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Showing results for tags 'weapon'.
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Hello, I'd like to ask the Skyrim modding community to create shamsir swords in each forging style from the base game. These swords were specialized for cavalry and were very efficient at cutting. My idea is that these swords would have a +50% bonus when attacking from horseback, inflict significant bleeding naturally, and benefit from the Hack and Slash perk. The shamsirs would look like the image below. Thank you for your time and for reading my request. I hope you have a great year.
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Is there a way to order the attach point modification slot order in the weapon workbench? Not the object mods in a category but the categories themselves. For example the weapon I am creating currently has the hand guard slot at the very bottom of the list and I would like it to be one of the first on the list. I want to change the order from this: Receiver Barrels Muzzles Sights Grips Stocks Hand guards to something more like this: Receiver Barrels Hand guards Muzzles Sights Grips Stocks Does anyone know what controls the order they show up in?
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Here are a few mod concepts; feel free to make them if they pique your interest: 1. Turn the Model S "Shiva" robot (also called the ecliptic model s) into a model a robot (bipedal). I adore the look of the model, but I would much prefer if it was a bipedal robot, specifically for a Vasco conversion mod, or a model a combat robot replacer. 2. The ability to take over poi's after they have been cleared out, assign crew members, reuse enemy pathfinding so they patrol around, and produce resources depending on what type of building it is. Maybe be able to construct rail line networks to move cargo from location to location (and possibly ride it yourself). 3. Hirable Ecliptic that act as both crew and companions (so essentially elite crew), with working dialogue. You would have to do a bit of digging to compile all their voicelines. 4. List of small changes surrounding spacesuits: Spacesuits removed from the lootpool and npc inventory: Tracker's alliance suit, mantis suit, space trucker suit, star roamer suit, experimental nishina suit, deimos suit, deepcore suit, deep mining suit, constellation suit, pirate assault suit, pirate charger suit, pirate corsair suit, pirate sniper suit, ranger suit, shocktroop suit, Cydonia suit, SY-920 pilot suit, SysDef ace suit, UC ace suit, UC vanguard suit, Va'ruun heavy assault suit, zealot heavy assault suit, Va'ruun mining suit, Va'ruun suit, and the zealot suit. New suit locations (alongside modifications): Regular civilians will wear the ground crew suit, which I think, out of all the suits, has the closest aesthetics to work coveralls in space. Pilots and other ship-bound personnel (including constellation members) wear the mark 1 suit or navigator suit (modified to have the tubing and pouch on the upper body removed). Miners wear the extreme temperature entry suit (remove the plates attached to the rim of the helmet). The Va'ruun faction members wear the Va'ruun assault suit; Va'ruun zealots wear the zealot assault suit. Spacers wear the mercenary suit. Crimson fleet wear modified ground crew suits that have a red color scheme, the UC security vest, the shoulder pads from the UC armored fatigues, and other additions, like capes, and the base game pirate helmets and packs. Security (other than UC security) use the deepseeker suits, which is basically riot gear. UC pilots wear any of the various UC suits, but use the pilot helmets and packs. Tracker's alliance members use the bounty hunter suit with the shocktroop helmet. Freestar Collective members wear the deepseeker suit with the ranger helmet. List settlers wear either the explorer suit or deep recon suit. The fang's suit will be turned into a retextured Va'ruun assault suit. The Mantis suit will be replaced with the gravis suit (from Creations). There are mods that provide additional color schemes to spacesuits, which would be useful for diversifying the suits. Certain npcs will always keep their suits on, such as military personnel, mercenaries, ship personnel, and security.
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Really want a scythe skin replacer for hammer and/or polearm. A few modders from the first game made scythes, but neither of them appear to be active anymore. Not looking for the "traditional" scythe aesthetic (wood with handles) but a fantasy styled scythe with neutral colors, that can mesh pretty well with any outfit. Thanks in advance.
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A weapon that shoot like an AR on hipfire, and like a sniper when aiming. Same as Widow's kiss, (the Widomaker's weapon in overwatch)
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I would love to see in Fallout 4 HEV sifle from StrCraft II Wings of liberty. It would combine perfectly with power armor. According to wiki: "The HEV rifle (a.k.a. "commando rifle") is a rail gun rifle of terran design. Operated by a straight pull bolt, it is equipped with a scope and two laser targeters. It can fire both HEV and Mk. 12 penetrator rounds. The barrel can be mounted on a bipod." (https://starcraft.fandom.com/wiki/HEV_rifle) It is considered a "railgun" according to wiki, but barel actually looks more like standard ballistic tank mounted gun of early WWII era and it definitely does not have EM coils. But looks even more cool with it's rough design and sound effects. It can be seen in game scene here:
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Hello everyone ! I recently found a 3D model of a two-handed sword that I'd like to have in the game. The problem is, I don't seem to understand the implementation system at all. Since I haven't been able to find a kind soul to create this mod for me, I'm desperately embarking on this quest anyway. I would appreciate any advice you might have on the quickest/easiest ways to create this mod. Here is the 3d file im trying to add : https://www.dropbox.com/scl/fi/dyu76k3ldka5i5v76nzrh/ruby.glb?rlkey=m17bxdyu9o9wq6lvl1cdcbiyw&st=5aoo02hs&dl=0 Ty for reading me, have a nice day
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Hello, I am making a gladiator run and I was thinking of having as a weapon similar to the atlas gauntlet from Arcane but with a change of colors and the effect place on the txt file for the details. I will happily discuss any changes to help out ease the work. cheers! Weapon_mod.txt
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I think the Kiriko Urban Style outfit and her knife would be a perfect fit for Cyberpunk 2077. The hat should ideally include her hairstyle as well (though I’m not sure how difficult that would be to implement). Just wanted to share the idea in case anyone’s interested in giving it a try!
