Hi there!
I hope you're doing well. I wanted to follow up about the tutorial I shared on item manipulation in the inventory system. I want to make sure I’m supporting you effectively.
In the tutorial, I have shownan example of how you can manipulate items. I'm not sure the tutorial may have been too long for your current needs or patience?
You might not have noticed how you could trigger events with items, or maybe you don't have knowledge of how to do that, even though I didn't provide exactly how to give it to a character, but the concept is pretty simple. Maybe you lack experience, or perhaps you were hoping for something more advanced?
Just to confirm, do you need the simplest possible method to give any item to any character in your game?
🌟 My question for you:
If I show you a clear, step-by-step, simple method to assign/give items to characters (no extra fluff), is that enough for your project?
Or would you prefer a full, structured selection system like those found in typical RPGs (with inventory, slots, permissions, etc.)?
I’m here to help! I’ve already got a lot planned ("My plate is full" 😊), but I’d genuinely want to help you:
Option A: Keep it simple, just the core functionality to give any item to any character.
Option B: Build a polished, scalable selection system (RPG-style).
If you choose option A, I can help you immediately. Option B is not possible for me right now because I am already working on a new version of the inventory system, and I will release it to fulfill all the requests I have received so far. Which path would you prefer? Let me know.


