Viking
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
| BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. | 20% DA / 5% TA |
|---|---|
| Style | |
| SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
| SystemsSpecial systems and Class-Specific Equipment utilized by this class. | Auxiliary Weapon |
| CCWClass Champion Weapon |
| Unlock Requirements |
|---|
Rewards |
| ID | 100401 |
|---|---|
| NameJP | ヴァイキング |
| Release Date | 2022-03-10 |
| Other Sites | (Japanese wiki) |
| Venture into the unknown and clear open a path with your dual axes. |
| Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
|---|---|---|---|
| Icon | Name | Effect | Obtained |
| |
Dual-Axe Legend | Guaranteed double attacks. Supplement normal attack damage (Damage cap: 30,000). |
Lvl 1 |
| |
Peerless Brawn | Normal attacks deal 2-hit damage to random foes. | Lvl 1 |
| Base Skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
| Norden Harr | All allies gain Strength: 20%Duration: 3 turns.[1] If main or auxiliary weapon is a sabre: Also gain Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain Strength: 30%Duration: 3 turns. |
6T | 3T | No | Lvl 1 | |
| Extended Mastery Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
| Banahogg | 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).[1] Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
5T | 180s | 40 | |
| Vinland | Gain Strength: 100% and Duration: 2 turns. |
10T | 2T | 30 | |
| Jomsborg | Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. |
6T | 3T | 50 | |
| Level Bonuses | |||||||||||||
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| Total Stat Bonuses | Completion Bonuses These bonuses are applied while as any class. | ||
|---|---|---|---|
Grid Suggestions
Gameplay Notes
Auxiliary Weapon
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the main weapon, but do not qualify as a main weapon for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Jomsborg
- Extends all buffs with an original duration of 1.5 turns or higher.
- Grants two of the following buffs to all allies:
- 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns
Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns and
10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite and
10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
- 20% Element ATK UpElement ATK is boosted
- Buff durations are extended before two random buffs are granted.
Peerless Brawn
- Unlike Chrysaor, Viking's 2-hit normal attacks are separate damage instances. Bonus Damage and Supplemental Damage effects will apply to both instances.
- Counterattacks will also deal 2-hit damage.
Facsimile Compatibility
| Icon | Skill | Copyable? |
|---|---|---|
| Norden Harr | No | |
| Banahogg | No | |
| Vinland | No | |
| Jomsborg | No |
Resources
Assessment
| This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Viking is an offense-oriented class that focuses slightly more on buffing the team over its Row IV counterpart,
Berserker. Many of Viking's class skills provide additional benefits if both a Sabre and an Axe are equipped in the Main/Auxiliary Weapon slots. The class tends to be used for Full Auto and burst rotations where
Berserker provides less benefit.
Skill Overview
Class Skill
| Skill | Priority | Comments |
|---|---|---|
Norden HarrAll allies gain Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain Strength: 30%Duration: 3 turns. |
Default |
|
Extended Mastery
| Skill | Priority | Comments |
|---|---|---|
Banahogg2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit). Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
High |
|
VinlandGain Strength: 100% and Duration: 2 turns. |
High |
|
JomsborgExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. |
Medium |
|
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Farmable Options
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Dark Opus (Fire) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic IgnitionMassive Fire damage to a foe. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. Additional effect at Transcendence Stage 1: All allies also gain Strength: 5% (Max: 25%)Multiplier: Unique Stackable and Strength: 5% (Max: 25%). Additional effect at Transcendence Stage 5: Multiplier upgraded to Unworldly. Buffs upgraded to Strength: 10% (Max: 50%)Multiplier: Unique Stackable and Strength: 10% (Max: 50%). |
| |
Sword of Valorblaze |
Weapon Series: Seraphic Weapons |
Arkhangelsky SoborMassive Fire damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
| |
True Infernal Flamescythe |
Special Quest: Xeno Ifrit Clash |
True Soulfire ImmolationMassive Fire damage to a foe. Inflict Strength: 5000Base Accuracy: 25%Duration: 180 seconds. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: Strength: 5000Duration: 180 seconds base accuracy increased. |
| |
Fateless |
Treasure Trade: Astral Weapons |
Frigid StingMassive Water damage to a foe. Remove 1 buff. Additional effect at 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
| |
Last Sahrivar |
Special Quest: Xeno Vohu Manah Clash |
AtarMassive Earth damage to a foe. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: Buff increased to Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and now affects all allies. |
| |
Dark Opus (Light) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic MessiahMassive Light damage to a foe. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. Additional effect at Transcendence Stage 1: All allies also gain Strength: 5% (Max: 25%)Multiplier: Unique Stackable and Strength: 5% (Max: 25%). Additional effect at Transcendence Stage 5: Multiplier upgraded to Unworldly. Buffs upgraded to Strength: 10% (Max: 50%)Multiplier: Unique Stackable and Strength: 10% (Max: 50%). |
| |
True Purity Sunblade |
Special Quest: Xeno Corow Clash |
Font of OrionMassive Light damage to a foe Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
| |
Scythe of Darkherald |
Weapon Series: Seraphic Weapons |
Body-on-Body ParadeMassive Dark damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
Premium Draw Options
| WARNING! Players should not uncap weapons in this list using |
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Crimson Scale |
Premium Gala | DamnatioMassive Fire damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Strength: 15%. |
| |
Evanescence |
Premium Gala | Nine-Winged ButterflyMassive Wind damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Strength: 15%. |
|
Gold Moon Options
| WARNING! Weapons in this section require a significant The player should be absolutely positive before making the purchase. |
| Weapon | Element | Source | Charge Attack | Comments |
|---|---|---|---|---|
Hrunting |
Trade Moons: |
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000). All Earth allies gain Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Earth allies also gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
| |
Ereshkigal |
Trade Moons: |
KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000). All other Dark allies gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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References
- ↑ 1.0 1.1 GameWith, Viking. https://グランブルーファンタジー.gamewith.jp/article/show/311698



