- Oct 18 2021
- 01:58 pm

WALL (A Verse of the Gospel Static) is an in-progress interactive novel written by Rom (@antisocialxconstruct) made with Twine and hosted on itch.io; The setting is cyberpunk grunge with a solarpunk spin, and the story is interested in the bonds between people and between communities, and how those bonds can save or ruin lives.
> Play the Demo (chapter 1 and partial chapter 2, ~42k words with code; last update: 5/22/22)

The Shift changed a lot of things. Much of the world people knew was lost, and what wasn’t lost was irreparably altered. But from the ashes, through little more than luck, coincidence, and dogged human ingenuity, Wall arose–a city of contradictions, of relative safety and constant risk, of unprecedented abundance and unavoidable need. This is your city. You learned the way it lives and breathes, and you made it your home.
But after an ill-planned and ill-fated attempt to rob the city’s peacekeepers, you find yourself very suddenly on the run and scrambling to find some direction and some allies. When a stranger approaches you with a job offer you can’t possibly turn down, it quickly becomes apparent that you’ve stumbled (or perhaps more accurately, been violently pushed) into something larger than you realized. Something in Wall is… sick. There are ghosts in your past holding long grudges, and your new employer is adamant that you face them. What you want seems to matter less and less.

- Set your character’s appearance, gender and pronouns, and a physical disability that will directly influence the way they engage with the setting and plot
- Play through a narrative- and character-focused story, with an emphasis on naturalistic choices rather than crunching numbers and managing inventory
- Multiple paths through key objectives, culminating in a planned three possible endings
- Pursue alliance, friendship, or romance with any of several supporting characters, or make them all your enemies if that’s your thing
- Endure a little bit of psychological horror. As a treat. (CWs provided at the beginning of the game)

This is very much a side project being worked on in my meager free time, which means I can’t make any promises about regular updates, fixes, etc. I will most likely be updating with short passages as I complete them, but I’m available to respond to any questions or comments about what’s currently published!

(image credits below the cut:)









