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Found 15 results

  1. I get this everytime I launch Witcher 3, dunno what's the problem please help me :sad: Error [mod0000_mergedfiles]game\r4game.ws(2494): Found unexpected '}' Screenshot of it: https://gyazo.com/7f9a1214c766d745b69a8089c07b08c5 Screenshot of my mods: https://gyazo.com/126f718c3ded37defa5925ef10b29475
  2. Solved. ______________________________________________________________________________________________________________________________________________________ So, I've this script (added the corrections already, wrong code still there as comment): Everything works as intended. I actually already skipped this step and continued with my container (of which I recently opened a topic), but now I checked the console after activating the farm tools. Tons of errors. WHY? Working script, but I still get spammed with error messages in the console? This is preposterous! In addition: Hm, it may be jazzi's angel dust... ehm JIP LN, which allows me to have working message boxes and functions, when there is a script error. However, I still don't get why the script actually works as intended when there are errors. If that's all JIP LN NVSE plugin's fault then this is not just a simple gamefix and NVSE enhancement, but a magic moving caslte. oO Yet is there a way to turn off these annoying messages?
  3. So, my brother put Skyrim on the family PC (The one im using) using Steam. I wanted to play aswell, so I got a Torrented version. I went to mod it, so I got the mods I wanted, and then went to launch Skyrim. It then wanted the Steam account stuff. Apparantly it wants to launch his Skyrim, but I want it to launch mine instead. How or what should/do I do to make it launch my Skyrim and not his?
  4. For any particular Skyrim game, if you have no mods affecting something, that thing should just use vanilla assets, correct? Irileth's leather attire appears to have some texture issues: http://i281.photobucket.com/albums/kk213/MidbossVyers/Skyrim/ScreenShot6_zpsbztlcvhb.jpg~original For armors, I am using http://nightasymodding.weebly.com/unp---ultra-skimpy-armors.html From what I understand that mod only affects body armor, and there is no apparent issue with body armor. The issue lies with gauntlets and boots, which should not be modded. Also, I'm using Fair Skin Complexion textures with Optimizer Textures, if that helps.
  5. Hey. i re-textured a Vault Jumpsuit with the number 74 on. When i view it on an NPC in the GECK, the textures look perfectly fine and normal. However, on the same NPC in game, they look distorted and completely different. Anything i have done wrong? Thanks.
  6. I know it's easy to be insensitive to people with OCD but can someone please fix the doors? Whenever you place a wood or metal doorway, the door can only be installed one way and it swings outward instead of in. It annoys the hell out of me because the metal doorways can only sensibly be placed one way due to the way they're modeled and textured. Another great thing would be to edit the doors or possibly make new ones that can be installed in the doorways of pre-existing structures, preferably swinging inward. :)
  7. Any idea on how to fix these lines ? :tongue:
  8. hey guys, so originally i wanted to have my 1h swords on my back to look all ninja like. and to do this i downloaded with NMM Dual Sheath Redux and Immersivee Animations. now i wish to put the 1h sword down at my hip so it all looks good fot Armed To The Teeth. Well it isnt working. The swords and daggers still show up on my back but my animations all say they are in their vanilla positions. I ended up also downloading XP32 Maximum Skeleton and removing Immersive Animations as well as uninstalling and re installing Dual Sheathe Redux but nothing seems to work.. some assistance would be nice..
  9. What it does... This is a fix for the common problem of people have mods that change the Doctors prices, but the dialogue doesn't change. Leaving you seeing Cure Rads 15 Caps, and the Doctor charging you 100 Caps or whatever the mod charges. People seem to think that it's tied into the save, and only a new save start can alter the prices. This is not the case, New game or Level 60, it makes no difference. My patch for a mod that I am using, works on my level 22 test character... I've worked out how to make the Doctor's Dialogue tell you the correct price, using the mod Greedy Doctors. I made a patch for myself, along with mod tweaks for myself for a mod. Everything seems to be priced correctly, in my patch, and everything is getting Cured. The mod Greedy Doctors works for changing prices, at any player level, and the files can be easily replicated, if you load it and your own mod into F4Edit. -- The mods Author VadimCross made Greedy Doctors, with all the working settings. I just worked out how to copy it into other mods... I'm only a low level modder, soo... things wont get technical, very simple edits... :smile: This is what I did... If you have Greedy Doctors loaded as well, it will all be highlighted. F4Edit... 1. Load your mod, and Greedy Doctors into it at the same time, and see what it edits in the Fallout4.esm. - Global ServiceCostCureWoundsSmall .... FLTV Value 250 ServiceCostCureWoundsLarge .... FLTV Value 500 ServiceCostCureRads .... FLTV Value 800 ServiceCostCureAddict .... FLTV Value 1000 - Quest ---- DialogueGenericDoctors -------- Dialogue Topic ------------ 000C039B PlayerCureAddiction ------------------- PNAM Previous INFO [iNFO:000C039A] (in GRUP Topic Children of [DIAL:000C0384]) ------------------- RNAM Prompt Cure Addiction (1000 Caps) ------------------- 00249FF4 ------------------- PNAM Previous INFO NULL - Null Reference [00000000] ------------------- RNAM Prompt [Cure Dark Craving (250 Caps)] Yeah, see what's wrong with me, doctor. -------- 000C0385 Dialogue Topic ------------ 000C0395 PlayerCureRadsGroup ------------------- PNAM Previous INFO [iNFO:000C0394] (in GRUP Topic Children of [DIAL:000C0385]) ------------------- RNAM Prompt Cure Rads (150 Caps) -------- 000C0387 Dialogue Topic ------------ 000C03B7 PlayerSmallIjuriesGroup ------------------- PNAM Previous INFO [iNFO:000C03B6] (in GRUP Topic Children of [DIAL:000C0387]) ------------------- RNAM Prompt Cure Health (75 Caps) ------------ 000C03B7 PlayerLargeInjuriesGroup ------------------- PNAM Previous INFO [iNFO:000C03BC] (in GRUP Topic Children of [DIAL:000C0387]) ------------------- RNAM Prompt Cure Health (150 Caps) 2. Then find out all 9 section, that it highlights, and Right click them, and copy as overrides into your mod. 3. Then go down into your mod, and change the settings to exactly match the Greedy Doctors mod. Some settings you will have to cut and paste from the Greedy Doctors mod, such as the cost, and change it to your costs. 4. Save the game... make sure to have multiple back-ups of your main mod, you don't want to break your game if you mess up. But it's pretty easy to do, and there is very little to mess up.