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So it's a idea that came to me when i was browsing the Fallout subreddit and saw this post of someone who drawed this gun (based on the Huot Rifle) So ever since then i had tried to make one myself but i'm absolute ass at Blender. I managed to make its stats but you know, it aint much.
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So I'm trying to make a variant of the Cosmo Spear. https://www.nexusmods.com/skyrimspecialedition/mods/54314 I have succesfully changed some values in xEdit and modified the Texture with GIMP, but there is one last change that I can't seem to figure out. I want to move the center of the spear model so that the grip point is lower on the shaft. I have tried modifying many values in NifScope, but nothing seems to change where the spear is held. Any help would be greatly appreaciated. Thanks!
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Was just wondering if anyone would be able to make a mod for Stellar Blade that turns the Blood Edge into the Ragnarok sword from FFXV, I feel like with the way it looks, it's shape, and the cool lights on the blade it'd look pretty badass!
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thought this sword from Girls Frontline 2 would look really good in this game, especially with a lot of Eve's outfits
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Help please! A YouTube reviewer I follow said this weapon mod sucked because it was made up of loose files instead of ba2 archives. I barely know the difference between them so is it really bad for a weapon mod to be made up of loose files compared to ba2? What issues could it cause? Should I even care? All I've ever heard is that large/complicated mods (above 100mb) should NOT be loose files but the one I linked is pretty small.
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To be honest, as I have no clue how the modding in custom models for the weapons work I don't know if it'd be easier to do this with the Switch Axe or the Charge Blade. Considering there's already models ripped and fully textured I'd hope it'd be more on the easier side to do things as it's the same Unreal mod engine, but again I have no clue how the re-texturing of weapons work. I'd also like to add in, if possible, some slight "Dirt" on the texture to make it not as vibrant and somewhat fit more in the game. Chai's Guitar "Normal" : Chai's Guitar "Full power" :
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hello. I would like to commission a staff weapon mod. You already have the 3D modeling, all you have to do is create it using this model. https://www.unrealengine.com/marketplace/ko/product/fantasy-snake-weapon-set I hope we can talk in detail on Discord. af1930 << This is my nickname. Otherwise, please let me know your Discord nickname in the comments. Then I will come to you.
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weapon Looking for Mod - Super hero superpowers
BlackWolfLeon posted a topic in Fallout 4's Discussion
I'd love a mod where you can basically float around and use laser eyes to blow things up. Throw in some tight spandex superhero suits and some super hero poses. Maybe even lightning hands to roleplay as Storm from Xmen or Palpatine even. Maybe take the Assaultron's face laser, make the beam smaller and make it fire from both eyes. I've seen a UFO mod that allows flying, just needs a super hero pose animation I guess. You could take the tesla rifle shooting animation, chain the animation to fire like a laser and make it fire from the hands. [input screeching about unlimited power here] Using the laser eyes would always splatter enemies to pieces and/or vaporize them to a pile of dust. Same for the lightning hands but the blue dust piles instead. Optional colored lasers? (green, white, red, blue, orange, etc) Bonus points if the aiming animation would make the eyes glow. Would be super cool if the capes would flap in the wind (but this is the create engine so that might be asking too much). Imagine a setting like Post apocalyptic Superman and Lois Lane (Piper) roleplay? It might not be Metropolis, but y'know with Piper being a news reporter and all. I don't want a mod that maxes out the SPECIAL stats, but instead leaves them for the player to make their own hero. Lore wise, this doesn't fit a whole lot into the world of Fallout 4. However.. There are comic book super heroes like The Unstoppables, so it wouldn't be too much off it's mark. And with all the radiation going around, Ghouls and Super Mutants aren't the weirdest thing that could happen. Although the flying would be a little OP when it comes to exploration. All in all, a Super Hero mod would fill a lot of players fantasies of either being the amazing hero good guy or the omnipotent god like blood thirsty piece of sh*t. As for inspiration I'd like to link to a video I found that inspired me to request this mod. These scenes might contain spoilers for those who haven't watched the shows or movies yet. I know this would most likely be a lot of work, but it feels possible with the methods I described. I know nothing about modding, so it's easy for me to say. But I'd love to hear thoughts and maybe other ideas on this. -
I was wondering if there was any possibility for a move and/or weapon that functions similar to False Swipe in Pokemon, that would leave a Pal at 1 HP even if you keep attacking it with the same move or weapon? Just to make it easier to catch things, like how I always used the move in Pokemon. I wouldn't want the effect on all moves or weapons, since that would make catching the only way to resolve combat aside from running scared (my usual strategy works great sometimes), but as an option it would be lovely
