. My specs are as follows: Device name DESKTOP-BO4GQSGProcessor Intel® Core i7-6700K CPU @ 4.00GHz 4.00 GHzInstalled RAM 16.0 GBDevice ID DF96EFEE-F3F9-444E-A8EF-5DA3D309D864Product ID 00325-96005-01990-AAOEMSystem type 64-bit operating system, x64-based processorPen and touch Pen support Load order and mods are posted below:
  2. Is there a mod that instantly stops Radio Freedom from playing music the moment you throw an artillery smoke grenade, so the firing process starts, instead of waiting through 3+ songs before something happens? I'd really LOVE artillery support, but I can't use it effectively if I have to wait for the music to end... especially when it's more than one song.
  3. I am currently experiencing CTDs with Skyrim SE. I believe that these CTDs may be caused by Windows 11, because that is the only factor that changed from before the CTDs began occurring. Once I changed over to Windows 11, I would also like to add that the Skyrim would not start at all initially. I have been using Mod Organizer 2 to run Skyrim and updated the version from 2.2.4 (I think) to 2.4.2 (the most recent). The CTDs are presently occurring whenever I try to wait. They also occur when I try to delete a saved game. I have not tested other possibilities as of yet (sleeping, alchemy, et.c so forth). If anyone else has had similar experiences and, if so, any possible solutions to this issue, please let me know. Thank you.
  4. Has anyone else had this issue? I sleep or wait and no time passes. For example, on my current save, it's 1:46 and I'll sleep for X number of hours, when I wake up, it's still 1:46 same day.
  5. The minimum wait time is 1 hour LOCAL time which can be 60 hours (or more?) universal time depending on the planet. I'd really like to be able to wait in universal time and have the local time of day just applied fractionally from that. An example of the problem is that lovely moon Bessel IIIb. 60 hour conversion time. You sleep 1 hour (local) time and all the bins are full. Great, except that they were full in much less than 60 hours universal time. So, I'd like to wait long enough for the bins to be full instead of having the character "sleep" for 60 hours. Unless I'm mistaken, the local time isn't so much a function of gravity or time dilation, or whatever, but is just the local day/night cycle. So, waiting until sunrise might take 720 hours universal on Bessel IIIb. That really stinks if you happen to arrive at night. Your whole base building adventure will be spent in the dark mostly with freezing rain. :sad: So, instead of waiting a minimum of 60 hours universal, I'd rather just wait using universal time and have the local time of day just move fractionally.
  6. This is kind of an insignificant request, but I'm not a huge fan of the way the main character stands up from a sitting position when you wait/skip time. I think it's really strange for a student to sit in the middle of the hallway. So, I think it would be better if the character stood there with his/her/they're arms crossed or something like that instead of just sitting there. Or perhaps PROC different animations. A list of possible animations could be: - Standing from a sit (default) - Uncrossing arms - Walking around/pacing - Practicing a spell (maybe briefly activating lumos or Wingardium Leviosa on a feather) - Petting a cat - Closing and putting away spell book after reading it
  7. I am attempting to reset all the cells to allow some new creatures to spawn but the game crashes after 20 days without fail. I have tried setting the timescale to 1000000 and it crashed after 3 seconds, so I thought "Ok that's too fast" so I put it down to 30000 so each day took around 1 second to pass and it crashed after 20 seconds. I even tried the normal way and got a mod that allows you to wait for 744 hours at a time or 31 days and it crashed after around 496 hours or 20 days. Anyone have any Idea why I can't rest the cells? Heres my load order:
  8. So I recently started a new playthrough with Realistic needs and diseases and Campfire/Frostfall installed, played all last night without issue. Booted up the game today and now every time I sleep, wait or Save (Hard and quick) I crash to desktop. And no, the sleeping/waiting isn't related to autosaves as the game crashes a few 'hours' into waiting, after the auto save has already been made. I've searched online to find a solution and none have worked. I've tried LOOT, I've tried SSEEdit, I've even tried Fallrim Script Cleaner. Nothing has worked, the game always crashes when I save or a few hours into waiting/sleeping. I turned logging on and although my first crash didn't bring anything back the second gave this. Now, I have no clue how to read these things but I'm seeing a lot of errors relating to Skyui and SKSE, which aren't available on special edition. I suspect Frostfall or Campfire may be the culprit, but uninstalling them corrupts my save. Is there anything I can do to keep playing? This was the first time I'd enjoyed Skyrim in quite a while and I'd hate to have to restart all over again. Thanks in advance. I just want to be able to play my character again.
