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Player Name: Michi
Preferred Pronouns?: She/her
Player Contact: [plurk.com profile] yumesukidesho
Other characters in play? Terezi Pyrope, Alice Cullen

Character Name: Phi
Canon: Zero Escape: Virtue's Last Reward
Game Transplant: [community profile] thegames
Original App: Right here!
Game Summary: The Games was a pan-fandom game based loosely on the Hunger Games. Characters were brought in a tributes to supplement the District tributes after the end of the 74th Hunger Games. For several years, the Capitol hosted a number of Hunger Games one after enough, while political intrigue blossomed behind the scenes between the Capitol, the Off-world Tributes, and the mysterious District 13. It culminated in a rebellion against the Capitol, which escalated to all out war. In the end, the Capitol was overthrown, and the Off-world Tributes were given a chance to either return home or stay in Panem.

How long was your character in Game: 10 months


History of Character in their Game:
Phi began her time in The Games as a tribute, arriving in Panem only a week before the next Game was about to begin. She was assigned to District 4, where she met her mentors Chuck and Derek--who then proceeded to start her training almost immediately. They hit the ground running with Phi, and their no-nonsense attitude about the arenas really struck a chord with her and won her over quicker than they might have otherwise. Likewise, Phi quickly became one of their favorite Tributes, simply because she wanted to win, she was willing to listen to them, and she didn't cause trouble.

It wasn't long after her arrival that Sigma Klim contacted her and requested that they meet over dinner. While he may have been her best friend and partner in their own world, he was a Gamemaker in Panem, a facade that he had worked hard to construct for the sake of being a mole for the growing rebellion. Due to the heavy amount of survaillance in the Capitol, it was often difficult for him to express his true intentions to Phi, which created a significant amount of tension between them at times. Nevertheless, Phi never lost her faith in Sigma, even if she sometimes found herself angry and resentful that she was being kept in the dark--either because he was unwilling or unable to include her.

Prior to fulfilling her dinner obligations, Phi decided to seek out the assistance of her newly appointed personal stylist: Kurloz Makara. It hadn't escaped her notice that the Capitol was unusually particular about fashion, and the clothes that she had arrived in were downright shabby by comparison. She figured that she could at least give this guy a chance. One chance.

Once again, Phi's cynical expectations were subverted when Kurloz was actually good at what he did. Despite knowing her less than a day, and within minutes of hearing about her plans, he had assembled an outfit that was not only tasteful, but also aesthetically pleasing. Something she would have picked off a rack herself. It was an impressive display of observation and tact, which landed him in Phi's good graces from the get-go. She was going to be spoiled, surrounded by all of these competant people.

Phi also ran into several other people during her first week that would leave a lasting impression on her time in Panem. One was Meulin Leijon, who--unlike Derek, Chuck, and Kurloz--did not need to try nearly as hard to get onto Phi's good side. Primarily because Meulin is a woman, and Phi is significantly less abrasive with women than she is with men. Meulin was exceedingly friendly, though, and Phi didn't mind engaging her in some small talk.

Another (less amicable) introduction was with Karkat Vantas. It was simply poor timing that Karkat happened to see Phi staring through the window of a bookshop--right when she was momentarily staring at him. So he decided to do the most level-headed thing he could and storm out of the shop to yell at her. Phi was immediately on the defensive, which involved a lot of angry cursing and accusations thrown from her direction as well. The fight culminated in Phi assuming that Karkat was actually certifiably insane, and tried to peace out of the whole ordeal. When he followed after her to continue berating her, she ducked into the fitting room of a boutique and then slipped out of a window into a back alley while he was stubbornly waiting for her to come out. A good first impression.

She also ran into Luna, a sentient robot from her own world, who she had very complicated and mixed feelings about. While Luna seemed to be in much of the same position as Phi, Phi simply couldn't bring herself to trust someone who relied on programming instead of free thought. It left Luna's true motives in question, which didn't sit well with Phi. They made some small talk about Sigma, but that was about it.

