Runeslayer

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Runeslayer
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ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
CCWClass Champion Weapon Image Tetrastreamer
Unlock Requirements
Image CP ×3,000
Image Ninja Distinction ×20
Image Martial Magic ArtistComplete the quest Curbing the Collapse
Rewards
Image Crystal ×50
- Clear Chapter 3 (117) Quest: Curbing the Collapse
Change the Image Muramasa's Element
Clear Chapter 63 Story: Boundless Joy
ID 210301
NameJP 魔法戦士
Release Date 2018-05-17
Other Sites Imagegbf-wiki
(Japanese wiki)
ImageGameWithImageKamigame
Command the power of the tetra-elements to overwhelm your opponents with ever-changing magic.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Image Black Enhanced Spellweaving Increase MC's Element ATK UpElement ATK is boosted
Element ATK Up buff based on weapon element
effect by 50%Multiplier: Additive.
(E.g. Image20% Fire ATK UpFire ATK is boosted
Strength: 20%
becomes Image70% Fire ATK UpFire ATK is boosted
Strength: 70%
).
.[1]
Lvl 1
Image Elemental Charge Add 1 Magic CircleImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of main weapon's element upon charge attack (Max: 2 for each element).
Lvl 1
Image Spell Geyser Add 2 Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of random elements at battle start.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Image Runeweaving Call forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
5 turns
Lvl 30:
4 turns
- No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Image Mana Burst Big damage to all foes based on caster's Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
(Damage cap: ~1,160,000).[1]
6T - 15
Image Dragon Break All allies gain 10% x (Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) ImageBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
(Max: 80%).[1]
(Consumes all Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
8T 1T 25
Image Spell Boost Set Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Image RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
's cooldown.
(Consumes 30% of charge bar.)
7T - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Image Multiplying Magic Gain ImageMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Image Circle of Coalescence Cast a spell. (Effect changes based on spell selected.) 8T 2T
Image Quadruple Hex 24-hit elemental damage to random foes.
Restore all allies' HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic CircleImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of each element.)
10T -
Level Bonuses
Lvl 1Image DA +8%
Lvl 5Image TA +5%
Lvl 10Image DA +8%
Lvl 15Image TA +5%
Lvl 20Image DA +8%
Total Stat Bonuses ImageThese bonuses only apply to this class. Completion Bonuses ImageUnlocked upon reaching the class's max level.
These bonuses are applied while as any class.
Image DA +24%
Image TA +10%
Image Boost to main weapon's ATK when main weapon is a melee +3%
Master Level Bonuses ImageRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Image TA +2%
Lvl 2 Image ATK +400 Lvl 17 Image ATK +400
Lvl 3 Image HP +300 Lvl 18 Image HP +300
Lvl 4 Image TA +2% Lvl 19 Image ATK +400
Lvl 5 Image ATK +400 Lvl 20 New Support Skill
Lvl 6 Image HP +300 Lvl 21 Image ATK +400
Lvl 7 Image ATK +400 Lvl 22 Image HP +300
Lvl 8 Image HP +300 Lvl 23 Image TA +2%
Lvl 9 Image ATK +400 Lvl 24 Image HP +300
Lvl 10 Image TA +2% Lvl 25 Image TA +2%
Lvl 11 Image ATK +400 Lvl 26 Image HP +300
Lvl 12 Image HP +300 Lvl 27 Image ATK +400
Lvl 13 Image TA +2% Lvl 28 Image HP +300
Lvl 14 Image ATK +400 Lvl 29 Image TA +2%
Lvl 15 Image HP +300 Lvl 30 Upgrade Skill 1
Total Stat Bonuses ImageThese bonuses only apply to this class. Skill Bonuses
Image ATK +4000
Image HP +3000
Image TA +14%
New Support Skill: Spell Geyser
Skill Upgrade: Image RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Ultimate Mastery Level Bonuses ImageThese bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Image ATK +2500 Lvl 4 Image TA +7%
Lvl 2 Image HP +2500 Lvl 5 Image Skill DMG +12%
Lvl 3 Image DA +7% Lvl 6 Image Skill DMG Cap +5%

Grid Suggestions

Gameplay Notes

Black Enhanced Spellweaving

  • Does not stack with other support skills that increase Element ATK Up effects, such as Shiva's Image Venerable DevaIncrease the effect of buffs on allies that boost Fire ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    . Only the highest boost takes effect.

