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Showing results for tags 'wild'.
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Just a simple mod that adds giants;spriggans dragons, and daedra and the sorts to the wilds that respawn, maybe make them spawn in the regions they correspond to. Thanks in advance I hope someone can make this simple mod for me and maybe others
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I was in the thundra and saw wolves and horses fighting. I was like "no horsies!" and saved them, but for some reason even though the horses were skittish like elks and ran away they appeared as enemies on my compass and my follower wanted to kill them so he chased them (annoying). There were like 4 of them and they didn't have saddles I don't have any wild horses mods and the only animal ones I do have are SkyTEST and wolf alteration. So I'm curious, does SkyTEST add wild horses? Because I've had the mod for quite a while and didn't see them.
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I've seen tons of retextures/replacers for Dogmeat... But what about all the other dogs in the Fallout 4 world? Particularly the mongrels. I recently started using Crimsomrider's mod that retextures the raider dogs. (http://www.nexusmods.com/fallout4/mods/20599/?) And it made me realize how absolutely hideous the wild mongrels and such are. I'm using a mod that causes dogs to ignore you and makes them protected so they can't be killed by NPCs. (http://www.nexusmods.com/fallout4/mods/19754/?) So having nice looking dogs running around the commonwealth would be awesome. Also would be cool to use the wasteland workshop cages to catch some dogs that actually looked like he belonged in my settlement. The junkyard dogs look okay, except some of their faces look injured. Would want that taken care of if possible, too. I have a mod that retextures cats, another that retextures brahmin, etc. Now I need one for the dogs of the Commonwealth! :happy: This may be non-lore friendly to some, but since I've probably put in over 1,000 hours into FO4, I don't really care for lore friendly things. I like clean, pretty things. Haha. Please let me know if you're willing to take on this request, or post a comment if this is something you'd like to see, too!
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So I recently made this Colt Single Action Army .44: http://circle6.net/wp-content/uploads/2017/04/SAA_008.jpg . . . . . . Basically I have no idea how to implement this into the game and am looking for collaborators who might be interested in lending a hand. I've also put a similar post to this in another section here. I have a few days to spare and plan on maybe getting another gun of a similar aesthetic/era completed by the end of the week. I would learn the implementation steps myself but am somewhat tight on time and want to be as productive as possible. Cheers, Nick.
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Hello chaps, I've got a few days off work and thought I'd finally model a SAA to put into Fallout which I've wanted for about 500 years. Not really into the modding scene so have absolutely no idea how to implement the model or animate it so looking for collaborators if anyone's interested? Don't know if this is the right area to post this either . . . Some recent personal projects: http://circle6.net/wp-content/uploads/2017/04/Anubis_wip_002.jpg http://circle6.net/wp-content/uploads/2017/04/galil_final_III.jpg http://circle6.net/wp-content/uploads/2017/04/Nick_Atherton_BEAST.jpg
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Skyrim had a decent ecosystem but in Fallout it feels like I'm seeing the same things over and over. Can ugly, irradiated rabbits be brought in? Acknowledging the existing creatures and their game size, assumed diet, or niche (no need for buffalo if we have brahmin, or wolves if we have hounds/mongrels already)...then here are some Other Ideas: - mutated foxes - mutated pigs - mutated sheep - mutated, giant frogs - mutated snakes - there were slaughterfish in skyrim; can we try to add the live, carnivorous dolphins we see on the shore? swimming and aggro you from the depths, one hit chomp out? so now that I'm immune to swimming radiation, the ocean isn't just a fun shortcut? This addition also adds immersion, and an incentive to hunt for food/meat. I can't stomach bloatfly anymore, man. I just can't. Would love to see something scurry in the wasteland and I snipe it with my Deliverer, Mad Max style, and cook some ugly rabbit for lunch.
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Over the years I've settled on Alt Navetsea's muscular "Wild Body" mod as my favorite...in UNPB. Normally I access the preferred combination through UNP Replacer by Sillumlt. That mod has been around for quite a while and is still one of the best ever done...if you're into UNP and the various offshoots from that. The combination I use provides a hard body with the tough muscle tone one would expect of a Warmaiden, without looking like they've just pumped up before going on the stage at a Vegas body show. I also run'em hairy and unwashed. Tacky I know but I like the realistic look. I'm also into adding some of the HDT effects that complement the look. 'Course, If I was absolutely into reality I'd add mods that showed ladies with very lean, small breast bodies...which I frequently do if they are from the particular race that I'm looking for. FREX, Dark Elves(Dunmer) are just about my top look and they tend to come lean, mean and haggard. I figure that life in Morrowind would do that to them, particularly after the Argonian uprising and the Red Mountain blow out. Also, historically they're supposed to have made some poor choices that resulted in some rather unfortunate physical effects... iIrc. Now, if was starting over, I might well look at the Layenda body as well as the work I've mentioned. That mod shows promise. I kinda get into the backstory and role play the game. It's a great escape and beats the heck out of sitting around killing time with Solitaire. Also beats the heck out of burning away the day in front of the Boob Tube. My father did both and then the cancer killed him.
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I don't know if it's possible, and how difficult it would be if it is, but I was wondering if anyone here could somehow make the Witcher Senses more... restricted. I never liked the concept of WS, as I thought that it was a step backwards and kind of suited towards more casual gamers just entering the series, and was content with the medallion gameplay mechanic in Witcher 2. Would someone be able to add a limit to the amount of time you can use the Witcher Senses, and a recharge period where you can't use them? Basically make the Senses more like the Wolf Medallion in TW2, in terms of gameplay. Thanks!
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Hello modding community! Since this is a request forum, I would love to have The Wild Hunt Armors from Witcher 3 Wild Hunt, Into Skyrim. Since I have no idea how to even port armors from games or make armors I will request it here. I know someone already made one but its rather old and its not that polished either. Here are some pictures of the armor.
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If you'd played Dawnguard, you probably know that the dawnguard uses armored trolls to aid them in battle. When you go to purchase one from Gunmar, he tells the dragonborn to not leave the troll for too long, since the troll then will wander off in the wilderness. Over the years, the Dawnguard must have lost some trolls to the wilds of Skyrim, so wouldn't it be cool if they could be added to the leveled list of random encounters? Maybe, too, add trolls that wear other armor parts, than the one's given to them by the Dawnguard, that they've scavenged from their poor victims that stumbled unprepared upon to their lair. I, unfortunately do not know how to mod or anything, I've tried, but it resulted in failure. I sincerely hopes someone with suffient modding skills sees this and likes it, it would be an awesome addition to the game.
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Wildshape currently is pretty underwhelming. Forms stop at an early level 12 and they don't scale afterwards. It would be nice if one or more of the following was added: -new "end-game" forms of natural beasts. -additional wildshape feats or scaling current forms. -tweaks in current forms (e.g. only the wolf form increases speed, which makes smilodon etc animations seem weird because they are too slow). Thanks! PS: Forgot to tag it as a mod request.