Phi was also introduced to the other tributes in her District, but given that she was only in one Game and moved out of the tribute housing shortly after that, she never became very close with anyone other than her staff. She did hear stories about Aang, however, and the boy's openly rebellious comments that had riled up the Capitol and caused a lot of trouble for her staff. She wasn't much of a fan of people who couldn't keep their seditous leaning on the down-low, so she very pointedly avoided him.

Her scheduled Game passed somewhat uneventfully, save for the fact that she recognized several of the puzzles as having been designed by Sigma. She died by having her throat ripped out by a pack of genetically modified dogs, which left her in an understandably sour mood upon waking back up in the Capitol. Finding that the Capitol still had unreasonable liquor laws that considered 20 years of age to be old enough to die for entertainment but not to drink, Phi discarded her idea of buying a six pack and drinking away her memories of the Game. Instead she bought some chips and showed up on her staff's front door, hoping to barter her entry and maybe a can of beer for her trouble. Much to her surprise, Derek, Kurloz, and Meulin welcomed her in with open arms. It was one of the first times since coming to Panem that she had really felt like anyone had her back. They fed her, offered her booze, and passed around a few joints while they simply shot the breeze together. It was exactly the sort of wind-down that she needed to get her mind off of everything that had happened.

At some point int he night, Phi's thoughts drifted to Sigma, and in her inebriated state of mind, she thought it might be funny to send him a picture of the current antics. It was partly in jest for all the times Sigma had gotten on her case about being a minor, and partly in spite for how distant she felt their friendship had gotten. Here she was with a bunch of people that weren't him, having a good time, and everything was fine. It was the perfect jab.

Up until Sigma hunted down her staff's address and showed up on their front door, insisting to be let in. Not wanting to cause a scene in front of everyone, Phi asked that he be let in, so long as he could mind his manners. When that plan fell through and Sigma began berating her staff, first for providing her with alcohol, and second for their participation in the Hunger Games; Phi decided she'd had enough. She let loose her own scathing critique of Sigma's participation in the Hunger Games, and specifically his involvement in her recent death. Sigma wilted in the face of her anger. Phi reveled in the catharsis that came with finally getting her grievances off her chest, until Sigma meekly started going around, making his goodbyes. It felt more like kicking a puppy than sticking it to the authority that Sigma had represented in that moment.

Not wanting her friend to leave on bad terms, Phi agreed to walk him home, resigning herself to what she assumed was going to be a sour note tacked onto her relationship with her staff instead. Much to her surprise, they seemed more concerned about her than the trouble that she had caused them. They handed her their personal contacts and offered her a place to come back to, once things with Sigma had been settled. It was around this point in time that Phi tentatively began to consider them friends.

More time passed in a typical fashion before the District Tours were upon them. This was a series of publicity tours that were scheduled within the districts, where all of the tributes would be transported by train to each location and paraded about. They were intended as a way to keep people engaged in the Games and away from rebellious ideas, but they backfired horribly. Before the train even reached its first destination, it was ambushed by rebel forces from District 13. Phi's life was saved by Derek when tackled her to the floor of the train car, just barely sparing her from being hit by the molotov cocktails being through through the windows. They quickly vacated the car, and Phi promised to get to the back of the train where Peacekeepers were gathering. The plan was to uncouple the last three cars and head back to the Capitol along the same track. Along the way, she ran into Kurloz, who she persuaded to come with her when she realized he was injured and unsettled by the violence around them. Once safely on one of the guarded cars, they had a quiet discussion about both the violence outside and the Peacekeepers guarding them.

On the way back to the Capitol, Phi sent Sigma a message that she was alright. He seemed relieved at first, but when he asked where Luna was, she was forced to tell him that she didn't know. She hadn't been able to find her, and it was very likely that she'd been abducted by District 13. Facing the news that he might not see Luna again, Sigma withdrew from the conversation, leaving Phi feeling like he was abandoning her and further complicating the tension between them.

