
Kythorn 1474
Chapter One: Temple of Vistna
The next day, a bit of scouting and consulting Phyloe’s notes told the party that the abandoned Vistnan temple was only a mile away. Making their way out of the cave, the party trudged the final distance and located a set of rain-slicked steps that went up a mountain side to a dark opening. Hiding the wagon with Chitlin and the two mercenaries and the druid’s animals within a copse of trees, the rest of the party cautiously made their way up the stone steps, about 200 feet or so to what looked like an opening carved out of a cave mouth.
At the ledge in front of the opening, it was decided that Ephros alone would scout ahead and see what lay beyond. Just then, Argois took a look at the ground and saw several jumbled footprints…trolls! “Many trolls” he said, “And not your usual trolls, this far north they may be snow trolls”. Smiling he withdraw his sword, hoping to bury it in the skull of his chosen enemies. Soon, he and Ephros were sneaking inside, with Korgaard (invisible by the power of his bracers) tagging along. They found three passageways leading off the main passage, two to either side looking as if they had been carved out of the rock at a later date than the passageway to the temple itself. To either side, noises and stench heralded the lairs of trolls….snow trolls, covered in dirty white tufts of fur unlike regular trolls. Venturing ahead, Ephros found a large cavern that led to another far passageway…..the ice and snow in this cavern must have blown in from past storms, and the cavern was filled with bones, weapons and armor. Ephros felt something wrong and quickly backed out of the cavern.
At this point, the rest of the party had quietly snuck in and stood at the intersection of the three passages. Plans were made, and soon the druid Galgadayle set a snare spell at the entrance to one passageway, while they party made plans to send a fireball down the other passageway and engulf the trolls in that room. The signal was given, and Arcus fired his Wand of Steam down the corridor, sizzling the trolls in the chamber round after round as the burning hot air did its damage. Trolls began rushing down the other corridor, but the first was entangled by the snare spell and blocked the passageway sufficiently so that Argois could fill it, sword flashing. As the smoke and steam cleared down the other corridor, Galgadayle and Vaerlon ran into the room to attack the steam-singed and stunned trolls, numbering a half dozen or so.
Meanwhile, the bard Korgaard and the flaming skull Chester scouted ahead into the large chamber, not wanting to be taken by surprise by any opponents coming from this direction. Suddenly, a white pseudopod engulfed the flaming skull, and Chester disappeared! A second later he was expelled, and flew at a wall in the cavern, crashing into it. A large white mass rose out of the snow and began rolling towards the bard. Korgaard backed out of the chamber and threw a fireball at the far wall, knowing it would not hurt Chester, but wanting to put the spell far enough away that he was not caught in its effects! It seemed to hurt the large, pudding-like mass, and Chester began buzzing the creature breathing gouts of fire upon it. From the entrance, Ephros began firing arrows into the creature with no effect. Korgaard remembered legends in his tribe about the monsters called “puddings”, who ate the flesh off men, and began to believe this was a arctic variety. He hit the pudding again with another fire spell, a flaming sphere, as he didn’t know any other method of combating the creature. Soon, his fire spells and Chester’s fiery breath caused the white pudding to sizzle with a “blorp!” as it disintegrated into the mush of the cavern floor.
The battle in the troll lairs proceeded, with Argois downing three of the creatures before wounds caused him to back up, with the half-orc Waqsted taking his place. From the entrance of the cavern, where Angles was keeping watch, a shout….more trolls arriving! A hunting party carrying the carcasses of two mountain stags was coming up to the entrance. Acting quickly, Arcus stood at the entrance and cast fireball into the monster’s midst, causing much damage. The survivors began to scale up towards the entrance, to be met by Ephros, Angles and Vaerlon (who along with Galgadayle had finished off the fireball survivors in the cavern aboveMeanwhile, inside, the bard used his flaming sphere spell, rolling the burning globe down the other corridor leading to the last snow troll lair, burning several of the monsters. He, Waqsted, and a healed up Argois followed the sphere controlled by Korgaard into the cavern, where after a tough battle they finished off the trolls. Back at the entrance, several wounded trolls fled as Ephros and Vaerlon tore into them. ). Ephros earned Vaerlon’s ire at this battle, as his insistence with firing arrows into melee eventually caught Vaerlon with a arrow in his ass as he routed the trolls. Soon, only the bleeding and wounded party members were left alive at the crossroads of the passageways!
