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How Games Detect Auto Click Tools

date_range 25/12/2025 08:30

Auto click is a technique that mimics user clicks through scripts, system commands, or programming code to enable automated operations. Initially widely used in automated testing and accessibility scenarios, this technology has been exploited by Game Black/Gray Industry as it evolved. It has since infiltrated gaming, social media, live streaming, and other platforms, causing significant disruptions.

How Games Address Private Server Issues

date_range 25/12/2025 08:30

Private servers refer to instances where game servers are hacked, with hackers reverse-engineering and modifying game servers to alter in-game values such as character progression, item drops, and combat rewards. They then connect their self-hosted servers to client ports to establish private servers for the purpose of generating substantial profits.

How Games Detect Malicious Hooks

date_range 18/12/2025 08:30

A hook is a technique that allows developers to insert custom code when specific events occur. This technology is commonly used to modify or extend existing software behavior without altering the source code. It is frequently employed to intercept function calls, modify data, or execute other custom modules.

How Games Counter Cheat Engine Modifiers

date_range 18/12/2025 08:30

According to data statistics, among the numerous security risks faced by games, cheat engine attacks account for approximately 11%. As game security countermeasures advance, this proportion has shown a declining trend year by year. However, in certain gaming scenarios, cheat engines can still pose a serious threat to game security.

How to Encrypt Cocos Engine Games

date_range 11/12/2025 08:30

According to the data, the global game market share of Cocos engine is about 20%. The advantage of Cocos engine is outstanding in 2D rendering, which is more suitable for the needs of small and medium-sized games. However, due to the open source nature of Cocos engine, hacks against Cocos engine are more rampant.