Spell Combo Explanations

Upon tapping Image RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
a menu appears with buttons for each of the tetra-elements. Select any two symbols (including the same element twice) to produce effects based on the element and order of the selected seals. For instance, tapping Image and then Image will cast "Flame Saber", giving the MC Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. However, reversing the order to Image then Image produces "Freezing Shackles", which inflicts Water damage and ImageColdcageCan't attack
Local status effect
against a foe.

  • Combinations may generate Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    as part of their effects.
  • Combinations consume Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    to amplify their effects if their conditions are met.
Spell Combo First Rune Second Rune Effects
Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled.
Duration
Burning Blade Image Image Fire damage to a foe and gain ImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
.
ImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Image30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Image??% / 30% ArmoredChance of lowering DMG taken
Strength: ??% chance of taking 30% less damage.Duration: 3 turns
.
3T
Cyclonic Blade Image Image Wind damage to a foe and gain ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
.
ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: All allies gain Image30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Image50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 3 turns
and Image20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
3T
Earthen Blade Image Image Earth damage to a foe and gain ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.
ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: All allies gain Image30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Image40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and Image15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.
3T
Aquatic Blade Image Image Water damage to a foe and gain ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.
ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: All allies gain Image30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Elemental SwitchOne of the following based on the element inferior to your main weapon's element:
ImageFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns

ImageWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns

ImageEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns

ImageWater SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns

ImageLight SwitchElemental DMG from foes turns into light DMG
Duration: 3 turns

ImageDark SwitchElemental DMG from foes turns into dark DMG
Duration: 3 turns
, and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element:
Image20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.

Image20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.

Image20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.

Image20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.

Image20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.

Image20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
based on the element inferior to your main weapon's element.
3T
Thunderous Blade Image Image Light damage to a foe and gain ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
.
ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
: All allies gain Image30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and ImageMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
3T
Shadowy Blade Image Image Dark damage to a foe and gain ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.
ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
: All allies gain Image30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Image50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
and Image25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 25%Duration: 3 turns
.
3T
Flaming Saber Image Image Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
ImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Image??% / ~30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns
.
3T
Freezing Shackles Image Image Water damage to a foe.
ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: Inflict ImageColdcageCan't attack
Duration: 2 turnsLocal status effect
.
2T
Energizing Gust Image Image All allies gain ImageRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns
.
ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain Image10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
2T
Blackened Sand Image Image Earth damage to a foe.
ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: Inflict ImageAccuracy LoweredAttacks and special attacks have a chance to miss
Duration: 2 turnsLocal status effect
.
2T
Lava Shield Image Image All parties gain Image70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 2 turns
.
2T
Aqueous Breeze Image Image Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].)
Searing Wind Image Image All allies gain Image15% Charge Bar Gain UpCharge bar gain is boosted
Strength: 15%Duration: 3 turns
. Gain ImageReadying Skill (Multiattack Up)All allies' multiattack rate will be boosted upon foe's special attack activation
Duration: 3 turns
(Effect activates when a foe uses a special attack. All allies gain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
upon activation).
3T
Icy Draft Image Image Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:
Image15% Fire ATK DownFire ATK is lowered
Strength: 15%Duration: 180 seconds

Image15% Wind ATK DownWind ATK is lowered
Strength: 15%Duration: 180 seconds

Image15% Water ATK DownWater ATK is lowered
Strength: 15%Duration: 180 seconds

Image15% Earth ATK DownEarth ATK is lowered
Strength: 15%Duration: 180 seconds

Image15% Light ATK DownLight ATK is lowered
Strength: 15%Duration: 180 seconds

Image15% Dark ATK DownDark ATK is lowered
Strength: 15%Duration: 180 seconds
on a foe based on the element superior to your main weapon's element.
180s
Elemental Break Image Image Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 30%Duration: 180 seconds
on a foe based on your main weapon's element.
180s
Cleanse Soul Image Image Remove 1 debuff from all allies. All allies gain Image15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3 turns
.
3T
  • Sources: GameWith[1], Kamigame[2]

Multiplying Magic

  • ImageMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    grants the following effects:[1][2]
    • When 1 or more ImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
      is in effect: 30% ATKMultiplier: Perpetuity Up.
    • When 1 or more ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
      is in effect: 100% DEF Up.
    • When 1 or more ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
      is in effect: 50% C.A. DMG Up and 30% C.A. DMG Cap Up.
    • When 1 or more ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
      is in effect: 20% Bonus Superior Elemental DMG effect.
    • When 1 or more ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
      is in effect: 20% DMG Cap Up.
    • When 1 or more ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      is in effect: Supplemental damage effect (Damage cap: 50,000).
    • When 1 or more Magic Circles of each element is in effect: Guaranteed triple attacks, normal attacks deals 3-hit damage to random foes.
    • At end of turn: Gain 1 Magic Circle of a random element. Gain 1 Magic Circle of each element every 7 turns.

