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  1. I would like to request a mod that replaces Sekiro/Wolf with Drift(pictured below). Thank you for your time.
  2. https://prnt.sc/nBhZ_njujV2n WOLFKIND 5E RACE: Big, strong, fast and wise, wolfkind are wolflike humanoids; with wolfen ancestors. Their feet and hands are similar to those of the paws of their wolf ancestors, but their hands have evolved to be able to hold items. They are covered in fur of there lesser kin SUB RACES: Frost Wolf Forest Wolf Mountain WolfPLEASE!! if anyone that knows what they're doing with a PC could try to make this race as MOD it'd be so GODDAMN epic.
  3. Greetings, So here's the thing: Back in Skyrim, I use to love this mod where you rescue this baby wolf. you become its caretaker, name him/her and feed the pup while keeping danger away. Over time the wolf would grow and mature, gaining the ability to help you with certain tasks like dragging animal carcasses you hunted back to you, going out in search of alchemy ingredients, hunting small animals and I remember even using that dragging mechanic to play fetch with the pup. Eventually, the wolf would grow beyond a normal wolf's size, almost adding 50% more height beyond the ice wolves up north. at this stage, combat and big game hunting became the order of the day and the wolf could even feed itself. I really miss this mod and having no programming skills of my own im hopeless to bring it back alone, so I've decided to put a bounty on this project: should anyone accept the task to bring this mod to Skyrim SE or make a new mod with the same "spirit" as this one, Im rather inclined to help with my artistic skills and even pay if the work's done professionally. Links: original mod: https://www.nexusmods.com/skyrim/mods/39625/? my personal contact: [email protected]
  4. I designed these 7 new Viking Age inspired weapons, would it be possible to make these into a weapons' pack mod? Please call it "Ulfhednar's Armory". Feel free to make some colour variations. Thanks. The full weapon pack is made of sword, axe, hammer, scramasax (dagger), atgeir (viking halberd), great hammer, bow. In the next replies I'll attach the rest of my drawings.
  5. I'm working on a mod that aims to return unused Vanilla NPCs into the game. some in with i'm having issues. (Not big, but i would like to know if anyone has experienced this, so i can solve some minor issues) the current problem, is a Wolf in the WhiteRiverTower that can help the player. but will return agressive if he stays for too much time close to the player. the basic changes, are on his Behavior DogProject > WolfProject, and others. that after exaustive testing, goes just fine. (Everything working as intended). however, i get one bug that's commom along many other custom pet mods. after he enters in combat, his dialogue/chat options, are visible, yet, no option can be selected until you teleport, or move to a new cell. (sometimes this problem don't happen) in all places i look to, it' look like the problem having "set playeranimalcount" bug. and the best solutions are either to (Disable/enable) or have a mod that force the menu options to work. i would apreciate anyone with knowedge and time to explain the orign of this issue or/and a solution for it. thanks. sorry for bad english. Everything works when out of combat.IE.: https://image.noelshack.com/fichiers/2017/43/7/1509285389-20171026233719-1.jpg https://image.noelshack.com/fichiers/2017/43/7/1509285491-20171023224845-1.jpg but when not... the dialogue doesn't work. (Wait/follow/etc) If I can't solve, i would like to know the exact reason of the bug, so i can disable the affect dialogue, and replace with something as "Wolf's too restless to understand your commands" Edit.: Somewhat Solved
  6. I have an idea for a light armor. You can easily see the concept if you have Dark Souls 3 and try out this fashion: -Nord Helmet -Follower Armor -Nameless Knight Gauntlets -Fallen Knight Trousers. If you check it's also quite easy to find a model. For the Nord Helmet, it's basically almost just a Steel Helmet, but proper Viking Helmets were already realized by other modders... For the Follower chest piece, you may add a wolf pelt, with a normal wolf head with upper jaw posing as pauldron, on the right shoulder (WHY NOT?!), in the left a Thieves' Guild like pauldron, all of this on the top of a sleeveless Dawnguard Armor, but adding some chainmail sleeves and on the cloth lower part of it. Everything with different color options, maybe this could be done separating the wolf pelt as a cloth addition. For the Fallen Knight Trousers, I think that whatever padded trousers model shall do the job. For the Nameless Knight Gauntlets, I think that a left Nordic Steel Gauntlet and a right Fur Glove might work perfectly together. What do you think? Good idea? Too complicated?
