MetalGraph: a new way of working with Metal shaders for SwiftUINew node based MacOS app to learn and design Metal shaders for SwiftUI in real timeJan 5A response icon4Jan 5A response icon4
SDF in Metal: Adding the Liquid to the GlassIn the past I covered how to create a “simple” refractive glass effect using Metal shaders, as well as how to apply interesting overlay…Sep 7, 2025A response icon1Sep 7, 2025A response icon1
Custom SwiftUI transitions with MetalLet’s build some nice transitions using Metal + SwiftUI TransitionsAug 18, 2025A response icon1Aug 18, 2025A response icon1
Recreating a Laminated Glass effectOn my previous post I explored how to create a simple yet convincing glass effect using metal shaders. Let’s keep the glass theme going…Aug 1, 2025A response icon2Aug 1, 2025A response icon2
Implementing a Refractive Glass Shader in MetalThis post explores how to build a simple but convincing refractive glass material in Metal. It assumes you have some familiarity with…Jul 27, 2025A response icon1Jul 27, 2025A response icon1
Published inProdukt BlogPrototyping with codeThis post guides you thorugh a few iterations we followed to achieve our new comic reader zoom feature.Sep 3, 2018Sep 3, 2018
Published inJob&Talent EngineeringVisualKit: UI FrameworkVisualKit is a big modular package of views and controls where each one can be easily themed and modified to fit the design.Apr 10, 2017A response icon1Apr 10, 2017A response icon1
Published inProdukt Blog3D Force Touch: beyond peek & popA few days ago I bought an iPhone 6S. I was super impressed with its new 3D touch and I could not wait to start experimenting.Oct 19, 2015A response icon7Oct 19, 2015A response icon7
Recreating Apple’s Rubber Band Effect in SwiftFor the past 6 months we have been working on the most challenging and fun app I have ever developed: Thoughts. This is also the first…May 8, 2015A response icon8May 8, 2015A response icon8