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September 29, 2012

[2b2k] Knowledge and the future of story-telling

I’m leading one of the many sessions at the Future of Story-telling conference this week. They’ve got an interesting methodology: They produced a short video for each of the sessions. Attendees are required to watch all 15 in order to decide which sessions to go to. The sessions are open discussions on the topics in the videos, without any slide decks, etc. It’s a really interesting set of discussion leaders. I’m expecting it to be unique and provocative.

Here’s the video they produced for me:

(My one concern about the conference: They do not want us using computers, smart phones, etc., to keep us “present.” But the Net is my present!)

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Categories: too big to know Tagged with: 2b2k • narrative • stories • story-telling Date: September 29th, 2012 dw

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January 25, 2009

An online movie I want to watch

Video games have gotten one rev away from awesome. While the graphics on PC games are not yet truly photo-realistic, they are good enough that, in the hands of superb graphic artists, they are not only immersive, they are stylistically interesting. Bioshock is a terrific example of this. Far Cry 2 is realistic enough that you want to pull over and watch the scenery now and then. The new Call of Duty is visually good enough that killing Nazi and Japanese soldiers was too gruesome. The human figure, facial expressions, and even dirt and dust are getting very close to being good enough for drama.

So, here’s the movie I’d like to see using these tools. It’s a drama, possibly a mystery. Multiple narrative threads and interdependencies. All set within a single city, or in sites that I can teleport between (unless travel becomes more rewarding than it is in most games). I want the characters to enact the plot. And I want to be free to wander around the city, eavesdropping. I want to be a ghost, a disembodied eye and set of ears, a camera, moving around the room where characters are now interacting, choosing where to look and who to listen to. The first time through, I’m not going to be in the right spots at the right time. Eventually, though — and perhaps with some guidance from the plot or extrinsically (“Go here now!” arrows) if necessary — I will see and hear everything, and I will understand what happened.

I don’t want to interact. I don’t want to choose my own ending or help characters find the key or move the crate. I want to watch a movie, but be completely free to move through its settings as I want. And, perhaps the software will let me record the movie as I’ve seen it, and share my path with others.

I wouldn’t know how to write a movie like this. Maybe it can’t be done in a way that makes for a satisfactory experience. But I’m curious. I’d like to see one. [Tags: movies video_games theater art narrative ]

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Categories: Uncategorized Tagged with: art • culture • digital culture • entertainment • movies • narrative • theater Date: January 25th, 2009 dw

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