  7. I was wondering if anyone could port the Warg and Bear for a mod project I was working on, just need the models and textures converted to their appropriate formats for Skyrim, thanks!!! This is the download link that contains the models: https://sfmlab.com/item/download/4947/sf/
  8. I don't know if this already exists, but I'd like a mod where, when you're a werewolf, nearby wolves just follow you, forming a sort of pack. Just something to throw out there, if anyone is interested.
  9. Hey guys, Requesting a Master spell that summons a Conjured Wolf Familiar that is as strong as player, and is permanent until killed. Thanks for reading :smile:
  10. I just finished uninstalling a few mods and now my Dragons and my Wolves will no longer move. That being said, you can see how this is difficult for me to do any story line. Both creatures just stand there, they don't turn, they don't move, they do nothing but make noises. How can I fix this?
  11. Hello everyone! So about a week ago I put up a post on Reddit for an interest check on the potential of a werewolf DLC mod basically creating an entire new quest line to play through as a werewolf that is independent of the Companions from vanilla Skyrim. I personally loved the Companions quest line but there was something unsatisfying about it once I was complete with it. I didn’t quite feel like I had quenched my thirst for a full werewolf playthrough. I also felt like it was a bit too easy. One day you’re a “new blood” and the next day you’re the Harbinger. This didn’t make sense to me and quite honestly broke a bit of my immersion. I decided to scour the community for a fix to this but came to find that mostly werewolves were given overhauls and cool perks but not necessarily a story. That’s when I decided to try to fix this issue and make one of my own with the hopes that others would enjoy it as well. Now that the long life-story introduction is over… To get a mod of this scale built is going to take some time. That being said, I would like to extend my search into the community for potential writers, modders, and voice actors to help create this into the vision that I see it as. I’m personally new to modding but I’m ambitious and would really love to see this mod blossom not just for the community but for myself as well. For now, I will only be recruiting a couple writers who are interested as the other positions will open up once I have a more in-depth script and quest line created. I have the following criteria if you wish to be apart of my team: WRITER GUIDELINES Must be professional in that you submit work in a timely, continuous fashion that adheres to agreed upon deadlines.Must be willing to contribute your time for free. This is completely hobby based and unpaid.Must be able to write in an organized, script format.Must be able to create intricate, unique, and compelling characters and stories.Must be able to be flexible and capable of working with others.Must be able to keep mod updates and information away from the public until given explicit permission to release.Must have a reliable source of communication (Skype preferred).Must have a creative mind! For inquiries please feel free to PM me here at the Nexus or contact me via my email: [email protected]. I really look forward to working with others from this community, building this mod and putting out updates to get feedback on how to make it better. Most importantly, I look forward to making sure this mod is the best it can be so upon release it’s everything I could have hoped for. Thank you for your time.
  12. Anyway someone could make a wolf armor such as this? I'm quite surprised something like this isn't made yet. I know there's the Mantle of the Silver Hand but that's not quite what i'm looking for
  13. As much as i love spiders, especially giant ones seen in movies and video games, the ones in skyrim are pretty lackluster, they don't even look like real spiders and look more like a cartooney cactus monster too me. I was hoping if any talented modders out there could make a mod that replaces the vanilla spiders with up scaled spiders modeled after real life ones, or add them as variant species alongside the frostbite spiders. if anyone out there would take up making spiders based on real life ones, i would like too see at least one of the following Wolf Spider https://en.wikipedia.org/wiki/Wolf_spider Huntsman https://en.wikipedia.org/wiki/Huntsman_spider Rose Tarantula https://en.wikipedia.org/wiki/Chilean_rose_tarantula goliath spider https://en.wikipedia.org/wiki/Goliath_birdeater now i know none of the species are web weavers/spinners like the frostbite spider so if anyone wants to be realistic i think any breed of trapdoor or tunnel (funnel web) spiders will do
  14. I dont know how to mod but If I could Id want to make a retexture for a few animals like a more hd detailed forgotten vale, for the deer and sabers also I really really wanted a wolf texture but just as good as the true wolves retexture.. if I new how id so make it! O_________O glow and color change and all.. http://i1302.photobucket.com/albums/ag132/JashinsHidan/tumblr_micwwbJLUw1qfsbeuo2_1280_zpsqgl2lkpu.jpg
  15. I have always hated how wolves in Skyrim were always mere cannon fodder for the player. Despite being feared for their ferocity and numbers, a basic beggar armed only with his fists can tear apart five wolves before breaking a sweat. Looking to make them stronger, I installed Deadly Wolves, which turned every wolf into an enemy equivalent to something out of Dark Souls. So, the quest for deadlier, yet balanced wolves brought me to these ideas. Wolves have slightly increased health and damage to begin with.They FAR MORE damage to someone wearing no armor.The thrill of hunting with their pack strengthens them, causing them to quickly increase in health and damage with each nearby wolf.This would make wolves dangerous in large numbers, but still weak when on their own. Say, at level 5, unarmored individual would be unable to fight one wolf, a light armored person could take on 3 with some difficulty, and a heavy armored person could take on 5 of them with similar difficulty. Only the strongest of adventures could take on more than that. If anyone could create this, that would be great.
