thank you for playing! when I was creating Valerie, I had similar thoughts. I thought in a strange way, these feelings made her more lifelike. I'm happy it resonated with you :)
kolulu
Creator of
Recent community posts
Thank you for playing, I'm happy to know this was one of your first VN experiences, and that you enjoyed. :) As for as why that ending is like that I hope you can accept my only answer: that it is largely up for interpretation!! But the story isn't over so maybe things can be resolved in a more satisfying way for her in the future.
played this last night in a voice call and i was cheering and clapping and howling going 'aww' like every two seconds being an absolute nuisance but i couldn't help it because i became so obsessed with the flesh and the robot's relationship. i couldn't help but be heartbroken for both of them, so their bond was ultimately very fun to follow. obviously, i was rooting for them to murk everyone in the facility by the end and escape, but the canon ending really does paint a picture of the bleak world of the A.E. I left very satisfied with my experience. Even the weapons director, who was very disgusting, had love in his heart in his own awful way. very toxic, very great work!
holy shit, im kind of upset at myself for only now getting to reading this. this is the kind of narrative that really shines with smart visual presentation, and you did all that and more, plus with Cyparisse being an all-around top-tier vn narrator it really excels. basically, it was a banger. im glad that there will be future entries in this series, (and also updates to this entry!! :D) i eagerly anticipate whats to come. also flowers for adding full controller support. i am a major renpy controller advocate so thank you. thank you for making this ,im blown away that it was written in only a few short days. fantastic work!
i think miriam can make everything possible with the power of love. although i dont think that specifically would be a very responsible choice in their case. no promises on more 'interactive' storytelling in the future since the timeline(s) in this universe are already fixed, but to be honest i think adelle's uselessness (choices or not) is part of her dynamic. i hope even with limited options the reader can feel more 'in control' in the future.
this was fucking insidious. i knew what i was in for from the jump, but the journey to each sensory treasure was thrilling all the same. claire is such a cunt lol im happy i can continue to count on KILLJILL to serve delicious evil, not only from the severity of the content but the earnest and raw emotions that shine though from behind and within. appreciate your work as always :didiLockedIn:
Thank you for playing! I looked into this assuming you're referring her scene at the beginning of day 6. The gallery button should unlock automatically as soon as the cg is shown, so if you've played up to or past that point with either route (through the alternative day 5 scenes) you should be golden. The guide is a little misleading in the way it fails to mention the 'loser's' benefits.
Hello! Thanks for playing so far and reaching out!
Indexing: I double-checked this to make sure, and the game is showing up for both me and a friend in search and browse. It's possible that your account has the adult content filter enabled, which is on by default (game got flagged on 2.0 launch) but as long as you're logged in and have this filter off you'll see it, as far as I'm aware.
Errors: While going back through the game to make Retrospective 2 (edit: available now), I have already cataloged all the grammatical errors I saw. I haven't had the bandwidth to work on a proper patch yet, but I hope I can provide one in the near future. (edit: patched)
Thank you for the enthusiastic support, I'm so happy you can share the game with others. Also I look at your Celia fanart daily, its so damn good
When I played D0 a few months ago, I spoke of the pure SOUL that radiated from this game and D1 only amplified this idea. The music and art and worldbuilding was all so mesmerizing, and there is such a strong cohesion of all three elements that really sells it, too. I played in pitch black as intended, so after I walked around as Tsurine (or. . . not?) for a few hours, by the time I got to the end I felt like I was more familiar with the atrium than my own home.
Leida and Jicca were particularly charming; the phone call with Leida before bed time in d0 got me good, and Jicca just is so bowowow -- she's an all-around legend and had me giving a standing ovation during the kabedon. Yuri!
The biggest plus of there being so much replayability because of the sheer quantity of stuff(ing) to explore is now I have an excuse to romance THEM BOTH on different saves, and I'll get to discover even more secrets each time. It's really awesome, and paying attention to detail was consistently rewarding. And you know I had to lock in for that medical logistics greatness!!!
Tsurine is fun to follow as well, I'm very curious about her next steps (and her past.) Amazing amazing amazing work, I am eagerly anticipating the future of this project. go throwup girl go




