It would be an amazing feature if the user could paint on layer by layer.
Teebor9
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Could this program import stuff from voxels? It seems like you can technically make a 3D pixel art with it placing every cube one by on (Really tedious on win because of the hard snapping of the camera)
Also I would love to have a larger zoom since when you select one pixel sized column you have to rotate the camera every time you want to fill the selected column.
Also having a customizable key binding for the looks (Maybe on numpad or wherever) would be sooooo comfortable. :)
This is a pretty good tool. Would be nice if the user could change the outline color or even better could be a feature where the user draws the leaves (Like a set from 4 to 8 idk). It looks like the ones now are generated and sometimes the more articulated are wonky here and there.
Also the 0 alpha "Leaves color" doesn't result in transparent leaves even if the Shade Variations is turned off. (I know I can turn it off if I generate in a group, just wanted to say something I feel strange)
Nagyon pazar! A problémám annyi volt vele, hogy nemrég játszottam a Chromatic_Conundrum-mal, ahol a kattintással veszi fej a látékos a kockákat. :D
The idea and the balance feels pretty okay for the first 3 levels (didn't try more).
You could add an XP progression (or upgrade shop whatever skin you give it) where the player could increase the bounce amount or get a recall for the bullet after it landed. Next level is damaging a little while coming back. Next level call back before stopping. (I don't know just some ideas)
Maybe give a dash (since the map takes a few secs to pass through).
Hi there! Quite neat little gam you put together. It still needs some polish, but the basics are there. 1. Could you make the camera movement with the mouse restricted? It feels a bit bad on a 16:9 monitor that the player can't look as much ahead when looking north or south as east or west. The idea isn't bad but the numbers need a bit more tweaking. I also managed to look waaay ahead.
2. I don't know if the aiming isn't perfect or the bullets have a different amount of damage but thanks to this I sometimes emptied a full magazine of pistol bullets into a zombie and it didn't even get a scratch. This can feel frustrating. If the aim "isn't perfect" that should be indicated somehow with a crosshair or something. If the damage per bullet is different you could write it in the shop.
3. The shop could be called the arsenal or loadout so the player gets interested at first glance before hitting the play button.
4. The hitboxes are not the best defined. I don't know if the wall or the player has a large hitbox but I managed to get stuck on an invisible wall many times (mostly walking backwards.)
5. The description on the beginning should be skippable with mouse click or hitting a key on the keyboard. It takes up precious time from the player waiting through that every time they start the game.
This could be a fun game just needs some time and effort. :)
I get the idea, but forst of all, this way it takes a lot of time to get to the top. Also, there will be fully filled rows where this tactic just won't cut it and some triangles could easily delfect the balls. My record is around 18 on Hc. I would love to see a vid if you can beat it with this technique. :)
The animations look really good. And the sound effects are great as well. I also really liked the color change in the archers.
The movement feels a bit lacking with the jump height, and movement speed. It is way to easy to get pinned to the wall by an archer. (And if it is a water one, you can't even kill it without getting damaged as well)





