  16. Hello \ (*o*) /. I am posting this to ask help from the modding community on a problem that is annoying and has very little information documenting a solution. Hopefully with your help I will be able to not only complete my mod but help many others in the process(I have seen many people ask about this problem). Ok here goes. Even though I am working on about 20 different Custom Mounts, for the sake of making this easier I am attempting to fix this problem for the Wolf Mount I have made. The problem in question is that when riding a Custom Mount in the water the mount swims but the character either runs in mid air above the mount or swims in mid air above the mount. Then when the shore is reached the character stays in mid air, so one must dismount and then remount. I am having quite a bit of trouble getting swimming to work. I have tried adding the swims check box in the mounts race. I have tried adding swimming in the movement data in the race. I have also tried adding a condition directly into skyrim's animations tab, that links swim state directly to the actor mount but all to no avail. PLEASE HELP ME!!!! I have been trying for a few weeks and I can't get it to work. I have tried downloading other mount mods and looking at the source files to see what the author has done and I have also tried messaging a few people but to no avail. Thank you for your time. -ImfamousFoofy
  17. I hate the sound of dogs in pain. Please, if anyone can, replace the sounds wolves makes with some beastly un-dog like sounds. Thank you
  18. first is a vera keys dress looking like wolffur texture suitable to legion vexlarius helmet vanilla body the second would be left hand deathclaw-gauntlet/right hand yao guai-gauntlet using boxingglove animation i know with fo4 out and all chances this will be made are nearly zero
  19. I've noticed a rather annoying bug related to wolf fx. Many of the sound effects fail to play, even on a clean save with no plugins or mods enabled. The sounds that fail to play seem to be related to aggrowarning, attack, powerattack, and bark. Searching around the internet, I found an old thread that describes my problem: http://www.gamefaqs.com/boards/615804-the-elder-scrolls-v-skyrim/65569571 Now, I'm aware that there was a bug associated with Dawnguard that muted the wolves' howling. There's a patch for that available on the Nexus, and it works wonderfully. What I'm wondering is if this could be a Dawnguard related issue that's never been resolved. Other theories are welcome, too.
  20. Hey , i really love the tier 1 from the wolf set . I tried to make tier 2 , 3 and 4 look like the first one . Unfortunately , im so bad and it failed . Someone make it but with bear boots : http://www.nexusmods.com/witcher3/mods/507/? but its not update anymore :sad: If someone can do it for me , i'll love him <3 or make only the chest looks like the tier 1 .
  21. Hi, everyone! Guys, I do appreciate your work and I've already found many interesting mods changing the way armor sets look. Can anyone try and make the 1st armor of cat school like at concept arts (long sleeves)? One more additional request: Can somebody remove fingers at Wolf Gear's gloves? I think fingerless gloves really look cooler
  22. With the new DLC we can dye the witcher armors, but there is no way of recoloring the weapons unfortunately, so the sheaths don't match the armor. I tried editing the textures myself but I have some problems and not too much free time so if anyone would help me out I would greately appreciate it :laugh: I would just like the Grandmaster Wolf Swords sheaths to be black instead of red.
  23. i would like to do a N.E.W Wolf School Armor mod, however when uncooking my game the wolf school files are no where to be found. Can someone please upload me the files so I can do a proper retexture.
  24. Think anyone could make this for Nexus. Or maybe Monster mating mods?
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