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Teebor9

66
Posts
13
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10
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A member registered Jul 14, 2021

Creator of

Recent community posts

It would be an amazing feature if the user could paint on layer by layer.

Thanks for the info. If it was a blank voxel just to paint on that could be an amazing boost.

Could this program import stuff from voxels? It seems like you can technically make a 3D pixel art with it placing every cube one by on (Really tedious on win because of the hard snapping of the camera)
Also I would love to have a larger zoom since when you select one pixel sized column you have to rotate the camera every time you want to fill the selected column.

Also having a customizable key binding for the looks (Maybe on numpad or wherever) would be sooooo comfortable. :)Image

A discord something could be useful.

Do you have a dedicated space for posting the bugs and ideas for this project?

Oh! This is a bug?

One thing I would love to have (And maybe it would be useful for others as well) if the middle click of the mouse could be pan when held down (Like in blender, illustrator, Aseprite and so on)

This is amazing! Seeing the demo animation made me get it right away. I have tried it and it works pretty well but the snapping to the specific angles is sometimes a bit annoying. Is there a way to turn it off?

This is an amazing point in your pixelarting journey to get this tool. Since the program generates mostly boxy shapes it can help you a lot in understanding structures that will help you later on the manual drawing. 

You rule!

This is a pretty good tool. Would be nice if the user could change the outline color or even better could be a feature where the user draws the leaves (Like a set from 4 to 8 idk). It looks like the ones now are generated and sometimes the more articulated are wonky here and there.

Also the 0 alpha "Leaves color" doesn't result in transparent leaves even if the Shade Variations is turned off. (I know I can turn it off if I generate in a group, just wanted to say something I feel strange)Image

Nagyon pazar! A problémám annyi volt vele, hogy nemrég játszottam a Chromatic_Conundrum-mal, ahol a kattintással veszi fej a látékos a kockákat. :D

It just requires practice. Here is a way to get better: 

The idea and the balance feels pretty okay for the first 3 levels (didn't try more).

You could add an XP progression (or upgrade shop whatever skin you give it) where the player could increase the bounce amount or get a recall for the bullet after it landed. Next level is damaging a little while coming back. Next level call back before stopping. (I don't know just some ideas)

Maybe give a dash (since the map takes a few secs to pass through). 

Hi there! Quite neat little gam you put together. It still needs some polish, but the basics are there. 1. Could you make the camera movement with the mouse restricted?  It feels a bit bad on a 16:9 monitor that the player can't look as much ahead when looking north or south as east or west. The idea isn't bad but the numbers need a bit more tweaking. I also managed to look waaay ahead.

2. I don't know if the aiming isn't perfect or the bullets have a different amount of damage but thanks to this I sometimes emptied a full magazine of pistol bullets into a zombie and it didn't even get a scratch. This can feel frustrating. If the aim "isn't perfect" that should be indicated somehow with a crosshair or something. If the damage per bullet is different you could write it in the shop.

3. The shop could be called the arsenal or loadout so the player gets interested at first glance before hitting the play button.

4. The hitboxes are not the best defined. I don't know if the wall or the player has a large hitbox but I managed to get stuck on an invisible wall many times (mostly walking backwards.)

5. The description on the beginning should be skippable with mouse click or hitting a key on the keyboard. It takes up precious time from the player waiting through that every time they start the game.

This could be a fun game just needs some time and effort. :)

I mean yes. But if you try it you will understand by the stat the game is that this is a practice. Needs quite a lot of polishing. I'm sure if it would be there these placeholder arts would be changed to some human made ones. :)

Well, this was more than 5 minutes of fun. I would most possibly buy a polished version of this day one.

Waaaay too much fun for being a week long project. 10/10

How does one stop playing this game?

This is is fenomenal. Didn't know you can squeeze this out of construct.

A hosszúlábú asszony nagyon jóóóó. :D Az egész nagyon jó. :)

The engine sound fits just in. Glad you left it as is. :)

Hey! Thanks for playing and also for the feedback!

I just sat down to make some music for it. :)

This game... Is getting over it in a car. :D The engine sound is so annoying I started to love it. :D

I get the idea, but forst of all, this way it takes a lot of time to get to the top. Also, there will be fully filled rows where this tactic just won't cut it and some triangles could easily delfect the balls. My record is around 18 on Hc. I would love to see a vid if you can beat it with this technique. :)

Thanks for playing and also for the feedback! Could you record and show a video of the exploitation?

Thanks for playing! The ball damage is 3, 2 or 1, when you choose it in the 3 steps of the turns. Also, there was an idea that the movement/aim/dmg would have a countback from 3, 2, 1 but we ran out of time. :/

This game is quite good. As mentioned before, a better indicator of your "jump stat" would be neat. I wish you made more maps and the only thing that annoyed me a lot is the background shift. 

Good experience overall. Thanks! :)

Hi there! Thanks for trying! We didn't want to make the game too easy. But yeah. Maybe that should be changed.

Hi! Thanks for the feedback! The plan is to make the gameplay a bit deeper with upgrades on the level up not just for the ball count. :) Drop a follow and get the updates. :)

This wasn't my worst dream or the most unrealistic. :D

Over all, the game felt quite all right. The mini games were cool too.

Well, shooting and killing the enemies feels incredibly stiffing! Also, the camera following the mouse feels great. Good job there. 

The animations look really good. And the sound effects are great as well. I also really liked the color change in the archers.

The movement feels a bit lacking with the jump height, and movement speed. It is way to easy to get pinned to the wall by an archer. (And if it is a water one, you can't even kill it without getting damaged as well)

Thank you very much!

Hey, thanks!

Thank you NoahRussell!

Hello there MegaFuze!

I'm glad you liked it and thank you for the feedback! The movement (and the whole mechanics) needs some touchups. We had ideas for making the game not so easy but had no time to do them.

Thank you!

Hi there Bsix!
Thank you for trying our game and sharing your thoughts.  Glad you like it.

Thanks for trying and sharing your experience. You should try the Fruity Tower. that game has JUICE

The animation of the main character is super fun and the gameplay is snappy. The one thing that could add some more juice to it is some BASS to the gun sound. :)