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Unreal Engine 5

Unannounced Project

3D, PC
Timeless Toucan
Technical Lead
2026 | 1 months, part time, rev share
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Multiplayer online co-op
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Chaotic co-op up to 4 players.

  • GAS: Gameplay Ability System for diverse skills and status effects.
  • Multiplayer: Implemented the foundation for online-multiplayer.
  • Core game: Implemented the foundation of the core gameplay systems.
3D, PC
Moon Flame Games
Developer (solo project)
2025-2026 | 10 months, side project
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Puzzle-Strategy
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Create runtime-generated worlds.

3D, PC, SteamDeck Studio Northshade
Programmer & Technical Designer
2024-2026 | 14 months, part time
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Adventure-RPG
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Procedurally created plants in combination with adventure.

3D, PC, SteamDeck Glimeria Studios
Lead-Programmer & Technical Designer
2025 | 6 months, part time
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Co-op adventure
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Online Co-op adventure based on the book series "Karma & Jonar".

Magical Harvest
3D, PC, SteamDeck Moon Flame Games
Developer (solo project)
2023-2024 | 12 months, fulltime
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Farming-RPG
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Farming game with magic, seasons and romance.

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Unity

3D, PC, SteamDeck Moon Flame Games
Developer (solo project)
2022-2024 | 24 months, fulltime
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Farming-RPG
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Farming game - transitioned to Unreal 2024.

2D, Mobile Gate to the Games
Programmer
2023 | 3 months, freelancer
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Mobile Trading Card Game
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Online multiplayer trading card game.

The Dark Market - An Idle Horror Game

2D, Mobile Cold Theatre Studios
Programmer
2021-2022 | 8 months, part time
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Mobile Idle Clicker
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Idle clicker with a narrative horror story.

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Hi, I'm Isa Hellström

a Game Programmer & Technical Designer!

Contact: [email protected]
CV: Download / open

I specialize as a programmer and technical designer, with hands-on expertise in performance optimization using both CPU and GPU profiling techniques.

My strength lies in working efficiently within the engine and writing clean, reliable code that supports scalable and maintainable game systems.

With a strong multidisciplinary background in game development, I’m able to take on multiple roles and maintain a clear overview of the entire production cycle.

I understand the needs of artists, designers, and programmers, which leads to smooth cross-department collaboration and efficient problem-solving.

Game Jam projects: https://isavii.itch.io/


Programming

Unreal Engine Unity
C++ C# Python Kotlin
HTML-5 CSS

Art

Blender Substance Painter Substance Designer
Affinity Designer Clip Studio Paint
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Soft skills

Team Leadership
Led a small team of art interns, applying SCRUM principles while managing both organizational and production aspects of development.
Skilled at providing constructive feedback and fostering a positive, collaborative working environment.

Problem solving skills
Highly motivated and quick to learn, with a proven ability to identify challenges and implement effective solutions.
Experienced in tackling complex problems in both game and software development.

Organizational talent
Proficient in project management tools such as ClickUp and Trello to maintain efficient and well-structured workflows.
Experienced in documentation, creating Game Design Documents, and using basic UML for planning and communication.