Tuesday, January 20, 2026

Cranky Red Being Cranky

(You have been warned.)


Buckle up, because I've got a doozy for you:

I hate Seasons.

Not these Seasons:

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No, not these seasons, although this is pretty accurate.
From Reddit, ifunny.co, and NBC 4 in Columbus, OH.

I mean these seasons:

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This is ESO's 2026 Seasons road map.
From neowin (and Zenimax).

I'm using the Elder Scrolls Online's seasons graphic as a punching bag here, but pretty much all of the major MMOs do them: ESO, GW2, SWTOR, and the various versions of WoW, among others. Of the WoWs, Retail WoW is by far the most explicit in organizing the game completely around seasons, but if you squint you can see the seasonal format in the Classic varieties too: they're just not called "Seasons" but "Phases". 

Seasons are not limited to MMOs, either, as most live service games have organized themselves into seasons to keep people logging in and playing. Some are called Battlepasses, some are Seasons, but you get the idea.

I'll acknowledge the good things about seasons first: they demonstrate that a live service game of any sort is being actively supported, they do keep customers logging in and playing, and in general the seasons format lends an air of predictability to these games. In some of the seasonal formats, everybody pretty much starts out the same in terms of needing to gear up and/or obtain in-game currency, so there's no built-in advantage to having done well in the last season. A returning player can start over in a new season and not feel that far behind, which is a nice bonus. Another thing is that the seasonal format does seem to be pretty popular; popular enough that most of the blogs I read that talk about them speak of them in generally positive terms. We bloggers can be a pretty cantankerous bunch, so something that gets more praise than not is worth noting.

But.

I hate them. I mean, I REALLY hate them.

I hate them enough that I actively avoid playing games' seasonal content. Which, in the case of MMOs that basically organize themselves around such content, is a wee bit of a bummer. If you're a long time reader of PC, you can now tune out and wait for the next post, because it's not like I've been shy about this opinion.

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From The Office. And Yarn.


Oh, you stuck around? Okay, here's why I don't like seasons:

I Hate the Rat Race.

You see, I've dealt with "seasons" before, in Retail WoW. When you run Battlegrounds like I did in Cataclysm and Mists of Pandaria, the gear grind was organized around gear acquisition (and rankings). I never bothered with rankings and arenas/rated battlegrounds, because I was more of a casual PvPer. However, when people would sprint ahead and acquire gear quickly (due to winning regular/rated BGs) and you were merely doing your thing, playing in random BGs was a nightmare for a few months until you started to get the PvP gear that you needed. It always seemed to me that once you became barely geared enough to survive without getting one-shot, the PvP season would end and a new currency/gear set would open up and you'd have to start over. This led to one of two options: Git Gud (play more), or Drop Out. Given I didn't have the time to play to such extreme levels to effectively 'git gud', I eventually dropped out in frustration.

Since that time, I've come to understand that the way the seasonal content is designed, this is a feature and not a bug. Companies want you to login as much as possible (and spend real life money on stuff in cash shops too), so seasons are designed to maximize FOMO without turning off the player base en masse. There's a fine line between utilizing FOMO to get people to constantly login and buy stuff without pushing them at all or too much, and over the years the more successful games have figured out where that happy medium is. 

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HINT: That happy medium is much too FOMO-driven
for my liking. From Dean Signori.

It's the consumption-based society placed in a video game. However, instead of keeping up with the Joneses with cars or computers or power tools or spouses*, it's skins and bling and pets and gear and mounts and weapons. And titles; can't forget the titles part.


If you like that, great. Have at it. Apparently you're very much in the majority here. But for me, I'm tired of it. 


The Unintended Side-Effects on Social Interactions

I'm tired of the naked manipulation by game companies to profit off of psychological tricks. I'm tired of the systems and FOMO-driven seasonal activities being first and foremost, and items such as story and the world being the afterthoughts. I can't tell you the number of times I've heard in an MMO the equivalent of "I really don't care about any of this shit [the story or the lore], I just want to kill things and get my loot." And for me, nothing is a bigger buzzkill than hearing that from someone I'm playing group content with.

