
// ESSENTIAL LEARNING
Essentials is a new part of GamedevStation, created for aspiring and early-stage game developers who want to learn the right way from the start.
// WHY ESSENTIALS?

FUNDAMENTALS
Focused on game development fundamentals that carry forward

accessible
Accessible for aspiring and early-stage developers, without lowering standards.

AFFORDABLE
More affordable, without compromising quality.

by tga
Created by The Game Assembly’s teachers, alumnis and active developers.
// ESSENTIAL ON-DEMAND COURSES
€19 PER COURSE

3D Environment Art for Games in Unreal Engine 5
With Viorel Dia
BEGINNER/INTERMEDIATE | 5,5 HOURS |
17 LESSONS | €19
A hands-on, production-focused course that walks you through the full pipeline of building a professional game environment.
With Viorel Dia
BEGINNER/INTERMEDIATE | 6 HOURS |
12 LESSONS | €19
A practical, artist-focused course that shows you how to use 3D as a powerful foundation for creating professional environment concept art.

Level Design Essentials
With Felipe Flemming
COMING SOON
Learn the fundamentals of designing levels and producing structured, playable spaces with flow, pacing, and purpose.

Create your first mobile game with C#
With Tove Laursen
COMING SOON
Build a complete mobile game with C# in this Unity Introduction course. Step-by-step you will learn the must-have essentials.

Game Design Essentials
With Felipe Flemming
COMING SOON
Learn the fundamentals of how games are designed, structured, and built around engaging player systems and mechanics.

Project Management Essentials
With Felipe Flemming
COMING SOON
Learn the fundamentals of leading teams and steering production to deliver game projects successfully.

Essentials in Game Animation: Setting the groundwork
With Mattias Skärhed-Ohlsette
COMING SOON
Lay the foundation for workflows, covering core principles, reference analysis, blocking, splining, and polishing. Create appealing, well-timed performances using Blender.

Creating a basic locomotion system in Unreal Engine 5
With Mattias Skärhed-Ohlsette
COMING SOON
Learn to build a basic locomotion system in UE5 using your own animations. Create walk, run, idle, and jump cycles, then implement character movement driven by logic.

Personal Branding Essentials
With Felipe Flemming
COMING SOON
Learn how to stand out on social platforms and build a professional brand that increases visibility and career opportunities.
STEP BY STEP
Structured, step-by-step tutorials that introduce the core disciplines of game development in a clear manner.
FOCUS ON WHAT MATTERS
Essentials don’t include everything you could learn, but they do include what you need to move forward.
CLEAR WORKFLOWS
Everything is built around real production thinking with one simple outcome: to help you build real game dev capability.

