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Showing results for tags 'wolves'.
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I don't know if this already exists, but I'd like a mod where, when you're a werewolf, nearby wolves just follow you, forming a sort of pack. Just something to throw out there, if anyone is interested.
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I just finished uninstalling a few mods and now my Dragons and my Wolves will no longer move. That being said, you can see how this is difficult for me to do any story line. Both creatures just stand there, they don't turn, they don't move, they do nothing but make noises. How can I fix this?
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- uninstalling
- mods
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I'm not a modder but I might become one because I really want to see this done. But if anyone else wants to give it a shot that would be amazing. I think adding a variety of new mounts would be really fun. Personally I would like to see deer or elk as mounts. But bears or even trolls would be awesome too. Maybe even giant wolves or smaller dragons. And they could come in different colors. (I really want a white elk.) And their stamina could be different, like horses would be able to run for longer than deer, and maybe deer for longer than bears or something. Whatever seems more realistic. I don't know if one should be able to find them in the wild and capture them somehow, call them as a Power, or just buy them at the stables. Whatever works. I think it could be pretty popular. I know mounts are important at the beginning of a new game, having to ride to all the destinations instead of fast traveling. But horses honestly just get boring. New mounts. That's my idea.
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I was wondering if anyone could make a (simple?) mod which reskins arachnomorphs into wolves and/or bears. I have arachnophobia and these creatures just scare the crap out of me. Thanks in advance. Also, I'm aware a mod called 'Spiders no more' exists, but it hasn't been updated in a while and it changes them into arachas/endregas, which also troubles me.
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- mod request
- arachnomorphs
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Sorry if this has been asked of before, but could someone please make a mod that changes how the werewolf looks according to the players race? for example.. A Nord, Breton or Imperial Werewolf would be like Vanilla, slightly buffer of slimmer depending on the chosen weight of the player. Nordic wolf would be the largest/tallest of the three naturally. Breton the smallest. perhaps have some other visual differences between the three. A wood elf Werewolf would of course be the smallest variant of werewolf out of all races like normal. A Dark elf Wolf would have more narrow features on its face, Darker fur than most other wolves and red eyes and longer pointed ears like there mer counterpart. A High elf wolf would be the Tallest verient of all the wolves. not as buff as most, would have narrow and slender features on its head and body and long pointed ears. (Perhaps white or Blond-ish fur?) here's where we get into the crazy looking wolf variants. An Ork Wolf would be more buff, have a wider head, have Blue-ish grey fur and have wild yellow eyes. its teeth would be its most noticeable feature, before it chews your head off that is.. it would have its races signature under canines. truly fearsome. D: A Khajiit Wolf would be, odd to say the least, it would be like an imperial Wolf except it would have cat like features, with wolf like features...yeah.. its snout would be shorter than most wolves, the fur around the Khajiits neck would be bushier than most wolves its hands and feet would be more akin to paws but still have digits. its tail wouldn't be as bushy and wolf like them most other werewolves. it would still look like a wolf tail but it would be narrower and a bit longer. An Argonian Wolf would be the most differential veriant then all the others. it would technically BE a werewolf (Not a werecrocodile) but since it's basically a reptilian species it would have some reptilian qualities. It would somewhat share the head shape of the argonian, it wouldn't have wolf like ears like the other wolves, if the Argonian had horns or fins it would share those features. It would, like it's Humanoid counterpart be able to swim faster* and breath underwater. its tail would be long and scaly, its teeth would be narrow and sharp looking. it would have fur running down its arms and some on its wrists. fur on its shoulders and around its neck, and fur going down the sides of the chest and abdomen, and some fur going down the legs facing outward. the rest would be green and/or greyish scales. Its eyes would be reptilian and have a silvery tint to them.
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- lycanthropy
- wolves
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I have always hated how wolves in Skyrim were always mere cannon fodder for the player. Despite being feared for their ferocity and numbers, a basic beggar armed only with his fists can tear apart five wolves before breaking a sweat. Looking to make them stronger, I installed Deadly Wolves, which turned every wolf into an enemy equivalent to something out of Dark Souls. So, the quest for deadlier, yet balanced wolves brought me to these ideas. Wolves have slightly increased health and damage to begin with.They FAR MORE damage to someone wearing no armor.The thrill of hunting with their pack strengthens them, causing them to quickly increase in health and damage with each nearby wolf.This would make wolves dangerous in large numbers, but still weak when on their own. Say, at level 5, unarmored individual would be unable to fight one wolf, a light armored person could take on 3 with some difficulty, and a heavy armored person could take on 5 of them with similar difficulty. Only the strongest of adventures could take on more than that. If anyone could create this, that would be great.