Nevertheless, war broke out soon after, and tribute housing was repurposed as a detention center. Rather than find her own place, Phi moved in with Sigma. Their relationship didn't improve much until the night that Peacekeepers showed up on their doorstep to arrest Sigma. For the rest of the night and well into the next morning, Phi was beside herself with worry, pacing up and down their large apartment and waiting to hear what had happened with her friend. It was early in the morning that the Peacekeepers showed up again for her, but only to bring her in for questioning, not to arrest her. They asked about Sigma, his character, his motivations, his loyalties, whether he had told her anything about his job or any potential contacts outside of the Capitol. It didn't take much for Phi to realize that Sigma had been arrested under suspicion of treason. She quickly tooled her answers with faux patriotism, spinning the truth in such a way that it seemed impossible that Sigma would want to help a bunch of rebels, when his ideals clearly aligned much better with the Capitol.

She was released after several hours, and Sigma as well, a few hours after that. After informing Sigma that they had called her in to vouch for him, Phi was finally able to get the truth out of her friend: that he was a mole for the rebellion and had been heavily involved with a plan during the last Game that had freed a number of the tributes into District 13's hands. More than surprise, Phi found that she was relieved to finally know the truth. And to finally be able to help her friend.

It wasn't long after that Phi began to set herself up as Sigma's handler with the rebel forces in District 13. He was already under heavy scrutiny by the Capitol. Her character testimony had only gained him so much freedom, so Phi was determined to act as a go-between to keep the heat off of Sigma. While this greatly improved her relationship with Sigma, her other friendships didn't fair as well.

There were a lot of people that went missing during the battles--either killed or spirited away to the other side as hostages or new recruits. Phi's District 4 group wasn't exempt from this. Meulin was the first to disappear during the liberation of District 9. Derek was next, presumably killed in battle. When that was discovered to be a lie, Chuck defected, taking Derek with him. Kurloz lingered, but he wasn't quite the same without the others. Still, Phi did her best to talk with him when she ran into him. He was still someone that she cared about, after all.

During the same time, Phi was also involved in a number of rebel missions. She met Albert Heinrich during an auction dance that was held to distract the Capitol citizens from the war going on outside their walls. He became one of her main liasons to District 13, enlisting her on at least two important missions. The first was an infiltration and information gathering mission at a secure lab within the Capitol. It was suspected that there was research being done there for the benefit of President Snow and at the expense of the off-world tributes. The second was an attack on the detention center, where she acted as a diversion while others placed bombs that would free many of the hostages that were held within.

Ultimately, the means of bringing the off-world tributes into Panem was discovered. It was a vortex-like machine that pulled them out of the time and space that they were originally supposed to be in. Due to the nature of the machine, there was the possibility of being able to go back home rather than staying in Panem forever. But it was a one-or-the-other sort of deal. Once they decided, there was no going back, and they had to decide right then and there.

Initially, Phi was fully prepared to put Panem behind her and go home. After all, she and Sigma had been charged with saving 6 billion people back in their world. She couldn't leave those people to die. But when she scanned the room and found Sigma, he was already with the people who had decided to stay. Phi was torn. Stay here with Sigma, and leave 6 billion people to die? Or go back home to save the world, and lose the one person who meant the most to her? It was while she was contemplating that choice that she realized it wasn't just Sigma that she would be losing. She knew now that Meulin, Derek, and Chuck were all alive. She would lose them, and Kurloz as well. She would lose this small, broken family that she had grown to care about. And that tipped the scales. She decided to stay.

After everyone had gone through the vortex or made their decision to stay, the machine was broken. There was no going back now. The war continued on, and eventually reached the Capitol. It took a week long push for the rebel forces to reach President Snow, but once he was dead, the war was officially over. Rebuilding Panem could finally begin.

Phi is taken from after this point.


How did they change from their canon personality wise?
Phi has always been a closed-off individual, jaded and cynical about the rest of humanity as whole. She doesn't trust easily, as very few people meet her criteria for earning that trust. One of those few people that we see earn that trust is Sigma, and even that relationship is fraught with its ups and downs--at one point nearly ending up as another bridge burnt on Phi's undoubtedly long list of burnt bridges.

So one of the important ways that Phi developed was to have people that she considered friends at all. Throughout her stay in Panem, she came to rely on her District 4 staff (Chuck, Derek, Kurloz, and by extension, Meulin) as a support group, and later as people she would honestly care about. It wasn't the sort of change that happened overnight, but these people were there for her, doing their utmost to keep her alive and surprising her in ways that she didn't expect. So when her relationship with Sigma grew distant because of his role as a Gamemaker, she turned to them instead; and even though they were a broken and co-dependent group, they still meant something to her. It was a family, of sorts; which is something she's never had a chance to experience before.