"If money is all you love, then that's what you'll receive."
--Princess Leia, Star Wars

I realize that game companies are giving people what they want. If people --or the right sort of people-- didn't want that, they wouldn't make it. They can justifiably say they are responding to player feedback. But at what cost? I look at MMOs as these big, expansive worlds/galaxies, but seasons tend to reduce the scope of an MMO to that of a lobby game or focusing on fewer, specific activities that are part of the current season. This is heightened by the time-limited nature of the seasons, which can not only focus on the tasks at hand but heighten FOMO as much as possible. For example, I couldn't login to Retail WoW for the past few months without seeing this pop up:

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It's nice that at least they let you know how much time you have left, but this specific implementation was also done to artificially heighten the FOMO behind the Remix environment. After all, which item gets the largest font size? The time remaining, not what this little box actually is about (WoW Remix: Legion).

Social media hasn't exactly been helping people cope with FOMO, either. There were YouTube videos that came out around the same time as that screencap above that said "Is It Too Late to Start Playing Legion Remix?"**

I know people are doing this for clicks, but still, it's abject lunacy all around. If it's too late to start and you're over two months from the end, then that's absolutely terrible game design and the devs should have locked character creation when it was effectively "too late". If it's NOT too late to start and you're over two months from the end, then the community is actively sabotaging itself. 

Yes, I considered the trolls, but I also look at the players who only consider engaging in something if it's not "too late" to do something as a problem in itself. It's never "too late" to try something out, but if you won't do it if you can't get a certain specific item or title, then there's a wee bit of a problem here. Having raised three kids, I know better than to give in when one of them threw a temper tantrum. And people who throw temper tantrums because they didn't get the thing they wanted (or those who would take their ball and go home if they didn't win) don't amuse me. Still, it's extreme FOMO set in motion by the design team if the only way to achieve certain things is to login practically every day. That's part of the reason why WoW's player base melted down in BfA and Shadowlands: pressuring a player --whether by peer pressure or in-game pressure-- to login and do certain activities every day. 


If You Don't Play with a Circle of Friends, You're Kind of Screwed

If there's one constant in the positive commentary I've seen from bloggers and online forums about seasons, it's that it's great to play seasonal content with your friends. It certainly appears that when someone complains about seasons in any forum-based environment --Reddit, Discord, Game Company Forums-- the solution most often presented is "go find a guild or a circle of friends and play with them". 

So basically what people are saying is that the way to fix problems in the seasonal format, whether exacerbating already extant ones or creating new ones, is to... avoid the problem entirely. Go find some friends and do the content with them.

"Do you not have phones friends?" 
--Possibly apocryphal

I find that answer extremely disingenuous for two reasons: it doesn't actually address the problems, and if you play at a different pace or style than your friends, you'll create fractures in your group of friends and you'll be unconsciously pressured into operating at the speed of play that your friends are operating at. 

In my years of playing MMOs, every guild I ever joined imploded or changed to where I or my style of play was no longer welcome. I honestly envy people who have no qualms about jumping to another guild at the drop of a hat (or joining a bunch of guilds), because I simply can't. When I commit to a guild, I commit to playing with people who I at least consider acquaintances. For me, it is not a lightly-held commitment, and I don't leave a guild without some serious consideration. 

Likewise, I've experienced the gradual fissures in my own current friends' group because most of them pushed far ahead really fast in the current Anniversary servers while I deliberately chose to not get swept up in the euphoria of progression raiding in Vanilla WoW again. Sure, their rewards were great, including one of them landing an Atiesh, but I was adamant in pushing at my own pace for my own sanity***. I was talked to by them about how they just want to go do stuff with me, and that they'd be happy to boost me, I basically said "thanks but no thanks" and that was that. I very rarely directly interacted with them in-game save for general chatting, and I ended up having to go the pug route whenever I wanted to run instances or do group content. I was fine with that, but I did miss running content with them. In the end, I guess you could say that they were all more hardcore than I was.

Looping back to seasonal content, if you operate at your own pace or you simply don't know people and aren't inclined to randomly join one of the many guilds who try to chat you up with whispers****, you're left with random pugs. And we all have our horror stories about toxic pugs in MMOs, all the more so when the limited nature of seasonal content means that puggers want to go harder and faster than what they explicitly state. Add to that (in Retail WoW at least) the very real potential that if you screw up in a Mythic Plus run***** by a lack of understanding/lack of skill, the person whose key it was loses their key. Let's just say that people can get cranky about that, which adds to the toxicity of doing pug runs. 

Hence the evergreen "Play with your friends!" suggestion that bypasses the toxicity problems without actually addressing them.