Chapter Two: The Tomb
There were heavy injuries all around, and it took the spells of Angles, Phyloe and the druid to bring the party back around to where they felt “normal”. After convincing themselves the troll survivors had fled for good, they investigated the passage beyond the chamber of the white pudding. Finding three doors, the thief checked them all and found one was a false door with a trap. Another locked door led to a temple to Vistna, with a large representation of the god in front. Phyloe knelt at it’s feet, praying for guidance, and visions filled his mind of a large tomb guarded by a giant clay-like monster, with the object of their quest beyond. While Phyloe prayed, the rest of the party searched the area and found a secret door leading to what looked like a head priest’s room. The shelves and room were empty, as when the priest’s left it looked like they removed anything of value. Argois found a steel warhammer in a corner, but it was trapped to release a series of darts from the wall that struck him solid. Under the mattress, a scroll tube was found, but Ephros got a bad feeling from several of the runes on the scroll tube and decided to put that away until they got back to town and could ask Hamlen the priest of Vistna.
Telling the party of his visions, Phyloe led them to the other locked door, behind which was a long hallway filled with empty rooms (priest’s chambers) and empty library. Past this, another locked door led down a stair way, and this led to the burial place of the priest’s of Vistna. Here was their goal! Preparing themselves for some sort of undead or guardian construct, Ephros picked the lock on the tomb and the stone doors were opened with a screech of stone on stone. By the light of Ephros’ continual light wand, the chamber was seen to contain several niches on the wall where past priest’s bones resided, and a large sarcophagus in the center of the room held the body of the high priest…with, as Phyloe had seen, a 7 foot tall guardian holding a large axe. The guardian looked like some sort of construct or golem, with strange dull skin. Ephros, Phyloe and Argois carefully entered the room, but the creature seemed not to notice them as they carefully moved around looking in the niches.
Knowing there was only one end to this dance, Argois wasted no time in suddenly running to the high priest’s resting spot and pushing the lid off the coffin! At that, the monster came to life, backhanding the ranger and throwing him across the room to slam against the wall! At that, the monster was struck by Ephros and Vaerlon…to no effect, as their swords bounced off him to no effect. Arrows fired also did nothing, as did a magic missile spell that Korgaard fired. The creature once again slammed Argois, and then began looking like it would attack, it began speeding up, blurring it’s features! Thinking quickly, Arcus hit the creature with a slow spell, and the thing began moving normally. Galgadayle fired a metal bullet from his sling, which finally seemed to injure the giant creature!
At that, Phyloe shouted the creature was undoubtedly a clay golem left to guard the high priest’s tomb, and was immune to anything but magical blunt weapons!!! Waqsted pulled out his magical mace and began striking the creature, as Galgadayle then fired sling bullet after sling bullet from his magical sling. Arcus’ magical staff also injured the creature, but one blow from the golem put him out of the battle as he then tossed the staff to Korgaard to carry on the battle; the bard jumped into the fray wielding the magical staff and scored a hit. Angles began knocking off chunks of the creature with his own magical mace, and soon after slowly hacking off piece after piece, the heavily wounded party looked at a pile of clay pieces scattered across the room! Again heavily injured, the party used the rest of the cure spells, and then Phyloe brought forth the treasure from the high priest’s coffin: a strange beaker! Reading the writing on the side, Phyloe told the party it appeared the “healing magic” left in the tomb was a beaker of potions, and the one potion it poured was extra healing! However, the magic only worked once a day, so after pouring a potion to help the still injured Argois, the party left the tomb. Sealing it up behind them, the party choose to spend the night outside rather than in the cold, abandoned temple, and found their fellows and wagon at the bottom of the trail.
Chapter Three: Back again
The next day, the party began their trip back to Karlsfjord, the magical beaker in hand, carried in the backpack of Phyloe for safekeeping. Everyday, the party poured itself a potion of extra healing for their own stock, slightly irritating Phyloe who felt the miraculous liquid should be used for the church. However, they managed to convince the priest of Vistna that trouble might lie ahead, so the potions would probably be used in the days on the trail leading back to Karlsfjord.
Sure enough, a few days later once again flying figures were found circling and following the party from high above the earth….more gargoyles! This time, there looked to be a dozen and a half of the deadly creatures. Now convinced some force was sending these creatures to harass or attack them, the party made camp and start preparations for an inevitable attack from the winged monstrosities. Using plant growth, the druid caused the scrub trees, bushes and thorns to grow large and surround the camp, meaning the gargoyles could only attack from one direction….the air. Posting guards all night, the party rested fitfully awaiting the inevitable attack.
