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Pull requests list

Display actual camera speed in UI
#22525 opened Jan 15, 2026 by Breakdown-Dog Loading…
Create types to store serializable data about the ECS schedule and provide tools for extracting this data. A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22520 opened Jan 15, 2026 by andriyDev Draft
Correct typo in animated_mesh_events A-Animation Make things move and change over time C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22519 opened Jan 15, 2026 by micttyoid Loading…
Add getter for SystemMeta::last_run field. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22516 opened Jan 15, 2026 by stinkytoe Loading… 0.19
Bump the wgpu group with 3 updates A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#22513 opened Jan 14, 2026 by dependabot bot Loading… 0.19
QueryData/QueryFilter refactors and query lookahead A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#22500 opened Jan 14, 2026 by ecoskey Loading…
Make camera main texture size viewport-sized and configurable A-Camera User-facing camera APIs and controllers. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22495 opened Jan 13, 2026 by beicause Loading…
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Improve readability of Entity reference type conversions A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22490 opened Jan 13, 2026 by ItsDoot Loading…
Move bevy_window, bevy_input_focus, custom_cursor features to alternate feature collections A-Cross-Cutting Impacts the entire engine C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#22488 opened Jan 13, 2026 by Seliksi Loading…
Make a little overlay to show diagnostics A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22486 opened Jan 12, 2026 by hukasu Loading… 0.19
SpriteMesh + SpriteMaterial A-Rendering Drawing game state to the screen M-Release-Note Work that should be called out in the blog due to impact S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help X-Controversial There is active debate or serious implications around merging this PR
#22484 opened Jan 12, 2026 by PVDoriginal Loading… 0.19
Solari: Fix mirror artifacts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22468 opened Jan 10, 2026 by JMS55 Loading… 0.19
[bevy_camera_controller] Implement customisable rotation system for camera movement A-Camera User-facing camera APIs and controllers. A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#22461 opened Jan 9, 2026 by ExtremTechniker Loading…
Add tools to avoid unnecessary AssetEvent::Modified events that lead to rendering performance costs (#16751) A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22460 opened Jan 9, 2026 by MatrixDev Loading…
add calculate_tile_pos function A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22456 opened Jan 9, 2026 by uwulasm Loading…
FontSmoothing fixes A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22455 opened Jan 9, 2026 by ickshonpe Loading…
reflect PartialOrd A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22452 opened Jan 9, 2026 by molikto Loading…
Make ReflectEvent more accessible A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22450 opened Jan 9, 2026 by ItsDoot Loading…
Update intel_tex_2 requirement from 0.4.0 to 0.5.0 C-Dependencies A change to the crates that Bevy depends on
#22447 opened Jan 9, 2026 by dependabot bot Loading…
Convert MeshPipelineViewLayouts and MeshPipeline to RenderStartup system A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22443 opened Jan 9, 2026 by Zeophlite Loading…
Render Debug Overlay A-Dev-Tools Tools used to debug Bevy applications. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22412 opened Jan 7, 2026 by aevyrie Loading… 0.19
Generic font families A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22396 opened Jan 5, 2026 by ickshonpe Loading… 0.19
Physically Based Screen Space Reflections A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. M-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22379 opened Jan 4, 2026 by aevyrie Loading… 0.19
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