To me, this is akin to an ostrich sticking their head in the sand and pretending everything's fine.


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Too few people use the full meme.
From KC Green and The Verge.


The Short Term Nature of Seasons Means the Long Term is Rendered Less Important

We've all had our posts or commentary about "Why does the story in X suck now?" Or maybe "Why isn't company Y putting out new story for their game?" Well, game companies aren't made of money, despite what it certainly seemed in Blizzard's case 17 years ago, so if they're pumping out things to do in seasonal content, guess what typically gets the shaft? The overarching story/game. 

Being focused on the short term so much means that resources aren't being allocated to the long term, and that poses a problem for the overall success of the game. This is not exactly a new phenomenon, since it certainly seems that most publicly traded companies (or those owned by private equity firms) operate on a quarter to quarter basis. I've personally seen my own company (or one of its predecessors) basically use financial funny business like "temporary pay cuts for one month" to make the quarterly bottom line look better,# so I'm quite familiar with how such a short term focus causes long term problems. People notice a decline in quality, employees get frustrated with the lack of pay or working conditions and leave, or management lays off all of the people with institutional knowledge in favor of cheap labor who make the same mistakes that were done years ago. 

So yeah, such a focus on short term seasons, whether there's an overarching road map or not, means the overall plot can get lost. 


Playing Single Player Instanced Content in an MMO is a Band-Aid on a Community Problem

Oh yes. I figured I'd address the other suggestion I'm sure people will promote, at least from a WoW perspective: if you can't do group content, go solo stuff in Delves. That's always reworked for each season.

After all, that's what it's there for, isn't it? 

Yes, and actually that's the problem.

Delves are an admission by Blizzard that it's cheaper to devote money toward creating a single-player instanced experience in WoW than it is to clean up the toxicity in the WoW community. 

Let me put it this way: every company has to devote resources in such a way that provides the most short term profit. Not long term, because a company that's publicly listed on a stock market or owned by a private equity firm has to show maximal quarterly profits. Cleaning up an in-game community takes a firm commitment from a game company (and the community itself), and more importantly it takes money. Frequently more money than a game company wants to spend for an intangible benefit of having a "good community". And let's also be blunt, losing the bad actors in a toxic community also means that the game company is losing those players' money. 

So, to a lot of game companies, creating a single-player experience to circumvent the toxic community in the pugging scene is the way to go. It only costs some developer time as opposed to a lot more money invested in admins and enforcement, and voila! You get a workaround for those left out of group content to do instanced content of their own. Never mind that it is the gaming equivalent of "Pay no attention to that man behind the curtain," here's a shiny new thing that you can play with.

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From Choice of Games. And the Pythons, of course.

It's not a matter of whether it's fun or not, that it exists annoys me. It also feels like it's a game company patting you on the head, telling you to go play and leave the other content to the "Big Boys and Girls".

That single player instanced content is popular is kind of an understatement. And yes, I'm quite aware of the Green Eggs and Ham nature of my dislike, but I do know that the nature of my dislike is Grinch-y enough that I would never even admit to liking it if I did try it and like it.##

***

I could probably delve deeper (::rimshot::) and provide more reasons why I dislike seasons and seasonal content, but I think that I've beaten this topic enough. And like I said above, I don't expect people to agree with me on this, because they have different experiences and they do have a tight knit group of friends/guildies that play at the same pace as them, so many of the potential pitfalls with the seasonal format don't manifest with them. And that's fine with me. I'm glad they're having fun.

But for me, I dislike it when not everybody is having fun, when people don't find the seasonal format to be an enriching experience. It doesn't matter if it's in WoW, SWTOR, ESO, or any of the other MMOs out there: I don't consider a marker of success to be whether merely enough people are having fun, but whether those that aren't can find their place at the table as well. Maybe game companies can only do so much, as the community's own behavior has its own part to play, but game companies can create the conditions that a better in-game community can arise. Or they too can focus on the short term and worry about the long term ramifications next season. Always next season.




*Or ham radios. I guess it's a sign that this is everywhere, and not just in gaming communities.

**Seriously. Do a short YouTube search and it'll pop up.

***And blood pressure.

****It happens to me all the time.

*****This is my understanding, as I've never played Retail since Mists so it might have changed. (My watching the crowds at the major cities and Goldshire don't count as "playing", IMHO.)

