It made program execution feel visible: stacks, data, and control flow were all there at once. You could really “see” what the program was doing.
At the same time, it’s clearly a product of a different era:
– single-process
– mostly synchronous code
– no real notion of concurrency or async
– dated UI and interaction model
Today we debug very different systems: multithreaded code, async runtimes, long-running services, distributed components.
Yet most debuggers still feel conceptually close to GDB + stepping, just wrapped in a nicer UI.
I’m curious how others think about this:
– what ideas from DDD (or similar old tools) are still valuable?
– what would a “modern DDD” need to handle today’s software?
– do you think interactive debugging is still the right abstraction at all?
I’m asking mostly from a design perspective — I’ve been experimenting with some debugger ideas myself, but I’m much more interested in hearing how experienced engineers see this problem today.