
Ballad of Shame
Ballad of Shame is a rhythm-action game prototype, envisioned as a future dungeon crawler with roguelite elements (inspired by Cript of the Necrodancer). The core concept merges rhythmic combat and...

Ballad of Shame is a rhythm-action game prototype, envisioned as a future dungeon crawler with roguelite elements (inspired by Cript of the Necrodancer). The core concept merges rhythmic combat and...

An interactive first-person scene developed for the course “Sound in Interaction,” designed to maximize player immersion within a mountain shelter environment. The prototype simulates a tranquil fo...

Made for ItaloCurso2024 Game Jam hosted by Siormax: The theme of this game jam is deeply rooted in the Italian mediaverse from the 80s, 90s and early 00s, fused with horror elements. One of the ai...

While I was studying the elastic behavior applied in various contexts to improve the game feel, I came across a video that explained the making of a custom raycast-based car physics controller use...

Working on my thesis gave me the chance to deepen my knowledge on a topic that I find very interesting: the creation of content procedurally generated through algorithms. At the same time this al...

This was my first game related team project, made for an university exam, it was a good opportunity to improve our overall comunication and teamwork skills. A Ribbit Away is a 2D platform, with pi...