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Main Cast:
Megamind
Minion
Roxanne
Metro Man
Hal Stewart
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Where The Air Is Sweet; Age 5, Headcanon Nerding
Angelii Essay
Aug. 10th, 2013 06:02 pmMegamind came into Nautilus a villain. He was fairly determined to stay that way; He was rude. He openly mocked people who helped others. He plotted, planned, and eventually began to get openly frustrated with his experiences with the city. It was too this, too that, too anything-- for his old ways to work. But he didn't want to leave them behind.
So at first, he fussed and he complained. This didn't do much, because honestly, nothing really comes of bitching. Change only comes from action, and Megamind spent his first few months actively avoiding anything like change, trying to stay as static as possible, adhereing to his role as a villain and the way he understod the 'world to be'.
Then two people came into his life; Dib and Pitch. One was an annoying child, something that bridged a strange gap between proto-nemesis and protege, and the other as a boon companion, someone who understood the desire to get back to the status quo and to fulfill one's intended purpose in life. Others came into his life, notably Dead End (whose support will be instrumental later) but for now, we concern ourselves with these two agents of change.
Dib, he at first, tried to mold into a hero. To guide him from villainous behavior to better counter the Zim he said was his nemesis. After all, Dib already had an enemy, and he was beneath Megamind's notice as an opponent. He ranted and railed at first, but in the end, came to accept Dib in his life as a presence he couldn't fully explain. When Dib got sick, and came to him because he was evil, and therefore, 'more likely to do the hard choices', Megamind rose to the occasion, though he still tried to maintan evil -- while, secretly, doing good.
He lied to himself while he helped Dib. This was all a ploy. A plot to gain leverage over the Salazars who were well connected in the city. A way to use his skills and be subtley jerkish all the while. He talked about it with Pitch, who was his very obvious friend....
...up until Pitch's own plans came to fruition. Long story short: People began to die, and Megamind grabbed Dib, his only major anchor in Nautilus, and ran. He couldn't even start to lie to himself. This evil act was grossly unraveling; he was sitting by while Pitch killed and overtook Nautilus and tore families apart.
And for the first time, he could see what it did. He watched Dib ache for his family. He got a front row view for loss and pain. And that made everything change. Enough that Megamind, despite his friendship with Pitch, made the right choice: he helped Dib with his plan, and he went back to Nautilus. Oh, he didn't make it for all the right reasons. There was bait-- Dib told him about the powers of Ascension, and suddenly, Megamind ha a new goal: find a way to Ascend, gain greater powers, and move the hell out of Nautilus and recreate his homeworld so he had someplace he properly belonged. To attain it, however, he needed allies and a stable environment. In the way of that? His friend, Pitch Black.
He didn't come to the choice to fight Pitch easily. In the end, it was born of much more than simply wanting power. When he finally left Helix and returned to Nautilus, then traveled to fight Pitch, Megamind saw what things had really cost. Families rent, minds broken, things-- were just wrong. He'd never really looked at villainy through the eyes of a bystander, measuring the cost in lives and feelings, and knowing Dib's anguish on a more personal level, he stopped thinking about the fact that Pitch was in his way, and more about how Pitch had just gone too far. That there were rules and limits; sure, these were artifacts of his own home that he was projecting onto the world, but the fact he thought about them was significant. That he dared to say 'no, you crossed a line' when he was a self-proclaimed villain was important.
Megamind had finally begun to look at things in a new light, and one that cost him personally. And so he set aside their friendship openly, and tricked Pitch into a trap -- they fought fiercely, and Pitch invoked their friendship only to have Megamind discard it. Megamind claimed that they couldn't be friends (though he knew this was not true; they had been, and he lied) because they were both villains, and such things weren't meant for them. Instead, he fought Pitch till the spirit fell.
Despite everything, the fact of their friendship saved Pitch's life. Megamind beat him, and then he showed him mercy. It was another step away from his nemesis crushing ways and toward something better, if less defined by the rules. He left Pitch to lick his wounds,and then turned around and announced that no only had he beaten the spirit and thus taken over as 'head villain' of Nautilus, he laid down some ground rules and set himself up in a position of authority that gained both followers and detractors. His rules were simple: you didn't hurt kids. Beyond, that? Go wild. He didn't want to police them -- he simply wanted to warn his 'fellow' evil-doers that there were limits to villainy in good taste, and he wouldn't let it go past that. Dead End was a good supporter, and that helped him solidify his claim some, but in the end, no body would really question him until Much Later.
After that, Megamind went quiet for some time. The truth was that being an authority didn't fulfill him and didn't really win him friends. Neither had fighting for Nautilus, either. He got suspicion from "heroes" like Dana Tan and rolled with it. He realized that some things didn't change-- and some people weren't worth worrying about. But he thought about Dib and Pitch regularly, and kept up in the former's life and vanished from the latter's. He kept to himself, questioning what he had done and why he had done it for a good month, worrying about his future in Nautilus. Plans for Ascension were mostly abandoned, though he did speak to Lelouch about his goals, and agreed, despite everything, to help with a group bending project down the road -- something he never would have done months previous. He didn't do it easily or gracefully, but he still did it.
