Soldier

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Soldier
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ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SystemsSpecial systems and Class-Specific Equipment utilized by this class. Bullets
CCWClass Champion Weapon Image John Doe
Unlock Requirements
Image CP ×3,000
Image Gunslinger Distinction ×20
Image Granblue SurvivalistComplete the quest The Will to Survive
Rewards
Image Crystal ×50
- Clear Chapter 54 Quest: The Will to Survive
Change the Image Nebuchad's Element
Clear Chapter 63 Story: Boundless Joy
ID 240301
NameJP ソルジャー
Release Date 2019-05-27
Other Sites Imagegbf-wiki
(Japanese wiki)
ImageGameWithImageKamigame
Use the physique and skills honed on the harshest battlefields to wear down your enemies.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Image Seasoned Survivalist Bonus effect for normal attacks based on type of bullets loaded into main weapon.
10% boost to normal attack damage cap.[1]
Lvl 1
Image One-Person Army 3% boost to ATKMultiplier: Normal (Max: 30%) and boost to dodge rate (Max: 15%) based on number of turns passed.[1] Lvl 1
Image Quick Reload Discard remaining bullets and reload upon using charge attack. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Image Three-Round Burst Gain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain Image20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.[1]
4T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Image Open Fire Deal one-foe attacks until all bullets are consumed. 7T - 35
Image Fortitude Gain Image10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, ImageJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Image70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
.[1]
8T 5T 30
Image Guerrilla Tactics Gain Image50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns
, Image30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and ImageGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)[1]
5T 2T 20
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Image Combat Rations All allies gain ImageRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3 turns
, Image100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and Image10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
.[1]
6T 3T
Image Immortal Operative Gain ImageUndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 2 turns
, ImageFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and ImageImmortal OperativeDouble Strike effect at end of turn when almost knocked out
Duration: 2 turns
.
6T 2T
Image Ammunition Belt Gain ImageAmmunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
Duration: 3 turns
.
7T 3T
Level Bonuses
Lvl 1Image ATK +400
Image TA +2%
Lvl 5Image ATK +400
Image TA +2%
Lvl 10Image ATK +400
Image TA +2%
Lvl 15Image ATK +400
Image TA +2%
Lvl 20Image ATK +400
Image TA +2%
Total Stat Bonuses ImageThese bonuses only apply to this class. Completion Bonuses ImageUnlocked upon reaching the class's max level.
These bonuses are applied while as any class.
Image ATK +2000
Image TA +10%
Image Boost to main weapon's ATK when main weapon is a gun +3%
Master Level Bonuses ImageRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Image ATK +400
Lvl 2 Image Normal Attack DMG Cap +1% Lvl 17 Image Normal Attack DMG Cap +1%
Lvl 3 Image Skill DMG Cap +1% Lvl 18 Image Skill DMG Cap +1%
Lvl 4 Image ATK +400 Lvl 19 Image Normal Attack DMG Cap +1%
Lvl 5 Image Normal Attack DMG Cap +1% Lvl 20 New Support Skill
Lvl 6 Image Skill DMG Cap +1% Lvl 21 Image Normal Attack DMG Cap +1%
Lvl 7 Image Normal Attack DMG Cap +1% Lvl 22 Image Skill DMG Cap +1%
Lvl 8 Image Skill DMG Cap +1% Lvl 23 Image ATK +400
Lvl 9 Image Normal Attack DMG Cap +1% Lvl 24 Image Skill DMG Cap +1%
Lvl 10 Image ATK +400 Lvl 25 Image ATK +400
Lvl 11 Image Normal Attack DMG Cap +1% Lvl 26 Image Skill DMG Cap +1%
Lvl 12 Image Skill DMG Cap +1% Lvl 27 Image ATK +400
Lvl 13 Image ATK +400 Lvl 28 Image Skill DMG Cap +1%
Lvl 14 Image Normal Attack DMG Cap +1% Lvl 29 Image Normal Attack DMG Cap +1%
Lvl 15 Image Skill DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Stat Bonuses ImageThese bonuses only apply to this class. Skill Bonuses
Image ATK +2800
Image Normal Attack DMG Cap +10%
Image Skill DMG Cap +10%
New Support Skill: Quick Reload
Skill Upgrade: Image Three-Round BurstGain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain Image20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
Ultimate Mastery Level Bonuses ImageThese bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Image ATK +2500 Lvl 4 Image Triple attack rate +7%
Lvl 2 Image HP +2500 Lvl 5 Image Skill DMG +12%
Lvl 3 Image Double attack rate +7% Lvl 6 Image Normal attack DMG cap +5%

