Attacking the Whole of the Character Sheet
This blog post is mainly about the effects of tricks – the place were you can really get creative when designing adventures. Of course, traps, monster attacks, environmental effects and the like can do the same, but to a more limited extent. Tricks can cause anything to happen, although they have their tropes. Animate statues, magic pools, teleporters etc… But the one thing tricks do best is hitting players in places they aren’t defending. Here is a, by no means comprehensive, list of game constructs that tricks can target with examples in italics: All of this creates interesting decisions for…
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