Ghost Ship Games
Ghost Ship Games was founded in the spring of 2016 by 6 veteran game developers. By now, we have grown to a team of 54 people, comprised of both industry veterans and up and coming developers.
Right from the get-go, we’ve had a couple of over-arching goals: Making games that we would enjoy playing ourselves, making games that take co-op to the next level, and to avoid many of the game development pitfalls we have encountered elsewhere.
How we work
We strive to get things on-screen as quickly as possible, getting to a point where we can test things in-game quickly, rather than get bogged down in endless meetings and documentation.
We encourage discussion between disciplines and try to foster an open and inclusive work environment where everyone is heard and everyone gets to leave their mark on the product. We have daily stand up meetings before lunch, and we also offer monthly 1-to-1 meetings with Leads to ensure there is ample opportunity for employees to discuss their work and other important matters.
We are also deeply committed to Open Development, engaging with our community directly from an early stage, and making sure their input is heard, discussed, and used. GameIndustry.biz wrote an article on the topic.


Kenneth Faigh
Senior UI & Marketing Artist
Mikhail Akopyan
Lead Game Designer
Johan Hagelqvist
Programmer
Bjørn Meldal
Senior QA & Release Manager
Jacek Oczki
Art Director
Thomas Kerff
Senior 3D Artist
Axel Emanuelsson
Lead Programmer – Tech & Tools
Mark Giese Striegler
Senior Marketing Producer
Jacob Herold
Social Media & Community Manager
Jens-Emil Kristensen
Lead Programmer
Frederik Jeppesen
Art Director
Tobias Brogaard
Lead Programmer
Amanda James
Senior QA and Project Coordinator
Alexandar Skronski
Head of Publishing & Marketing
Anders Heindorff
Senior Game Designer
Lizette Jensen
Head of Office
Dennis Löfgren
Programmer
Cecilie Kischinski
Office Assistant
Andreas Thomsen
Expert Programmer
Harpa Ellertsdottir
3D Artist
Alexander Maag
IT Support/QA
Tim Akiyama-Andersson
Game Designer
Sandra Andén
Animator
Christina Vitale
Head of People & Culture
Christian Øelund
Senior Technical Artist
Martin Mikkelsen
Head of Finance
Aaron Hathaway
Marketing Content Writer
Joachim Nyholm
Sound Designer
Arvid Aspeborg
Junior 3D Artist
Jacob Fransson
Junior 3D Artist
Jens-Kristian Nielsen
Senior Gameplay Programmer
Casper Olsen
2D/3D Artist
Katya Grebennikova
People & Culture Generalist
Alexandra Roll
2D Artist
Jenny Widegren
Tools and Backend Developer
Devia Windhede
Junior Programmer
Federico Pacini
Game Designer
Tim Wennerberg
Junior Programmer
Freja Munch Sjeldan
Johan August Christiansen
3D/2D artist
Sune Poulsen Hesselberg
IT Support Assistant
Christian Søholm Andersen
Gameplay Programmer
Olle Hagman
Tools and Tech Developer
Lars Boe
Publishing & Marketing Coordinator
Gareth Thomas
Data Analyst Student
Fran Avilés
Julie LS Jørgensen
QA tester
Paul Conor Gordon
Office Assistant
Torben Søttrup
Animator
Adam Hegedus
Video Producer
Julie Heugue
UI Artist
Gareth Thomas
Data Analyst Student
Fran Avilés
Julie LS Jørgensen
QA tester

6 veterans from the Danish Games Industry come together to found Ghost Ship Games with the goal of making a Co-Op focused game.

The Swedish publisher and developer Coffee Stain joins Deep Rock Galactic as publisher.

Developing the game together with a growing fanbase has been a cornerstone of DRG. And it all started with releasing the game into Early Access.

After almost a year in Early Access, DRG has been bought by half a million players.

Two years after going into Early Access, DRG reaches its 1.0 release at the same time as the game has been bought by a Million Players.

They say that the first Million is the hardest. An awesome community and a lot of new content help bring DRG to the next Million players.

The parent company of Coffee Stain, Embracer Group, acquires Ghost Ship.

Another Million Players join Deep Rock as the game switches to a seasonal model with Season 01: Rival Incursion as the debut season.

And another Million players joins Deep Rock, as 2022 becomes the fastest growing year for the game.