  9. If someone could make a wearable and check-able watch to immersively find out the in-game/real time or even an option for both, that to me has a lot of potential. Another idea I had is a wait mod that involves animating your character to load rounds into magazines, a requirement would be ammo and empty magazines in misc. I think it could be a very immersive way to show how your character has loaded clips as well as an alternative to waiting traditionally or with mods like sit and wait. Personally I think it's worthy of being Survival compatible.
  10. Hello Nexus and fellow forums users! I am in dire need of help and would like to know if anyone can point me in the direction of a mod or config that disables the waiting feature or removes it completely as I need the extra key for a mod and since I don't use the wait feature anyways I felt it would be smart to just disable that feature and use the bind for that. Any and all help is very much appropriated! But before you try to "help" please understand that... I tried google already(hence why I'm posting on forums now)No I cannot "just not press it or just choose not to use it" as I need the feature disabled to use the button for a modI'm using a controller so sadly rebinding with the keyboard does not helpBuying a better/different controller is not an optionI will not "" again i'm using a controller >.>Constantly taking damage is not a good work around for meBinding it to another button is not an option as i'll still need a button for the mod.Again thank you guys for any and all your help!Also, if anyone is curious the mod is called "Lock-On - lock on mechanism by himika"
  11. Hello guys! I have been thinking; would it be possible to make a mod where each time you craft an item, the time would fast forward like if u were 'waiting'? Whether its on a crafting bench or in the workshop, I wonder if I could make a set amount of time fly by depending on what you craft. Thanks for any help!
  12. when ever i press T (my binded wait key) i get the message cant wait while in the air if im on the ground or on a chair i get this when i press E on a bed and select sleep nothing happens it just backs out i gues this can be cause of mods so il leave some pictures of my mods here and recently whenever i hover over something normally you get something like press E to talk to or pic up but for me i get nothing even if im infront of someone nothing comes up overall its very annoying i hope you guys can help me imgur links for my mod load order 1 http://imgur.com/QrR5f4p 2 http://imgur.com/wYfQFZt
  13. Hi guys, I'm trying to fake a wait menu through script since, if I'm correct, there doesn't seem to be any Papyrus function equivalent to the console command "ShowMenu WaitSitMenu" - cant' find any in F4SE. The result gives an ugly Menu message box and a rather stuttering wait in game - if I use "PassTime(Int aiHours)", the game freezes for the time duration - if I use "WaitGameTime(float afHours)", the script pauses... :( Just wanted to know is anybody's found a way to call and use the .swf file in a script - or any other more elegant solution than the one I'm experiencing here? Many thanks in advance :) Hoamaii
  14. Hello, I am currently creating a simple Script with a button and some lights. And i was wondering what was the command or function to use if i want to put a delay between the lights activation. I tried using wait or sleep but the script would not compile. And i don't know if i should create a function or use on already existing Scriptname LightDelay extends ObjectReference ObjectReference Property Light01 Auto ObjectReference Property Light02 Auto ObjectReference Property Light03 Auto ObjectReference Property Light04 Auto Event OnActivate(ObjectReference akActionRef) If(Light01.IsDisabled()) Light01.enable() Wait 1 second Light02.enable() Wait 1 second Light03.enable() Wait 1 second Light04.enable() Wait 1 second Else Light01.disable() Light02.disable() Light03.disable() Light04.disable() EndIf EndEvent Also is there a way to add the same script multiple times to the same buttons ? Thanks you for the time.
  15. I'm playing a werewolf run. I wreck Windhelm. I exit the town. I revert form. I wait 24 hours. I try to save. The game throws me out by my hair. >>>I start the game again and try to find exactly what is causing this: I'm outside the town. I save. perfect I wait 1 hour (now 11am in-game). It autosaves. I save. perfect. I wait 2 hours (now 1am in-game). It autosaves. I save. perfect. I wait 3 hours (now 4am in-game). It autosaves. As soon as I hit save, the game crashes. >>>I start the game again: I load the autosave (now 4am in-game). I try to wait 1 hour. The game crashes. >>>I start again: I wait 24 hours. I try to wait again right afterward. The game crashes. [[This is all I've got and I've tried moving mods around. I haven't added any recently. HELP!!]]