Grid Suggestions

Gameplay Notes

Open Fire

  • Bullets are used in 2 volleys when necessary. 4 bullets become 2 double attacks instead of a triple attack and a single attack, while 5 bullets result in a double attack followed by a triple attack.
  • Assassin buffs are consumed by the first volley.

Immortal Operative

  • ImageImmortal OperativeDouble Strike effect at end of turn when almost knocked out
    Duration: 2 turns
    grants the following effect:
    • Gain ImageDouble StrikeAttacks twice each turn
      Duration: 2 turns
      at end of turn when below 25% HP.

Bullets

Main article: Bullets

Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed:

  1. Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
  2. Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
  3. By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)
  4. Crafting access only: From the Shop screen, select Class-Specific Equipment, then select "Bullet" in the drop-down menu.

Bullets that are unloaded or swapped out of a gun will be returned to your inventory.

Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.

Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing Image Ten-Wolf Gun to Image Ten-Wolf Gun Sterling), any bullets left in the gun will be returned to your inventory.

On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2. For example, a 50 ATK bullet equals 100% DMG.

In Battle

  • The main character will have a ImageBullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack.
  • During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
    • If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
    • You cannot attack more times than you have bullets. For example, if you have ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      but only 2 ImageBullets, you will perform a double attack.
  • Once you run out of bullets, you will have to reload through one of four ways:
    • Skipping a normal attack turn
    • Using Image Lock 'n' LoadDiscard remaining bullets and reload.
    • Through Image John DoeDefender of the PeaceMassive Elemental damage to a foe.
      Gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Reload bullets.
      's C.A. effect
    • As a Soldier with Mastery Level 20 or higher, using a charge attack regardless of main weapon.
    • Reloading can fail as a result of effects like ImageCharmedAttacks are slightly limited
      and ImageParalyzedCan't attack
      .
  • If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
  • Charge attacks don't consume bullets and can be performed even without them.
  • Bullets are not permanently consumed on use like Secret Gear are.

ImageFacsimile Compatibility

Icon Skill Copyable?
Image Three-Round Burst No
Image Open Fire No
Image Fortitude Yes
Image Guerrilla Tactics Yes
Image Combat Rations No
Image Immortal Operative No
Image Ammunition Belt No

Resources

Assessment

Image

Image This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Soldier is an offensive class specialized around bursting with normal attack damage. It uses the bullet mechanic unique to the Image Gunslinger line. As such, the effectiveness of Soldier heavily hinges on the availability of having good main weapons that possess favorable bullet slots. Without key bullets equipped, Soldier's damage output may fall short compared to other classes. Given the considerable effort required to craft strong bullets, it is recommended to pursue this class only if you intend to obtain optimal bullets and a strong main weapon.

Skill Overview

Class Skill

Skill Priority Comments
Image
 Three-Round BurstGain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain Image20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
Default
  • A very powerful skill that fits into many burst rotations.
  • Can expend up to 3 bullets.

Extended Mastery

Skill Priority Comments
Image
 Open FireDeal one-foe attacks until all bullets are consumed.
High
  • Can be considered as a more potent version of Image Three-Round BurstGain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain Image20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
  • Since this skill uses all available bullets, it is optimal to have all 6 bullets ready before casting this skill.
  • Can be used in conjunction with Image Ammunition BeltGain ImageAmmunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
    Duration: 3 turns
    .
    to instantly reload after this skill.
Image
 FortitudeGain Image10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, ImageJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Image70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
.
Low
  • Image10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 5 turns
    will not be received if used on the same turn as Image Three-Round BurstGain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain Image20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
    since it provides a stronger Image20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    effect.
  • This skill does not bring anything noteworthy and is not worth running over other skills that Soldier provides.
Image
 Guerrilla TacticsGain Image50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns
, Image30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and ImageGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
Low
  • Can be useful in a skill damage focused low button setup, however other classes perform this role much more effectively and requires less effort as you do not need to farm bullets.