  10. Hello everyone! I've been playing around with modding for Fallout 4 VR lately, but have hit a wall with the weapons mods. After installing three packs of weapons to the game, I noticed a commen thing to all the packs. The grip on rifles and other two handed weapons are off. Instead of holding the grip, most weapons end up being held from the stock. And to be honest, kinda kills the feel of using them. So after looking around on google, I came over a lot posts about VR patches to the weapon packs, which supposedly would fix this problem. But after installing the patches, nothing changed. I'm at this point tired of reading through posts on the web that say the same, and instead I thought I'd ask you fine people if you know a fix for this. Or eventually what I might be doing wrong. Pistols and some sniper rifles work. Mostly AR's and rifles that are held wrong. ---------------------------------------------------------------------------------------------------------- Here's a small list of the weapon packs and the patches I have on my list so far. ---------------------------------------------------------------------------------------------------------- -DOOM Weapon Merger + DOOM Weapon Merge VR patch -Modern Sidearms -Modern Firearms -FO4VR_Submachinegun Position Fix -DPAssaultCarbine + Assault Carbine and Rifle VR Patch -See-Through-Scopes -Weapons of Fate -Improved Reflect Sight Reticle Visibility (VR) -Bullpup Bozar -Sig Sauer P127 -9mm Pistol Redux -The Widow Shotgun -ODSC - Optimized Debris Shell and Casing ---------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------- I appreciate any insight on this issue and look forward to hear what you guys have to say. ---------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------- Edit: Took some photo's to show how it looks. I tried to line up the yellow line from the compass to show where my hand is holding the gun. First of some that work. And here are some that don't. It seems to be AR rifles that don't work. As shotguns, pistols and smg's seem fine. Special weapons as the gatlinggun also seem fine.Also noticed Winston would be holding the rifle strange at times. So it seems to effect the NPC's. One of the weapons even shot out from my crotch, and wasn't visible in the hand. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EDIT 6.6.2018: I have yet to figure this problem out and have tried alot of things so far. Might need to do a clean install to potentially fix my problem.
  11. Hello ! so... about a month ago, i started having troubles on my laptop, so after trying all the solutions i could think of, i decided to restore windows ( deleting everything in the process), now the laptop works just fine, and all my other games seem to work fine, but oblivion for some reason isn't, before i could play flawlessly with graphics maxed out at 60 fps ( i even used an enb), almost no drops (except in some heavy areas or modded areas ), now when i start the launcher it says that my recomended graphics are medium ( it used to say ultra high), and when i start in medium the game runs at 30 fps with drops, it also says i'm using a Geforce 9600gt ( that's total bs!, i'm using a gtx960m ) why did this happen? is there a solution? ... thanks in advance ( i'm spanish, sorry if my english makes little sense) Update (if anyone cares) : i decided to uninstall the game and reinstall it.... now it detects my videocard but it still puts the default graphics at medium and now it doesn't even open, it just starts and by the part the bethesda and zenimax logos come out a window appears " oblivion.exe has stopped working"
  12. I tried to download the texture mod "Noble Skyrim" but the file isn't a proper file that can be entered and explored and such. It's just some kind of file that when opened brings up some sort of command thingy with a black background. I think this may be because of 7.zip but I don't really know :/ Please help
  13. Hey all. I'm currently working on a worldspace for an upcoming mod, and am having a bit of trouble regarding climates. More specifically, how climates affect the light at certain times of day. Here are a few things to note: I've used this worldspace as a base for mine. (As in, I built off of this .esp)I've set the climate for said worldspace as the default climate. (The same as the Mojave Wasteland worldspace)I've set the imagespace for said worldspace as the default, exterior imagespace. (Again, the same as the Mojave one)Screenshots below. Hopefully someone knows what is causing this so I can fix it, because it's really bugging me :tongue: Thanks, bayk Screenshots: Worldspace Settings: http://i.imgur.com/X1GasBr.jpg Weather Settings: http://i.imgur.com/K5mmBBp.jpg Climate Settings: http://i.imgur.com/ugPwEoE.jpg Light at 12pm (Noon): http://i.imgur.com/TQ4JEt5.jpg Light at 1pm (Afternoon): http://i.imgur.com/ID7l0sM.jpg Oddly, light at 5pm (Evening): http://i.imgur.com/ylry7GZ.jpg
  14. I noticed that sometimes emoticons don't appear when I select them and I get a broken image link instead. It appears that the forum will use the http://forums.nexusmods.com/public/style_emoticons/dark/tongue.png link instead of http://forums.nexusmods.com/public/style_emoticons/dark/tongue.gif It's basically the same location but with the wrong image extension (.png instead of .gif) which results in using an image that doesn't exist. It's nothing horrible or of great importance, it's just that it gets on my nerves sometimes.
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