They were not disappointed. After midnight, shrieks filled the sky, and the flock of evil swarmed down on the camp. A mass of the creatures headed for the wagon guarded by the mercenaries, Galgadayle and his animals, as the largest gargoyle screamed orders at the rest and told them in a human voice “Find the beaker and bring it to me!” Obviously thinking it must be in the poor half destroyed wagon, fully half a dozen tore into it as the whimpering Chitlin crouched underneath. The mercenary fighters Mithrim and Herot fought back savagely, as did the druid who called upon a thorn spray spell to pepper several of the gargoyles with magical spikes from the ground. The spikes hit the main gargoyle, causing his form to waver….sensing something amiss, Angles hit the gargoyle with a hold person….and it’s form changed to that of a burly human fighter! Now held, it was an ugly scene as the druid’s wolverine rushed him and began gnawing his leg, as Ephros swung from behind and hacked off the arm of the unfortunate human, killing him quickly as the wolverine continued to feed.
Around the camp, chaos broke out as everyone was attacked from above. Argois faced off three of the monsters, the bard and mage Arcus cast mirror image and waded into combat themselves. Waqsted and Vaerlon each had more than one opponent, and Chester faced off against one himself, breathing fire as the gargoyle tore at his bony head. Both continued battling as they rose into the night, Chester screaming “Not so tough when it’s one on one, eh?”
The battle was long, ugly, and tough. Gargoyles are hardy monsters, and their numbers helped them more, but the party was able to strike blow after blow that brought down the creatures, with Angles and Phyloe rushing from spot to spot to heal those who brought down a gargoyle before they themselves succumbed to their wounds. One gargoyle who was heavily wounded by Korgaard’s spells flew off, and Mithmire and Herot fought well bringing down three themselves. At one point a gargoyle tearing through the wagon found a sobbing Chitlin, and as he rose in the air, Argois leapt up and grabbed the stony creature by the legs, bringing him down with Chitlin. The druid’s snow cat pounced, tearing the gargoyle’s head from it’s shoulders.
Soon, only a half dozen strong, the wounded gargoyles began to lift off. As they flew through the sky, fully four of them were brought down by fireballs, magic arrows, and magic sling bullets fired by the party. The party had acquitted themselves well, with heaps of broken stone laying all across the destroyed wagon and bloody campground.
Chapter Four: Return to Karlsfjord
The next morning, the body of the human fighter (what was left of it) was searched and a large magical ring was found. Angles speculated that perhaps the ring was what enabled the fighter to switch to gargoyle form and lead the flock, but to get answers they resorted to Speak with Dead spells the next few days as their broken up wagon was dragged back to town.
The fighter, Fram by name, was evasive and not cooperative while being asked question after question, but soon small bits of information began to filter out from his angry responses. He had been hired by someone representing the priestesses of Rualt, who were watching the party, and they wished to destroy all the priesthoods in Karlsfjord except for their own to cause the villagers to fall more completely under their sway. He refused to say who had set the temple of Nythiir afire, but he admitted it had been no accident. He was supposed to steal the beaker and meet with a woman, Zenobia, at the White Fang Tavern when he returned to hand over the magic item for gold. He admitted when asked that he was a wanted man and there was a reward on his head in Norvik; other than these tidbits, the party was unable to find out anything more after several days of questioning.
Upon their return to Karlsfjord, the party went straight to the Vistnan temple and presented the beaker to a grateful Hamlen. He said the extra healing potion dispensed each day would greatly help the priests deal with the shortage of healing in the village, and would relay the party’s information about the Rualtian intrigues. Of Zenobia no sign could be found, as she had apparently quickly left the White Fang when word of the party’s arrival came to her. For his part, Hamlen said he had finished the translation of the dwarven tablets and was able to construct a crude map to the fortress of Jarl Turkhan based on what he had learned from the tablets and his own references. He also said he would reward them with another extra healing potion from the beaker for every day they stayed in town before their next departure. After the party left, Argois drew his brother Vaerlon aside and explained he had also had the priest consulting on a matter of his own…the disappearance of their mother 20 years ago! Hamlen said he sadly had little information….his divinations had only told him that a certain mountain was the last place she was known to have gone, and he gave them a map with the location marked. After entering that place, her trail came to an end. “It’s almost as if something or someone is blocking me…but I suspect it has to do with the mountain itself. I wish you two luck with this quest” Hamlen told them. He then surprised Argois by telling him “You know your father still lives, correct? He is named Darfen and dwells in the city of Norvik…you should consult with him when you return, to learn more of your mother.” Truthfully, Argois had completely forgotten his father lived in Norvik, but he had never been close to him and had regarded Vaerlon’s ranger father Vortigern as almost an adopted father, seeing as his own father had left their village in the forest about the time his mother had disappeared. He vowed to track down Darfen upon the return of the party to Norvik.
