Arrival
Your last memory is that of an abduction. An extremely effective one -- you know nothing of their identities, remembering only the gloved hands restraining you and a needle sliding into your arm. You awaken on a bed in a standard hotel room, disoriented and weakened by the drugs. All of your personal belongings are gone; no wallet (meaning no identification for anyone), no house keys, no weapons or purell. The windows are blocked by metal shutters and the door is locked. Look hard enough and you'll find a key to the door, allowing you to exit into
your new home.
You don't know why you're here, as your captors haven't seen fit to inform you. You're just here, inexplicably, amidst a group of strangers. And you're being watched. There are cameras everywhere. Somehow, items mysteriously appear and disappear without anyone seeing who moved them.
There is no escape. The game has begun.
Basics
The Program is a test. Those with potential to become important people in the world or an asset to The Program itself are chosen -- and there are a few random folks in each batch, to add extra variables to the setting. Their members include the world's most powerful people and their mission is noble, to improve the state of the world by improving the character of its leaders. Their method is questionable. Then again, they can't afford to take chances.
This testing takes place through a carefully controlled and constantly manipulated setting. It is designed to screw with the abductees, putting them through a series of events that the directors use to measure intelligence, ingenuity, bravery, physical strength, and the true depth and character of the subject's personality. There are quiet periods, where the subjects are permitted to do as they wish in relative peace. The directors watch them interact, engaging in minor manipulations only. (Items showing up, new NPCs being introduced, etc.) Then there are incidents...
major events that will try to push subjects to their limits, force them to make important choices and potentially sacrifices. It's like a weekly quiz vs a big exam. But if you fail, it could mean your life.
The setting of this game will
change upon progression through the stages. Make sure to read the current setting information thoroughly!
Mature Content
The Program is a psychological thriller, meaning this game will contain potentially disturbing concepts. Your character's darkest secrets may be dragged out into the open. They will be constantly screwed with. Adult themes may include but are not restricted to the following: violence, sex, memory wipes, (minor!) body horror, illness, emotional manipulation, and so on. Keep this in mind!
Moles and Reconditioning
Moles are special player characters. Each group of abductees contains at least one mole; a plant who monitors the situation from within. They do not manipulate the setting or attempt to heavily influence other characters' decisions unless it is completely necessary.
Moles are those who have gone through The Program already and have decided to remain involved of their own free will.
Obviously, becoming a mole requires a (small!) amount of AU information to fill in the time between the character's canon and their introduction to the RP. You must apply to be a mole
at the time of your application. Details and signup are
here.
Reconditioning is what happens to rejects. No one
ever leaves The Program with knowledge of it. Those who fail to prove themselves are basically memory wiped and/or brainwashed in reconditioning. For the purposes of the game, drops are the failures, and will be considered reconditioned and released from where they were taken. More information can be found
here, on the drops and reapps page.
premise | setting | gameplay | events | moles
application | taken | drop/reapp