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Improv Bits For TTRPG Play
I know, I know, “Yes, and”. Very nice. But also, these: Enter With Purpose: When you’re about to enter a scene, consider what your character wants. Be on the scene for a reason, to get something done. In group scenes, “I’m here to back up another character” is absolutely a purpose. Go Line-By-Line: The best […]
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Playing The Imaginary Game
Tabletop gamers often play the game that they imagine is in the rulebook – or play a house ruled game based on, again, the one they imagine is in the book. How close the imaginary set of procedures they use is to the set the text actually describes…. Varies. Sometimes there’s no discernable gap, even […]
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The Problem Of Roleplaying
This is a post that’s mostly about words, but it’s also about inclusion and gatekeeping at a very low level. We’re not talking about massive outbursts, here; we’re talking about background radiation. Let’s start with some entirely fabricated text from an imaginary how to play section for a nonexistent RPG: As you play this game, […]
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D&D Playstyle 7: Fruitful Voids
Series starts here. A bit ago, Brennan Lee Mulligan said a thing that stirred some people up. Here’s what he said: [People say that] because D&D has so many combat mechanics, you are destined to tell combat stories. I fundamentally disagree. Combat is the part I’m the least interested in simulating through improvisational storytelling. So […]
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Soft Scenarios And Broken Backdrops
This is a follow-up to Script, Situation, Sandbox, and the way terms are being used here might be confusing if you haven’t read that first. Be told. If you look really closely at the three-part breakdown of “things you’re pitching at players” in that post, you’ll naturally see that it has lots of fuzzy edges and border conditions. […]
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Script, Situation, Sandbox
There is a mantra that you will often hear, in a few different forms, that goes Write Situations, Not Plots. I’ve repeated it myself a great many times. It is excellent default advice; it describes the most useful ground state for preparation. It’s also not actually true. You will write scripts (plots), situations, and sandbox elements. […]
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D&D Playstyle 6: The Power Of Character Sheets
Series starts here. I’m going to start this one off with a pretty straightforward assertion: In D&D, when it comes to how much gravity the game mechanics exert on play, the pull of the character sheet and the things the player imagines based on it is notably stronger than the great majority of of other […]
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Reject The God Emperor And Be Free
First up: Sorry, 40k fans. This is about Dune. In a chat on Mastodon, I managed to state some stuff with more clarity than usual, so I’m making this post to put it somewhere I’ll remember it. I believe that the thesis of God Emperor Of Dune is that humanity has a terrible thirst for […]
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Labour-Saving Devices
Take a look at this: And this: And consider: We’re collectively quite capable of talking about tools for the GM/DM (and especially tools for game preparation) in the exact language we use for labour-saving devices. But we’re not as capable of talking about the things the GM/DM does as labour, as work, as soon as […]
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D&D Playstyle 5: Playing D&D Correctly
Series starts here. (I have accepted that this is a series. It is so. Calm washes over me.) If what you want is to get the most out of a D&D text and to employ those rules in the way that shows them off to their best advantage, then there are right ways to play […]