Circle of Coalescence

Circle of Coalescence Icon Effect Duration
Coalescence: Recovery Image Remove 2 buffs from all foes.
Restore all allies' HP (Healing cap: 2000).
2-turn cut to debuff durations.
(Consumes ImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
and ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.)
-
Coalescence: Protection Image All allies gain ImageVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, ImageUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
, and ImageDispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
(Consumes ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
and ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.)
-
Coalescence: Enhancement Image All allies gain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
, Image100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2 turns
, Image15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2 turns
, and Image20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 2 turns
.[1]
(Consumes ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
and ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
2T

Quadruple Hex

  • Heals before removing debuffs.
  • The 24 hits are divided into 3 sets, each with different damage multipliers and caps.[3]
Set Hits DMG Multiplier DMG Cap Total DMG Cap
1 14 90% ~90,000 ~4,900,000
2 7 250% ~210,000
3 3 600% ~700,000

ImageFacsimile Compatibility

Icon Skill Copyable?
Image Runeweaving No
Image Mana Burst No
Image Dragon Break No
Image Spell Boost No
Image Multiplying Magic No
Image Circle of Coalescence No
Image Quadruple Hex No

Resources

Assessment

Image

Image This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Runeslayer is one of the more complicated classes in Granblue. It possesses a unique class skill that allows for a diverse array of skill effects through its rune system. Although learning its many functions can be daunting, in practice, only a handful of combinations are commonly employed. Runeslayer often sees use in Full Auto, heavily-invested endgame raid setups, and specific burst rotations.

Skill Overview

Class Skill

Skill Priority Comments
Image
 RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Default
  • Runelayer's signature skill.
  • Provides many different effects. See Runeslayer#Spell Combo Explanations for more info.
  • Certain combinations can be used to acquire specific Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    that can be used for skills like Image Multiplying MagicGain ImageMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    , Image Circle of CoalescenceCast a spell. (Effect changes based on spell selected.) or Image Quadruple Hex24-hit elemental damage to random foes.
    Restore all allies' HP (Healing cap: 10000).
    Remove all debuffs from all allies.
    (Consumes 1 Magic CircleImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    of each element.)
    .

Extended Mastery

Skill Priority Comments
Image
 Mana BurstBig damage to all foes based on caster's Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
(Damage cap: ~1,160,000).
Low
  • A damage skill with no additional utility.
Image
 Dragon BreakAll allies gain 10% x (Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) ImageBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
(Max: 80%).
(Consumes all Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
High
  • A good source of ImageBonus DMGDeals bonus DMG for one-foe one-ally attacks
    .
  • Can be very useful in normal attack focused burst rotations.
Image
 Spell BoostSet Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Image RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
's cooldown.
(Consumes 30% of charge bar.)
Low
  • Provides a way to reduce Image RuneweavingCall forth the power of the tetra-elements to cast a spell.
    At level 30:
    Also gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    's cooldown and increase exisiting Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    .
  • Image Multiplying MagicGain ImageMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    is often a better way to increase Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    while also providing additional benefits.
  • Can be clunky to use due to its cost and the way the skill works.

Ultimate Mastery

Skill Priority Comments
Image
 Multiplying MagicGain ImageMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
Duration: Indefinite
. (Can't be recast.)
High
  • Provides MC with a significant buff based on which Magic CirclesImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    are active.
  • A good source for passive Magic Circle generation.
  • Useful for Full Auto and longer content.
Image
 Circle of CoalescenceCast a spell. (Effect changes based on spell selected.)
Medium
  • Provides a variety of useful effects however requires certain Magic CircleImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    combinations.
  • Can be somewhat clunky to use as you may not have the Magic Circles you need to produce the effect you desire.
Image
 Quadruple Hex24-hit elemental damage to random foes.
Restore all allies' HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic CircleImageFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

ImageWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

ImageEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

ImageWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

ImageLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

ImageDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of each element.)
Medium
  • A powerful damage skill that also provides strong sustain.
  • Useful in longer content where the Magic Circle requirement can be met.


Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Image
Tetrastreamer
Image Hidden UtopiaMassive elemental damage to a foe.
MC gains ImageReflective SealDeals elemental DMG to all foes at end of turn (Can't be removed)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
. (elemental damage to all foes at end of turn)
Tetrastreamer is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Image Tetra's NatureWhen main weapon (MC only): Add 1 random Magic Circle at end of turn
Image Tetra's HumanityWhen main weapon: 10% Bonus Elemental Damage effect to allies whose elemental ATK is boosted.
Image Tetra's DivinityBoost to multiattack rate based on number of Magic Circles granted to MC (MC only)
Image Tetra's DevilryWhen main weapon: 1-turn cut to skill cooldown (MC only)

Farmable Options

Weapon Element Source Charge Attack Comments
Image
Kiss of The Devil
Image Treasure Trade:
New World Foundation Weapons
Image
HellfireMassive Fire damage to a foe.
Gain Image50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Image200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Additional effect at 4★:
Effect increased to Image60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 60%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Image250% Skill DMG UpSkill DMG is boosted
Strength: 250%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Additional effect at 5★:
Effect increased to Image70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 70%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Image300% Skill DMG UpSkill DMG is boosted
Strength: 300%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • The supplemental damage supplied by the weapon stacks with other commonly used sources up to a shared cap, which can make this weapon awkward to use. See Supplemental Damage for more info.
  • Supplemental damage provides more benefit to the Flurry effect provided by Image Multiplying MagicGain ImageMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    .
Image
Heat of The Sun
Image Treasure Trade:
New World Foundation Weapons
Image
Coronal EjectionMassive Fire damage to a foe.
50% chance to gain ImageDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Remove 1 debuff from all allies.
Additional effect at 5★:
Upgraded to 100% chance to gain ImageDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Image
Wrathfire Longblade
Image Special Quest:
Xeno Ifrit Clash
Image
Hidden Edge ImmolationMassive Fire damage to a foe.
All allies gain Image25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Image5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Additional effect at 5★:
All allies also gain ImageSupplemental DMG (30,000)DMG dealt is supplemented
Strength: 30,000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides strong offensive buffs on C.A.
  • Deals additional fire damage to all foes if MC takes damage during the turn.
Image
Gauntlet of Proudearth
Image Weapon Series:
Seraphic Weapons
Image
Uriel BomberMassive Earth damage to a foe.
All allies gain Image20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Image20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Dark Opus (Dark)
Image Treasure Trade:
Dark Opus Weapons
Image
Apocalyptic PainMassive Dark damage to a foe.
All allies gain 1 ImageOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Additional effect at Transcendence Stage 1:
All allies also gain Image5% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 5% (Max: 25%)Multiplier: Unique Stackable
and Image5% DEF Up (Stackable / Max: 25%)DEF is boosted while active (Stackable)
Strength: 5% (Max: 25%)
.
Additional effect at Transcendence Stage 5:
Multiplier upgraded to Unworldly.
Buffs upgraded to Image10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique Stackable
and Image10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)
.
  • With Image Chain of Falsehood, using Image RuneweavingCall forth the power of the tetra-elements to cast a spell.
    At level 30:
    Also gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    Image + Image or Image Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    enables burst setups to utilize teamwide ImageDouble StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from its charge attack despite the lowered charge bar gain.
  • Charge Attack effects can be altered depending on which Pendulum or Chain you have equipped. See #Guiding Gospel for more info.

Premium Draw Options

Image WARNING!
Players should not uncap weapons in this list using Image Damascus Ingots, Image Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Image
Creepy Claws
Image Seasonal Draw:
Halloween Premium Draw
Image
Tricky Moon StrikeMassive Wind damage to a foe.
All allies gain Image35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Image35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Additional effect at 4★:
All allies also gain Image15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Provides teamwide Image15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A. which synergizes well with Image Multiplying MagicGain ImageMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    's Flurry effect.

Gold Moon Options

Image WARNING!
Weapons in this section require a significant Image Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Image
Golden Fists of Ura
Image Trade Moons:
Image Gold Moon ×150
Image
Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000).
Gain ImageSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Additional effect at 4★:
Also gain Image100% / 80% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
  • Provides a substantial damage increase for longer, low button setups where Image Multiplying MagicGain ImageMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    is employed.
  • Amplifies normal attack damage done by the party.

References