  16. Hello all, I have been happily modding Skyrim for a while now; however, recently I experience an instant CTD whenever my game comes out of waiting, sleeping, or fast-travelling. I checked my saved game cleaner and they did not turn up any bad scripts. Curious, I deactivated all of my mods and started a new game and found that I was able to wait without any CTD whatsoever. However, once I activated my mods again, I found that if I were to load any of my saves, they would all CTD again. Anyone have any ideas??? Here is my load order (sorted by LOOT and cleaned by TES5Edit with merged and bashed patches): Update.esmUnofficial Skyrim Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization.esmFalskaar.esmWyrmstooth.espClimatesOfTamriel.esmApachiiHairFemales.esmApachiiHair.esmApachiiHairMales.esmClimatesOfTamriel-Dragonborn-Patch.espbetter dynamic snow.espAMatterOfTime.espdd - enhanced blood main.espConvenient Horses - Faster Sprint.espAction Combat.espChesko_WearableLantern.espBFSEffects.espMintyLightningMod_COT_Patch.espUltimateCombat.espdD - Realistic Ragdoll Force - Realistic.espConvenient Horses.espsandboxcylinderheight.espimp_help_dbrn.espNo Combat Boundaries - Wyrmstooth.espERSO 09 - RUS-Npcs overhaul USKP compatible.espERSO 09.1 - Essential Children.espSaturationBoost.espFaceMasksOfSkyrim.espCoT-WeatherPatch.esphqsnow.espBeards.esplockpickvision.espHothtrooper44_Armor_Ecksstra.espmintylightningmod.espimmersive roads.espNo Combat Boundaries - Falskaar.espImp_helm_vnl.esplpsleep.espNeravarine_Companion.espNo Combat Boundaries - Dragonborn.espSplashofRain.espRainbows.espvibrantauroras.espRedguardKnight.espShootingStars.espVividian - Weather Patch CoT.espCoT-WeatherPatch_NL2.espCoT-WeatherPatch_Snow-40.espSeadog.espRealistic Lighting Overhaul - Major City Interiors.espClimatesOfTamriel-Dungeons-Hardcore.espSkyUI.espSMIM-DragonbornTernFix.espSMIM-DungeonsCliffsIceSkirts.espSMIM-FurnitureChestSnowFix.espCoT-WeatherPatch_DB.espTes Arena - Skyrim Frontier Fortress.espNPC_Overhaul_V_1_.espdwemerhome.espDawnofSkyrim-AllMajorCities.espImmersive Interiors.espSkyrim Flora Overhaul.espTrueStorms.espTrueStorms-CoT-WeatherPatch.espSupreme Storms - Cot Version.espCoT-WeatherPatch_SupStorms.espTrueStorms-SupremeStorms-CoT.espunreadbooksglow.espVerdant - A Skyrim Grass Plugin.espRealistic Lighting Overhaul - Major City Exteriors.espNo Combat Boundaries - Skyrim.espImmersiveSpells.espImmersiveSpells-NoDlcDragComp.espsos - the wilds.espebonvale.espHere There Be Monsters.espsos - civilization.espClimatesOfTamriel-Sound.espSoS - The Wilds-PatchCoTSounds.espOBIS.espOBISDB.espFaceMasksforNPC.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espSkyFalls + SkyMills.espBirdsofskyrim.espSDO Full-LOD - The Morthal Swamp Light.espsos - the dungeons.espRealistic Lighting Overhaul - Dungeons.espClimatesOfTamriel-Interiors-Cold.espmoonandstar_mas.espHolidays.espHothtrooper44_ArmorCompilation.espEMCompViljaSkyrim.espbirds.espMineVendors.espEMViljaInSolstheimAddOn.espSoS - Civilization -PatchCoTSounds.esptheaviary.espInconsequential NPCs.espspellsneak.espSoS - Civilization-PatchRLOMajorCityInteriors.espthefrontier.espSDO Full-LOD - Waterfall Effects.espThe Honored Dead.espRun For Your Lives.espCloaks.espquest_thebiggertheyare.espSMIM-FarmhouseFlickeringFix.espSoS - Civilization-PatchRLOMinorCities.espdragonmourninn.espInigo.espSoS - The Dungeons-PatchCoTHardcore.espSoS - The Dungeons-PatchRLODungeons.espamazingfollowertweaks.espfollowerwander2.espImmersive Weapons.espWind Destruction.espDeadlySpellImpacts.espDeadlySpellImpacts - Two Fire.espthedomain.espfallentreebridges.espadalmatar.espuniquebordergates-all.espquest_nomercy.esptos_oakwood.espFarmhouseChimneys.espFarmhouseChimneysFalskaar.espRealisticWaterTwo - Waves - Falskaar.espRealisticWaterTwo.espRealisticNeedsandDiseases.espRND_AnimalLoot.espRND_USKP-Patch.espRealisticWaterTwo - Wyrmstooth.espRealisticWaterTwo - Falskaar.espRealisticWaterTwo - Waves.espPopulated Lands Roads Paths.espSoS - The Dungeons-PatchRLOMajorCityInteriors.espSoS - The Dungeons-PatchRLODungeonLighting.espquest_seaofghosts.espSDO Full-LOD - Whiterun Trundra Creeks.espSFO - Dragonborn.esptos_laintardale.espengineering.espSMIM-ShackRoofFixes.esplanterns of skyrim - bridges x2 - onoff_bright.espImmersive Patrols II.espagentofrighteousmight.espFarmers Sell Produce - Skyrim.esptos_amber_guard.esplanterns of skyrim - around cities_bright.esplanterns of skyrim - villages.espChesko_Frostfall.espRealisticWaterTwo - Waves - Wyrmstooth.espFarmhouseChimneysWyrmstooth.espquest_sorcery.espBandit Patrols.espquest_andtherealmsofdaedra.espOBISCloaks&IA7.espLPBards.espRealisticWaterTwo - Dragonborn.espRND_Dragonborn-Patch.espSMIM-ShackRoofFixesDragonborn.espCompanionArissa.espSneak Tools.espSneak Tools Vanilla Hoods.espSneak Tools Vanilla Masks.espWetandCold.espWetandCold - Ashes.esp_admod.espUSKP_NPCoverhaul_Patch.espguardedborders.espExtended Encounters.espFarmhouseChimneysMaS.espdwemertech - magic of the dwarves.espMzarkWonders.espenhancedhighhrothgarbymat.espSDO Full-LOD - Giant Campfires.espHothFollower.espmarchanditinerant.esphg.espApocalypse - The Spell Package.espImaginator BETA.espprivate_nokillblur_test.espwrath of nature.espArons_DN_AirAtronach.espForgottenMagic_Redone.espVagabondArmor.esptheeyesofbeauty.espgiant_giants_and_mammoths.espSkyrim Realistic Archery.espEzEMapSolstheim.espEzEWorldMap.espTESVEditMerged.espBashed Patch, 0.espASIS-Dependency.esp Here are the last few lines from my Papyrus Log right before a CTD as well: Line 101[05/24/2015 - 12:56:40AM] ========== Convenient Horses: Scanning for supported plugins...[05/24/2015 - 12:56:40AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED![05/24/2015 - 12:56:40AM] Error: File "dawnguard.esm" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (17020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 119[CH (17020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157[05/24/2015 - 12:56:40AM] Error: File "HearthFires.esm" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (17020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 121[CH (17020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157[05/24/2015 - 12:56:40AM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (17020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 124[CH (17020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157[05/24/2015 - 12:56:40AM] Error: File "XFLMain.esm" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (17020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 125[CH (17020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157[05/24/2015 - 12:56:40AM] Error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (17020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 126[CH (17020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157[05/24/2015 - 12:56:40AM] Error: File "3DNPC.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (17020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 127[CH (17020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157[05/24/2015 - 12:56:40AM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (17020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 129[CH (17020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157[05/24/2015 - 12:56:40AM] Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[CH (17020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 131[CH (17020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157[05/24/2015 - 12:56:40AM] ========== Convenient Horses: Scan complete.[05/24/2015 - 12:56:40AM] ========== Convenient Horses: Unregistered for all key press events.[05/24/2015 - 12:56:40AM] Error: Cannot call Is3DLoaded() on a None object, aborting function callstack:[_Arissa_MonitoringQuest (A500ABA9)]._arissa_inpc_monitoringplayerscript.TryToRideHorse() - "_Arissa_iNPC_MonitoringPlayerScript.psc" Line 620[_Arissa_MonitoringQuest (A500ABA9)]._arissa_inpc_monitoringplayerscript.OnUpdate() - "_Arissa_iNPC_MonitoringPlayerScript.psc" Line 101[05/24/2015 - 12:56:40AM] Warning: Assigning None to a non-object variable named "::temp77"stack:[_Arissa_MonitoringQuest (A500ABA9)]._arissa_inpc_monitoringplayerscript.TryToRideHorse() - "_Arissa_iNPC_MonitoringPlayerScript.psc" Line 620[_Arissa_MonitoringQuest (A500ABA9)]._arissa_inpc_monitoringplayerscript.OnUpdate() - "_Arissa_iNPC_MonitoringPlayerScript.psc" Line 101[05/24/2015 - 12:56:40AM] Error: File "HearthFires.esm" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[alias Player on quest RNDTrackingQuest (8400EB43)].rnd_playerscript.chkDLC() - "RND_PlayerScript.psc" Line 459[None].RND_MaintenanceScript.OnEffectStart() - "RND_MaintenanceScript.psc" Line 68[05/24/2015 - 12:56:40AM] RND: HearthFires DLC not found...