However, he had promises to keep - another thing he never would have done - and stayed and worked about maintain his promise to Dib to help restore his body. He learned a great deal more about Bent bodies (and working with them) during this time, and kept mostly to himself and his work; Dib began to recover and Megamind continued his bending practice on his own, rarely coming out of his hidey-hole as he continued to do what he told Lelouch he would: try and Ascend without connection to the city and others. It very obviously failed, and Megamind embraced defeat... a much less positive change, He wallowed in depression for a time, unhappy and and uncertain.
However, things with Pitch had not simply fallen by the wayside. The two had a another row, and Megamind gave in and let him lead the fight. He didn't really care about it, and had no desire to fight Pitch again, but the spirit believed that he had incriminating evidence that Pitch had been.... good to someone! Yes, evidence of further change. With his heart not in the fight, he was a ridiculously easy defeat for Pitch. The alien fell at Pitch's hands, but that was not the end.
Megamind had shown him mercy once, and now, Pitch returned the favor. Megamind woke in Pitch's lair, and was nursed back to health by the spirit in secret. He was adopted by Seraphina-- Pitch's 'defective' nightmare and an extension of the spirit himself-- and had a great deal of time to think. They didn't speak too much of friendships or labels, buit Megamind grew stronger and stronger, and eventually, found himself brave enough to go back out into Nautilus again after his injury. After a brief encounter with a young man who knew a lot more about balance than he probably lets on, Megamind allowed himself to accept that he was not who he had been, and evil wasn't as simple as black and white. He accepted his changes, and went 'home' to Pitch's lair-- and began to rebuild. The fact that Pitch let him speaks volumes on how the pair's relationship has shifted yet again to something more friendly and understanding as they both travel through their changes.
Hazama, however, presented trouble--and Megamind offered to rise to the occasion again. He claimed it was about authority and the rules of the West, but he didn't posture, didn't attempt to leverage -- entirely different from the person he used to be (though he was rather confident in his ability to take on an unknown foe-- which is totally in line with who he 'used' to be) and offered to help. Sure, it didn't happen, but when Pitch came home to lick his wounds? Megamind was there to help without complaint.
So to sum up: Megamind came into Nautilus whining and crying about his fate; in the nine months he's been here, he's learned the value of family, the loss of it, what it means to make a friend and lose one, and that being merciful is more powerful than being cruel. He has hoped and he has let despair and loss stymie him, something that he never would have done at home. He had grown from the immature jerk he came here into a grown man who is ready to face some hard truths and continue on his journey. He has changed, mostly for the better (but he's still kind of a jerk but he can at least own it now for what it is). He's come a long way from the petty asshole that was sending out coded signals and being jerks to heroes...
Now he might be ready to become one himself, in his own way-- with his own glorious sense of style and hard rock soundtrack (because some things never really change) and a new outlook on his Nautilus life.
So at first, he fussed and he complained. This didn't do much, because honestly, nothing really comes of bitching. Change only comes from action, and Megamind spent his first few months actively avoiding anything like change, trying to stay as static as possible, adhereing to his role as a villain and the way he understod the 'world to be'.
Then two people came into his life; Dib and Pitch. One was an annoying child, something that bridged a strange gap between proto-nemesis and protege, and the other as a boon companion, someone who understood the desire to get back to the status quo and to fulfill one's intended purpose in life. Others came into his life, notably Dead End (whose support will be instrumental later) but for now, we concern ourselves with these two agents of change.
Dib, he at first, tried to mold into a hero. To guide him from villainous behavior to better counter the Zim he said was his nemesis. After all, Dib already had an enemy, and he was beneath Megamind's notice as an opponent. He ranted and railed at first, but in the end, came to accept Dib in his life as a presence he couldn't fully explain. When Dib got sick, and came to him because he was evil, and therefore, 'more likely to do the hard choices', Megamind rose to the occasion, though he still tried to maintan evil -- while, secretly, doing good.
He lied to himself while he helped Dib. This was all a ploy. A plot to gain leverage over the Salazars who were well connected in the city. A way to use his skills and be subtley jerkish all the while. He talked about it with Pitch, who was his very obvious friend....
...up until Pitch's own plans came to fruition. Long story short: People began to die, and Megamind grabbed Dib, his only major anchor in Nautilus, and ran. He couldn't even start to lie to himself. This evil act was grossly unraveling; he was sitting by while Pitch killed and overtook Nautilus and tore families apart.
And for the first time, he could see what it did. He watched Dib ache for his family. He got a front row view for loss and pain. And that made everything change. Enough that Megamind, despite his friendship with Pitch, made the right choice: he helped Dib with his plan, and he went back to Nautilus. Oh, he didn't make it for all the right reasons. There was bait-- Dib told him about the powers of Ascension, and suddenly, Megamind ha a new goal: find a way to Ascend, gain greater powers, and move the hell out of Nautilus and recreate his homeworld so he had someplace he properly belonged. To attain it, however, he needed allies and a stable environment. In the way of that? His friend, Pitch Black.
He didn't come to the choice to fight Pitch easily. In the end, it was born of much more than simply wanting power. When he finally left Helix and returned to Nautilus, then traveled to fight Pitch, Megamind saw what things had really cost. Families rent, minds broken, things-- were just wrong. He'd never really looked at villainy through the eyes of a bystander, measuring the cost in lives and feelings, and knowing Dib's anguish on a more personal level, he stopped thinking about the fact that Pitch was in his way, and more about how Pitch had just gone too far. That there were rules and limits; sure, these were artifacts of his own home that he was projecting onto the world, but the fact he thought about them was significant. That he dared to say 'no, you crossed a line' when he was a self-proclaimed villain was important.