#Except for the executives. Because of course that's the case.

##It would also require me to engage more in the Retail WoW story, and that is simply not happening.

Monday, January 19, 2026

Meme Monday: Casual Play Memes

With the notable exception of my time spent on a progression raid team, I try to play video games casually. I often don't succeed, but I do try.

I've found it difficult to control my impulses to simply keep going rather than take a break and do other things, but I do have my tricks. So, this Meme Monday is dedicated to (attempting) to play casually.

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Yes, I have backslid on occasion. From imgflip.


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Hey now, I definitely know the difference.
Even if I've never played Farmville. From imgflip.


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I know this would never have been my parents.
For starters, I was only allowed to get on the TI
Home Computer for an hour at most. Second,
green hair does not run in my family.
From Instagram.


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I've discovered that if I play more
hardcore, I'm less accommodating of others.
So yes, this is a casual way of doing things.
From Twitter and ifunny.co via Instagram.


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What was I saying about backsliding on occasion?
From Game Rant. (And South Park.)


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But this is my nightmare. Not looking like
THIS, per se, but feeling like what he
looks like. From Memedroid.


Saturday, January 17, 2026

"I'm a WHAT now?"

One of the more interesting things about my struggle to figure out why this blog has not been indexed by Google Search lately has been that I've discovered that the term "parallel context" is now being used by Large Language Model training.

The term "Parallel Context Windows" appears to have been first utilized in 2022 in a paper published here, which is alternately amusing and vexing. It wouldn't shock me if a lot of the bot traffic here has been attracted to PC simply because of the name's utilization in AI development.

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This is the search result using incognito mode
(to remove any trained tendencies from my
account) on January 17, 2026.


Yeah, I mean, "parallel context" as a naming convention isn't exactly unusual, but the annoying part is that it just HAD to show up in AI-related activity. 

That being said, I did update the "About Parallel Context" to reference that this blog predates the usage of the term with LLMs and AI by over a decade*, so hopefully nobody comes knocking on my door with some weird cease and desist by my usage of the term on this blog. If someone does, I might need to get in touch with Rick Beato to find out what lawyer he uses to fight off YouTube strikes from the big music conglomerates.

As for whether this little discovery has an impact on PC's search engine indexing, it probably doesn't. Just a hunch here, but given that Google has started slowly indexing some of my blog posts over the past week or two I don't believe it actually has an impact.

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As of January 17, 2026.

The indexing listing above shows that I'm actually getting some pages indexed. And that's despite Google Search still hasn't acknowledged the sitemap.xml that Microsoft Bing approved back in September 2025.

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As of January 17, 2026.

So, you've got me as to what changed.

I did try to see if I could "fix" the issues with the "Alternate page with proper canonical tag" error by removing the mobile device option for the blog,

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The main error listings as of January 17, 2026.

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And the detailed results of the "alternate page"
error, on January 17, 2026.

which as you see all have the mobile designation of "m=1" present. After several days, however, the resubmission still returned an error, so the issue isn't with that.**

But there are posts being indexed, so... Again, go figure.

If nothing else, I either need to 'git gud' with understanding the details about Google Search results or hire a "Search Whisperer" to understand the arcane details of the search process.

Cardwyn: You need someone to help you understand the Arcane?
Me: I said arcane details, not the Arcane.
Cardwyn: Oh. Because my rates are low, and you could use the help.
Me: ...

I ought to not let this stuff bug me so much as it does, since I've got enough things I'm working on the past several months, but the lack of understanding the why of it does get under my skin. And now, knowing that the blog's name has been utilized in a field that has nothing to do with the subject of this blog is like a mosquito bite that you can't help but scratch because it itches so damn bad but you know you shouldn't scratch it at all. 

Oh well.




*For any people doing research on "Parallel Context Windows" and happened to stumble on this post, This blog Parallel Context has been around since September 2009 and is still being actively updated with posts as of January 17, 2026. So yeah, PC has been around a lot longer than the current LLM and AI research.

**I did switch it back this morning, likely after Shintar posted a comment this morning about potential changes but before I saw her comment myself. So, Shintar and others who use mobile devices to read the blog can read it much better.


EtA: I cleaned up some formatting.

Wednesday, January 14, 2026

The State of the Redbeard in 2026

Truth be told, I’ve not felt much like writing the past few weeks.

