Clarity Obscured: A Narrative Deep-dive into Clair Obscure: Expedition 33First of all, let me dispel any notions you may have that this will be a hit piece — I had a blast with Expedition 33 (E33) and it’s a…May 13, 2025A response icon1May 13, 2025A response icon1
Writing ≠ Narrative DesignI’ve been working in the industry for more than a decade, across a broad range of narrative-centric games, from tiny indies to huge budget…Mar 1, 2025Mar 1, 2025
Practical Narrative Design applications of ‘Thinking Fast and Slow’ by Daniel KahnemanOr: What we talk about when we talk about player decision making.Aug 27, 2023Aug 27, 2023
Mentoring: It’s Not What You ThinkOr: How not to give your mentees an existential crisisMay 28, 2022May 28, 2022
Published inGame Writing GuideSoft Skills for Narrative DesignLots of people ask — me, and in various discord servers, or twitter, etc — how to get into narrative design? Or how it’s different to…Oct 24, 2021Oct 24, 2021
Published inGame Writing GuideGame Story Tool CompendiumThis is a collaborative summary of the most common, and/or best tools you can use to write or otherwise design your game narrative. Should…Feb 26, 2020A response icon1Feb 26, 2020A response icon1
Published inGame Writing GuideIntroduction to InkJon Ingold is the co-founder of independent studio inkle (www.inklestudios.com), and co-designer of ink, alongside Joseph Humfrey. Jon…Feb 20, 2020Feb 20, 2020