Megamind had finally begun to look at things in a new light, and one that cost him personally. And so he set aside their friendship openly, and tricked Pitch into a trap -- they fought fiercely, and Pitch invoked their friendship only to have Megamind discard it. Megamind claimed that they couldn't be friends (though he knew this was not true; they had been, and he lied) because they were both villains, and such things weren't meant for them. Instead, he fought Pitch till the spirit fell.
Despite everything, the fact of their friendship saved Pitch's life. Megamind beat him, and then he showed him mercy. It was another step away from his nemesis crushing ways and toward something better, if less defined by the rules. He left Pitch to lick his wounds,and then turned around and announced that no only had he beaten the spirit and thus taken over as 'head villain' of Nautilus, he laid down some ground rules and set himself up in a position of authority that gained both followers and detractors. His rules were simple: you didn't hurt kids. Beyond, that? Go wild. He didn't want to police them -- he simply wanted to warn his 'fellow' evil-doers that there were limits to villainy in good taste, and he wouldn't let it go past that. Dead End was a good supporter, and that helped him solidify his claim some, but in the end, no body would really question him until Much Later.
After that, Megamind went quiet for some time. The truth was that being an authority didn't fulfill him and didn't really win him friends. Neither had fighting for Nautilus, either. He got suspicion from "heroes" like Dana Tan and rolled with it. He realized that some things didn't change-- and some people weren't worth worrying about. But he thought about Dib and Pitch regularly, and kept up in the former's life and vanished from the latter's. He kept to himself, questioning what he had done and why he had done it for a good month, worrying about his future in Nautilus. Plans for Ascension were mostly abandoned, though he did speak to Lelouch about his goals, and agreed, despite everything, to help with a group bending project down the road -- something he never would have done months previous. He didn't do it easily or gracefully, but he still did it.
However, he had promises to keep - another thing he never would have done - and stayed and worked about maintain his promise to Dib to help restore his body. He learned a great deal more about Bent bodies (and working with them) during this time, and kept mostly to himself and his work; Dib began to recover and Megamind continued his bending practice on his own, rarely coming out of his hidey-hole as he continued to do what he told Lelouch he would: try and Ascend without connection to the city and others. It very obviously failed, and Megamind embraced defeat... a much less positive change, He wallowed in depression for a time, unhappy and and uncertain.
However, things with Pitch had not simply fallen by the wayside. The two had a another row, and Megamind gave in and let him lead the fight. He didn't really care about it, and had no desire to fight Pitch again, but the spirit believed that he had incriminating evidence that Pitch had been.... good to someone! Yes, evidence of further change. With his heart not in the fight, he was a ridiculously easy defeat for Pitch. The alien fell at Pitch's hands, but that was not the end.
Megamind had shown him mercy once, and now, Pitch returned the favor. Megamind woke in Pitch's lair, and was nursed back to health by the spirit in secret. He was adopted by Seraphina-- Pitch's 'defective' nightmare and an extension of the spirit himself-- and had a great deal of time to think. They didn't speak too much of friendships or labels, buit Megamind grew stronger and stronger, and eventually, found himself brave enough to go back out into Nautilus again after his injury. After a brief encounter with a young man who knew a lot more about balance than he probably lets on, Megamind allowed himself to accept that he was not who he had been, and evil wasn't as simple as black and white. He accepted his changes, and went 'home' to Pitch's lair-- and began to rebuild. The fact that Pitch let him speaks volumes on how the pair's relationship has shifted yet again to something more friendly and understanding as they both travel through their changes.
Hazama, however, presented trouble--and Megamind offered to rise to the occasion again. He claimed it was about authority and the rules of the West, but he didn't posture, didn't attempt to leverage -- entirely different from the person he used to be (though he was rather confident in his ability to take on an unknown foe-- which is totally in line with who he 'used' to be) and offered to help. Sure, it didn't happen, but when Pitch came home to lick his wounds? Megamind was there to help without complaint.
So to sum up: Megamind came into Nautilus whining and crying about his fate; in the nine months he's been here, he's learned the value of family, the loss of it, what it means to make a friend and lose one, and that being merciful is more powerful than being cruel. He has hoped and he has let despair and loss stymie him, something that he never would have done at home. He had grown from the immature jerk he came here into a grown man who is ready to face some hard truths and continue on his journey. He has changed, mostly for the better (but he's still kind of a jerk but he can at least own it now for what it is). He's come a long way from the petty asshole that was sending out coded signals and being jerks to heroes...
Now he might be ready to become one himself, in his own way-- with his own glorious sense of style and hard rock soundtrack (because some things never really change) and a new outlook on his Nautilus life.
Just a note...
Sep. 11th, 2012 09:11 amFor the roleplayers adding this journal:
I use this journal to comment on TLV, due to it's paid status, but all posts will be done from
destinedforbadness! This one doesn't have to be friended if you don't want, since it has fandom babble and fic going on it.
I use this journal to comment on TLV, due to it's paid status, but all posts will be done from
(no subject)
Sep. 10th, 2012 10:43 pmTitle: The Shape Of Things (To Come)
Rating: R
Summary: Chapter 3; Eye Opening
Warnings: Graphic description of injury.
( Chapter 3 )
Rating: R
Summary: Chapter 3; Eye Opening
Warnings: Graphic description of injury.