Overall, having those relationships has opened her up just a little bit more. It's made her a little more willing to let others in--without the threat of death hanging over her head this time. It doesn't seem so impossible that people might care about her, instead of only looking out for themselves.


How did they change from their canon physically?
Phi incurred no physical changes during her time in the Hunger Games, except to age a few months older.


Powers:
Phi possesses only one abnormal power, but it requires some canon explanations first.

The world of Zero Escape exists alongside what is refered to as the "morphogenetic field". It's often described as the collective consciousness of all people in all timelines at all points of time. One of the major abilities in canon is the ability to SHIFT from one timeline to another through mophogenetic field. This works by storing potential energy while the SHIFTer feels an atmosphere of stress and danger. That energy is then activated at a moment that the SHIFTer feels they are in immediate mortal peril. It should be noted that the SHIFTer does not actually have to be in danger, nor do they have to truly be in mortal peril. They only have to be under the belief that they are, and the SHIFT ability will kick in.

Initially in the series, this manifests as SHIFTers remembering disjointed recollections of things that happen in other timelines. However, as the series progresses, it's shown that the true power of SHIFT is to swap one consciousness with another. The more powerful the SHIFTer, the more that the SHIFTer remembers from the timeline that they were just swapped from (and the less they remember of the current one). By the end of the series, we find that there are multiple SHIFTers that can SHIFT to specific points in time and retain all of their memories in the process. Several truly powerful SHIFTers can even affect non-SHIFTers into SHIFTing through proximity.

Now, back to Phi: She happens to be a very powerful SHIFTer. Even from the beginning of the game, we catch her consciously remembering bits and pieces of other timelines, which is not something that usually happens with first-time SHIFTers. She's also the first person, other than the player characters, to actively manipulate the game's timeline of her own accord (i.e. SHIFTing to a specific point in time to get revenge on Sigma for a choice he made in a different timeline). By her current canon point, she's capable of SHIFTing to a specific point in time and retaining most of her memories in the process.

TL;DR: Phi hops across timelines when she's in danger. She's real good at it.


Possessions:
  • A brooch with a picture of the goddess Diana on the front and "Elapsam semel occasionem non ipse potest Iuppiter reprehendere." written on the back.
  • A bunch of fancy Capitol clothes. Think lace, sequins, fringe, etc. Very dramatic.
  • One "normal" outfit that she arrived in Panem with
  • A jacket
  • Some Capitol trinkets that are purely decorative and probably super flashy
  • (This is where I'd put a cat if Meulin hadn't already wished for it)



Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Phi's dad doesn't like her new friends much, aka "Why you shouldn't send a snapchat to your guardian when you're in the middle of getting drunk and high."
Sample Two: Phi covertly sets herself up as Sigma's manager for rebel relations.
Sample Three: Phi vouches for Sigma and basically saves his life. She is also so Done with his cagey bullshit.


Notes: Anything else? Nada.
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OUT of CHARACTER
Name: Michi
Other characters: Terezi Pyrope

IN CHARACTER
Name: Phi
Fandom: Zero Escape: Virtue's Last Reward
Canon point: Just after Akane rushes at Phi with a knife and Sigma throws himself in front of her. (The end of the Phi End timeline in the history section)

Journal: [personal profile] occasio
Age: Claims she's twenty, but technically older due to cryogenic sleep.
History: Background and Virtue's Last Reward sections here.

Presentation: The first noticeable thing about Phi is that she's very blunt. She doesn't mince words and only says what she feels needs to be said. As such, she will often make observations out loud for the sake of her companions. Some of these observations might seem like she's suggesting a conclusion by them, but she follows up by saying they're just observations. It is what it is. She also doesn't lie, at least not directly. Her companions are free to draw conclusions from the things that she says, but that might not necessarily be what she meant.

