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Pull requests: bevyengine/bevy
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Mark fields as public that are necessary to use indirect light in custom PBR shaders.
#22526
opened Jan 15, 2026 by
pcwalton
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Create types to store serializable data about the ECS schedule and provide tools for extracting this data.
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Correct typo in Make things move and change over time
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
animated_mesh_events
A-Animation
#22519
opened Jan 15, 2026 by
micttyoid
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Add getter for SystemMeta::last_run field.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Bump the wgpu group with 3 updates
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
QueryData/QueryFilter refactors and query lookahead
A-ECS
#22500
opened Jan 14, 2026 by
ecoskey
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Make camera main texture size viewport-sized and configurable
A-Camera
User-facing camera APIs and controllers.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22495
opened Jan 13, 2026 by
beicause
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Improve readability of Entity reference type conversions
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22490
opened Jan 13, 2026 by
ItsDoot
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Move Impacts the entire engine
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
bevy_window, bevy_input_focus, custom_cursor features to alternate feature collections
A-Cross-Cutting
#22488
opened Jan 13, 2026 by
Seliksi
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Make a little overlay to show diagnostics
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
SpriteMesh + SpriteMaterial
A-Rendering
Drawing game state to the screen
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
X-Controversial
There is active debate or serious implications around merging this PR
Solari: Fix mirror artifacts
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
[bevy_camera_controller] Implement customisable rotation system for camera movement
A-Camera
User-facing camera APIs and controllers.
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#22461
opened Jan 9, 2026 by
ExtremTechniker
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Add tools to avoid unnecessary Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetEvent::Modified events that lead to rendering performance costs (#16751)
A-Assets
#22460
opened Jan 9, 2026 by
MatrixDev
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add calculate_tile_pos function
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22456
opened Jan 9, 2026 by
uwulasm
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FontSmoothing fixes
A-Text
#22455
opened Jan 9, 2026 by
ickshonpe
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reflect PartialOrd
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22452
opened Jan 9, 2026 by
molikto
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Make Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ReflectEvent more accessible
A-ECS
#22450
opened Jan 9, 2026 by
ItsDoot
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Update intel_tex_2 requirement from 0.4.0 to 0.5.0
C-Dependencies
A change to the crates that Bevy depends on
#22447
opened Jan 9, 2026 by
dependabot
bot
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Convert Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
MeshPipelineViewLayouts and MeshPipeline to RenderStartup system
A-Rendering
#22443
opened Jan 9, 2026 by
Zeophlite
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Render Debug Overlay
A-Dev-Tools
Tools used to debug Bevy applications.
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Generic font families
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Physically Based Screen Space Reflections
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
M-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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