( Chapter 3 )
The Shape Of Things (To Come), Chapter 2
Aug. 9th, 2012 02:56 pmTitle: The Shape Of Things (To Come)
Rating: R
Summary: Chapter 1; Waking Up In Slow Motion - Metro Man, Roxanne and Minion contemplate the future.
Warnings: Graphic description of injury.
( Chapter 2 )
Rating: R
Summary: Chapter 1; Waking Up In Slow Motion - Metro Man, Roxanne and Minion contemplate the future.
Warnings: Graphic description of injury.
( Chapter 2 )
Sprung From The Brow: 3/?
Jul. 21st, 2012 01:11 pmTitle: Sprung From The Brow
Rating: PG
Summary: Prologue; She was conceived almost wholly from her father's genius, no sex involved.
Warnings: Major Character Death as part of the set up. Sorry, folks. :(
( Chapter 3 )
Rating: PG
Summary: Prologue; She was conceived almost wholly from her father's genius, no sex involved.
Warnings: Major Character Death as part of the set up. Sorry, folks. :(
( Chapter 3 )
The Shape Of Things (To Come); 1/??
Jun. 18th, 2012 10:38 pmTitle: The Shape Of Things (To Come)
Rating: R
Summary: Chapter 1; Aftermath - The things that come after the day has been won and the costs come due.
Warnings: Graphic description of post-battle trauma.
( Chapter 1 )
Rating: R
Summary: Chapter 1; Aftermath - The things that come after the day has been won and the costs come due.
Warnings: Graphic description of post-battle trauma.
( Chapter 1 )
Megamind @ ReAligned App
Jun. 7th, 2012 01:32 amPlayer Information
*Name/Alias: Murder
*Your Journal: I have one I just don't use it :(
Age: 16+. like. twice that.
*Email/Plurk/AIM/etc: storytelling.crow@gmail.com / murderofcrows @ plurk / almostamurder @ aim
*Characters already in the game: N/A
Character Information
*Character Name: Megamind
*Character Canon: Megamind
*Age: 30s.
*Race: "Last of His Kind" Bigheaded Blue Alien.
*Timeline/Pull Point: Mid-Canon; right after being dumped in the rain, going home to find Minion did not come back and deciding it was time to stop playing at being good because nobody wants him to be.
*History: http://en.wikipedia.org/wiki/Megamind
*Personality: Take one surprisingly sheltered child with very little 'real world' experience and a lot of comically bad influences. Give him a vast intellect and reduce his social skills to next to zero (but, allow for him to be able to learn them). Pick on him a while, till he decides the only way he can be any good is to be very, very bad. You now have Megamind.
Having grown up in a strange prison for gifted and dangerous men after crash-landing there, he didn't know what windows were or how to enjoy himself in ways that didn't involve mayhem. Super villainy was just a high property damage way to play cops and robbers, and despite that he claims to be evil, he's rather repulsed by 'thuggish' evil; beating up random people, mugging, and especially murder is right out. The hero gets the girl, the villain goes to jail. It's the best thing ever -- when it goes right.
Some of this began to change over the course of the events his canon portrays; he begins to realize that he's not a failure, that he can empathize with people, and that he can even have friends, and do normal things like ride bikes, have dinner with a pretty lady, and not screw it up terribly. Of course, he does EVENTUALLY screw it up, but he does work to rectify it later, too.
He's still socially awkward (and probably always will be), but Megamind learns and changes. He starts to care about a person, and then about a city, and ... the rest really just falls into place naturally. Awkwardly, but naturally. He'll never be suave, really, and he'll always have a certain childlike wonder for several things, and he'll always, always need theatrics to compensate for near-crippling shyness... But that's sort of what makes him endearing. Or annoying, depending on one's tolerance for his antics.
His important relationships are a whole whopping three people; Minion, Metro Man and Roxanne Ritchi. Minion has been with him since his infancy and for a long time it was them against the world. However, he is -- finally, at his mid-thirties-- starting to grow out of needing a nanny and caretaker and wanting to do things on his own, and their relationship is altering accordingly - there's friction where there wasn't, and Minion does not entirely understand the changes that Megamind goes through - he's happy with the status quo so long as he believes Megamind is happy... and if he thinks Megamind will take a path that makes him unhappy, Minion will stand up to him ... sort of. This doesn't always work, as Megamind is technically 'in charge' of their relationship, but by the end of the film, he's realized that he'd be lost without Minion. He'd probably do a lot of crazy things for Minion, if pushed.
Metro Man is his nemesis and inspiration both; he wanted to BE Metro Man very much in his youth, perfect and adored, to make friends easily, and be with the other kids in school. Then he wanted to BEAT him for not being able to BE him, and their rivalry began... and went from school day antics to massive property damage super villain madness, starting from about age ten and going onward for years; almost a quarter of a century has passed with the 'game' being played. But then Metro Man quit-- faking his death, and Megamind was left with the mess he made with Hal; pulling off heroism was all he could do -- now he finally 'was' what Metro Man was -- a hero, and he went back to trying to be him... until that blew up in his face and he accepted that he was Megamind, and he was a reformed villain turning evil on it's ear, turning bad to good, and even succeeding along the way. He's not looked back on his former nemesis since, though he remembers him with strange fondness, even if he doesn't really agree with Metro Man quitting the game.
