Soldier
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
| BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. | 10% DA / 5% TA |
|---|---|
| Style | |
| SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
| SystemsSpecial systems and Class-Specific Equipment utilized by this class. | Bullets |
| CCWClass Champion Weapon |
| Unlock Requirements |
|---|
Rewards Change the Clear Chapter 63 Story: Boundless Joy |
| ID | 240301 |
|---|---|
| NameJP | ソルジャー |
| Release Date | 2019-05-27 |
| Other Sites | (Japanese wiki) |
| Use the physique and skills honed on the harshest battlefields to wear down your enemies. |
| Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
|---|---|---|---|
| Icon | Name | Effect | Obtained |
| |
Seasoned Survivalist | Bonus effect for normal attacks based on type of bullets loaded into main weapon. 10% boost to normal attack damage cap.[1] |
Lvl 1 |
| |
One-Person Army | 3% boost to ATKMultiplier: Normal (Max: 30%) and boost to dodge rate (Max: 15%) based on number of turns passed.[1] | Lvl 1 |
| |
Quick Reload | Discard remaining bullets and reload upon using charge attack. | Master Lvl 20 |
| Base Skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
| Three-Round Burst | Gain Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain Strength: 20%Duration: 1 turn .[1] |
4T | 1T | No | Lvl 1 | |
| Extended Mastery Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
| Open Fire | Deal one-foe attacks until all bullets are consumed. | 7T | - | 35 | |
| Fortitude | Gain Strength: 10%Multiplier: SeraphicDuration: 5 turns, Strength: 7%-20%Duration: 5 turns, and Strength: 70% chance of dealing 50% more damage.Duration: 5 turns.[1] |
8T | 5T | 30 | |
| Guerrilla Tactics | Gain Strength: 50%Duration: 2 turns, Strength: 30%Duration: 2 turns and Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.)[1] |
5T | 2T | 20 | |
| Ultimate Mastery Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
| Combat Rations | All allies gain Strength: 1000 HP or 10% charge barDuration: 3 turns, Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and Strength: 10%Duration: 3 turns.[1] |
6T | 3T | ||
| Immortal Operative | Gain Duration: 2 turns, Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Duration: 2 turns. |
6T | 2T | ||
| Ammunition Belt | Gain Duration: 3 turns. |
7T | 3T | ||
| Level Bonuses | |||||||||||||
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| Total Stat Bonuses | Completion Bonuses These bonuses are applied while as any class. | ||
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Master Level Bonuses
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| Total Stat Bonuses | Skill Bonuses | ||
|---|---|---|---|
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New Support Skill: Quick Reload Skill Upgrade: Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain Strength: 20%Duration: 1 turn . |
| Ultimate Mastery Level Bonuses Requirements to unlock Ultimate Mastery
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Grid Suggestions
Gameplay Notes
Open Fire
- Bullets are used in 2 volleys when necessary. 4 bullets become 2 double attacks instead of a triple attack and a single attack, while 5 bullets result in a double attack followed by a triple attack.
- Assassin buffs are consumed by the first volley.
Immortal Operative
Immortal OperativeDouble Strike effect at end of turn when almost knocked out
Duration: 2 turns grants the following effect:- Gain
Double StrikeAttacks twice each turn
Duration: 2 turns at end of turn when below 25% HP.
- Gain
Bullets
- Main article: Bullets
Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed:
- Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
- Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
- By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)
- Crafting access only: From the Shop screen, select Class-Specific Equipment, then select "Bullet" in the drop-down menu.
Bullets that are unloaded or swapped out of a gun will be returned to your inventory.
Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.
Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing
Ten-Wolf Gun to
Ten-Wolf Gun Sterling), any bullets left in the gun will be returned to your inventory.
On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2. For example, a 50 ATK bullet equals 100% DMG.
In Battle
- The main character will have a
Bullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack. - During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
- If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
- You cannot attack more times than you have bullets. For example, if you have
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
but only 2
Bullets, you will perform a double attack.
- Once you run out of bullets, you will have to reload through one of four ways:
- Skipping a normal attack turn
- Using
Lock 'n' LoadDiscard remaining bullets and reload. - Through
John DoeDefender of the PeaceMassive Elemental damage to a foe.
Gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
Reload bullets.'s C.A. effect - As a Soldier with Mastery Level 20 or higher, using a charge attack regardless of main weapon.
- Reloading can fail as a result of effects like
CharmedAttacks are slightly limited
and
ParalyzedCan't attack
.