Ultimate Mastery

Skill Priority Comments
Image
 Combat RationsAll allies gain ImageRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3 turns
, Image100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and Image10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
.
Low
  • The buffs from this skill do not provide enough value and is generally not worth running over other skills that Soldier provides.
Image
 Immortal OperativeGain ImageUndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 2 turns
, ImageFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and ImageImmortal OperativeDouble Strike effect at end of turn when almost knocked out
Duration: 2 turns
.
Low
  • A niche skill that can be useful if MC's HP can be easily manipulated.
  • Can be used to tank a dangerous enemy attack.
Image
 Ammunition BeltGain ImageAmmunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
Duration: 3 turns
.
High
  • Often used in conjunction with Image Open FireDeal one-foe attacks until all bullets are consumed., Image Three-Round BurstGain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain Image20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
    and ImageDouble StrikeAttacks twice each turn
    effects to capitalize on buffs or debuffs with short durations.
  • Enables many different kinds of burst setups.

Recommended Bullets

Bullet Type Comments
ImageIron Bullet V
150 ATK
Hits all: No

Iron Bullet V
Image
Parabellum
  • Parabellum bullet with the highest ATK
ImageExpert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict ImageBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect
on foe

Expert Model: Chaos Legion
Image
Rifle
  • A relatively high ATK modifier Rifle bullet that is able to inflict ImageBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect
    .
  • 5 copies are often used in Image Hraesvelgr.
ImageExpert Model: Anagenesis
ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of TreacheryImageFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

ImageFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

ImageFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

ImageFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff

Expert Model: Anagenesis
Image
Rifle
  • An alternative to Expert Model - Chaos Legion; it is used when higher Raw ATK or less debuff variance is preferred.
ImageExpert Model: Genesis Nova
ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets

Expert Model: Genesis Nova
Image
Rifle
  • The highest ATK modifier for Rifle bullets.
  • Note: Upon use, this bullet will consumes all other bullets so only one copy will ever be needed and it should only be placed in the last chamber.
ImageSlug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)

Slug Shot II
Image
Cartridge
  • Cartridge bullet with the highest ATK.
ImageChaser Shell
60 ATK
Hits all: Yes
~80% chance to gain Image15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns

Chaser Shell
Image
Cartridge
  • Has a chance at providing MC with Image15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 2 turns
    at the cost of raw ATK.
ImageEnhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain ImageSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Enhancing Shell
Image
Cartridge
  • Has a chance at providing the party with ImageSupplemental DMGDMG dealt is supplemented
    Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    at the cost of raw ATK.
"Primal" Point IV refers to any of the following bullets:"Primal" Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.

"Primal" Point IV
Image
Aetherial
  • Aetherial Bullet with the highest ATK with a strong effect.
  • These bullets are all functionally the same as each other. They are not element specific. For example, you can use Zephyrus Point IV in a Water gun and you will still deal Water damage and receive the 10% amplified DMG if you are at an elemental advantage.

Notable Main Weapon Options

Soldier's performance heavily depends on what bullet slots are available. All weapons below possess favorable bullet slots however the list is not exhaustive and does not account for all situations. Due to the significant effort it takes in crafting bullets, make sure to research setups before committing.

Class Champion Weapon Overview

Weapon Info Comments
Image
John Doe
Image Defender of the PeaceMassive Elemental damage to a foe.
Gain ImageCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
John Doe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Image Gunslinger's NatureWhen main weapon (MC only): 20% boost to bullets' ATK.
Image Gunslinger's HumanityWhen main weapon (MC only): Starts battle with ImageGuts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
.
Image Gunslinger's DivinityWhen main weapon (MC only): 4-hit, 150% superior elemental DMG to random foes at end of turn when no damage has been taken (Damage cap: ~190,000 per hit).
Image Gunslinger's DevilryWhen main weapon (MC only): Gain Image5%-30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 5%-30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
based on number of bullets remaining upon using charge attack (5% per bullet remaining).