Roxanne Ritchi is that-- awkward relationship. The crush you know you shouldn't have, and then get an opportunity to explore. He indulges in selfishness with her; kidnapping her, annoying her, using her at the center of EVIL PLOTS, and then, as the coin turns, as she wants the attention of his alter-ego Bernard -- he finds he enjoys a relationship between equals, friends turning toward becoming lovers, much more then his one-sided nuisance. Despite serious pitfalls, she seems to forgive him for being ... well, him. They were on the way to mending their relationship and starting anew on a more honest level. This is an important growth period for Megamind; allowing him to become more fully developed as a person instead of constantly playing a role. Bernard is a mask, but everything that comes from him as he dates Roxanne is real; his fears, his love, his joy. It's the realest he's ever been with another person, and her acceptance of him -- both while he 'pretends' to be Bernard and then afterward, she accepts him as Megamind, after he proves himself.
As it stands, Megmaind is a socially stunted shut in with a fear of rejection that overcompensates for crippling shyness by making a huge spectacle so nobody looks right at him in the middle of it, socially awkward and totally uncertain of himself.
Without Minion, will not have anyone to fall back on or to trust. This will put him in a vulnerable position and put him on the extreme defensive. Without resolution to the Roxanne issue, he will be withdrawn, and likely not attempt emotional attatchment again (as it blew up spectacularly in his face). Right now, at this pull point, Megamind is at his lowest ebb, believing that he is, in fact, fairly worthless, a failure at anything but 'bad'. It's not a good place for the guy to be, but maybe as he remakes a world, he can redefine himself.
*Powers/Abilities: GENIUS INTELLECT; the ability to turn junk yard parts and flashy dials and tesla coils into engines of destruction. No, really. Megamind has no real 'powers' beyond his ability to be Really Smart (in only certain venues; he's socially inept) and use that smart to turn ordinary objects into death traps when called upon. He makes brainbots out of plasma domes, bear traps and erector sets. DE-Rays (good for storing people in careful stasis cubes for months, can be rehydrated with a drop of water and be perfectly fine, if-- essentially having been in a coma all that time, as well as DEtroying, DEmaterizling and other DEaffects...), putting together lasers and death rays, and doing it all out of other people's junk. His laid was one part chop shop, one part mad science, one part alien technology.
He also has a near perfect memory; he is not a human and unlike humans was up and learning how to use a welder when he was a few weeks old. His people mature much more quickly, and are aware and comprehending of the world around them much more quickly. He doesn't 'forget', but he might 'overlook'. An excellent memory does not preclude the occasional attack of absent-mindedness or distraction. There's a big brain up there, and while it's storage is better then a humans, it can still get jumped or confused.
Alien resistances – Megamind isn't human and was never intended to live on an earth-like planet. He doesn't know what the planet he was from was like, but he knows that it's not like earth from his dim memories. He has also been getting pummeled from a Superman equivalent for thirty years and yet to die. He doesn't have true regeneration and he's not invulnerable- but he is much more resilient to harm that a normal human but he recovers more quickly than the average human and he's much less likely to suffer serious injury in the face of massive harm. Drop him twenty stories and he'll still be a splatter like anybody else, but he's less likely to bruise or bleed in combat against the average human – or even above average human.
*Inventory: The DE-Gun (multi-phase laser, few useful affects; can most certainly hurt someone and damage objects on the DE-ath Ray and DE-Stroy settings, or leave them a cube in stasis with the DE-Hydrate but restored with but a drop of water, but then it does things like 'de-coupage, spraying laminating goop, or de-compress which doesn't do much of anything, and so on), hologram watch, heavy-metal-villain outfit.
I would like the lair to appear at some point; since buildings can and do appear, and Megamind has no idea how to function outside it (and it would be important for his emotional stability and safety) I'd like it to appear somewhere so he has a place to live and work. Plus, it's built out of a old power plant, so it would be easily something that could have plot potential for generating alternate sources of power.
Inside would be his labs, robot suits in various states of usefulness and repair, various items, hoards of brainbots, and so forth. Not all of his ideas are useful, very few of them are dangerous (typhoon cheese, seriously, what do you use that for) but it can be great plot leverage for 'random crap found in the lair, as well as a great place to drag junk from the heap back for making into 'random crap now made in the lair'.
AS A SPECIFIC NOTE due to power concerns: Megamind's technology runs MOSTLY on the "Binkie"; an arc reactor that his parents gave him as a child-- in a teething ring. It's currently powering his DE-Gun, though there are smaller reactors for simple power affects in nearly all of his devices (the Invisible Car does not require unleaded gas).
*Starting Polarity: Nexus Prime; you had me at "mad scientist", can also symbolize that Megamind is currently at a flux point; he could fall back into his old ways and become villain again, stagnating (he'd probably fall a bit out of favor with the adaptability though). Could easily swing to Solus Prime depending on how creative/buildy Megamind gets, but to start he'll be with Nexus Prime. Megatronus Prime (if he firmly returns to villainy) and Liege Maximo (ditto) could also work, but-- let's just start with Nexus unless staff has a distinct disagreement.
Writing Samples
*First Person Sample:
STOP WHAT YOU'RE DOING! [It's an announcement, an imperious command, as Megamind appears on his device, pointing at the viewer (or at least, where he thinks they may be.)]
Yes! You! If you can hear this broadcast, you should stop what you're doing right now!
My Minion is missing. He's about so tall [a hand is held flat, a good distance above his own head]; well, he's a fish in a gorilla suit that's about so tall. Purple and silver. But that's really not important. What's important is that you should look for him immediately. His safe return to me is of paramount importance, and whatever-- dreary, boring, normal thing you're doing? Well, it can wait.