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baldurs gate 3 [Mod Request] Fierce Deity Sword
mdoyle9909 posted a topic in Baldur's Gate 3's Mod Ideas
Looking for someone to add the fierce deity great sword from LoZ. Scales with Character Level, powering up at levels, 4, 7, 10 Properties Damage: D6 Slashing.png 2d6 (2~12) + Strength modifier Damage Types Slashing damage + 1d6 Lightning Damage Details: Two-Handed Melee: 1.5 m / 5 ft Dippable Dippable Actions Proficiency If you have proficiency, equip in main hand to gain: Pommel Strike Lacerate Slash Cleave Model Found here: https://www.models-resource.com/wii_u/hyrulewarriors/model/9794/ (Blue & Green Model) -
When adding custom animation for this weapon, only 3rd person custom animations in "Actors\PowerArmor\Animations\Weapons\BoSPistol" for PowerArmor race get ignored and the protagonist plays 10mm pistol animations instead, while other 3 views work smoothly. Additionally, other heavy weapons in the same plugin have no issues, whose animations are dealt with the exactly same procedure. I've set animation keywords in that weapon edit and imput animation paths, matching both fallout4's and fallout 76's data. Speed and stance are also updated. Furthermore, I've tried to add AnimsGripPistol to Target keywords section. Then the protagonist fails to take out the pistol and can only walk&run in 3rd view in PowerArmor. Am I still missing somthing, or do pistol animations need special treatment?
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I have the Steam version of Creation Kit because the Bethesda version was taken down but I can’t generate the subgraphs at all, when I had the Bethesda version I was able to, if I run the bat as administrator, it says this version isn’t available for this PC but if I double click it, it launches but after it closes there’s no files generated, what’s going on, I never had this issue with Bethesda version?
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This has probably been done a million times already but can we get a doomblade mod for U12?
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I'm going to be real. I love the idea of bound weapons. Summoning a blade of magic might to duke it out with your enemies is an awesome power fantasy. And there are a lot of mods out there that try to change these things. Adjusting the color, adding affects, new models. But I have yet to find one that makes something believable, immersive, and nice to look at it. I was wondering if there are any folks out there who are willing to try their hand at designing alternate bound weapon designs to make something that looks good, that looks real. I know very little about mods, but honestly, I would like to see a bound weapon that can take the appearance of the various other weapons out there. A purely aesthetic mod, that would allow you to decided what your bound weapon looks like. Rather than always being a daedric blade absolutely drowning in over-the-top blue fire. Imagine summoning a weapon made of dragon bone, steel, ect. The most important thing is personalization. Giving people the option to tailor their choices to their characters to fit with the character they're playing. What do ya'll think?
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Somehow the damage of two-handed weapons has become inverted in my save and I have NO idea how or why. It seems to be related to enchants possibly since with fortify 2-handed damage enchants on, I do damage. However if taking them off, 2-handed weapons do negative damage. The weird thing is that if I reset my 2-handed skill the damage of the weapon gets closer to 0, and if I otherwise buff the weapon damage it goes further into negatives. So something seems to have gotten inverted. I have tried cleaning my save with Fallrim Tools but this did nothing. Please help, I don't want to lose this save or have it happen again since I don't even know what caused it to begin with. Another weird thing is that critical strikes seem to behave normally and do tons of damage.
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Ive been wanting someone to make this real Italian weapon/armor piece since 2015, an no one has yet to make one so here im requesting it. a lantern shield is a real historical Italian peace of armor that was a gauntlet, shield, lantern and sword all in one. they typically had a short sword or short pike protruding from the shield below the gauntlet, with or without 2-4 daggers or dirks also protruding from the gauntlet knuckles, the shield would have a lantern inset and a hole exposing the lanterns light in-front of the shields user with a close off opening so it could easily be extinguished. mine doesn't need to be this fancy, id like just a usable shield with similar lantern light, doesn't need to have gauntlet or weapons built in + i dont think making a completely historically accurate lantern shield would be possible in skyrim, so just a shield with inset lantern would be nice. below Ive attached an article to lantern shields in Wikipedia as well a an existing lantern shield image in a museum. as for age well the one in the museum is from 1540 so lantern shields are real and really old. although they were made for night time sparing not for battle, so defensively in comparison to skyrims other shields it would probably be in weight comparable to daedric (15) but have a defense value more comparable to hide shield (15) although i think fifteen is generous and it would probably be closer to eight or nine but that's weaker than any shield currently in skyrim. https://en.wikipedia.org/wiki/Lantern_shield