I guess that’s to be expected, since I wrote more posts for the past year (187) than I have at any other year during the blog’s existence while at the same time working on personal writing projects. And that doesn’t even count the writing and reports I put together for work.

While I understand the allure of using tools such as Chat GPT and others to compose for you, I really dislike the lack of control that those tools encourage. While I’ve seen those tools likened to using a car’s automatic transmission or other time saving tools, none of those other tools replace the human as the center of the creative process quite like the so-called generative AI tools do. It could be argued that you have full control over the editing process, but I’ve found from watching people at work that once the AI tools get their hooks in, you begin to simply accept their suggestions more and more without a critical eye. 

That’s the long version of saying that I’m going to keep writing the way I always have been –with me composing at the keyboard— without any reliance upon generative AI in the creative process.

***

As I’ve approached 2026 with some weariness on the writing front, I’ve also come to a bit of a crossroads with my gaming. Perhaps its more of a recognition that my physical skills never were as good as I wished they could be,* and that the reality of retirement being a little over a decade away has lent a bit of weight to my end-of-year musings. 

It’s now four years on after I cheated Death,** and I have found it more of a struggle to maintain my numbers than before. Oh, I still make my numbers well enough, and my doctors are happy with how I’m doing, but I’ve come to recognize over the past 3-4 months that it’s not quite so easy as before to maintain my weight and blood pressure while eating the same amount of food. There are two obvious answers here, to exercise more and to eat less, but I have enough foresight to recognize that there’s only so much I can do before things start to decline again. As one of the Diabetes team members told me, what I’ve got are progressive diseases, and you can only hold them off for so long. Not exactly the most positive assessment of my situation, but probably the most realistic.***

Still, the knowledge that my time is finite has changed what I want out of gaming. I was never one to chase highs from defeating bosses or in PvP, although I’ll freely acknowledge the rush in doing so, but I’ve pulled back from that in general. I get more out of playing with people, enjoying their company, than I get from competing with people. I am less tolerant of drama when it detracts from my long term enjoyment of a game, although there have been times when I’ve thought long and hard about stirring up some crap when I thought some asshat truly deserved it in Gen Chat in an MMO. 

I’ve also become more and more interested in the types of connections that people make within video games. Perhaps that’s been piqued by my own experiences, making firm friendships within MMOs and the blogging community,**** but it could also be due to my fascination with how the RP community operates in Retail WoW (and to a lesser extent LOTRO and FFXIV). 

Yes, yes, I know: that fascination can fuel an unhealthy relationship with… players… in Goldshire’s Lion’s Pride Inn on Moon Guard-US. And I have to admit that I’m still stunned whenever I poke my nose in there by the sheer number of people getting their freak on.***** It’s slightly more normal when you go into Stormwind, but even then let’s just say that there’s always something there when I run through to the bank or the Auction House that makes me go ‘WTF?’

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Yeah, this certainly did.


And run into a light pole, too.

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*CLANK!!*



I’m not about to deny people their fun, because I’ve lived the Satanic Panic and am extremely wary of people claiming moral authority and informing me what I can and can’t do, but I do wonder about the connections we make in games, and where some of these more extreme personal expressions fit into the gaming spectrum. 

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Definitely puts a crimp into me working the AH.


For all the people who brush those weighty concepts off, saying “Nah, Bro, it’s all just joking around,” I think they sell themselves short. From the benefit of having watched the internet rise into its current form over the past 35+ years, I don’t think we can brush off the connections we make as “not being important”. In the end, these connections are all we have that stand a chance at outliving us, because most of us will never paint a Mona Lisa or construct the Notre Dame. And in the case of video games, a company could decide to pull the plug on a live service game tomorrow, and what would you be left with then? Memories of the game and the connections we made. 

***

Yeah, I’ve been pondering some deep issues this past month or more, and I don’t have a clear resolution to them. I watch some of my in-game friends chase raiding in TBC Classic, and while I wish them well, I’m not following in their path. I’ve no desire to deal with drama, the need to push yourself hard to keep up, and following the gear treadmill to validate my playing a game. It’s not a matter of the old accusatory line “If I can’t keep up, I’m taking my ball and going home” that I know my decision could easily be interpreted, but for me it’s more of a “If I can’t keep up, I need to find a different way to have fun and remain valued.” 