It can. Don't doubt me! Minion is much more important than your petty, frivolous day to day lives. He's-- [he can't bring himself to say he's all I've got, but stumbles a little before managing] a very capable assistant and knows how I like everything. I mean, you just can't buy that kind of experience.
So! Stop whatever you're doing and find him. As soon as you find him, report back to me! I am Megamind, and I will not tolerate dawdlers! So, chop chop! Get on that! Seriously, this is big. He needs to come home right now. I'm not kidding.
*Third Person Sample:
Megamind was, even months later, still rankling over the idea of having been kidnapped (kidnapped! him! irony of ironys!) to a strange planet and having been giving really no other dictation beyond create. Oh sure, improve the planet for the future inheritors, yadda yadda yadda-- he'd sort of tuned all that out while he dealt with the whole 'chosen by a God' riot act, and went about his business.
There were, however, perks. Long used to scrambling over parts piles, junkyards, scrapheaps and more, having one huge, sprawling mass to simply fish for anything useful was nice. IT was all in one place! He didn't have to order parts from Romania (no more long distance charges!) and he didn't have to drive all over Metro City-- or rather, have Minion drive all over Metro City. No, he just went to the heap.
It was his favorite place. He was, he supposed, like a kid at Christmas-- even if he'd never been a kid at Christmas. Prisons didn't exactly do Secret Santa, except for that one time that the Mazzoleni family tried to give him a surprise holiday shank between the ribs, but he's pretty sure murder doesn't count as a thoughtful gift. The regular new and shiny debris from the Lambda rift, though... that was like someone had said, 'Megamind will really like this!' when they tore a rift in the space time continuum and let everybody's junk come through it.
Megamind really did like it. Sure, sometimes the only thing that came through the night before was a thousand left shoes and shrunken underwear, but most of the time, there was something fantastic just waiting to be pried from the wreckage, carted back to the New Lair, and stripped explored, and if he was smart (and he is smart) reverse engineered and applied to something fantastic!
He pulled on his work boots, his thick heavy gloves. He gestured to one side. "Brainbots! Today we'll work the first quadrant until noon, break for lunch, and then work quadrant two! You have your assignments! Let's get to work!"
He bounded off into the one place on the planet that was almost guaranteed to make him happy.
Final Notes: i love youuuuuuuuuuuu
*Name/Alias: Murder
*Your Journal: I have one I just don't use it :(
Age: 16+. like. twice that.
*Email/Plurk/AIM/etc: storytelling.crow@gmail.com / murderofcrows @ plurk / almostamurder @ aim
*Characters already in the game: N/A
Character Information
*Character Name: Megamind
*Character Canon: Megamind
*Age: 30s.
*Race: "Last of His Kind" Bigheaded Blue Alien.
*Timeline/Pull Point: Mid-Canon; right after being dumped in the rain, going home to find Minion did not come back and deciding it was time to stop playing at being good because nobody wants him to be.
*History: http://en.wikipedia.org/wiki/Megamind
*Personality: Take one surprisingly sheltered child with very little 'real world' experience and a lot of comically bad influences. Give him a vast intellect and reduce his social skills to next to zero (but, allow for him to be able to learn them). Pick on him a while, till he decides the only way he can be any good is to be very, very bad. You now have Megamind.
Having grown up in a strange prison for gifted and dangerous men after crash-landing there, he didn't know what windows were or how to enjoy himself in ways that didn't involve mayhem. Super villainy was just a high property damage way to play cops and robbers, and despite that he claims to be evil, he's rather repulsed by 'thuggish' evil; beating up random people, mugging, and especially murder is right out. The hero gets the girl, the villain goes to jail. It's the best thing ever -- when it goes right.
Some of this began to change over the course of the events his canon portrays; he begins to realize that he's not a failure, that he can empathize with people, and that he can even have friends, and do normal things like ride bikes, have dinner with a pretty lady, and not screw it up terribly. Of course, he does EVENTUALLY screw it up, but he does work to rectify it later, too.
He's still socially awkward (and probably always will be), but Megamind learns and changes. He starts to care about a person, and then about a city, and ... the rest really just falls into place naturally. Awkwardly, but naturally. He'll never be suave, really, and he'll always have a certain childlike wonder for several things, and he'll always, always need theatrics to compensate for near-crippling shyness... But that's sort of what makes him endearing. Or annoying, depending on one's tolerance for his antics.
His important relationships are a whole whopping three people; Minion, Metro Man and Roxanne Ritchi. Minion has been with him since his infancy and for a long time it was them against the world. However, he is -- finally, at his mid-thirties-- starting to grow out of needing a nanny and caretaker and wanting to do things on his own, and their relationship is altering accordingly - there's friction where there wasn't, and Minion does not entirely understand the changes that Megamind goes through - he's happy with the status quo so long as he believes Megamind is happy... and if he thinks Megamind will take a path that makes him unhappy, Minion will stand up to him ... sort of. This doesn't always work, as Megamind is technically 'in charge' of their relationship, but by the end of the film, he's realized that he'd be lost without Minion. He'd probably do a lot of crazy things for Minion, if pushed.