- If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
- Charge attacks don't consume bullets and can be performed even without them.
- Bullets are not permanently consumed on use like Secret Gear are.
Facsimile Compatibility
| Icon | Skill | Copyable? |
|---|---|---|
| Three-Round Burst | No | |
| Open Fire | No | |
| Fortitude | Yes | |
| Guerrilla Tactics | Yes | |
| Combat Rations | No | |
| Immortal Operative | No | |
| Ammunition Belt | No |
Resources
Reddit Class Discussion (2019-07-12)
Reddit Class Discussion (2022-05-11) (post-Master Level Update)
Reddit Class Discussion (2023-08-30) (post-Ultimate Mastery Update)
Reddit Class Discussion (2025-11-16)
Assessment
| This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Soldier is an offensive class specialized around bursting with normal attack damage. It uses the bullet mechanic unique to the
Gunslinger line. As such, the effectiveness of Soldier heavily hinges on the availability of having good main weapons that possess favorable bullet slots. Without key bullets equipped, Soldier's damage output may fall short compared to other classes. Given the considerable effort required to craft strong bullets, it is recommended to pursue this class only if you intend to obtain optimal bullets and a strong main weapon.
Skill Overview
Class Skill
| Skill | Priority | Comments |
|---|---|---|
Three-Round BurstGain Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain Strength: 20%Duration: 1 turn . |
Default |
|
Extended Mastery
| Skill | Priority | Comments |
|---|---|---|
Open FireDeal one-foe attacks until all bullets are consumed. |
High |
|
FortitudeGain Strength: 10%Multiplier: SeraphicDuration: 5 turns, Strength: 7%-20%Duration: 5 turns, and Strength: 70% chance of dealing 50% more damage.Duration: 5 turns. |
Low |
|
Guerrilla TacticsGain Strength: 50%Duration: 2 turns, Strength: 30%Duration: 2 turns and Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.) |
Low |
|
Ultimate Mastery
| Skill | Priority | Comments |
|---|---|---|
Combat RationsAll allies gain Strength: 1000 HP or 10% charge barDuration: 3 turns, Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and Strength: 10%Duration: 3 turns. |
Low |
|
Immortal OperativeGain Duration: 2 turns, Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Duration: 2 turns. |
Low |
|
Ammunition BeltGain Duration: 3 turns. |
High |
|
Recommended Bullets
| Bullet | Type | Comments |
|---|---|---|
150 ATK Hits all: No Iron Bullet V |
Parabellum |
|
ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe Expert Model: Chaos Legion |
Rifle |
|
ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff Expert Model: Anagenesis |
Rifle |
|
ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets Expert Model: Genesis Nova |
Rifle |
|
300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) Slug Shot II |
Cartridge |
|
60 ATK Hits all: Yes ~80% chance to gain Strength: 15%Duration: 2 turns Chaser Shell |
Cartridge |
|
90 ATK Hits all: Yes ~50% chance for each ally to gain Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Enhancing Shell |
Cartridge |
|
| "Primal" Point IV refers to any of the following bullets:"Primal" Point IV 120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. "Primal" Point IV |
Aetherial |
|
Notable Main Weapon Options
Soldier's performance heavily depends on what bullet slots are available. All weapons below possess favorable bullet slots however the list is not exhaustive and does not account for all situations. Due to the significant effort it takes in crafting bullets, make sure to research setups before committing.
Class Champion Weapon Overview
| Weapon | Info | Comments |
|---|---|---|
John Doe |
Gain Strength: 30%. Reload bullets. |
John Doe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Duration: IndefiniteAlso called "Lethal Attack Dodged". | ||
Strength: 5%-30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. based on number of bullets remaining upon using charge attack (5% per bullet remaining). |
Farmable Options
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Ten-Wolf Gun |
Event: Unite and Fight Dread Barrage |
Cosmic AlignmentMassive Light damage to a foe. Gain Strength: 20%. |
| |
Exo Antaeus |
Event: Exo Cocytus Crucible |
Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
| |
Luminiera Bolt Credo |
Raid: Luminiera Credo Omega (Raid) |
Glauki AktisMassive Light damage to a foe. Remove 1 buff. All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
Gold Moon Options
| WARNING! Weapons in this section require a significant The player should be absolutely positive before making the purchase. |
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Hraesvelgr |
Trade Moons: |
VaengrhridUnworldly Water damage to a foe. Ignores Mirror Image and Dodge. Additional effect at 4★: Gain Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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