Farmable Options

Weapon Element Source Charge Attack Comments
Image
Ten-Wolf Gun
Image Event:
Unite and Fight
Dread Barrage
Image
Cosmic AlignmentMassive Light damage to a foe.
Gain ImageCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
  • After the weapon has been element changed, it can be used in niche OTK setups.
    • It is NOT recommended to farm bullets purely for this application.
  • Can be upgraded fully for more bullet slots at the cost of Image Crystals and a Image Gold Brick.
Image

Exo Antaeus
Image Event:
Exo Cocytus Crucible
Image
Lago GhiacciatoMassive Water damage to a foe.
MC and a random ally gain ImageTA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Additional effect at 4★:
MC also gains ImageFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Can be considered a budget Image Hraesvelgr that also requires additional setup.
  • Recommended Bullet Layout:
    • "Primal" Point IV refers to any of the following bullets:"Primal" Point IV
      120 ATK
      Hits all: No
      Deals 10% amplified DMG when at elemental advantage.
      Primal Point IV x3
    • ImageExpert Model: Anagenesis
      ATK: 250
      Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of TreacheryImageFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
      Duration: 2 turns

      ImageFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
      Duration: 2 turns

      ImageFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
      Duration: 2 turns

      ImageFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
      Duration: 2 turns
      buff
      Expert Model: Anagenesis x2
    • ImageExpert Model: Genesis Nova
      ATK: 300
      Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
      Expert Model: Genesis Nova x1
Image
Luminiera Bolt Credo
Image Raid:
Luminiera Credo Omega (Raid)
Image
Glauki AktisMassive Light damage to a foe.
Remove 1 buff.
All allies gain Image10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Recommended Bullet Layout:
    • "Primal" Point IV refers to any of the following bullets:"Primal" Point IV
      120 ATK
      Hits all: No
      Deals 10% amplified DMG when at elemental advantage.
      Primal Point IV x3
    • ImageExpert Model: Anagenesis
      ATK: 250
      Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of TreacheryImageFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
      Duration: 2 turns

      ImageFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
      Duration: 2 turns

      ImageFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
      Duration: 2 turns

      ImageFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
      Duration: 2 turns
      buff
      Expert Model: Anagenesis x2
    • ImageExpert Model: Genesis Nova
      ATK: 300
      Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
      Expert Model: Genesis Nova x1

Gold Moon Options

Image WARNING!
Weapons in this section require a significant Image Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Image
Hraesvelgr
Image Trade Moons:
Image Gold Moon ×150
Image
VaengrhridUnworldly Water damage to a foe.
Ignores Mirror Image and Dodge.
Additional effect at 4★:
Gain Image25% UpliftedCharge bar is boosted on every turn
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • A weapon central to Water Soldier's burst that possesses extremely favorable bullet slots. Alongside its first weapon skill, Hraesvelgr is able to deal absurd amounts of damage with the correct bullets equipped.
  • Recommended Bullet Layout:
    • ImageExpert Model: Chaos Legion
      ATK: 200
      Surpasses DMG cap by 30% / ~20% chance to inflict ImageBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
      Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect
      on foe
      Expert Model: Chaos Legion x5 OR ImageExpert Model: Anagenesis
      ATK: 250
      Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of TreacheryImageFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
      Duration: 2 turns

      ImageFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
      Duration: 2 turns

      ImageFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
      Duration: 2 turns

      ImageFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
      Duration: 2 turns
      buff
      Expert Model: Anagenesis x5
    • ImageExpert Model: Genesis Nova
      ATK: 300
      Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
      Expert Model: Genesis Nova x1
  • Image Open FireDeal one-foe attacks until all bullets are consumed. will 'ignore' Hraesvelgr's innate hit to multiattack rate and will expend all available bullets.
  • Image Three-Round BurstGain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain Image20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
    can provide ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    for 1 turn. It is recommended to bring Image Double Trouble IIIGain ImageGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Spear: All parties gain Image10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Image5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict ImageDA DownDouble attack rate is lowered
    Duration: 180 seconds
    and ImageTA DownTriple attack rate is lowered
    Duration: 180 seconds
    on a foe.
    or characters that provide guaranteed triple attack for additional turns.

References