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Jorge López Moreno

Associate professor


Director of MSLab

Department of Computer Science

URJC Madrid

Bio

My research focuses on developing solutions for replicating and editing the appearance of real-world objects and people, including their shape and material optical properties. This work primarily falls within the field of rendering, but often incorporates techniques from computer vision and machine learning. I am particularly interested in real-time applications, design tools, and visual effects, while also finding offline rendering and global illumination methods compelling.

I earned a PhD in Computer Engineering from the Universidad de Zaragoza (with an Outstanding Award in 2011), funded by Adobe Systems. I then conducted postdoctoral research at INRIA - REVES (France) before becoming a researcher at URJC, where I was awarded two consecutive prestigious Juan de la Cierva scholarships.

I have co-founded three startups: Omepet, a game studio that created La Ínsula de Sancho (2005); WorldPathol (biotechnology, winner of the IDEA Aragón prize in 2011), where I established the company's IT infrastructure; and SEDDI (2017), a deep-tech venture focused on innovative rendering and simulation software solutions for the fashion industry. At SEDDI, I served as CEO and Technical Director for three years. From 2022 to 2024, I was Chief Science Officer, responsible for coordinating external and internal research projects and transferring technology to product teams. Leading a team of over 30 researchers and specialized CG developers, I managed a R&D budget of approximately €9.5 million, encompassing multiple government-funded competitive programs (Neotec, PID, and Retos-Colaboración) and collaborative projects with universities such as Carlos III, Universidad de Zaragoza, and Chalmers University (Sweden). These initiatives included the work of six Torres Quevedo fellows and a Doctorado Industrial researcher.

Since 2020, I have been a professor of computer science at Universidad Rey Juan Carlos, where I teach computer graphics, rendering, and game development to undergraduate and master's students.