Lumberjack
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
| BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. | 7% DA / 3% TA |
|---|---|
| Style | |
| SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
| CCWClass Champion Weapon |
| Unlock Requirements |
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Rewards |
| ID | 410301 |
|---|---|
| NameJP | ランバージャック |
| Release Date | 2020-03-10 |
| Other Sites | (Japanese wiki) |
| Those who walk the forests' shaded paths form deep friendships with its denizens and strive most for balance. |
| Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
|---|---|---|---|
| Icon | Name | Effect | Obtained |
| |
Walker of Forested Ways | Boost to MC's stats based on number of turns passed: 3% boost to ATKMultiplier: Unique per turn (Max: 30%) 3% boost to DEF per turn (Max: 30%) 4% boost to double attack rate per turn (Max: 40%). 2% boost to triple attack rate per turn (Max: 20%).[1] |
Lvl 1 |
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Bask in the Forest | Restore all allies' HP (Healing cap: 1000) upon chain burst activation.[2] | Master Lvl 20 |
| Base Skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
| Woodcutter's Song | Gain Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
6T | 3T Lvl 30: 4T |
No | Lvl 1 | |
| Extended Mastery Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
| Laughing Logger | 400% elemental damage to a foe (Damage cap: ~630,000). Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns.[2] |
5T | 3T | 35 | |
| Leaf Burning | Gain Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%.[2][3] Leaf Burning ends when shield effect ends.) |
10T | - | 40 | |
| Dappled Sunlight | Restore 10% of all allies' HP (Healing cap: 1500).[2] From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
6T | - | 30 | |
| Ultimate Mastery Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
| Verdant Melody | All allies gain Strength: 20%Duration: 3 turns.[2] From 2nd cast onward: All allies also gain Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Duration: 1 turn . |
8T | 3T / 1T |
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| Birdsong of Balmy Breeze | Gain Duration: Indefinite. (Can't be recast.) |
- | - | ||
| Log Lop | 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 5% (Max: 25%)Duration: Indefinite, and Strength: 2% (Max: 10%)Duration: Indefinite.[1] (While Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
6T | - | ||
| Level Bonuses | |||||||||||||
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| Total Stat Bonuses | Completion Bonuses These bonuses are applied while as any class. | ||
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Master Level Bonuses
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| Total Stat Bonuses | Skill Bonuses | ||
|---|---|---|---|
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New Support Skill: Bask in the Forest Skill Upgrade: Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
| Ultimate Mastery Level Bonuses Requirements to unlock Ultimate Mastery
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Grid Suggestions
Gameplay Notes
Woodcutter's Song
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns activates an effect based on the condition met. Each condition has a chance to activate an enhanced effect.[2]- Damage dealt by
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns is treated as skill damage. - Skills cast by any ally, including the MC, count towards the 3 skills used condition.
- Skills with a 0-turn cooldown and auto-activated skills do not count.
- Skills that activate twice conditionally (e.g. Lily's
Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
Raise foes'
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
At level 75:
Damage increased to 250%-350%.
At level 100:
Damage increased to 400%.
Damage cap increased to ~500,000.
Also inflict
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds.
(When exactly 2 races among main allies: Damage cap increased to ~600,000.
When 3 or more races among main allies: Activates twice.), or Lucio's
Out of the Ashes800% Light damage to a foe (Damage cap: ~1,000,000).
Raise
Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
Duration: Indefinite lvl by 1.
At level 95:
Damage increased to 1600%.
Damage cap increased to ~1,400,000.
Also inflict
30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. after a charge attack) only count as one activation, even if they activate twice. - Casting Woodcutter's Song again while the buff is still active (via
DeltaDeltaMassive Dark damage to all foes. End all allies' skill cooldowns. or similar effects) will not increment the skill count and will instead reset it.
| Condition | Common Effect | Rare Effect |
|---|---|---|
| For every 3 skills used | 200% elemental damage to all foes (Damage cap: ~300,000). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds and Strength: 10% (Max: 30%)Duration: 180 seconds. |
400% elemental damage to all foes (Damage cap: ~630,000). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds and Strength: 10% (Max: 30%)Duration: 180 seconds. All allies gain Strength: 50%Duration: Indefinite and Strength: 15%Duration: Indefinite. |
| Upon MC using charge attack | 200% elemental damage to all foes (Damage cap: ~300,000). All allies gain Strength: 20%-10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
400% elemental damage to all foes (Damage cap: ~630,000). All allies gain Strength: 20%-10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3 turns. |
| Upon MC taking DMG | Restore 20% of all allies' HP (Healing cap: 1000). | Restore 20% of all allies' HP (Healing cap: 3000). All allies gain Strength: 2000Duration: Indefinite. |
| When foe uses a special attack | 200% elemental damage to all foes (Damage cap: ~300,000). Inflict Duration: 180 seconds. |
400% elemental damage to all foes (Damage cap: ~630,000). Inflict Duration: 180 seconds and Duration: 3 turnsLocal status effect. |
Leaf Burning
- Other
ShieldNext ATK received will be ineffective for a fixed amount
buffs and
WardWard.
Last Words: Can reuse a random summon.
have no effect on the MC while
Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite is active.- Likewise, the Shield Effect will overwrite any existing
ShieldNext ATK received will be ineffective for a fixed amount
effect on the MC, regardless of remaining strength.
