Spartan
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
| BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. | 7% DA / 3% TA |
|---|---|
| Style | |
| SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
| CCWClass Champion Weapon |
| Unlock Requirements |
|---|
Rewards |
| ID | 110301 |
|---|---|
| NameJP | スパルタ |
| Release Date | 2016-06-28 |
| Other Sites | (Japanese wiki) |
| Cultivate athletic strength to exercise defensive skills with an offensive edge. |
| Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
|---|---|---|---|
| Icon | Name | Effect | Obtained |
| |
Aegis Boon | Gain 50% DMG Cut effect if Substitute (Excludes all-foe all-ally attacks) (Includes all-ally attacks) is in effect. Gain Duration: 1 turn Unique ATK Buff upon using Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . At level 30: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 1 turn .. |
Lvl 1 |
| |
Undauntable | Chance of 50% all elemental DMG cut. Chance to remove 1 debuff at turn start. |
Lvl 1 |
| |
Rampart | 10% DMG reduction to all allies[1] | Master Lvl 20 |
| Base Skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
| Phalanx III | All parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . At level 30: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
5T | 1T | No | Lvl 1 | |
| Extended Mastery Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
| Guardian | Gain Duration: 3 turns and Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
5T | 3T | 15 | |
| Centurion II | Target ally gains Duration: 3 turns. |
8T | 3T | 10 | |
| Hardened Shield | Gain Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict Duration: 3 turns. Inflict on a foe. |
6T | 3T | 20 | |
| Ultimate Mastery Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
| Thermopylae | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).[2] Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) |
5T | - | ||
| Hoplite | All allies gain Strength: 20%-10%Duration: 1-6 turns, Strength: 100%Duration: 1-6 turns, Strength: 50%Duration: 1-6 turns, Strength: 10%Duration: 1-6 turns, and Strength: 10%Duration: 1-6 turns.[2] (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
12T | 1-6T | ||
| Molon Labe | All allies gain Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite.[2] (Consumes 40% of each ally's current HP.) |
10T | 3T / 8T | ||
| Level Bonuses | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||
| Total Stat Bonuses | Completion Bonuses These bonuses are applied while as any class. | ||
|---|---|---|---|
Master Level Bonuses
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Total Stat Bonuses | Skill Bonuses | ||
|---|---|---|---|
|
New Support Skill: Rampart Skill Upgrade: Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . At level 30: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 1 turn . Alternate color class outfits |
| Ultimate Mastery Level Bonuses Requirements to unlock Ultimate Mastery
| |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||
Grid Suggestions
Gameplay Notes
- Alternate sprite colors are unlocked at
Spartan: Master Level 30
Facsimile Compatibility
| Icon | Skill | Copyable? |
|---|---|---|
| Phalanx III | Yes | |
| Guardian | Yes | |
| Centurion II | Yes | |
| Hardened Shield | Yes | |
| Thermopylae | No | |
| Hoplite | No | |
| Molon Labe | No |
Resources
Reddit Class Discussion (2019-11-29)
Reddit Class Discussion (2022-05-26) (post-Master Level Update)
Reddit Class Discussion (2023-08-16) (post-Ultimate Mastery Update)
Reddit Class Discussion (2025-06-09)
Trivia
- While in critical health, Lyria and Vyrn will appear to perform a shield wall with the Main Character. The effect is purely cosmetic.
- If Lyria is in the front row of the party, she will not join the shield wall.
Assessment
| This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
At first glance, Spartan appears to be a defensive class, offering numerous skills tailored for use in challenging raids. However, in these specific scenarios,
Paladin provides much more potent class specific abilties. As such, it is highly recommended to run Paladin over Spartan when defensive utility is preferred. However for players who have yet to unlock Paladin, Spartan will still serve as a strong option.
Upon Ultimate Mastery, Spartan completely transforms, switching from a defensive support to an offensive one. It introduces several skills that prove valuable in offensive burst setups, establishing itself as a formidable choice in those rotations.
Skill Overview
Class Skill
| Skill | Priority | Comments |
|---|---|---|
Phalanx IIIAll parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . At level 30: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
Default |
|
Extended Mastery
| Skill | Priority | Comments |
|---|---|---|
GuardianGain Duration: 3 turns and Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
Low |
|
Centurion IITarget ally gains Duration: 3 turns. |
Low |
|
Hardened ShieldGain Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict Duration: 3 turns. Inflict on a foe. |
Medium |
|
Ultimate Mastery
| Skill | Priority | Comments |
|---|---|---|
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) |
Medium |
|
HopliteAll allies gain Strength: 20%-10%Duration: 1-6 turns, Strength: 100%Duration: 1-6 turns, Strength: 50%Duration: 1-6 turns, Strength: 10%Duration: 1-6 turns, and Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
High |
|
Molon LabeAll allies gain Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) |
Very High |
|
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
| Q: Where are the "defensive" main weapons?
The weapons below are oriented towards offensive setups as that is how Spartan is most commonly utilized. Check the Paladin Main Weapon section to see what weapons can be used for more defensive teams! |
Class Champion Weapon Overview
| Weapon | Info | Comments |
|---|---|---|
Guardian's Xiphos |
All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Guardian's Xiphos is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. | ||
(Excludes all-foe all-ally attacks) Duration: 1 turn effect for 1 turn upon using Duration: 3 turns and Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) | ||
Strength: 2000Duration: 3 turns to target ally upon using Duration: 3 turns. |
Farmable Options
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Sword of Valorblaze |
Weapon Series: Seraphic Weapons |
Arkhangelsky SoborMassive Fire damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
| |
Fateless |
Treasure Trade: Astral Weapons |
Frigid StingMassive Water damage to a foe. Remove 1 buff. Additional effect at 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
| |
Exo Kshathra |
Event: Exo Vohu Manah Crucible |
Atas Ma'daniMassive Earth damage to a foe. Remove 1 debuff from all allies. Additional effect at 4★: Also inflict Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on a foe. Additional effect at 5★: MC also gains Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
| |
Dark Opus (Wind) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic SquallMassive Wind damage to a foe. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. Additional effect at Transcendence Stage 1: All allies also gain Strength: 5% (Max: 25%)Multiplier: Unique Stackable and Strength: 5% (Max: 25%). Additional effect at Transcendence Stage 5: Multiplier upgraded to Unworldly. Buffs upgraded to Strength: 10% (Max: 50%)Multiplier: Unique Stackable and Strength: 10% (Max: 50%). |
| |
Dark Opus (Light) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic MessiahMassive Light damage to a foe. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. Additional effect at Transcendence Stage 1: All allies also gain Strength: 5% (Max: 25%)Multiplier: Unique Stackable and Strength: 5% (Max: 25%). Additional effect at Transcendence Stage 5: Multiplier upgraded to Unworldly. Buffs upgraded to Strength: 10% (Max: 50%)Multiplier: Unique Stackable and Strength: 10% (Max: 50%). |
|
Gold Moon Options
| WARNING! Weapons in this section require a significant The player should be absolutely positive before making the purchase. |
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Hrunting |
Trade Moons: |
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000). All Earth allies gain Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Earth allies also gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
| |
Rhomphaia |
Trade Moons: |
Thunderous EdgeUnworldly Wind damage to a foe. All Wind allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Wind allies also gain Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
References
- ↑ reginkakunin2, https://twitter.com/reginkakunin2/status/1471466184390615041
- ↑ 2.0 2.1 2.2 GameWith, Spartan. https://グランブルーファンタジー.gamewith.jp/article/show/33948