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So I was playing around with the Setrace command when I tried it on a wolf. Of course I tried to turn it into a humanoid race, (only a head appeared) then a rabbit, at which point it disappeared entirely and ran off. It came back and attacked me later, and although I couldn't see it, I killed it with magic easily enough. Then it began. Invisible wolves everywhere. Everywhere there was a wolf, it was invisible. They're not spawning more than (what I guess) is normal, but they're all invisible and only make noise when they bite something. I can't click on them to get their collective RefID, so I don't know how to change them back. Does anybody know how to fix this? Can't find a solution for fixing setrace invisibility for a whole type of NPC anywhere...
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Hi, I'm currently using a few mods and everything runs fine. I wanted to tweak 2 things that I thought were simple (maybe they are), but are killing me right now. I wanted to make the beasts weaker, especially the wolves. 1/4 - 1/5 of their health, same for bears and wild dogs. Also the fistfight is way too easy, 1-2 hits and my opponents are downed. I know it's because I'm using ESGO. I like all it's customization, but this one problem is killing the immersion for me. So I was wandering if anyone could point me to the direction where I could tweak those stats; make the fistfight last longer by reducing my unarmed damage or give my opponents more health and reducing the health of the beasts. I wanted to do it myself, I uncooked the game, watch tutorials, but they only show how to change the color of armors and I'm not that familiar with modding. Hope someone can help me with that, it would be much appreciated! Thank you!
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Want to Resolve a (simple?) Problem.
Kevune posted a topic in The Witcher's The Witcher 3: Wild Hunt
Hi, I'm currently using a few mods and everything runs fine. I wanted to tweak 2 things that I thought were simple (maybe they are), but are killing me right now. I wanted to make the beasts weaker, especially the wolves. 1/4 - 1/5 of their health, same for bears and wild dogs. Also the fistfight is way too easy, 1-2 hits and my opponents are downed. I know it's because I'm using ESGO. I like all it's customization, but this one problem is killing the immersion for me. So I was wandering if anyone could point me to the direction where I could tweak those stats; make the fistfight last longer by reducing my unarmed damage or give my opponents more health and reducing the health of the beasts. I wanted to do it myself, I uncooked the game, watch tutorials, but they only show how to change the color of armors. Plus, I'm not that familiar with modding. Hope someone can help me with that, it would be much appreciated! Thank you! -
Hi, Hoping for some help on my CTD problem if you would. :) The Setup: I have been modding Skyrim with NMM and have these following mods: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espNatural Lighting and Atmospherics.espSkyUI.espRUSTIC SOULGEMS - Unsorted.espGamEngagementrings.espAMB Glass Variants Lore.espDifferently Ebony.espSkyrim HD Tribute - Roads.espaMidianborn_Skyforge_Weapons.espJKs Skyrim.espRealisticWaterTwo.espSMIM-Merged-NoDragonborn.espWatercolor_for_ENB_RWT.espSkyrim Flora Overhaul.espVerdant - A Skyrim Grass Plugin.espKK_Lola_companion_wolfdog.espSkySight-Simply-Bigger-Trees-Slower-Branches.espDrinking Fountains of Skyrim.espRAIN.espESO Nord Armor by NewerMind43.esp I am also using ProjectENBs ENBSeries 0.262 (not sure if it is the newest version).Also, I have some retextures that rely on SMIM.I followed this vid : https://www.youtube.com/watch?v=M47Fq38anUMI have been using LOOT for mod load order.I am on WIN10I am using a GTX 1070 8GBVRAM and an i76700k and 16GB RAM (so pretty sure thats not the problem) - i also get a solid 60 fps The Problem: On the road to Riverrun, after the first mission with the dragon and all, I come across two wolves.This causes me a CTD at the exact same point everytime, although after removing SMIM it was much sooner.It is now at the point where it CTDs when I have no mods on :( Could do with some help to play this awesome-looking game. Thankyou, kiwifruit2000 :)
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I want to create a greater power that will allow a character to conjure 4 altered versions of familiars. When I tested the spell I made in the creation kit, only one was summoned. Can someone point me in the right direction, or is this impossible?