On that note, Phi is also a very pragmatic sort of person. Her methods and her thought processes are all very logical and based on information that she can be certain of. When she does have to assume, she generally makes the assumption that others will act in either the most logical fashion, or their own best interest. For example in the initial round of the Ambidex Game, regardless of who they face, Phi assumes that their opponent will pick to Betray them, and that her and Sigma should do the same in order to protect their interests. She bases this assumption on the fact that their opponent is a complete stranger, and as such even if choosing to ally would help the group as a whole, any logical person would pick to look out for themselves first rather than trust a stranger with their life.

This distrust of others extends to other areas of Phi's presentation, too. She comes off as very guarded, relinquishing very little information about herself and even less about her emotions. The only real emotional responses that we tend to see are moments where she's surprised or frightened--a split-second reaction that is quickly covered up and even outright denied. Otherwise, her typical demeanour ranges from disdain to anger. This might be an attempt to seem tough in order to ward away others who might cause her harm; but combined with her bluntness, it gives her the air of being very cold towards others, regardless of how she actually feels.

Lastly, Phi is very action-oriented. She hates stalling and hesitation when there are things that need to be done. In some cases, if she gets frustrated enough, she will act *for* others if they don't have the decisiveness to do it themselves. If there is a crisis or a problem at hand, Phi is generally the one who will take charge if no one else steps up immediately--provided that she has a solution to the problem. Indecision frustrates her more than anything.

Motivations: Phi is first and foremost a survivor. Not a lot is known about her childhood except that her mother died after giving birth, and she never knew her father. It can be inferred from canon by the way that she talks and acts that she lived a very isolated life. She acts very guarded, keeping others at a distance and denying any sentimentality or connection that they might try to foster with her. Her motivations themselves are mainly focused on herself--staying alive and protecting herself, even to the extent of throwing others under a bus.

Despite all that, Phi does have some compassion to her. As long as it doesn't negatively affect her, she can be willing to help others if she feels that they deserve the help. For instance, there was a timeline in canon where she had the ability to leave, but chose not to in order to help look for a child that had gotten lost in the game. She expressed relief when Sigma also decided not to leave for the same reasons.

If someone does manage to earn her trust, Phi does have a sense of loyalty. Over the course of the Nonary Game, she can grow closer to Sigma depending on his choices. In a few of the timelines, she includes him on her plans to escape and expresses deep concern when he stays behind or ends up dead. However, if her trust is ever betrayed, Phi's anger is intense and vengeful. Sigma does this only once by tricking Phi and taking advantage of her trust, and Phi promises him that she'll make him regret that decision. She recites the phrase etched on her brooch: "Elapsam semel occasionem non ipse potest Iuppiter reprehendere", which means "Even Jupiter can not find a lost opportunity." Then she skips back in time just to betray him first and leave him behind.

All that aside, Phi is also an intensely curious person. Her mindset is a very logical one, and even when she's given the opportunity to leave the Nonary Game, she decides not to take it because of how little she knows about the game. True to the phrase mentioned above, Phi does not like to pass up an opportunity to learn more about what brought her to her current situation.

In truth, a lot of Phi's decisions revolve around that fundamental concept: Once an opportunity is gone, you can't get it back. She acts logically and decisively and takes whatever chance is presented to her because she knows that she might not get another one.

Setting: Phi isn't a stranger to life-threatening situations like this. To be honest, the similarities between the Nonary Game and the Hunger Games are significant. When she hears that only one Tribute can win each game, her initial reaction will be to prepare herself to win by any means necessary. She will assume that the other Tributes will also be ultimately looking out for only themselves, so it won't be any skin off her back to work against them in the Arenas. That's not to say that she'll be without empathy, though. She would be very Pro-Rebellion and smart about not revealing that, but not at all willing to sacrifice herself for others unless she grows close to them.

SAMPLES
First Person Thread: An example of a first person post, at least 200 words minimum. Feel free to use introspection and scene setting if your character is not chatty.
For Tributes: You have just been killed in your first Arena. It was violent, messy, and unexpected. And just as suddenly you wake back up in a very cold, very medical room. After a few moments of silence, a voice comes up over the speakers.
"Please use the device to the right to record your current feeling on your loss. Once you are finished, someone will be along to take you back to the Capitol." On cue, a small recording device starts to chirp at your side.
It is quite clear that you will be staying in the room until you make that recording.