[05/24/2015 - 12:56:41AM] ========== Convenient Horses: Registered for 0 key press events.[05/24/2015 - 12:56:41AM] Error: Cannot call IsWeaponDrawn() on a None object, aborting function callstack:[alias PlayerMonitor on quest InigoFollowerControl (71050584)].InigoPlayerMonitor.OnUpdate() - "InigoPlayerMonitor.psc" Line ?[05/24/2015 - 12:56:41AM] Warning: Assigning None to a non-object variable named "::temp10"stack:[alias PlayerMonitor on quest InigoFollowerControl (71050584)].InigoPlayerMonitor.OnUpdate() - "InigoPlayerMonitor.psc" Line ?[05/24/2015 - 12:56:42AM] VM is freezing...[05/24/2015 - 12:56:42AM] VM is frozen[05/24/2015 - 12:56:44AM] Saving game...[05/24/2015 - 12:56:45AM] VM is thawing...[05/24/2015 - 12:56:45AM] ============================================[ Frostfall: Warning End ]============================================[05/24/2015 - 12:56:45AM] [05/24/2015 - 12:56:45AM] Frostfall compatibility check complete. [05/24/2015 - 12:56:45AM] [05/24/2015 - 12:56:45AM] ============================================[ Frostfall: Warning End ]============================================[05/24/2015 - 12:56:46AM] InitWidgetLoader() I also use ENB with graphics disabled and have the latest SKSE with the memory patch activated.
  17. I'm sure this has happened to everyone. You're sneaking around a place, picking up loot left right and center (or like me and picking up literally everything) and then suddenly your character slowly and tediously goes to sit down in a chair you accidentally activated. At the same time every mirelurk, super mutant and raider within a 10 mile radius is alerted to your position. This feature is just so annoying I don't even care if I am never able to wait again, I just hate the stupidly long animation.
  18. Hi, I know it's one menu used for both, but I want to limit the Wait time to 4 hours while leaving the Sleep time to 24 hours. Can this be achieved in any way ?! I thought of changing the ".HoursSlider.maximum" to 4 hours ON-Wait-Buton-Click and revert after the menu disappears, but I have no idea how to do that!!, Is there a script that runs with the wait button ?! Thanks!
  19. So whenever I would sleep or wait, there would be a very long pause before the waiting or sleeping slider would actually start ticking down. I went into settings and disabled autosave on rest and wait. Now, whenever I sleep or wait, the slider almost instantly starts ticking down. My startup loading screen and loading screens for entering cells were very long too, perhaps about as long as the console loading screens (15-20 seconds or more). So I also disabled autosave on travel. Not only are my cell entering loading screens much faster (only a few seconds) my startup loading screen is much faster, too. I do not understand what is causing this issue with the autosaving. Even when I press F5 to quicksave it takes a long time. But when I go to save my game regularly in the menu is takes about two seconds. I play with all the autosaves disabled as it makes my loading screens much faster, but it is an inconvenience as now I must consistently manually save my game. Does anyone know what could be causing this issue? My Laptop's Specs: My game is located in the normal Windows path for Steam. My game is completely up to date. I have all of the DLCs. I am using the most recent version of the NMM. I am using the most recent version of SKSE (it's the steam version). I am using LOOT. Here is my LOOT log/Mod list:
  20. I'm manipulating references from a script with TranslateTo, but i'd need the script to wait for the translation to be completed before running the next line of code so that everything happens in order. I'm aware of OnTranslationAlmostComplete event but since it's received by the reference being moved and not the script doing the moving i'm not sure how i'd use it. My current idea is: Ref.TranslateTo(Target.X, Target.Y, Target.Z, Target.GetAngleX(), Target.GetAngleY(), Target.GetAngleZ(), 50.0) Wait(sqrt(pow(Target.X - Ref.X) + pow(Target.Y - Ref.Y)) / 50.0) ; distance/speed = time ; continue doing stuff.But it requires some calculations and i'm not sure how reliable it would be, if the game is lagged or whatever... Any better ideas? Edit: i'm moving on a plane, that's why i ignore Z on distance calculation.