- Likewise, the Shield Effect will overwrite any existing
- The charge gain is considered a
10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: Indefinite effect and as a result other uplift buffs will not stack with it.
Birdsong of Balmy Breeze
Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed)
Duration: Indefinite grants the following effects:- Restore all allies' HP at end of turn (Healing cap: 1000).
- All allies gain
Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite every 5 turns. - Remove 1 debuff from all allies when a foe uses a special attack.
Facsimile Compatibility
| Icon | Skill | Copyable? | Notes |
|---|---|---|---|
| Woodcutter's Song | No | ||
| Laughing Logger | Yes | Copies the base effect. | |
| Leaf Burning | No | ||
| Dappled Sunlight | Yes | Copies the base effect. | |
| Verdant Melody | No | ||
| Birdsong of Balmy Breeze | No | ||
| Log Lop | No |
Resources
Reddit Class Discussion (2020-04-24)
Reddit Class Discussion (2022-06-21) (post-Master Level Update)
Reddit Class Discussion (2023-10-11) (post-Ultimate Mastery Update)
Assessment
| This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Lumberjack is a balanced class that provides both offensive and defensive buffs alongside debuffs and reliable healing capabilities. It is a strong class for newer and intermediate accounts for this reason. A notable feature of the class is that several of its class and Ultimate Mastery skills gain increased potency with additional casts. This combination makes Lumberjack perform exceptionally well in Full Auto situations, particularly those that are on the tougher side.
Skill Overview
Class Skill
| Skill | Priority | Comments |
|---|---|---|
Woodcutter's SongGain Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
Default |
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Extended Mastery
| Skill | Priority | Comments |
|---|---|---|
Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000). Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. |
Low |
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Leaf BurningGain Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.) |
Medium |
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Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
Low |
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Ultimate Mastery
| Skill | Priority | Comments |
|---|---|---|
Verdant MelodyAll allies gain Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Duration: 1 turn . |
High |
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Birdsong of Balmy BreezeGain Duration: Indefinite. (Can't be recast.) |
High |
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Log Lop3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 5% (Max: 25%)Duration: Indefinite, and Strength: 2% (Max: 10%)Duration: Indefinite. (While Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
| Weapon | Info | Comments |
|---|---|---|
Tall-Tale Teller |
Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Tall-Tale Teller is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. | ||
Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. |
| Weapon | Info | Comments |
|---|---|---|
Rip Van Winkle |
Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Rip Van Winkle is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Strength: 2500 upon using Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.). | ||
From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. |
Farmable Options
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Draconic Harp |
Treasure Trade: Draconic Weapons |
Hadron BlazeMassive Fire damage to a foe. All allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Additional effect at 5★: All allies also gain Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Fire) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic IgnitionMassive Fire damage to a foe. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. Additional effect at Transcendence Stage 1: All allies also gain Strength: 5% (Max: 25%)Multiplier: Unique Stackable and Strength: 5% (Max: 25%). Additional effect at Transcendence Stage 5: Multiplier upgraded to Unworldly. Buffs upgraded to Strength: 10% (Max: 50%)Multiplier: Unique Stackable and Strength: 10% (Max: 50%). |
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Dante Alighieri |
Special Quest: Xeno Cocytus Clash |
Disperazione FinaleMassive Water damage to a foe. All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
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Dark Opus (Earth) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic DriveMassive Earth damage to a foe. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. Additional effect at Transcendence Stage 1: All allies also gain Strength: 5% (Max: 25%)Multiplier: Unique Stackable and Strength: 5% (Max: 25%). Additional effect at Transcendence Stage 5: Multiplier upgraded to Unworldly. Buffs upgraded to Strength: 10% (Max: 50%)Multiplier: Unique Stackable and Strength: 10% (Max: 50%). |
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True Judgement Lyre |
Special Quest: Xeno Vohu Manah Clash |
Sefrou DakhmaMassive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). All allies gain Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: Healing cap increased to 2000. |
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Spring's Whisperings |
Event: Rise of the Beasts |
Budding OrchestrationMassive Wind damage to a foe. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Increased to Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Harp of Everlore |
Weapon Series: Seraphic Weapons |
Eternal GraceMassive Light damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Scythe of Darkherald |
Weapon Series: Seraphic Weapons |
Body-on-Body ParadeMassive Dark damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Zechariah |
Raid: Avatar (Raid) |
Sounding ProphecyMassive Dark damage to a foe. All allies gain Strength: 10% (Max: 30%)Duration: Indefinite and Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Premium Draw Options
| WARNING! Players should not uncap weapons in this list using |
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Crimson Scale |
Premium Gala | DamnatioMassive Fire damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Strength: 15%. |
| |
Harmonia |
Flash Gala | Arbitration RayMassive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1000). Additional effect at 4★: Also inflict on a foe. |
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Gold Moon Options
| WARNING! Weapons in this section require a significant The player should be absolutely positive before making the purchase. |
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Ereshkigal |
Trade Moons: |
KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000). All other Dark allies gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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References
- ↑ 1.0 1.1 HuijiWiki, Lumberjack. https://gbf.huijiwiki.com/wiki/兽王
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 GameWith, Lumberjack. https://グランブルーファンタジー.gamewith.jp/article/show/180318
- ↑ Midokuni, Stackable Attack https://gbf.wiki/User:Midokuni/data/Attack_Logs/Stack#Lumberjack

