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Imagehimal wrote in Imagelinux

RE Quake 3 sound problem

I've found quite a good solution for the issue that myself and some others have had with Quake 3 intel/via/ac97 sound.

Found at http://ubuntuforums.org/showthread.php?t=42492


1. Make sure you've got aRts(I did by default in Ubuntu) installed. You'll soon know if you haven't.
2. Change your quake3 startup script (/usr/local/games/quake3 for me). Where it reads "./quake3.x86 $*" change it to to "artsdsp -m ./quake3.x86 $*"
3. Run 'artsd -F 6 -S 256', and keep it running...
4. Start Quake 3!

All this does is run the Quake 3 binary inside artsdsp which captures all it's sound device accesses and re-routes them through aRts. The '-m' tells artsdsp to emulate mmap-ing, which Quake 3 does.


It works pretty well, and don't forget to stop using echo "quake2.x86 0 0 direct..." hack. Sometimes the sound can be ever so slightly out of sync, but it's smooth most of the time and gives perfect sound output.

Cheers to all those that helped.

PS. You don't need KDE to use aRts.