My name is Inigo Quilez, I grew up in San Sebastián / Donostia, a beautiful city in the Basque Country, northern Spain. I've worked in Computer Graphics as a Technical Artists, a Product Manager, a Software Engineer and a Research Engineer. I like publishing and sharing everything I discover or invent in this web site. If you find that useful, you can contribute to my Patreon or PayPal, but simply subscribing to my Youtube channel will also help.

Learning

articles
Articles, tutorials, code, and presentations related to computer graphics, maths, fractals, etc.
video tutorials
Video tutorials and live coding sessions (some more than a decade old!), on using maths to create images.
shaders
Code related to my articles, many undocumented algorithms and techniques, and most of my procedural artwork and mathematical paintings.
recreational math
Often times I find myself playing with and exploring random math ideas or facts. Here are some of them.
code
Code for demos, libraries and utilities that I use, that are not hosted in Shadertoy.

Tools, Products and Projects

shadertoy
A website that I co-founded with Pol Jeremias where you can create, share and learn realtime computer graphics.
graphtoy
A tool for graphing and designing mathematical functions, useful during procedural programming.
human shader
A collaborative project where 2000 people completed the first ever human brain powered mathematical painting!
demoscene
Archive of all the demoscene pieces I created from 1998 to 2021, mostly featuring realtime rendering and procedural content.
quill
I'm the current developer of "Quill", the VR painting and hand animation tool responsible for a few award winning VR short films.
project Neo
A SDF based 2D and 3D design tool we built at Adobe.

Personal

things we do and see
Videos of some of the awesome projects we work on and things we see around.
blog
1400 blog posts written from 2008 to 2016. Observations, funny thoughts and word playing. Some embarrassingly corny, some deeper.
resumee
Résumé/summary of things that happened during my professional career.