*There, I said it. I'm not as good as I ever thought I was; if I were, I'd have a bit more success under my belt than I have. I recognize that external success with dexterity-heavy systems such as video games and sports such as soccer or basketball is highly dependent upon who you play with in addition to innate skill, but I now have enough hard-earned knowledge to admit I was never as good as I hoped. And Father Time hasn't exactly done me any favors over the past decade and a half, either.

**Or rather, my doctors cheated Death. 

***As I cynically used to put it, “We begin to die as soon as we’re born.” I’ve seen that quote attributed to various people, from The Bhudda to Bret Harte, so I have no idea who first said it, and I’m not inclined to spend a few hours or more chasing that down.

****Given what I know of my readership, if you’re reading this and this post gets the average number of pageviews there’s a greater than 70% chance you and I already are acquainted in the community. Now watch this post blow up and make a liar out of me. 

*****Sure, there could be mere bystanders, like me, but I doubt we’re even close to a quarter of the people in there at any given time. And if you are a bystander and are in there for more than a minute or two, you’re likely propositioned at least once. I know I have, and in my most recent encounter I wasn’t in there for more than a handful of seconds to turn in a quest and sell some stuff. Yes, despite appearances, there’s still a quest giver inside the Inn.

Monday, January 12, 2026

Meme Monday: Miscellaneous Memes for 2026

 Yes, it's a bit early to dive into some miscellaneous memes, but in my defense I didn't really have a theme picked out. So... Have some memes!


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From Facebook's My DnD group.



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Ah yes, the Tolkien proviso. From imgflip.



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I feel this. Deeply.
From ifunny.co.
And Thomas the Tank Engine.


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Yes, this is pretty accurate. At least
after a loooong session.
From Reddit and r/Pengu.


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Bonus points for the Mork and Mindy
suspenders that Robin Williams wore.
From Twitter.


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And finally, because I play MMOs in such a way
that I remain poor, this tickled my funny bone.
From imgflip.


Friday, January 9, 2026

Greetings from the New Year

One of the things that I've found interesting over this past year on the WoW Anniversary servers is that there tends to be two groups of people who play the game: those who are going all-in on getting the full raiding experience, and those who were merely there to reserve a place for the upcoming Burning Crusade re-re-release.*

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Listings as of January 9, 2026.

Well, for the latter the Pre-Patch is less than a week away, and for the former the impending release of TBC Classic Anniversary means they have to come to grips with the raiding reduction from 40 people (20 for (Zul'Gurub and AQ20) to 25 people (10 for Karazhan and Zul'Aman). As much as there was a bit of occasional wistfulness about not getting into a Molten Core or Zul'Gurub run this time around, I am so happy I don't have to deal with the drama involved with who stays and who goes in the Great Raid Reshuffle.

And to be fair, there might be raid teams that have already worked this sort of thing out, but for most there's two options: cut the raiders or expand into two raid teams and bring in more raiders. both are fraught with peril.

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From Yarn.Co. And the Pythons.

Since Blizz announced on Wednesday that TBC Classic Anniversary will drop on February 5th, guilds are probably feverishly mapping out what they can do and regimenting people's leveling experiences and attunement processes. And fretting over raid teams. 

I should break out the popcorn, but all I can feel is relief that I'm not dealing with any of that crap right now.

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I figured there was a t-shirt FOR that, and
I was not disappointed. From Shirtbox.


As for what I'm going to do in a week, probably not much. I've already blocked off the names I want back when the Anniversary servers first launched, so that's not much of an issue there. I also am looking ahead to what to do once I get all four toons to L60, and I might just start over with another toon. After all, I'll have gotten four toons to L60 over the course of ~1.25 years, and I've no qualms starting over with a Blood Elf or a Draenei. 




*People like me, who generally just putz around and go their own way are very much a minority. 

Monday, January 5, 2026

Meme Monday: "Embracing the New" Memes

Hmm... That title could be read a couple of different ways. I meant to embrace following new paths without saying that tired old word "resolutions".

Still, it is a new year, so let's roll with it.

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This is me playing Stardew Valley.
From Thunder Dungeon.


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Again, this is me. Oh, this is SO me.
From Memebase.


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There's "embracing the new", and there's me,
ready to do TBC Classic again. From Reddit.


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Yeah yeah yeah... From Amazy.


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And then there's (the late) Grumpy Cat.
Isn't this from a Pink Floyd song?
From Amazy (again).