Metro Man is his nemesis and inspiration both; he wanted to BE Metro Man very much in his youth, perfect and adored, to make friends easily, and be with the other kids in school. Then he wanted to BEAT him for not being able to BE him, and their rivalry began... and went from school day antics to massive property damage super villain madness, starting from about age ten and going onward for years; almost a quarter of a century has passed with the 'game' being played. But then Metro Man quit-- faking his death, and Megamind was left with the mess he made with Hal; pulling off heroism was all he could do -- now he finally 'was' what Metro Man was -- a hero, and he went back to trying to be him... until that blew up in his face and he accepted that he was Megamind, and he was a reformed villain turning evil on it's ear, turning bad to good, and even succeeding along the way. He's not looked back on his former nemesis since, though he remembers him with strange fondness, even if he doesn't really agree with Metro Man quitting the game.
Roxanne Ritchi is that-- awkward relationship. The crush you know you shouldn't have, and then get an opportunity to explore. He indulges in selfishness with her; kidnapping her, annoying her, using her at the center of EVIL PLOTS, and then, as the coin turns, as she wants the attention of his alter-ego Bernard -- he finds he enjoys a relationship between equals, friends turning toward becoming lovers, much more then his one-sided nuisance. Despite serious pitfalls, she seems to forgive him for being ... well, him. They were on the way to mending their relationship and starting anew on a more honest level. This is an important growth period for Megamind; allowing him to become more fully developed as a person instead of constantly playing a role. Bernard is a mask, but everything that comes from him as he dates Roxanne is real; his fears, his love, his joy. It's the realest he's ever been with another person, and her acceptance of him -- both while he 'pretends' to be Bernard and then afterward, she accepts him as Megamind, after he proves himself.
As it stands, Megmaind is a socially stunted shut in with a fear of rejection that overcompensates for crippling shyness by making a huge spectacle so nobody looks right at him in the middle of it, socially awkward and totally uncertain of himself.
Without Minion, will not have anyone to fall back on or to trust. This will put him in a vulnerable position and put him on the extreme defensive. Without resolution to the Roxanne issue, he will be withdrawn, and likely not attempt emotional attatchment again (as it blew up spectacularly in his face). Right now, at this pull point, Megamind is at his lowest ebb, believing that he is, in fact, fairly worthless, a failure at anything but 'bad'. It's not a good place for the guy to be, but maybe as he remakes a world, he can redefine himself.
*Powers/Abilities: GENIUS INTELLECT; the ability to turn junk yard parts and flashy dials and tesla coils into engines of destruction. No, really. Megamind has no real 'powers' beyond his ability to be Really Smart (in only certain venues; he's socially inept) and use that smart to turn ordinary objects into death traps when called upon. He makes brainbots out of plasma domes, bear traps and erector sets. DE-Rays (good for storing people in careful stasis cubes for months, can be rehydrated with a drop of water and be perfectly fine, if-- essentially having been in a coma all that time, as well as DEtroying, DEmaterizling and other DEaffects...), putting together lasers and death rays, and doing it all out of other people's junk. His laid was one part chop shop, one part mad science, one part alien technology.
He also has a near perfect memory; he is not a human and unlike humans was up and learning how to use a welder when he was a few weeks old. His people mature much more quickly, and are aware and comprehending of the world around them much more quickly. He doesn't 'forget', but he might 'overlook'. An excellent memory does not preclude the occasional attack of absent-mindedness or distraction. There's a big brain up there, and while it's storage is better then a humans, it can still get jumped or confused.
Alien resistances – Megamind isn't human and was never intended to live on an earth-like planet. He doesn't know what the planet he was from was like, but he knows that it's not like earth from his dim memories. He has also been getting pummeled from a Superman equivalent for thirty years and yet to die. He doesn't have true regeneration and he's not invulnerable- but he is much more resilient to harm that a normal human but he recovers more quickly than the average human and he's much less likely to suffer serious injury in the face of massive harm. Drop him twenty stories and he'll still be a splatter like anybody else, but he's less likely to bruise or bleed in combat against the average human – or even above average human.
*Inventory: The DE-Gun (multi-phase laser, few useful affects; can most certainly hurt someone and damage objects on the DE-ath Ray and DE-Stroy settings, or leave them a cube in stasis with the DE-Hydrate but restored with but a drop of water, but then it does things like 'de-coupage, spraying laminating goop, or de-compress which doesn't do much of anything, and so on), hologram watch, heavy-metal-villain outfit.
I would like the lair to appear at some point; since buildings can and do appear, and Megamind has no idea how to function outside it (and it would be important for his emotional stability and safety) I'd like it to appear somewhere so he has a place to live and work. Plus, it's built out of a old power plant, so it would be easily something that could have plot potential for generating alternate sources of power.
Inside would be his labs, robot suits in various states of usefulness and repair, various items, hoards of brainbots, and so forth. Not all of his ideas are useful, very few of them are dangerous (typhoon cheese, seriously, what do you use that for) but it can be great plot leverage for 'random crap found in the lair, as well as a great place to drag junk from the heap back for making into 'random crap now made in the lair'.
AS A SPECIFIC NOTE due to power concerns: Megamind's technology runs MOSTLY on the "Binkie"; an arc reactor that his parents gave him as a child-- in a teething ring. It's currently powering his DE-Gun, though there are smaller reactors for simple power affects in nearly all of his devices (the Invisible Car does not require unleaded gas).
