A Review of Monsters Inc and Pixar Animations
Monsters Inc. is about a city of monsters, living in a world paralell and connected to ours through the closets of children. Their city is powered by the screams of children, and the organization of Monsters Inc. is the company that collects the Screams. However, despite their dependence on children, to the citizens of Monsteropolis, children are the most toxic of creatures, or so they believe. That's why, when the small girl "Boo" manages to escape into the city, it is up to the giant hairy Sullivan, master scarer, and his one-eyed partner Mike to not only save Boo, but all human children from having all their screams sucked out of them by some greedy monsters.
Monsters Inc brings a number of new tools to the table. One of the main characters, J Sullivan, voiced by John Goodman, is a 8-foot-tall monster, covered in shaggy blue hair. Pixar developed spanking new software to animate the 2,320,413 hairs on Sully's body. This leads to an amazingly realistic effect in several scenes, such as a close up of Sully in bed with the morning sun hitting his fur, and when Sully crashes into a mound of snow during a snowstorm and his snow covered fur ripples in the artic wind.
However, Pixar is not only exploring new techniques as far as technology goes. They have also come up with the most orginal storylines that Disney has seen in years. In a decade laden with sequels and flops, and their children's channel swiftly increasin live-action shows as animated series dwindled, Disney Pictures was hurting for new animation material. While Disney has always strived to emulate the fairy tales and moral lessons of past years, Pixar is creating new tales from scratch, bringing a contemporary style to stories about teamwork, friendship, and standing up for what's right.
Pixar, which made it's debut with the 1995 movie Toy Story about toys that come to life when their owner leaves the room. It was the first fully computer-generated full-length feature film. The images required 800,000 hours generation time on a RenderFarm consisting of 87 2-CPU SparcStation 20's, 30 4-CPU Sparc-Station 20's and a SparcServer 1000. In the ensueing years, they have created several more movies, including A Bug's Life, Toy Story 2, Monsters Inc, Finding Nemo, and The Incredibles.
However, in recent developments, Pixar declined to renew it's contract with Disney, and it's last film with the parent company, Cars is currently in production. There is an increasing chance that Pixar will rejoin Disney, thanks to the retirement of Disney CEO Michael Eisner and his succession by Robert Iger, but it is still a slim chance as there is talk of having Iger's elevation overturned, in part because "the Disney board failed to conduct a fair and open search for a successor".
Whatever the future of Pixar may be, it can be assured that they will continue to produce pictures of quality and content that hasn't been seen in the animation industry in a decade.
Sources: imdb.com pixar.com http://www.businessweek.com/bwdaily/dnflash/may2005/nf20050512_7481_db042.htm
I had seen A Bug's Life and Toy Story before I saw Monsters Inc. While they were both very good, they were never close to my favorite movies. When I heard about Monsters Inc, I refused to see it in theatres, because I believed it was going to be very very stupid. It wasn't until I watched my sister's DVD of the film in a fit of boredom that I fell in love with the movie. The sheering ingenuity of the film's graphics and storyline made me want to learn to create such lifelike images.
Also, Pixar's stories have a gentleness to them that Disney's have lost in recent years. They don't feel a need to put pop-culture references in just to entertain the adults or older children watching - they let the story speak to all audiences, letting each individual connect to the characters without waving around flashy gimmicks. They also don't sacrifice the plot just to show off their animation techniques - they let the audience discover it on their own. Case in point - the generator used to produce the effect of Sully's fur. Of course, if you've seen the movie five billion times like I have, you would recognize The Puffball, an early test of the fur generator in the form of a monster that looks like a giant hairy puffball with tentacles who appears throughout the film.
But it was with Monsters Inc that my love for computer animation began. And as much as I loath sequels, I pray everyday that they will make a Monsters Inc 2.
It's my fondest wish to do an internship in either my sophmore or junior summer of college at Disney or Pixar. What I would like to do is perhaps intern at Disney World in Florida for the summer of my sophmore year, then move to interning at Pixar the summer of my Junior year, when I may have more of the skills I will need to work with their equipment.
I'm planning on researching those internships in the next few weeks, because it's something I'm really passionate about. I visted Disney World during Thanksgiving break in 2005, last fall. I've been to Disney World countless times as a child, but it had been years since my last visit. Seeing it as an adult, and as an engineer and programmer, I was honestly floored by what I witnessed. Everything about the place is completely managed - there is not a single crack or seam in the illusion that they create, and they have a complex system of failsafes to guarantee both the safety and the entertainment of tourists. I can't imagine what kind of rigousous selection process and training I would have to go through to be an Intern there, let alone an Imagineer.
Imagineers are a very special group of people at Disney who are in charge of basically the entire operation, from creating the illusionary worlds that you walk through, the authenticity of attractions and props, to running and maintaining the whole operation. If Disney studios are failing, Disney Attractions is going as strong as ever they have.
So Thursday was Kat Bomeo's presentation. Her's was very well done, and it gave me a better idea of the structure of mine, and I saw how I could improve upon both my ideas and her format. I'm not too nervous, but I will still not feel very secure until I've got all this stuff done.
In case you hadn't noticed, today I watched Pixar's Monsters Inc, as well as about half of the Special Features DVD - mostly the stuff about animation and the storyboards and things pertaining to the production of the film. Monsters Inc was the movie that made me love computer animation, as you can read above.
I still have some work to do on that though. I'll definately put some hours in tomorrow on some more research, and I'm going to try and finish up my animation for the participation part by Monday.
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