The party made a short stop at the house where Lennox the merchant and his men resided, cutting off Fram’s head and pickling it to take back with them to Norvik for the purported reward. Then they continued on to the merchant Thorinn, was entirely unpleased with the condition of his wagon. A screaming fit between Thorinn and Ephros resulted, for although Ephros had managed to gather a pile of armor and weapons from the white pudding’s cave (since the pudding did not consume metal, many items had been left behind for him to bring back), the merchant insisted he owned them nothing and he couldn’t even break even because of the sorry state of the wagon. When Chitlin took the adventurer’s side, Thorinn disowned his “worst nephew” and told him to get his things and leave. Finally, through threats and worse, Ephros managed to get his down payment on the wagon back, and kept the wagon in the bargain as he dumped the weapons and armor on the floor of the trader’s store. Vowing vengeance on the crooked dealer, Ephros left taking Chitlin with him, saying he was better off facing certain death with the party than living under the roof of such a piece of filth as his uncle!
Meanwhile, Korgaard, Argois and Arcus returned to Basia’s place with the mercenaries Mithrim and Herot, who were loathe to leave their service (Herot because he had a magical longsword as a loaner from Argois, which he had to reluctantly return). After their fee was paid, Arcus and Korgaard lingered, both obviously hoping to appeal to the sensual mercenary leader. However, it was Arcus who intrigued her most, and Korgaard was soon sent on his way as his charms had failed him…..to slake his disappointment in the arms of the brainless bar wench Haren, he vowed. Arcus reminded Basia that she said she would assist him if he managed to return from the temple, and she agreed. She asked him if he would like to learn any spells of hers, or anything else…one thing led to another, and after taking advantage of the poor youngster (who after growing up in the dwarven inhabited Citadel was completely inexperienced in the ways of human women), the next morning Basia allowed Arcus to copy several spells from her spellbook, and gifted him a scroll with the spell “Teleport”. “If you run into trouble in the mountains, and the party is dead around you, use the scroll to come back here” she told him. She also refilled Fram’s magical ring with Polymorph Self (as the ring had turned out to be a ring of spell storing) and said even though Arcus was inexperienced in many things she would be happy to have him come back again when he was finished with his latest expedition….very few intelligent individual came through Karlsfjord that she could talk with as an equal, she told him.
Back at the White Fang, Ephros presented Chitlin to Argois (as Argois had saved his life back against the gargoyles, Chitlin had a case of strong hero worship for the ranger) and a magical set of dwarven chainmail to the dwarven barkeep Harter (the armor had been found in the cave of the white pudding). Haggling over price, Harter had another idea: he had dwarven cousin, a fighter, who would serve the party if they gave him the armor…trading services for the magical metal. Ephros wanted a better deal, but since no one could use the armor and no one else in town would buy it, he reluctantly agreed. Harter said his cousin Gan Ironside was in town and when he presented himself, he looked like and adequate warrior for the trek ahead, so Ephros agreed to trade the armor for Gan’s services.
Argois felt sorry for the abandoned Chitlin, and used his money to equip the sad excuse for a fighter as he decided to take him under his wing. “When we go into the mountains, we can use Chitlin to take care of the wagon and horses so he won’t be entirely worthless” he told the rest of the group as they met in the White Fang tavern the next day, planning the long trip to Jarl Turkhan’s fortress. The trip would take two weeks, and could only be made now in the summer as when it got colder it would be a death march…time was of the essence, not just because of the weather, but because they were obviously being scryed upon by Enoki and her minions, and it would not take long for them to also find the location of Jarl Turkhan’s resting place and the mighty axe Gore. They introduced themselves to Gan, who seemed the very picture of the traditional close mouthed, surly dwarven fighter, and who seemed torn between wanting the magical dwarven chainmail and spitting at the mixed party which contained a half orc, halfling and two elves! As they discussed their trip, a familiar face appeared: the priest Phyloe presented himself, and said that both is dreams, and his superior Hamlen, had urged him to accompany the party both for the knowledge that could be gained, and for the help his divination spells could do for the quest.
Vowing to have nothing more to do with the merchant Thorinn, the party agreed to purchase their supplies through contacts made by Lennox with other merchants in town, and equip themselves for the long journey into the mountains. They opted to repair their poor dilapidated wagon and bring it along as it was a “good luck charm” having survived the attacks of the gargoyles. After repairs and purchasing of rations, arrows, and more, the party vowed to set forth for the Thunderspire mountains a day from then…