*Starting Polarity: Nexus Prime; you had me at "mad scientist", can also symbolize that Megamind is currently at a flux point; he could fall back into his old ways and become villain again, stagnating (he'd probably fall a bit out of favor with the adaptability though). Could easily swing to Solus Prime depending on how creative/buildy Megamind gets, but to start he'll be with Nexus Prime. Megatronus Prime (if he firmly returns to villainy) and Liege Maximo (ditto) could also work, but-- let's just start with Nexus unless staff has a distinct disagreement.
Writing Samples
*First Person Sample:
STOP WHAT YOU'RE DOING! [It's an announcement, an imperious command, as Megamind appears on his device, pointing at the viewer (or at least, where he thinks they may be.)]
Yes! You! If you can hear this broadcast, you should stop what you're doing right now!
My Minion is missing. He's about so tall [a hand is held flat, a good distance above his own head]; well, he's a fish in a gorilla suit that's about so tall. Purple and silver. But that's really not important. What's important is that you should look for him immediately. His safe return to me is of paramount importance, and whatever-- dreary, boring, normal thing you're doing? Well, it can wait.
It can. Don't doubt me! Minion is much more important than your petty, frivolous day to day lives. He's-- [he can't bring himself to say he's all I've got, but stumbles a little before managing] a very capable assistant and knows how I like everything. I mean, you just can't buy that kind of experience.
So! Stop whatever you're doing and find him. As soon as you find him, report back to me! I am Megamind, and I will not tolerate dawdlers! So, chop chop! Get on that! Seriously, this is big. He needs to come home right now. I'm not kidding.
*Third Person Sample:
Megamind was, even months later, still rankling over the idea of having been kidnapped (kidnapped! him! irony of ironys!) to a strange planet and having been giving really no other dictation beyond create. Oh sure, improve the planet for the future inheritors, yadda yadda yadda-- he'd sort of tuned all that out while he dealt with the whole 'chosen by a God' riot act, and went about his business.
There were, however, perks. Long used to scrambling over parts piles, junkyards, scrapheaps and more, having one huge, sprawling mass to simply fish for anything useful was nice. IT was all in one place! He didn't have to order parts from Romania (no more long distance charges!) and he didn't have to drive all over Metro City-- or rather, have Minion drive all over Metro City. No, he just went to the heap.
It was his favorite place. He was, he supposed, like a kid at Christmas-- even if he'd never been a kid at Christmas. Prisons didn't exactly do Secret Santa, except for that one time that the Mazzoleni family tried to give him a surprise holiday shank between the ribs, but he's pretty sure murder doesn't count as a thoughtful gift. The regular new and shiny debris from the Lambda rift, though... that was like someone had said, 'Megamind will really like this!' when they tore a rift in the space time continuum and let everybody's junk come through it.
Megamind really did like it. Sure, sometimes the only thing that came through the night before was a thousand left shoes and shrunken underwear, but most of the time, there was something fantastic just waiting to be pried from the wreckage, carted back to the New Lair, and stripped explored, and if he was smart (and he is smart) reverse engineered and applied to something fantastic!
He pulled on his work boots, his thick heavy gloves. He gestured to one side. "Brainbots! Today we'll work the first quadrant until noon, break for lunch, and then work quadrant two! You have your assignments! Let's get to work!"
He bounded off into the one place on the planet that was almost guaranteed to make him happy.
Final Notes: i love youuuuuuuuuuuu
(no subject)
May. 27th, 2012 08:09 pm
Spawned from the age-old debate of "why does fandom constantly give Megamind a vagina, he is not a sea horse" -- we now have photo evidence that he is, in fact, a sea horse.
Thanks for clearing that up,
Spring From The Brow: Chapter 2/?
Apr. 29th, 2012 04:20 pmTitle: Sprung From The Brow
Rating: PG
Summary: Prologue; She was conceived almost wholly from her father's genius, no sex involved.
Warnings: Major Character Death as part of the set up. Sorry, folks. :(
( Read more... )
Rating: PG
Summary: Prologue; She was conceived almost wholly from her father's genius, no sex involved.
Warnings: Major Character Death as part of the set up. Sorry, folks. :(
( Read more... )
Sprung From The Brow, 1/?
Apr. 17th, 2012 10:17 pmTitle: Sprung From The Brow
Rating: PG
Summary: Prologue; She was conceived almost wholly from her father's genius, no sex involved.
Warnings: Major Character Death as part of the set up. Sorry, folks. :(
( Prologue )
Rating: PG
Summary: Prologue; She was conceived almost wholly from her father's genius, no sex involved.
Warnings: Major Character Death as part of the set up. Sorry, folks. :(
( Prologue )
1 Line Fic - First Set.
Jan. 28th, 2012 11:21 pmThe first of 5 sets of fic-- this set is Megamind-centric, though it covers his relationships with Roxanne and Minion immediately post-film! I'll be doing one set for Minion, Roxanne, Metro Man and Hal following.
( Click for fic! )
( Click for fic! )
(no subject)
Dec. 27th, 2011 03:22 pmFicbit/Headcanon: Where the Air Is Sweet
Pre-Canon, Megamind, OC "Prison Uncle", no specific warnings. Uncle Rory is a potty mouth, but that's about it.
At five years old, Megamind -- or Little Blue -- had a realization.
( Read more... )
Pre-Canon, Megamind, OC "Prison Uncle", no specific warnings. Uncle Rory is a potty mouth, but that's about it.
At five years old, Megamind -- or Little Blue -- had a realization.
( Read more... )