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- conjuration
- summoning
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The idea is that you play as a wolf, hunting down prey (rabbits, foxes etc.) and killing hunters or travellers. I think if a mod maker was willing to make it more complex then a wolf pack system could be added, where one grows a pack of wolves to terrorise Skyrim, and wolf perks could be added too. I can imagine it would be a kind of 'Game of Thrones' thing and would appeal to a lot of fans.
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I have been playing Kingdom Come for a week now and my main complaint about it is that even if I hear wolves from afar there aren't any. Originally the devs wanted them in the game in early developments, but later they decided to cancel these. Is there anyone working on anykind of mod in this theme? Wolves would be amazing to fight against, and bears appearing in the world would also fit to the whole forest adventures. I don't mind if there were stray dogs also, violent dog-packs or anything. Birds? How about birds?
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Skyrim mod request, would anyone be so kind as to replace the scared wolf sound effect with something lighter toned, like silly husky noises? I really don't want to experience or simulate the experience of watching dogs get hurt, it's a trauma of mine. I'd feel lots better if all of the canine sounds were changed to happier or cuter dog noises. Whether they can still be taken seriously isn't a concern for me because my taking them too seriously is exactly why they bother me. Thank you.
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I think wolves are cool pets (they are my favourite animal, actually), but I think they need a little rework or, at least, a "buff". These are the ideas I've taken from my own and some other requests: - Make the option to mute the sound of tamed wolves. - Make te option to prevent wolves to breed. - More "tanky" wolves, so they receive less damage from other enemies and players. - Tamed wolves that are following you are inmune to your damage, so you can avoid killing them accidentally. - Tamed wolves that are NOT following you could actually die from your hits (so you can get their loot if wanted). - Wolves that are following you can teleport with you through portals. - Wolves that are following you can teleport aside you when you go too far away from them (so they stay with you almost always, like in Minecraft). - Wolves, once tamed, don't need to eat to survive, only to recover health. - Wolves can attack other players if they damage nearby structures (when PVP is enabled, at least). These could be toggleable, so you can configure this mod as you like (for example, if you want them to stay always with you and resist Fuling's damage, but dont want them to keep mating constantly). I hope someone can work on these and make our man's best friend a little stronger and loyable. Thanks for reading!
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Could someone please make a mod (or point me in the direction of a mod) that fixes the werewolf attack? what i mean is i'm currently in the companions questline and i am now a werewolf, i try to attack a few of the guards, and i'm swinging and swinging and i'm hitting nothing but air and the guys right in front of me, OH wait right my crosshair wasn't directly pixel perfect, on the guy so my wide ark swings are just passing right through the 'em. thats pretty lame :l If i have two or three guys in front of me and i haymaker i should hit every one of em. like have a 120 degree wide cone that if the enemy is within that cone and i swing i'll hit the guy, and to hell with the crosshair, man lemme tell ya >:/ It's not just stupid, it's Sofa King stupid!. smh. and on that note is there a mod like this for melee weapons as well?
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- lycanthropy
- wolves
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So the idea here is simple (though probably easier said than done): Wolf AI changing depending on how many wolves are nearby. The first thing this would do is make wolves spawn in larger numbers (2-10 maybe). After that, it would give wolves three AI options, based on how many "pack members" are left. When at 5 or more wolves, the wolf will act how it usually does in game, they will run at you ant attack you. When only 3 or 4 wolves are there it would trigger a stalking mode, where the wolves would follow you and attack if you got too close, howling every now and then to remind you that they're there (if they are in combat then they would still attack you when you're up close as a melee player, but would slowly stalk ranged attacking enemies because they are further away from them). When the number of wolves drops to 2 or less, the AI would change again, making them run until they are cornered. If you hit them with a melee weapon, then they will fight back. So, that's the idea. If someone could make this, then I would love to have it, or if it's already done (or something similar), then tell me.