[Waking up back in the Capitol isn't like any of Phi's previous jumps. The disorientation might be the same, but unlike those previous times, this time she remembers it all from start to finish. Every second of her death is there in crystal clear memory. Her death. She had actually died.

It takes a moment to calm herself, to force down those feelings of panic and to find something more rational. She wants to lash out at something or someone, to turn her panic into anger so she doesn't feel so weak and helpless; but there's no one here. Only the overhead voice instructing her to record her feelings on her loss and the device next to her chirping expectantly. Her loss, like losing her life was no more upsetting than losing a game.

Fuck them.

Phi glowers at the device, weighing the option of ignoring it versus throwing it across the room. It might be satisfying to hear the smash of electronics, but that wouldn't get her out of this room any faster. They want a response, and it's doubtful that they will let her out until they get something. She picks up the device, holding it up near her mouth.]


No comment.

[She sets the device back down and waits to see if that will be good enough. They won't keep her in here forever.]


***Prose: 200 word minimum. To mimic the style of the game, please write your third person sample based on the following prompt:
You have been set in a room in front of the Gamemakers to be judged on a score of one to twelve, with one being the lowest and twelve being the highest. The Gamemakers sit safely behind a force field and watch, and you are provided with an array of weapons and targets, though no gun to be seen.
If you are a new Tribute, you have been plucked from home and rushed in here with only a brief explanation of what is going on: You are about to enter an Arena death match that only one person will make it out of, and impressing these people will help you live.


This wasn't the place that Phi meant to be. As soon as she'd woken up, she'd realized that something had gone wrong. She was informed that she was in a city called the Capitol, and that she would be playing a game. The winner would get to live. The losers would die.

The idea struck her as hilarious in a sick kind of way. Another Game. Out of the frying pan and into the fire. Someone around here had an interesting sense of humor.

Phi had gone as quietly as she could manage, being escorted as she was towards wherever they intended to take her. She might have been compliant, but she wasn't stupid. There was little that she could do against armed opponents, but they couldn't stop her from watching everything she passed. She took note of hallways and people and doors and anything else that might seem useful if she found a way to slip away from her captors. There wasn't much, but at least she had an idea of how they had gotten her this far. It was better than nothing.

The room that her escort arrives at is vast--much larger than any of the rooms that she's seen previously. There are weapons and targets placed in appropriate places around the room, and ample space given to make a reasonable demonstration. She scoffs, her expression pulling into a scowl. They had a lot of nerve to make a showcase out of her. Her gaze shifts up towards the viewing area and the dozen or so pairs of eyes that were looking down at her. But there was one gaze that didn't quite match.

The sight of that one familiar eye visibly startles Phi for half a second. It could only belong to one man. Sigma. But he was older, as he had been when they had made the jump from the gardens on the moon base. If they had really jumped back in time, he should have been younger, almost her age. Did they not actually jump, then? Was this another part of his game? Doubt creeps into her thoughts, and she fixes her expression back into something neutral--though her agitation slips through anyway. Her lips press tight together, her thoughts tumbling over her situation as she walks resolutely to the display of knives. For the moment, she would have to play along.

But as soon as she got a chance, Sigma had a lot of questions that he was going to answer for.


What is your character scored: 7. While Phi has no official training, she has participated in the Nonary Game, which subjects its players to various life-threatening situations (Somewhat inspired by the movie Saw). During this game, she proved to be a very cold and pragmatic sort of person, capable of doing whatever it took to survive. In a few of the canon timelines, she was more than willing to manipulate, betray, and even abandon others if it meant that she could protect herself and escape the game. Physically, she is not a powerhouse, but she's fit enough to knock a guy out by drop-kicking him in the head, so there's that. What she lacks in physical training, she makes up mentally. She works well under pressure, using her cleverness to quickly sort through whatever obstacle is in her way.

Token: Phi's Brooch. It's a small silver brooch with a woman's face on the front and a latin phrase etched on the back: "Elapsam semel occasionem non ipse potest Iuppiter reprehendere." This translates to "Not even Jupiter can find a lost opportunity." Technically, there is a pin on the back of the brooch, but the brooch is large enough to make using it as a weapon (or even a tool) impossible.
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