  21. Considering that there is a mod that allows you to send your follower wandering randomly around Skyrim, I'd assume this to be a simple task and yet I can't find a mod like this anywhere. What I'm looking for is the option of commanding followers to leave the players side and go to a specific hold (or even some other map marked location) like Whiterun or Solitude to wait. I'd strongly prefer that they would actually travel there by feet or by horse rather than be teleported or moved in some other unimmersive way. I most often prefer to wander around Skyrim alone rather than with companions. Even with Better Stealth AI for Followers, being stealthy is still more fun and more rewarding without followers. They can still be of use to me in other ways especially in quests so I don't want to just rule them out. In the vanilla game my only option is to either leave followers to wait wherever we are before I take my own leave to wander around Skyrim or dismiss them in which case they return to wherever I originally recruited them. In both cases I'll have to return to them when I need their help again and then go with my follower to wherever I was headed in the questline. What I would like to do instead is tell my follower to go straight to the location of my choosing ahead of me and wait there. For example if I was in Whiterun and had a quest in Solitude, I could tell my follower to go to Solitude and wait there. Then I could take whatever route I like, visit whichever locations I want on the way there and spend as much time going there as I would like without a follower breathing on my neck. When I would finally arrive to Solitude, my follower would be there waiting. Notes: - I think it would be most immersive, if you could send a follower to any of the holds even before visiting them yourself, as their locations are common knowledge. Some other locations would be useful as options too, such as Hearthfire homesteads, but only once their locations have been discovered. - It would be a big plus if the execution of this mod was done immersively. Instead of just standing at the gates of a hold, the follower could wait in an inn for example. (I use Lively Followers, which should take care of the rest.) - It would be a big plus, if the followers rode to their given destination. I'd prefer that this option wasn't left for mods like Convenient Horses, while it would be great if it was executed in a similar way. (in convenient horses, the followers can summon a horse to ride and the horses disappear again when the follower dismounts) - Perhaps a follower horse could spawn in the holds stable whenever the follower is given leave to another hold and disappear when the follower arrives to their destination. In that way the appearing and disappearing of the horse wouldn't have to be so obvious and immersion breaking either, unless you're staring at the stables while it happens. - This mod could even serve as a lighter alternative to mods that enable followers to ride horses giving instead the compromise of letting followers ride independently to a single given destination while still not making it possible for followers to follow you on horseback.
  22. Can someone make a mod that simply disables the wait function?
  23. Have you ever felt that waiting in Fallout was a bit tedious by always having to find a place to sit and when you do you have to sit there and watch the hours slowly tick away? If so, than this mod is for you! (If someone makes it) instead of the staring at the boring old waiting UI why not play one of those pipboy games you've been collecting? With this mod, i imagine you select the pipboy hologame then it would pop up an option asking if you want to wait or just play the game, if you just play it than you do just that, you play the game like normal, but if you pick the wait option then it opens up the Waiting UI and you select how many hours you want to wait but after that instead of watching the day tick past it would open that hologame and you could play it for as long as you want, then once you exit the game the time would have past and you can continue your adventure across the commonwealth :D .... i mean, why not put a use to those hologames instead of them just sitting there gathering dust
  24. I'm not quite sure what to do, I was fine with my mods added a little more and then CTD! I disabled a ton of mods and still the CTD remains could anyone help me? Here are my enabled mods: Random Mods - http://prntscr.com/a3tiea House Mods - http://prntscr.com/a3tjty Thanks! :blush:
  25. I would love to be able to wait without using a chair, bed, etc. It's such a hassle to have to find one. I like to sneak around at night. If I fast travel to a location and it's day, I have to run around looking for a chair to sit in, or, fast travel to somewhere that has one and try to figure out how long to wait to be sure it's night when I fast travel back to the place I want to go. It's ridiculous and gets tedious. I should be able to take a seat or stand and wait wherever I want, like every other Bethesda game I've played. Thanks.
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